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Nov. 13 - Update Summary: Nuketown Release & Daily Tier Skip

CoD: BO4 | Nov. 13 - Update Summary: Nuketown Release & Daily Tier Skip | Call of Duty: Black Ops 4

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CoD: BO4 | Nov. 13 - Update Summary: Nuketown Release & Daily Tier Skip | Call of Duty: Black Ops 4 - GameWith
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Learn about the significant changes made in the Nov. 13 - Update of CoD: BO4! This includes the release of the Nuketown Map in PS4, the release of the Daily Tier Skips, & a number of Gameplay Balances.

Call of Duty: Black Ops IV Nov. 13 Update Summary

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Table of Contents

Initial Updates for the PS4

Call of Duty: Black Ops IV Nov. 13 Update Summary

Nuketown and other updates, including a new Knife, has been released for the PS4. Release to other platforms has been scheduled for next week!

Nuketown Released for Multiplayer

A fan-favorite from previous games, Nuketown is now back and updated to fit the modern aesthetics of Black Ops 4! Players can now find Nuketown MP map has in the Nuketown playlist.

Zombies will Appear in Nuketown Island for Blackout

Nuketown Island for Blackout will now spawn Zombies! Additionally, a new Zombie Supply Stash spawn location has been added! It's behind the Nuketown sign.

Bowie Knife Released for Blackout

Take down enemies in one hit with the new Bowie Knife! You can find and use it exclusively Blackout mode.

Blackjack's Shop added to Black Market

Get all new gear from Blackjack's Shop at the Black Market! The shop is now conveniently featured in the Black Market.

Daily Tier Skips Release

Call of Duty: Black Ops IV Nov. 13 Update Summary

Daily Tier Skips have been added to Multiplayer and Blackout mode! Players can redeem a Bonus Tier in in the Black Market every day by winning any multiplayer game or getting a merit in blackout.

What Do You Get from Daily Tier Skips?

With the Daily Tier Skip, players can now earn contrabands faster since it renews every day and it only takes one win or merit to get!

Gameplay Balance for All Game Modes

Call of Duty: Black Ops IV Nov. 13 Update Summary

Although most of the gameplay balances are applicable for all game modes in Black Ops IV, there are some that are exclusive to Multiplayer only. Check out the different changes below!

Weapon Changes

Submachine Guns

WeaponChanges
MX9MX9
Buffed
- 5-hit kill range set to 6m (MP Only)
- ADS movement speed slightly improved
GKSGKS
Buffed
- 5-hit kill range set to 3m (MP Only)
- ADS movement speed slightly improved
CORDITECORDITE
Buffed
- 5-hit kill range set to 3m (MP Only)
- ADS movement speed slightly improved
SPITFIRESPITFIRE
Buffed
- 6-hit kill range raised by 3m (MP Only)
- ADS movement speed slightly improved
Check Out the Submachine Gun Weapon List

Assault Rifles

WeaponChanges
Maddox RFBMaddox RFB
Weakened
- Recoil increased between first 2 shots
- Removed the recoil penalty when using the Echo Fire Operator Mod
KN-57KN-57
Buffed
- Raised the 4-hit kill by 1.5m (MP Only)
- Less idle sway
RAMPART 17RAMPART 17
Weakened
- Raised 4-hit kill range by 3m (MP Only)
- Recoil increased between first 3 shots
- Less idle sway
Check Out the Assault Rifle Weapon List

Tactical Rifles

WeaponChanges
SWORDFISHSWORDFISH
Buffed
- Shorter time between bursts
- Less idle sway
- Standard burst delay now applied to Penta Burst Operator Mod
Check Out the Tactical Rifle Weapon List

Light Machine Guns

WeaponChanges
TITANTITAN
Weakened
- (MP Only) Bigger hip fire spread
- (MP Only) Less movement benefits when using the Stock
- Lower ADS speed
- Raised the sprint-out time
Check Out Light Machine Gun Weapon List

Sniper Rifle

WeaponChanges
OUTLAWOUTLAW
Buffed
- (MP Only) Base damage raised by 10 for shots to already damaged targets
- Small improvement to fire rate
- Huge decrease on idle sway
- ADS speed slightly improved
- ADS rechamber animation changed
- Recoil will now center as intended
SDMSDM
Buffed
- Clip size upgraded from 10 to 12
- Hip fire will now have aim assist
KOSHKAKOSHKA
Buffed
- Damage raised from 120 to 140
- Recoil after the first shot will now center as intended
Check Out the Sniper Rifle Weapon List

Shotguns

WeaponChanges
SG12SG12
Weakened
- Lessened the visual effects of the Strobe Light Operator Mod
- The range in which the Strobe Light affect aim assist has been lowered by half
Check Out the Shotgun Weapon List

Attachments

AttachmentChanges
Grip (I / II)Grip II
Weakened
- Lower ADS Flinch Mitigation
Check Out the All Attachment List

