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Weakness - How To Calculate Damage

Weakness - How To Calculate Damage

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Pokemon TCG Pocket | Weakness - How To Calculate Damage - GameWith

Weakness guide for Pokemon TCG Pocket (Pokemon Card App). See card type weaknesses, effect advantage, damage calculations, indicators and stacking limit for Pokemon TCGP.

Table of Contents

Weakness Effects

Damage Increases

Pokemon TCG Pocket Weakness Effects image

When you attack your opponent's Pokemon card with a type that it is weak against, you'll deal extra damage. When this happens, an Advantage or Weakness indicator will be displayed.

Not Fixed by Card Type

The Weakness is typically determined by Pokemon types, but there are exceptions based on specific card effects or abilities. It's always best to check the individual card for its specific weakness and any special rules that might apply.

How to Calculate Weakness

Add 20 to the Final Damage Dealt

When a Pokemon card of a Weakness type deals damage using an attack, 20 damage is added to the final value. However, if the damage is 0, weakness is not taken into account.

Multiplying Damage is Only Added Once

Attacks that involve flipping a coin are marked with an 'x' and use multiplication to calculate the damage. Instead of adding +20 to each hit, it will only add 20 to the total damage.

Factors that Nullify Weakness

1Caused damage to Pokemon on the Bench
2Used an attack that causes no damage
3Attack failed
4All coin flips were tails and caused 0 damage
5Damage due to Special condition

Damage Reduction is Applied After Calculating Weakness

Damage reduction effects such as Mr.Mime are activated after the damage is calculated including the weakness effect.

[Example] If you are attacked by Grimer after attacking with Mr.Mime

10 (Attack Damage) +20 (Weakness) -20 (Attack Effect) +Poison

In the end, you will receive 10 damage and 10 poison damage, for a total of 20 damage.

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Article Written by
Pokemon TCGP Strategy Team

Pokemon TCGP Strategy Team

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