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v8.50 Patch Update - April 25, 2019

Fortnite | v8.50 Patch Update - April 25, 2019

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Fortnite | v8.50 Patch Update - April 25, 2019 - GameWith
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Learn everything new in Fortnite's v8.50 Patch Update, including the start of the Fortnite x Avengers Endgame Event, Endgame LTM, and more!

v8.50 Patch Update - April 25, 2019
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Table of Contents

v8.50 Patch Update - Overview

v8.50 Update Brings Avengers to Fortnite

v8.50 Update Brings Avengers to Fortnite
Release DateApril 25, 2019, 9AM UTC

The stakes are higher than ever in the v8.50 Patch Update with the release of the highly anticipated Endgame Limited Time Mode! Numerous gameplay updates have also been implemented as part of the patch.

Time Conversion Table

PTApril 25, 2019, 2AM
AETApril 25, 2019, 7PM
ETApril 25, 2019, 5AM
CETApril 25, 2019, 11AM

Official Patch Update Announcement

Heroes & Villains Fight It Out in Endgame LTM

Heroes & Villains Fight It Out in Endgame LTM

Become one of the Avengers or side with Thanos and his army of Chitauri in the new Endgame Limited Time Mode.

Check Out the Endgame LTM Here

Divided into Heroes & Villains Teams

Players will be divided between the heroes and the villains in the Endgame LTM. Each side must work to achieve their mission, while also fighting against their opposing side to stop them from achieving theirs.

Heroes Side - Avengers

Heroes Side - Avengers

The goal of the heroes side is to prevent the villains team from acquiring all 6 of the Infinity Stones scattered across the map. Only the heroes side can yield the Mythic Avengers items!

Villains Side - Thanos & the Chitauri

Villains Side - Thanos & the Chitauri

The villains side will take on the role of the Chitauri Army whose goal is to collect the Infinity Stones and take out all the heroes. Whoever from the team finds an Infinity Stone first will be transformed into Thanos.

Miscellaneous Updates

Weapons & Items

  • The Hold to Swap functionality is now confirmed upon releasing the Use button rather than when initially pressing it.
  • This should help with the issue of accidentally swapping.
  • If a player is eliminated by fall damage while inside a vehicle, the player that last damaged that vehicle will receive the credit for that elimination.
  • Re-enabled hit markers to be server-side authoritative instead of client-side.
  • This will help prevent instances where players see hit markers but no damage.
  • Players that were Rebooted into Rifts were teleporting into the sky but would not enter skydiving mode.
  • Vehicles weren’t getting impulsed away from the Reboot Van.
  • Collision for the Reboot Van was not affecting some vehicles, allowing them to hide inside of the Reboot Van.
  • The yellow “invulnerability” effect wasn’t appearing on players who were revived by the Reboot Van.
  • The Reboot Card was still playing its spawn sound even if the player disconnected.
  • Dropping inventory items while in vehicles with weapons is now blocked to prevent various camera issues.
  • Traps were occasionally being placed in the middle of a tile rather than against a wall when using Builder Pro.
  • When exiting vehicles, the equip animation will now always play before weapons can be fired.
  • This will prevent the issue where players would occasionally see themselves fire right after exiting a vehicle before the server had time to register the shot.
  • The elimination feed text will no longer display the “eliminated by ally” message if an ally interrupts a player reboot animation.
  • Fall damage was being taken when using a Jetpack (in supported Limited Time Modes) after being launched from the Pirate Cannon.
  • Players were not able to negate fall damage using a Flintlock Pistol while crouching.
  • Players couldn’t see the nameplates of party member’s Reboot Cards in the UI.
  • Players would not drop a Reboot Card if they were eliminated after confirming a Reboot but before their teammate actually spawned.

Gameplay

  • Resolved an issue that was preventing the correct amount of Survival XP from being granted after games and have gifted XP to players as compensation.
  • Compensation will be given via the Gifting system.

Performace

  • Resolved a cause of significant hitching during skydiving. and during late game combat.

Art + Animation

  • Added Sound Visualizer without Spatialization (panning) of sounds in-game.

Audio

  • Added Sound Visualizer without Spatialization (panning) of sounds in-game.
  • Various gameplay sounds (gunshots, walking, reloading) will no longer retrigger at incorrect/random times.
  • Fixed an issue that would cause certain things to not have looping audio when they should.

Replay

  • When healing with foraged Banana or Apples, the full visual effects weren’t playing when viewed in replays.

Mobile

  • The reactive effects were not working properly for the Marshmello Outfit.
  • MSAA anti-aliasing enabled on P30 Pro, Mate 20, Mate 20X.
  • The interact button now has context-sensitive icons.
  • You can now move while the map is open by providing input on the left side of the screen.
  • Made improvements to stability and to resolve some crashes.
  • Made performance improvements on the iPad Mini 4 and Air 2.
  • The movement joystick wasn’t appearing on the HUD for certain devices.
  • Push notifications were not being sent after updates finished downloading.
  • Blocked players on player’s friend lists were not appearing as ‘Blocked’.
  • The fire button and right fire-stick would not function after anchoring the Baller grapple with tap to fire.
  • The right fire-stick was not allowing camera movement while in the Baller.
  • The Baller grapple was not releasing on the first tap.
  • Players could get stuck in an infinite fire loop after exiting the Baller while it was anchored with the grapple.
  • Double tapping was required to detach the Baller’s grapple when using tap to fire.
  • There were visual issues on the Back Button in the menus.
  • Voice Chat icons from players set to “sit out” were not appearing.
  • Ammo boxes weren’t opening.
  • The Confirm and Cancel buttons in Squad Management were difficult to touch/interact with.
  • The Option menus were closing the unapplied changes was closing the entire menu instead of just the popup prompt.
  • Menu icons could be removed from the HUD Layout Tool.
  • Vehicle boost icons were appearing different between viewing them in a match vs in the HUD Layout Tool screen.
  • The Score Tracking widget can now be removed from the Mobile HUD
  • Score Tracking widget can now be removed from Mobile HUD
  • It was difficult to see character and weapon animations while using the Boom Bow.
  • The Map widget was setting its anchors inappropriately when moved in the HUD layout tool, making some attached game mode UI push the Map widget off the screen.
  • You may need to reset the Map widget in the HUD Layout Tool to resolve this issue.
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