Battle Mode - Rules And Changes in Pokemon TCG Pocket (Pokemon Card App). This includes the changes from physical TCG, deck building rules, and match flow in Pokemon TCGP.
Table of Contents
Rules In TCG Pocket
- Deck size is 20 cards
- Energy comes from the Energy Zone
- Start with 5 cards in hand
- Up to 3 Pokemon can be placed on the bench
- Up to 10 cards in hands
- Point system instead of prize cards
- Weakness deals +20 DMG / No resistance
Deck Size Is 20 Cards
Pokemon TCGP | Physical Game | |
---|---|---|
Deck Size | 20 cards | 60 cards |
Same Card Limit | Max 2 cards | Max 4 cards |
Pokemon TCGP decks have 20 cards, and you can only have 2 of the same cards.
No Energy Cards
In Pokemon TCGP, no “Energy” cards are available unlike on the physical trading card game. Instead, the Energy Zone handles energy management, meaning, getting a bad hand is less risky.
Deck Running Out of CardsEnergy Is Placed In Energy Zone
Unlike the physical Pokemon TCG, in Pokemon TCGP Energy comes from the
Determine Energy Type When Building Your Deck
You can set the energy type supplied to the Energy Zone when building your deck. Since only one type of energy is supplied randomly per turn, managing energy becomes difficult if you include too many types.
Energy Zone GuideNo Energy Earned During First Turn
On the first turn of the game, the first player does not receive any energy. Decks that use attacks with just 1 energy can have an advantage if going second.
Start with 5 Cards in Hand
The initial cards held in Pokemon TCGP is 5 cards, which means you draw 1/4 of your deck from the start, as the deck contains only 20 cards.
Recommended Beginners DeckUp To 3 Pokemon Can Be Placed On The Bench
In Pokemon TCGP battles, each player can have up to 3 Pokemon on the bench at once. To place a 4th, you need to clear a bench spot. For example, this happens if one of your Pokemon is knocked out.
Point System Instead Of Prize Cards
Pokemon TCGP uses a point system instead of the prize card system. You earn points by knocking out the opponent Pokemon, and the first to score 3 points wins the match.
Knocking Out Pokemon ex Grants 2 Points
Knocking out a regular Pokemon grants 1 point. However, if you knock out a
Weakness Deals +20 DMG / No Resistance
In the physical Pokemon TCG, weakness is calculated as “double damage,” but in Pokemon TCGP, weakness always deals +20 damage. There is no resistance.
Resistances New Rules & DifferencesDeck Building Rules
- Decks must contain 20 cards
- Only up to 2 of the same cards
Deck Size Is 20 Cards
In Pokemon TCGP, decks must contain exactly 20 cards. There is also an auto-deck building feature that allows you to automatically build a deck.
Only Up to 2 of the Same Cards
You can only include up to 2 cards of the same name in a deck. However, normal Pokemon and Pokemon ex are treated as different cards, so be mindful of this.
Best Deck Tier ListVictory And Defeat Conditions
- First to get 3 points wins
- Automatically lose if there's no Pokemon in field
First To Get 3 Points Wins
The player who is the first to score 3 points wins. Defeating a regular Pokemon earns 1 point while defeating a Pokemon ex earns 2 points.
Lose If There's No Pokemon In Field
If a player has no Pokemon left on their field, they lose regardless of their current points.
Tie When Conditions Are Met By Both Players
If both players meet the victory or defeat conditions at the same time, the match ends in a draw.
Flow of a Battle
Before Starting the Battle
- Decide who goes first
- Draw 5 cards
- Place a Battle Pokemon
- Optionally place Bench Pokemon
- Start the battle
At the start of the battle, a coin flip decides who goes first. If it’s heads, you go first; if tails, your opponent does.
Draw 5 cards from the top of your deck. This is called your hand, and these are the cards you will use in the battle.
Select 1 Basic Pokemon from your hand and place it face down in the Active Spot.
In Pokemon TCGP, your initial 5 cards will always include at least 1 Basic Pokemon, so there is no need for mulligans like in the physical version of Pokemon TCG.
After placing your Battle Pokemon, you may place up to 3 Basic Pokemon from your hand onto your Bench.
*This is optional, so you may choose not to place any.
Once both players have placed their Pokemon, flip the cards face up and the battle begins.
*Now one of the players take the first turn.
Actual Battle Flow
- Draw 1 card from the deck
- Gain 1 Energy
- Use Cards and Energy
- Use Battle Pokemon’s Attack
- Check Pokemon and pass the turn
- Score 3 points
Draw 1 card from your deck and add it to your hand.
In Pokemon TCGP, you do not lose even if your deck runs out of cards. If you can’t draw a card, you simply skip drawing a card.
At the start of your turn, 1 Energy is added to your
*No Energy is gained on the first turn if you go first.
You may perform the following actions using your cards or Energy.
*The order and choice of actions are up to you.
Possible Actions |
---|
- Attach 1 Energy to a Pokemon - Place a Basic Pokemon from your hand onto the Bench - Use a Trainer card - Evolve a Pokemon - Use a Pokemon's Ability - Retreat your Battle Pokemon to the Bench |
Use 1 of your Battle Pokemon’s attacks.
*Once you use an attack, your turn ends.
*If you cannot attack, press the “End Turn” button to finish your turn.
In Pokemon TCGP, you can attack on the first turn if you have the required Energy but Energy won’t be gained on the first turn, so you’ll generally need to use
Check the status of your Pokemon, then pass the turn to your opponent. Pokemon checks involve confirming any special conditions affecting either player’s Pokemon.
If you Knock Out an opponent’s Pokemon with an attack or ability, you score points. The first player to score 3 points wins.
*You also win if your opponent has no Pokemon left on their field.
About Special Conditions
What are Special Conditions?
Special conditions refer to the effects a Pokemon experiences when hit by certain attacks, causing states like "Poisoned," "Burned," "Asleep," "Paralyzed," or "Confused."
List of Special Conditions
Special Condition | Effect |
---|---|
Poisoned | Takes 10 damage during each Pokemon check. |
Burned | Takes 20 damage during each Pokemon check. |
Asleep | Cannot use attacks or retreat. Recovers if a coin toss during the Pokemon check lands heads. |
Paralyzed | Cannot use attacks or retreat. Recovers during your Pokemon check. |
Confused | Attacks have a 50% chance of failing, and failure results in 30 damage. |
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Type List
List of All CardsType | ||||
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Grass | Fire | Water | Lightning | Psychic |
Fighting | Darkness | Metal | Dragon | Colorless |
Rarity List
Rarity | |||
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Trainer | ||
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Item | Pokemon Tool | Supporter |