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Vaporeon Deck Card List - Strategy and Counters

Vaporeon Deck Card List - Strategy and Counters

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Vaporeon Deck Card List - Strategy and Counters | Pokemon TCG Pocket - GameWith

The card list for Vaporeon Deck in Pokemon TCG Pocket (Pokemon Card App). Learn strategy, card breakdown, and counters to refine your build for Pokemon TCGP!

Vaporeon (Mythical Island) Related Guide
CardCard
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Table of Contents

Vaporeon Deck - Decklist and Card Breakdown

Eevee (Mythical Island)Vaporeon (Mythical Island)Vaporeon (Mythical Island)StaryuStaryuStarmie exStarmie exArticuno exArticuno exX SpeedX SpeedPoke BallPoke BallProfessorProfessorMistyMistySabrinaLeafLeaf
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Vaporeon Deck - Tier and Summary

Tier 2
- Vaporeon's ability enables efficient energy transfer
- Misty provides reliable energy acceleration
- Starmie ex's zero retreat cost adds strategic flexibility

Deck Traits

Accessibility
Swiftness
Damage
Durability
Consistency
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Vaporeon Deck - Pros / Cons

  1. Recycle Attached Water Energies
  2. Can Utilize Misty
  3. Cannot OHKO Pokemon Ex

Recycle Attached Water Energies

  1. Pokemon TCG Pocket - Washout

Vaporeon's strength is that it can freely transfer your water energy from benched Pokemon to the active spot. This effectively allows you to siphon water energy from your retreated Pokemon into your new active Pokemon.

Reduce retreat costs as much as possible

  1. Starmie Ex
  2. X Speed
  3. Leaf

To effectively utilize Vaporeon's ability, you want to spend as little energy as possible during your retreats. Starmie ex is a fantastic candidate due to its 0 cost retreat.

You could also opt to use Support cards like X Speed or Leaf to further reduce your retreat costs.

Can Utilize Misty

  1. Pokemon TCG Pocket - Misty

By attaching Water Energy with Misty, you can accelerate your attacks. Even on the very first turn, you can attack if you have enough energy from Misty.

Cannot OHKO Pokemon Ex

  1. Pikachu ex

The Pokemon included in this deck can only deal a maximum of 90 damage per attack, so most Pokemon ex will require at least two turns to knock out. If you can't accelerate energy using Misty, you might have some difficulties against other tempo-based decks.

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