Build and skill tree guide for Might in Sword of Convallaria (SoC). See the best gear (weapon/trinket/tarot), skin, tier, and review here!
Table of Contents
Related Articles | |
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Best Character Tier List | All Character List |
Might Tier & Basic Info
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Rarity | ![]() |
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Role | ![]() |
Faction | ![]() ![]() |
Movement Stats
Move | Stand | High Jump | Low Jump |
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3 | Normal | 2 | 2 |
Might Tier
Overall Tier | Reroll Tier | ||||
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![]() ▶︎Best Character Tier List | ![]() ▶︎Reroll Tier List |
Review & How to Get
Review | - Increases damage when attacking without moving - Increases attack of allies ・Increases damage after receiving damage - Heals HP & NRG when in Dying state |
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How to Get | - Obtain from Gacha (Summon) |
User Score
Might Skill Unlock Priorities
Recommended Skill Set
![]() | RK9 | ![]() |
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![]() | RK7 | ![]() |
![]() | RK5 | ![]() |
![]() | RK3 | ![]() |
![]() | RK1 | ![]() |
Might Trait & Skills
Might Trait
Max Effect | |
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![]() | [Divine Power] Increases HP and P.ATK by 15%. Increases ATK by an additional 15% if the character does not move before attacking. |
Stars Unlocked | Effect |
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![]() | Increases HP and P.ATK by 12%. Increases ATK by an additional 15% if the character does not move before attacking. |
![]() | Increases HP and P.ATK by 9%. Increases ATK by an additional 15% if the character does not move before attacking. |
![]() | Increases HP and P.ATK by 7%. Increases ATK by an additional 10% if the character does not move before attacking. |
![]() | Increases HP and P.ATK by 5%. Increases ATK by an additional 10% if the character does not move before attacking. |
Might Base Skill
Skill | Range |
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[Basic Attack] Cost: - CD: - (Basic Attack) Deals 100% Physical DMG. | |
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[Skill] Cost: 3 CD: 0 (Physical DMG) Single-target attack. Deals 145% DMG. Before attacking, inflicts [✗ Passive Skills] and [✗ Reaction Skills] on the target for 1 turn. |
Skills That Can Be Learned at RK1
Skill | Range |
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[Skill] Cost: 0 CD: 4 (Support) [Instant] Grants the target [△ ATK II] for 2 turns. When the targets are from "the Union", the character gains an additional [Physical Shield] with value equal to 20% of HP. | |
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[Skill] Cost: 2 CD: 0 (Physical DMG) Deals s80% DMG to all enemies within a 3x2 area in the target direction and inflicts [▽ P.DEF I], lasting for 2 turns. |
Skills That Can Be Learned at RK3
Skill | Range |
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[Skill] Cost: - CD: - (Passive) Increases ATK by 20% when attacking from the [front]. Increases DEF by 40% when being attacked from the [front]. | |
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[Skill] Cost: - CD: - (Passive) After initiating an Active Attack, deals 20% physical DMG to all enemies within a 1-tile radius of the character. |
Skills That Can Be Learned at RK5
Skill | Range |
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[Reaction] Cost: - CD: - (Reaction) When hit by an active attack from the [front or side], performs a basic attack to [Strike Back] if the attacker is within range, dealing 70% of basic attack's DMG. The effect can be activated up to 1 time per round. | |
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[Skill] Cost: - CD: - (Reaction) When hit by an active attack, the DMG is decreased by 8%. After being attacked, the character gains [△ DMG II] for 3 turns. |
Skills That Can Be Learned at RK7
Skill | Range |
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[Skill] Cost: 0 CD: 2 (Passive) If the character is [Dying] at the start of the turn, recovers 50% HP and 2 NRG. Effect CD: 2 turns. | |
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[Skill] Cost: - CD: - (Aura) Increases ATK by 12% for other allies within 2 tiles around the character. |
Skills That Can Be Learned at RK9
Skill | Range |
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[Basic Attack] Cost: - CD: - (Basic Attack) Deals 100% physical DMG and increases the DMG of the next skill by 15%. | |
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[Basic Attack] Cost: - CD: - (Basic Attack) Deals 100% physical DMG and gains [Shield Break I] before attacking. |
Weapons That Might Can Equip
List of Weapons
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Might Voice Actor & Profile
Might Voice Actor (CV)
VA | Japanese VA: None |
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Might Profile
initial | Ascended |
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