Build and skill tree guide for Might in Sword of Convallaria (SoC). See the best gear (weapon/trinket/tarot), skin, tier, and review here!
Table of Contents
Might's Tier & Basic Info
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Rarity | ![]() |
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Role | ![]() |
Faction | ![]() ![]() |
Movement Stats
Move | Stand | High Jump | Low Jump |
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3 | Normal | 2 | 2 |
Might's Tier
Overall Rating | Reroll Rating | ||||
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![]() ▶ Character Tier List | ![]() ▶ Reroll Tier List | ||||
Single-Target Rating | Multi-Target Rating | ||||
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User Score
Review & How to Get
Review | - Increases damage when attacking without moving - Increases attack of allies ・Increases damage after receiving damage - Heals HP & NRG when in Dying state |
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How to Get | - Obtain from Gacha (Summon) |
Best Builds for Might
Recommended Build
Basic Attack | Reaction | ||||||||||||||||||||||
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Skill | |||||||||||||||||||||||
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Weapon | Trinket | Tarot | |||||||||||||||||||||
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This is a team build for single-target bosses that utilizes Might's Trait. While supporting allies with Aura and debuffs, let's position ourselves in front of the enemy and attack.
Recommended Gear, Tarots, & Engravings
Recommended Weapons for Might
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Essentially, the [Feast Axe] and [Hollow Axe] are viable options. If you need buff removal, consider equipping the [Tuning Hammer].
Recommended Trinkets for Might
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Since Might excels against single-target bosses, ally-supporting Trinkets such as the [Disaster Bottle] and [Old Scrolls of Auguste] are highly recommended.
Recommended Tarots for Might
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Tarots that support allies like [The Arbiter] and [The Wheel of Fortune], or those that increase damage dealt like [The Sun], are recommended.
Recommended Engravings for Might
Resonance | Effect |
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![]() ![]() | When [unharmed], increases ATK and DEF by 12%. |
![]() ![]() | When actively attacking, increases the DMG by 5% and grants 15% of [Life Steal]. |
![]() ![]() | Decreases physical DMG taken by 15%. |
Tarots that boost damage dealt, such as [Sword+Pentacle] and [Sword+Cup], or those that reduce damage taken, like [Wand+Pentacle] and [Cup+Pentacle], are recommended.
Might Skill Unlock Priorities
Recommended Skill Set
* Tap a skill to view its details below.
![]() | RK9 | ![]() |
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![]() | RK7 | ![]() |
![]() | RK5 | ![]() |
![]() | RK3 | ![]() |
![]() | RK1 | ![]() |
Skill Details
![]() | Cost: 0 CD: 4 |
(Support) | |
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![]() | Cost: 2 CD: 0 |
(Physical DMG) Deals s80% DMG to all enemies within a 3x2 area in the target direction and inflicts | |
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![]() | Cost: - CD: - |
(Passive) Increases ATK by 20% when attacking from the |
![]() | Cost: - CD: - |
(Passive) After initiating an Active Attack, deals 20% physical DMG to all enemies within a 1-tile radius of the character. |
![]() | Cost: - CD: - |
(Reaction) When hit by an active attack from the |
![]() | Cost: - CD: - |
(Reaction) When hit by an active attack, the DMG is decreased by 8%. After being attacked, the character gains |
![]() | Cost: 0 CD: 2 |
(Passive) If the character is |
![]() | Cost: - CD: - |
(Aura) Increases ATK by 12% for other allies within 2 tiles around the character. |
![]() | Cost: - CD: - |
(Basic Attack) Deals 100% physical DMG and increases the DMG of the next skill by 15%. | |
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![]() | Cost: - CD: - |
(Basic Attack) Deals 100% physical DMG and gains | |
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Might's Trait & Skills
Might's Trait
Max Effect | |
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![]() | [Divine Power] Increases HP and P.ATK by 15%. Increases ATK by an additional 15% if the character does not move before attacking. |
Stars Unlocked | Effect |
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![]() | Increases HP and P.ATK by 12%. Increases ATK by an additional 15% if the character does not move before attacking. |
![]() | Increases HP and P.ATK by 9%. Increases ATK by an additional 15% if the character does not move before attacking. |
![]() | Increases HP and P.ATK by 7%. Increases ATK by an additional 10% if the character does not move before attacking. |
![]() | Increases HP and P.ATK by 5%. Increases ATK by an additional 10% if the character does not move before attacking. |
Might's Base Skills
Skill | Range |
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[Basic Attack] Cost: - / CD: - (Basic Attack) Deals 100% Physical DMG. | |
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[Skill] Cost: 3 / CD: 0 (Physical DMG) Single-target attack. Deals 145% DMG. Before attacking, inflicts |
Skills That Can Be Learned at RK1
Skill | Range |
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[Skill] Cost: 0 / CD: 4 (Support) | |
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[Skill] Cost: 2 / CD: 0 (Physical DMG) Deals s80% DMG to all enemies within a 3x2 area in the target direction and inflicts |
Skills That Can Be Learned at RK3
Skill | Range |
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![]() | - |
[Skill] Cost: - / CD: - (Passive) Increases ATK by 20% when attacking from the | |
![]() | - |
[Skill] Cost: - / CD: - (Passive) After initiating an Active Attack, deals 20% physical DMG to all enemies within a 1-tile radius of the character. |
Skills That Can Be Learned at RK5
Skill | Range |
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[Reaction] Cost: - / CD: - (Reaction) When hit by an active attack from the | |
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[Skill] Cost: - / CD: - (Reaction) When hit by an active attack, the DMG is decreased by 8%. After being attacked, the character gains |
Skills That Can Be Learned at RK7
Skill | Range |
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[Skill] Cost: 0 / CD: 2 (Passive) If the character is | |
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[Skill] Cost: - / CD: - (Aura) Increases ATK by 12% for other allies within 2 tiles around the character. |
Skills That Can Be Learned at RK9
Skill | Range |
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[Basic Attack] Cost: - / CD: - (Basic Attack) Deals 100% physical DMG and increases the DMG of the next skill by 15%. | |
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[Basic Attack] Cost: - / CD: - (Basic Attack) Deals 100% physical DMG and gains |
Weapons That Might Can Equip
List of Weapons
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Might's Voice Actor
Might Voice Actor
VA | Japanese VA: None |
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Might's Skin
Initial | Ascended |
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