Check out this Conquest Guide for A3: STILL ALIVE. Find out about the conquest map, conquest rules, tips, strategies, rewards, how to capture, and more!
Check Out All Other Special Adventures HereConquest Overview
Conquest is a Guild VS Guild PvP mode. It is held only once a week, at 9pm on Saturday and lasts about 15 minutes. You'll have to occupy certain areas on the map, defending them against players of enemies guilds while competing for points.
How To Unlock
Requirement | Join a Guild |
---|---|
Req. Level | 60 |
How To Join | Must have your Guild Master choose a location |
Schedule
Frequency |
---|
Once a week, every Saturday |
Start Time | End Time |
---|---|
9:00 pm | 9:15 pm |
Conquest Map
In-Game Map
Color | Meaning |
---|---|
Yellow | Small Tower |
Orange | Medium Tower |
Red | Large Tower |
The above is the map for the Conquest mode - you can see that large towers occupy the center, making them more easily contested.
Rules Of Conquest
Register To Participate
In order to participate in the Conquest mode, your guild master must choose a region to assault. It's possible to register to join this mode one hour before it starts.
Join A Map
Once Conquest begins, you'll be able to join the map your Guild Master chose. After joining, players who have Guild authority will be able to designate places as objects and issue orders.
Branding Towers
Tower Type | Basic Points | Holding Points |
---|---|---|
Small | 120 | 6 |
Regular | 300 | 15 |
Large | 600 | 30 |
There are various towers across that map that can be Branded to gain Conquest Points. There are 3 main sizes to each of these towers and you can expect that they'll award you more points they bigger they are! Also, after 30 seconds, you'll gain points for continuously holding that location as well.
Tip! | If the other team steals a tower from you, you will lose Basic Points. However, you actually will not lose Holding Points! This will make holding points one of the keys to winning at Conquest! |
---|
Preventing Branding
In order to Brand a tower, you'll have to go up to and wait for the button's action to finish. If you are hit with a status condition such as fear, stun, or taunt, the cast will be interrupted!
Tell Enemies Apart From Allies
While you're battling, you can easily differentiate enemies from allies by looking at the color of each player. Allies will be blue, while enemies will be red (or another color, depending on their team's points) Since differently ranked guilds will have different colors, it'll be important to go for players who are high ranked.
Get Rewards For Ranking High
Once Conquest ends, you will receive guild rewards based upon your overall performance during the match.
Only Top 3 Guilds Get Rewards
Note that only the top 3 guilds will get ranking rewards. Depending on what guilds are currently set to enter the Conquest, it might be a good idea to switch over to another map if your competition looks too fierce.
Check Contribution Details
When a match ends you'll be able to check out your detailed contribution on the results screen. This will show you exactly how much you contributed to your guild's success.
Conquest Tips & Strategies
Bring Enough Players
A maximum of 20 players from one guild can take part in Conquest! If you have any less than 20 people, you'll be at a significant disadvantage. Your first battle will be with the attendance boss: make sure to remind players to join you on Saturday nights at 9pm!
Use Status Effect Moves
Status effects (stuns, fears, taunts, etc) can be used to stop players from capturing towers. This makes them absolutely indispensable for Conquest mode, so we recommend slotting in at least one of those on your bar before joining this mode.
Establish Everyone's Role
Strategy is extremely important in Conquest mode. You'll want to clearly lay out who is going to do what before starting.
Branders
Branders are players who will go up to towers and try to "brand" (capture) them for points. Templars work well for this due to their ability Wings of Redemption, which applies debuff immunity, allowing you to cap uncontested!
Slayers
These should be your highest DPS players with the most burst damage, like Wizards and Assassins. Your primary goal will be to take out players, especially those preoccupied with interrupting or branding a tower.
Interrupters
Interrupters will be players whose primary goal is to prevent enemy guilds from capturing (branding) towers. Berserkers do a good job at this due to their CC abilities, such as Crazed Howl and Crazed Pull, both of which are AoE! Just be careful not to lower your defenses and get taken out.
Defenders
For a defender, we recommend the Archer, largely due to their excellent placed skills. These can be used to fortify a given location. Templars also work well for this role.
Get Holding Points
Holding points are an extremely important part of the Conquest mode. Every 30 seconds you'll get additional points added to your score, meaning getting towers fast and preventing enemy guilds from getting them is absolutely crucial.
Capture Pillars Right Before The End
Having ancient pillars under your guild's possession at the end of the match will reward you with extra points! It'll be important to plan your strategy to revolve around getting as many pillars as you can for the end of the match.
List Of Rewards
All Rewards
Rewards |
---|
Guild Reputation |
Guild EXP |
Guild Funds |
Blue Diamonds |
Mana Stones |
Golden Keys |
Magic Stone Chests |
In order to actually get rewards from this mode, your guild will need to rank in the top 3 for the match!