Learn about the significant changes made in the Oct. 30 - Update of CoD: BO4! This includes multiplayer balances, weapon changes, upgrades to specialists, and more!.
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Oct. 30 Patch Summary - Multiplayer Balancing Pass
Call of Duty: Black Ops 4 has released its biggest update yet with changes covering changes to weapons, specialist, playlists, and more!
Weapon Changes
Assault Rifles
Weapon | Changes |
---|---|
General | - Slight reduction to ADS move and transition speed for Assault Rifles |
ICR-7 | - Reduced headshot damage - Slight reduction to reload speed |
VAPR-XKG | - Reduced close-range headshot damage - Closer damage drop-off range - Reduced headshot multiplier for the High Caliber to prevent 3-hit kills |
ICR-7 & VAPR-XKG A Bit Weakened
Headshot damages have been weakened on ICR-7 & VAPR-XKG. Also, the assault rifles require more time to be in ADS and the moving speed while ADS has been slowed.
Check Out the Assault Rifle Weapon List HereSubmachine Guns
Weapon | Changes |
---|---|
MX9 | - All damage ranges extended - Reduced headshot multiplier for the High Caliber to prevent 4-hit skills |
CORDITE | - All damage ranges extended - Overheat rate for the Belt-Feed Operator increased |
GKS | - Increase time in between bursts for Quad Shot Operator Mod |
SAUG 9MM | - Hip-fire accuracy reduced for the Dual Wield Operator Mod |
3 SMG Weakened While Operators Mods Attached
While Cordite, GKS and Saug 9mm are still strong, they get weakened while operator mods are attached.
Check Out the SMG Weapon List HereTactical Rifles
Weapon | Changes |
---|---|
ABR 223 | - Maximum damage range increased - Longer fire rate acceleration for the Repeater Operator Mod - Stock movement speed bonus reduced - Hip fire accuracy improved for the Laser Sight & Laser Sight II |
SWORDFISH | - Headshot multiplier reduced for the High Caliber to prevent 3-hit kills - Extra granted clip-size reduced for Penta Burst Operator Mod |
Sniper Rifles
Weapon | Changes |
---|---|
General | - Turn sway when aiming down sights removed from all Sniper Rifles |
PALADIN HB50 | - Shooting lower torso with the High Caliber II cannot 1-hit kill a Tak-5 boosted enemy anymore - Damage against Scorestreaks raised with the FMJ II - Time between breaths using the Stabilizer II shortened |
OUTLAW | - Damage raised from 110 to 130 - Idle sway reduced - Improved base movement speed - ADS movement speed increased for the Stock |
SDM | - Clip size upgraded from 10 to 12 - Idle sway reduced |
KOSHKA | - Damage raised from 120 to 140 - ADS movement speed bonus improved for the Stock |
Snipers Rifles Got Buffed
Sniper rifles got buffed overall. Outlaw and Koshika got a stronger shot damage and hit a shot to an enemy then switch to a handgun to kill the enemy is easier now.
Light Machine Gun
Weapon | Changes |
---|---|
TITAN | - Headshot damage decreased - Hip-fire accuracy decreased - ADS movement speed bonus reduced for the Stock |
VKM 750 | - Movement speed while firing decreased - Damage lowered slightly - Bullet tracer size reduced for the Fat Barrel Operator Mod |
HADES | - Movement speed and accuracy reduced for the Cross Bar Operator Mor - Recoil mitigation improved for the Steady Grip |
Light Machine Guns Got Weakened
Light machine guns got less speed, less damage and less accuracy. So, less effective in close range combats from now on.
Check Out the LMG Weapon List HereHandguns
Weapon | Changes |
---|---|
General | - ADS-in transition speed decreased for all Pistols |
RK 7 GARRISON | - Time between bursts increased - Reload speed decreased |
Shotguns
Weapon | Changes |
---|---|
MOG 12 | - 1-hit kill range lowered for the Choked Barrel - Resolved issues and general bug fixes |
SG12 | - Resolved issues and general bug fixes - Update coming soon to reduce Strobe Light interference range on enemy aim |
Attachments
Attachments | Changes |
---|---|
Grip II | - Lower ADS Flinch Mitigation |
Suppressor | - Damage Falloff range lessened |
Holographic Sight Optic | - ADS recoil decreased |
Dual Zoom Optic | - ADS recoil decreased |
Recon Optic | - ADS recoil decreased |
ELO Optic | - Slightly stronger ADS recoil |
Specialists Changes
Specialist | Changes |
---|---|
Ajax Weakened | - Explosives will apply partial damage in front of the deployed Ballistic Shield user - Ballistic Shield time will have a longer charge time |
Nomad Weakened | - K9-Unit health lowered by 10% |
Crash Weakened | - “Teammate Used Pack” score event brought down from +50 to +25 |
Firebreak Buffed | - Purified flame damage increased, capable of killing players with no tactical masks |
Recon Weakened | - Sensor Dart duration shortened - Sensor Dart audio bug fixed |
Torque Buffed | - Barricade earned rate raised - Barricade hit points increased - TAACOM audio bug fixed |
Prophet Buffed | - Tempest Projectile speed improved - Tempest chain improved - Resolved issues and general bug fixes |
Popular Specialists Got Weakened
Ajax, Nomad, Crash and Recon have been popular among all game modes and strong and now they are a bit weakened. However, given their traits, they are still useful.
