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Should You Pull for Phantom Nova?

Should You Pull for Phantom Nova?

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Should You Pull for Phantom Nova? | Digimon UP - GameWith

Should you pull Phantom Nova in Digimon UP? Read our guide to learn why Phantom Nova is a top-tier PVP Buddy, how its Passive Bonus works, and the best Breakthrough levels.

Current Gacha - Summon Schedule

Should You Pull for Phantom Nova?

Excellent Effect from 1★

The 2-second damage immunity is strong even at 1★. It increases durability, so we recommend pulling for it even if you can't perform a Breakthrough. It's useful in various content like Boss Battles and PVP modes.

Aim for 4★ or Higher If Possible

breakthrough effects

The HP Recovery effect is added from Breakthrough 4★, so if you want to make the most of its performance, you should aim for 4★ or higher. However, be aware that you need a total of 6 copies, including the first acquisition, to reach 4★.

Tip!Just getting it to 2★ increases the duration of the damage immunity effect from 2 to 4 seconds.

Easier to Choose Non-Recovery Types

If you can cover your durability with Phantom Nova's immunity and recovery, it becomes easier to choose types other than Recovery Types. It's recommended to obtain/Breakthrough it to play a role in increasing the survival rate of types skilled in Attack

Best Battle Type

10x Pull with DigiEmeralds

DigiEmerald pulls

Even if you are either a F2P or light spender, you can aim for the first roll and Breakthroughs by doing a 10x pull with the 3,000 DigiEmeralds available once a day. As you continue playing, you'll accumulate a surplus of DigiEmeralds, which should be enough to pull it for free every day.

How to Get and Use DigiEmeralds
Note!The first pull is in a 1★ state.

Number Required for Each Breakthrough

Breakthrough Number Required
1★ 1 copy (First Acquisition)
2★ 1 copy
3★ 2 copies
4★ 2 copies
5★ 3 copies
6★ 3 copies
7★ 4 copies
8★ 4 copies
9★ 5 copies
10★ 5 copies

Useful Passive Bonus

The Passive Bonus provides benefits even when not in your party so there's an advantage to obtaining and doing Breakthroughs on it regardless of whether you use it in your party. With Overdrive, the effects of its Unique Skill and Passive Bonus increase with each Breakthrough.

Phantom Nova's Features

Damage Immunity with Unique Skill

Unique Skill

The Unique Skill, which activates when in the party, grants damage immunity for a certain period. Since it's an Active Skill, it activates after each cooldown. Additionally, through Breakthroughs, an HP Recovery effect is added from 4★.

Skill Effects by Breakthrough Level

Breakthrough Skill Effect
1★(First Acquisition) Grants damage immunity for 2 seconds
2★~3★ Grants damage immunity for 4 seconds
4★~6★ Grants damage immunity for 4 seconds, recovers 1.000% of max HP
7★~9★ Grants damage immunity for 5 seconds, recovers 5.000% of max HP
10★ Grants damage immunity for 5 seconds, recovers 10.000% of max HP

Increase Basic ATK with Passive Bonus

Passive Bonus

Simply owning Phantom Nova increases your Basic Stats ATK. The effect increases by 1 with each Breakthrough, and it can be enhanced up to +10 at 10★.

Passive Bonus by Breakthrough Level

Breakthrough Passive Bonus
1★(First Acquisition) ATK 1
2★ ATK 2
3★ ATK 3
4★ ATK 4
5★ ATK 5
6★ ATK 6
7★ ATK 7
8★ ATK 8
9★ ATK 9
10★ ATK 10

Special Summon Basic Information

Period and Cost

Period Aug 5 15:00 - Aug 26 14:59 (UTC+9)
Cost - 1x Pull: DigiDiamondDigiDiamond×300
- 10x Pull: DigiDiamondDigiDiamond×3,000
- 10x Pull: DigiEmeraldDigiEmerald×3,000
 - *Limited to once per day
Pity 200 pulls
 - *Resets when a Deluxe target is pulled

Drop Targets and Rates

Drop Target Rate
Phantom Nova 0.5%
SR (Skill Cards/Support Digimon) 10.5%
HR (Skill Cards/Support Digimon) 21.8%
R (Skill Cards/Support Digimon) 24.7%
N (Skill Cards/Support Digimon) 42.5%
Drop Targets and Rates▼
Drop Target Rate
EX+ Phantom NovaPhantom Nova 0.5000000%
SR HoverEspimonHoverEspimon 0.8750000%
SR Sistermon CielSistermon Ciel 0.8750000%
SR AkatorimonAkatorimon 0.8750000%
SR YakiimonYakiimon 0.8750000%
SR TroopmonTroopmon 0.8750000%
SR IcemonIcemon 0.8750000%
SR MekanorimonMekanorimon 0.8750000%
SR SunflowmonSunflowmon 0.8750000%
SR MadLeomonMadLeomon 0.8750000%
SR Overflow Virus!Overflow Virus! 0.8750000%
SR Hot and Intense Metal Storm!!Hot and Intense Metal Storm!! 0.8750000%
SR Evil SpiralEvil Spiral 0.8750000%
HR TiaLudomonTiaLudomon 1.8166660%
HR TobiumonTobiumon 1.8166660%
HR ZubaEagermonZubaEagermon 1.8166660%
HR KuwagamonKuwagamon 1.8166670%
HR GokimonGokimon 1.8166670%
HR FlymonFlymon 1.8166670%
HR ShellmonShellmon 1.8166670%
HR WoodmonWoodmon 1.8166670%
HR GesomonGesomon 1.8166670%
HR My Guard is Impregnable!My Guard is Impregnable! 1.8166670%
HR AcceleratorAccelerator 1.8166670%
HR Boost ChipBoost Chip 1.8166670%
R LudomonLudomon 1.7642850%
R HagurumonHagurumon 1.7642850%
R ZubamonZubamon 1.7642850%
R LalamonLalamon 1.7642850%
R GotsumonGotsumon 1.7642860%
R DracmonDracmon 1.7642860%
R EspimonEspimon 1.7642860%
R KoKabuterimonKoKabuterimon 1.7642860%
R KoDokugumonKoDokugumon 1.7642860%
R SangomonSangomon 1.7642860%
R GanimonGanimon 1.7642860%
R Ice Wall!Ice Wall! 1.7642860%
R DigicodeDigicode 1.7642860%
R Underwater Attack!Underwater Attack! 1.7642860%
N PupumonPupumon 2.6562500%
N PuttimonPuttimon 2.6562500%
N PuwamonPuwamon 2.6562500%
N ChoromonChoromon 2.6562500%
N SakumonSakumon 2.6562500%
N CotsucomonCotsucomon 2.6562500%
N KakkinmonKakkinmon 2.6562500%
N CupimonCupimon 2.6562500%
N PinamonPinamon 2.6562500%
N MissimonMissimon 2.6562500%
N SakuttomonSakuttomon 2.6562500%
N BudmonBudmon 2.6562500%
N TumblemonTumblemon 2.6562500%
N Devil ChipDevil Chip 2.6562500%
N Battle is Firepower!Battle is Firepower! 2.6562500%
N Trinity Burst!Trinity Burst! 2.6562500%

*The individual drop rates are displayed with the 8th decimal place truncated, so the total may not add up to 100%

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