All Weapons List for Duet Night Abyss (DNA). See all weapons available in-game, category, weapon type, damage type and skills, and more for Weapon List of Duet Night Abyss.
Resolve +10.0%. After an Anemo character uses their Ultimate Skill, grants [Thousand Winds' Blessing]: increases Resolve by 16.0% and ATK Speed by 30.0% for 15.0s. Each instance of Skill Damage or Ranged Weapon Damage extends the duration by 0.2s.
Skill Range +60.0%. When performing Normal Attacks with this weapon, grants a 7.2% ATK Speed Increase for 15.0s (up to 12.0 stacks). Effect is removed when switching weapons.
DEF +100.0%. When dealing damage with this weapon triggers Bonus Effect, there's a 50.0% chance to decrease the target's Shield by 350.0% of the user's DEF.
ATK Speed +50.0%. When dealing damage with this weapon triggers Bonus Effect, if the user's HP percentage is below 25%, there's a 45.0% chance to restore 3.0% of the Max HP.
Skill Duration +30.0%. Landing a CRIT hit with this weapon randomly grants other allies one of the following for 16.0s: +20.0% ATK, +20.0% DEF, +15.0% Skill Damage, or +20.0% Skill Damage.
Skill Range +60.0%. While charging, the weapon gradually locks onto nearby enemies. Upon release, fires tracking arrows at all locked targets. When a Lumino character deals Skill Damage, grants +70.0% Skill DMG for 6.0s.
CRIT Damage +125.0%. Projectiles that hit the environment or travel a certain distance return to the user's position and increase the Ammo count by 1. For each additional Ammo count gained, the damage dealt by this weapon is increased by 9.0%, up to a maximum increase of 90.0%.
Multishot +75.0%. When dealing damage with this weapon, the lower the remaining Ammo percentage, the higher the damage dealt, up to a maximum increase of 90.0%, with full effect when the Ammo count is below 20.0%.
Trigger Probability +150.0%. Fires a Beam Attack that ricochets off the target and hits up to 4 enemies within range. When an Electro character triggers bonus effects with this weapon, the user gains +90.0% Skill Damage for 10.0s.
CRIT Chance +100.0%. The projectile it shoots attaches to the target and explodes after 3s. Projectiles attached to one another in the same position will stack up, increasing the damage and the range of the incoming explosion. When 1/2/3 projectiles are stacked, it deals 260.0%/460.0%/710.0% of the original damage.
Character ATK +100.0%. Charging fires a special bullet that travels slowly and explodes after a short delay, dealing AoE damage. Tap-firing bullets can trigger its early detonation on contact. When an Umbro character casts their Ultimate, grants +40.0% Skill Efficiency for 15.0s.
Explosion Range +0.5. When its projectiles explode, they split into 6 additional projectiles that explode and deal damage. When defeating a target with this weapon, grants 1 stack that increases CRIT Damage by 17.5% for 15.0s, up to 10.0 stacks. This effect is removed when switching to another weapon.
Trigger Probability +150.0%. Each shot with this weapon has a chance (based on its Weapon Trigger Probability) to fire an extra projectile at no Ammo cost, dealing AoE Damage equal to 100.0% of its ATK.
Skill Duration +30.0%. When its projectiles hit enemies or the environment, they bounce once. When dealing damage with this weapon, increases Dual Pistols Damage by 90.0% for 30.0s.
CRIT Damage +125.0%. When its projectiles hit enemies or the environment, they split into 2 additional projectiles that continue to travel. After switching to this weapon, increases Multishot by 73.0%, which decreases over time. This effect can only be triggered once every 10s and is removed when switching to another weapon.
ATK Speed +50.0%. When this weapon triggers a bonus effect on hit, grants +10.0% ATK Speed for 12.0s (up to 10.0 stacks). Effect is removed when switching weapons.
CRIT Damage +125.0%. Fired projectiles trace the crosshair. When dealing damage with this weapon, the farther the target, the higher the damage, up to a maximum increase of 90.0%.
CRIT Chance +100.0%. Dealing CRIT Damage with this weapon grants +12.5% Multishot fopr 12.0s (up to 10.0 stacks). Effect is removed when switching weapons.
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