Fire Break and Torque Got Much Stronger
Fire Break and Torque are now stronger. Now that they could be top rated specialists depending on game modes. Check out their suitable game modes in the link below.
Check Out the All Specialist List HereSpawn Changes
Game Mode | Changes |
---|---|
Team Deathmatch | - Slums, Summit, Militia, and Firing Range spawn adjustments |
Domination | - Icebreaker, Contraband, Hacienda, Payload, Gridlock, Slums, Summit, Militia, Jungle, and Firing Range Spawn Adjustments |
Hardpoint | - Spawn logic calibrated to how the active Hardpoint affects nearby spawns - Additional global spawn changes - Frequency and Seaside Spawn adjustments |
Gear Changes
Gear | Changes |
---|---|
Stim Shot | - Duration to fully heal increased |
Armor | - Resolved issues and general bug fixes |
Acoustic Sensor | - Sprinting enemy detection range lessened |
Perks Changes
Perk | Changes |
---|---|
Dead Silence | - Player movement volume decreased - Distance that players with Dead Silence can be heard decreased |
Engineer | - Engineer Perk will no longer highlight extraction helicopter in Heists |
Scorestreaks Changes
Scorestreaks | Changes |
---|---|
Mantis | - Resolved issues and general bug fixes |
Dart | - Explosion radius and damage improved - Second Dart can now be used when players earn two Dart Scorestreaks |
Strike Team | - Prevented Strike Team kills from adding to owner's kills without dying medals |
Map Changes
Map | Changes |
---|---|
Icebreaker | - Cover pieces adjusted to prevent spawn-camping - Covers added to lower respawn sides |
Slums | - Cover pieces adjusted to prevent spawn camping |
Miscellaneous | - Resolved issues and general bug fixes |
Miscellaneous Changes
Click To See ChangesGameplay Changes
- Assault Rifles, Tactical Rifles, Submachine guns, and Light Machine Guns range requirement to earn Longshot Medals reduced.
- Crouching or proning cannot be done while Gesturing.
- Resolved issues and general bug fixes.
Game Modes
- XP earn rate raised in Heist.
- XP earned per kill raised in Free for All.
- Planting and defusing bombs will be silent with the the Silent Plant Option in Custom Games.
- Resolved issues and general bug fixes.
Playlist Changes
- "Gun Game" playlist added to Featured Playlist.
- “Mercenary Deathmatch Moshpit" and “Chaos Domination” playlists added to the Featured Category.
- Player numbers increased to 6v6 with only 2 specialists per team in Hardcore TDM / Hardcore Kill Confirmed.
Theater Changes
- Theater files recorded before the update will be unviewable.
- Watermark added to the HUD when in Theater mode.
Audio Changes
- Resolved issues and general bug fixes
Oct. 30 Patch Summary - Blackout Mode
Armor
Armor will allow more damage to come through when players are hit in areas with damage multiplies, such as the head and the upper chest.
Character Missions
The remaining specialist character missions are now available. Battery, Firebreak, Nomad, Prophet, Ruin, and Seraph are now unlocked around the Blackout map.
"Item Found Notifications" Added
Players can now tag items to notify teammates of their location through the Item Found feature. Items tagged by teammates will appear brighter with the display lasting for a certain amount of time.
Audio
Enemy footsteps will be louder than footsteps from allies. Footsteps have also been adjusted for all Armor types in both first-person and third-person for better directionality and distance information
Miscellaneous Updates
Resolved issues and general bug fixed implemented for the UI and Calling Cards & Challenges.
Oct. 30 Patch Summary - Zombies Mode
Gameplay
The XP earn rate for the Hardcore and Realistic difficulties have been increased, making grinding through them a lot more rewarding for players.
Blood of the Dead
A few bug fixes were added to the Blood of the Dead, including a fix on the lever animation on the Power House ghoul in the Main Easter Egg Quest.
Miscellaneous Fixes
Multiple issues have been resolved for Zombies Mode, such as removal of exploitable bugs and issues with perks not appearing in the HUD.