Should You Pull for Aegiomon?

Should You Pull for Aegiomon?

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Should You Pull for Aegiomon? | Digimon UP - GameWith

Wondering if you should pull Aegiomon in Digimon UP? Read our guide to learn why Aegiomon is a top-tier PVP Buddy, how its Passive Bonus works, and the best Breakthrough levels.

Table of Contents

Current Gacha and Summon Banners

Should You Pull for Aegiomon?

Pull for Anti-Restraint in PVP

In PVP, being restrained by Stun or Airborne can put you at a disadvantage in damage trades, making this extremely effective as a countermeasure against Tamers specialized in restraint. In the current meta, this is a Buddy you will want to prioritize including in your PVP lineup.

PVP Guide

Aim For At Least One Breakthrough

Digimon UP Aegiomon Breakthrough

Aegiomon reduces the duration of Stun and Airborne states from its 2nd Breakthrough onward, so if possible, we recommend obtaining 2 copies for at least one Breakthrough. The reduction rate increases with each Breakthrough.

Aegiomon - Rating & Skill

10-Pull Once a Day with DigiEmeralds

Digimon UP Daily Summon

Even free-to-play and light-spending players can aim for a first copy or a Breakthrough using the once-daily 10-pull for 3,000 DigiEmeralds. As you continue to play, you will have a surplus of DigiEmeralds, making it quite possible to pull every day.

How to Get and Use DigiEmeralds
Note!The first copy you get is already at 1 Breakthrough.

Copies Required per Breakthrough

Breakthrough Copies Needed
1 (First Copy) 1 Copy
2 1 Copy
3 2 Copies
4 2 Copies
5 3 Copies
6 3 Copies
7 4 Copies
8 4 Copies
9 5 Copies
10 5 Copies

Passive Bonus Even if Not Used

The Passive Bonus provides a stat boost even when not on your team, so obtaining Aegiomon and pushing Breakthroughs pays off whether or not you field it. For Buddies, both the Unique Skill and Passive Bonus grow stronger with each Breakthrough.

Aegiomon's Features

Increased Damage DOWN

Digimon UP Aegiomon Unique Skill

Its Unique Skill activates while Aegiomon is on the team and specializes in enhancing Damage DOWN. Since it's a passive, the effect is always active. Through Breakthroughs, it also becomes possible to reduce the duration of crowd control states starting from the 2nd Breakthrough.

Skill Effects by Breakthrough Level

Breakthrough Skill Effect
1 (First Copy) Damage DOWN 1.000%
2-3 Damage DOWN 3.000%, Stun and Airborne duration reduced by 5.000%
4-6 Damage DOWN 5.000%, Stun and Airborne duration reduced by 10.000%
7-9 Damage DOWN 7.000%, Stun and Airborne duration reduced by 15.000%
10 Damage DOWN 10.000%, Stun and Airborne duration reduced by 25.000%

HP Increase from Passive Bonus

Digimon UP Aegiomon Buff Info

Simply owning Aegiomon grants an HP Bonus. The effect increases by 4% with each Breakthrough, reaching +40% at max Breakthrough.

Passive Bonus by Breakthrough Level

Breakthrough Passive Bonus
1 (First Copy) HP Bonus 4.000%
2 HP Bonus 8.000%
3 HP Bonus 12.000%
4 HP Bonus 16.000%
5 HP Bonus 20.000%
6 HP Bonus 24.000%
7 HP Bonus 28.000%
8 HP Bonus 32.000%
9 HP Bonus 36.000%
10 HP Bonus 40.000%

Special Summon Basic Information

Duration and Cost

Duration July 29 15:00 - August 26 14:59 (UTC+9)
Cost - 1-Pull: DigiDiamondDigiDiamond x300
- 10-Pull: DigiDiamondDigiDiamond x3,000
- 10-Pull: DigiEmeraldDigiEmerald x3,000
 - *Limited to once per day
Pity 200 Pulls
 - *Resets when the Deluxe target is pulled

Drop Targets and Drop Rates

Drop Target Rate
Aegiomon 0.5%
SR (Skill Cards/Support Digimon) 10.5%
HR (Skill Cards/Support Digimon) 21.8%
R (Skill Cards/Support Digimon) 24.7%
N (Skill Cards/Support Digimon) 42.5%
Drop Targets and Rates▼
Drop Target Rate
EX+ AegiomonAegiomon 0.5000000%
SR HoverEspimonHoverEspimon 1.7500000%
SR Sistermon CielSistermon Ciel 1.7500000%
SR AkatorimonAkatorimon 1.7500000%
SR YakiimonYakiimon 1.7500000%
SR Overflow Virus!!Overflow Virus!! 1.7500000%
SR Hot and Intense Metal Storm!!Hot and Fierce Metal Storm!! 1.7500000%
HR TiaLudomonTiaLudomon 3.6333330%
HR TobiumonTobiumon 3.6333330%
HR ZubaEagermonZubaEagermon 3.6333330%
HR KuwagamonKuwagamon 3.6333330%
HR GokimonGokimon 3.6333330%
HR My Guard is Impregnable!My Guard is Impregnable! 3.6333330%
R LudomonLudomon 3.5285720%
R HagurumonHagurumon 3.5285720%
R ZubamonZubamon 3.5285720%
R LalamonLalamon 3.5285720%
R GotsumonGotsumon 3.5285720%
R Ice Wall!!Ice Wall!! 3.5285720%
R DigicodeDigicode 3.5285720%
N PupumonPupumon 5.3125000%
N PuttimonPuttimon 5.3125000%
N PuwamonPuwamon 5.3125000%
N ChoromonChoromon 5.3125000%
N SakumonSakumon 5.3125000%
N CotsucomonCotsucomon 5.3125000%
N KakkinmonKakkinmon 5.3125000%
N Devil ChipDevil Chip 5.3125000%

*Individual drop rates are truncated at the 8th decimal place, so the total may not add up to 100%.

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