Specialists

SpecialistChanges
AJAXAjax
Weakened
- 9-Bang's flash duration lowered by 25%
- Tactical Mask will now counter 9-Bang more effectively
- Bullet spread raised by 25% when in fortify stance while using the Ballistic Shield
- Turn speed slowed when hit by a concussion grenade while using Ballistic Shield
- Added more sound effects for 9-bang charges
- Bug fixes and issue resolutions
PROPHETProphet
Buffed
- Improved the accuracy of tempest
- Tempest charges will be unaffected by explosives
- Bug fixes and issue resolutions
FIREBREAKFirebreak
Buffed
- Purifier will now damage Strike Team as intended
Ruin- Bug fixes and issue resolution
Check Out the All Specialist List

Perks

PerkChanges
Tactical Mask
Buffed
- Improved resistance to 9-Bang, Concussion Grenade, and Razor Wire
Flak Jacket
Buffed
- Improved overall resistance to explosives
Cold Blooded
Buffed
- Raised the delay period before an AI will target a player with the perk
Dead Silence
Buffed
- Healing, taking fall damage, and surfacing while swimming will now be silent with this perk (MP & Blackout Only)
Check Out the All Perks List

Scorestreaks

Teams cannot have multiple Strike Teams anymore. Only one Strike Team can be active at a time.

Multiplayer Updates Summary

Call of Duty: Black Ops IV Nov. 13 Update Summary

Spawn Changes

Mode/MapChanges
Team Deathmatch ModeTeam Deathmatch- Arsenal, Summit, and Payload spawn adjustments
Domination ModeDomination- Arsenal, Summit, and Payload spawn adjustments
Free for AllFree for All- Arsenal, Summit, and Payload spawn adjustments
Hardpoint ModeHardpoint- Arsenal, Summit, and Payload spawn adjustments
- Modified spawn logic when there is an active Hardpoint
Control ModeControl Mode- Arsenal, Summit, and Payload spawn adjustments
Seaside- Modified the enemy spawn system
Gridlock- Modified the enemy spawn system

Game Mode Changes

Custom Games

  • Toggle for teamkills and suicides with regards to a team's remaining lives has been added to the options
  • Bug fixes and issue resolutions

Hardcore

  • Teamkilling players near their Care Package will have the damage done reflected to the attacker.
  • Health model modified for balancing purposes
  • Armor modified for rebalancing purposes
  • Razor Wire cannot damage teammates who melee it
  • Bug fixes and issue resolutions

Heist

  • Higher price for the Seeker Shock Mine
  • Higher price for the Hellstorm
  • Higher price for the Lightning Strike
  • Downed players will now bleed out if ever the remaining player commit suicide
  • Extraction Waypoint will be visible in the map at the beginning of the game
  • Bug fixes and issue resolutions

Search & Destroy

Implement a fix to resolve issues on unwarranted additional round win and blue or red static background when spectating players with certain Optics.

CWL Custom Games

  • Official CWL variants of Hardpoint, Control, and Search & Destroy with the same CWL rules are now available in Custom Games.
  • Custom Game option for specialist added for competitive tuning
  • Barricade and Razor Wire will no longer do damage, but instead will slow enemies
  • Lower health for Barricade and Razor Wire
  • Sensor Dart duration set to 3 seconds
  • Tac-Deploy can only spawn 4 times before being destroyed
  • Reduced duration for the Tac-Deploy
  • Reactor Core will do less damage
  • Splash damage for Hellion Salvo rockets lowered
  • Mesh Mines cannot deal lethal damage

Playlist Changes

The Featured Category will now include the Endurance Chaos Moshpit, Mercenary Capture Moshpit, Hardcore Search & Destroy, and Gun Game.

Challenges Changes

Fixed the issue of lost Hard Stop Challenge progress for affected players.

Camo progression

Weapon Reaction Camos

:
  • Weapons with wrapped reactive camos will stay wrapped even when dropped and picked up by another player
  • Bug fixes and issue resolutions

Hellion Salvo Launcher

Destroying Sniper's Nest, Attack Chopper, Gunship, Sentry Gun, and Mantis Scorestreaks will progress Penthouse as intended.

Miscellaneous Changes

  • Recon and custom Reflex reticles adjusted to center properly
  • Bug fixes and issue resolutions

Zombies Update Summary

Call of Duty: Black Ops IV Nov. 13 Update Summary
Check Out the Zombie Tips & Guide Here

Stability Updates

This update will feature a large patch to support the extended stability of Zombies mode! This include fixes to random crashes across IX, Blood of the Dead, Classified, and Voyage of Despair.

Gameplay Changes

Global

  • Faster reload speed if a Player has all 4 perks
  • Bug fixes and issue resolutions

Miscellanous Issue Resolutions

  • Custom Mutations Round Cape rule will stop as intended after players complete the selected number of rounds
  • Description for Create-a-Class added for Special Weapon stages
  • Bug fixes and issue resolutions

Blackout Update Summary

Call of Duty: Black Ops IV Nov. 13 Update Summary
Check Out the Blackout Tips & Guide Here

General Updates

  • Faster item pickups at the start of the match
  • New Team Scoreboard in Duos and Quads added
  • Bug fixes and issue resolutions

Character Missions

  • Mason, Woods, Menendez, and Reznov Character Missions are now available
  • Adjusted the Character Mission Requirements of Nomad to be less dependent to other character choices
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