Check out this guide for a full walkthrough of the Claire Story (Sewers ~ vs. G 2nd Form) from Resident Evil 2, including gameplay tips, guides, & more!
Story Progression & Walkthrough
<< Previous Part | Current Part | Next Part >> |
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Play As Sherry ~ Reuniting | Sewers ~ vs. G (2nd Form) | Laboratory ~ Ending |
Table of Contents
Get To The Orphanage
Get To The Orphanage - Walkthrough Chart
No. | Procedure |
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1 | From the Private Collection Room, head back to the Parking Lot |
2 | Use the Key Card to unlock the gate. Additional tips below. |
3 | Make your way out of the Parking Lot, and into the chain-linked fence with the Zombies at the Door. Additional tips below. |
4 | Get past the Zombies, and follow the walkway. Additional tips below. |
5 | Once you are on the street again, head to the Basketball Court, and out of the other side. Additional tips below. |
6 | Head to the bus on the right side, and enter through the side. Additional tips below. |
7 | Once you exit the bus, the gate to the orphanage should be in front of you. Additional tips below. |
8 | Head inside of the gate, and into the orphanage. Additional tips below. |
2~3. Getting Out Of The Parking Lot - Hints & Tips
Run Around The Parking Lot To Avoid Getting Hit By The Tyrant
The Tyrant will appear once you get to the Parking Lot. There is no need to fight it. Run around the Parking Lot to create some space while the Gate is slowly being lifted.
3~8. Heading To The Orphanage - Hints & Tips
No Need To Fight Enemies
While heading for the Orphanage, you will encounter several enemies along the way. These include Zombies, and Zombie Dogs. It is recommended that you avoid combat, and only shoot at enemies in narrow paths.
Reunite With Sherry
Find Sherry In The Sewers - Walkthrough Chart
No. | Procedure |
---|---|
1 | Once inside of the orphanage, head to the door on the left side of the main hall |
2 | Progress through, and you will trigger a cutscene |
3 | After the cutscene, the Chief will be killed. Continue searching for Sherry in the room behind him |
4 | At the back end of the room, there will be a hatch leading underground. Jump down |
5 | Follow the path to find Sherry |
6 | Run from the Tyrant with Sherry. Additional tips below. |
7 | Once you get to the Elevator, a cutscene will trigger |
8 | After the cutscene, Sherry will be missing, and you will have to look for her |
6. Run From The Tyrant - Hints & Tips
Sherry Will Lead You To The Elevator
When the Tyrant is chasing you, just follow where Sherry is running, and you will find yourself in front of an elevator. Get inside to trigger the cutscene and keep you safe from the Tyrant.
Look For Electronic Plugs (Part 1)
Find Sherry In The Sewers - Walkthrough Chart
No. | Procedure |
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1 | Enter the room in front of you to find a room with a Typewriter, and some supplies |
2 | Head back to your starting area, and head to your right. There will be a broken ledge that you can jump down from |
3 | Once you've jumped down, move forward into the Sewers |
4 | In the Lower Waterway, take the right path that will lead you to a room with 3 zombies. Additional tips below. |
5 | Immediately to your right, there is a ledge you can jump down from |
6 | After jumping down to the Monitor Room, you will trigger a cutscene |
7 | In the same room that you are in, you will find a note "Unlocking The U-Area Door" |
4. The Room With 3 Zombies - Hints & Tips
No Need To Fight The Zombies
You do not need to fight the Zombies in the room. Instead, you can immediately jump down the ledge on to your right to get to the Monitor Room.
Look For Electronic Plugs (Part 2)
Look For Electronic Plugs (Part 2) - Walkthrough Chart
No. | Procedure |
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1 | Head to the other side of the Monitor Room to progress through a door |
2 | Pull the lever just outside of the door to lower a bridge |
3 | Turn left at the end to receive the Tool by the Cable Car. Additional tips below. |
4 | Retrace your steps, and head to the right side of a bridge where you will find a Zombie and a Safe |
5 | Open the safe to get the Reinforced Frame for the SLS 60. Additional tips below. |
6 | Head to the door with an "Exit" light to your left to go deeper into the Sewers |
7 | Jump into the water and head to the Workroom Lift in the Lower Waterway. This leads to the Workroom. Additional tips below. |
8 | After exiting the Workroom, there should be an Electronic Plug to your left. Additional tips below. |
9 | Make a right and go down the stairs into the Waterway |
10 | Head for the right path and there will be another valve to use the Tool at the end |
11 | Once inside the room, there will be a key on your immediate left |
12 | Look to your right to find a ladder leading down to the Bottom Waterway |
13 | At the end of the Bottom Waterway, you will be in the Supplies Storage Room |
14 | Obtain the last two Electronic Plugs here, and get back to the Monitor Room. Additional tips below. |
3. Receive The Tool - Hints & Tips
Tool Location
The Tool can be found on the table next to the Cable Car. This area is just East of the Monitor Room.
5. Open The Safe - Hints & Tips
Safe Location
The Safe can be found on the South area of the map after leaving the Monitor Room. A Zombie will be near it, so take caution when approaching it.
Safe Combination
The combination to the Safe is found written on the side of the Safe. It is 2 counterclockwise, 12 clockwise, and 8 counterclockwise.
7. Accessing The Workroom - Hints & Tips
No Need To Fight The G
When heading to the Workroom Lift, there will be a G along the way in the Sewers. You do not need to fight it, and will be able to slip past it.
Use The Tool On the Blue Valve
To open the door to the Workroom Lift, interact with the Blue Valve to use the Tool, and open the door to the Workroom Lift.
Get the Hip Pouch From The Workroom
The Workroom will have some ammo for you to resupply. It will also have a Hip Pouch on one of the Desks to help you increase your inventory capacity!
8. Electronic Plug - Hints & Tips
Electronic Plug Location
The Electronic Plug can be found on the left side of the walkway once you exit the Workroom. Taking it will cause the bridge to its right to raise.
14. Electronic Plugs - Hints & Tips
Queen Electronic Plug Location
The Queen Electronic Plug can be found in the Supplies Storage Room. It is connected to the Power Box with a Queen Chess Piece on its cover.
King Electronic Plug Location
The King Plug is found on the second floor of the Supplies Storage Room. It is in the room right behind a hunched over Zombie.
Get The Spark Shot From The Supplies Storage Room
The Spark Shot will be locked in a room inside the Supplies Storage Room. You will need to use the King and Queen Electronic Plugs to unlock the door, and get it.
Check Out How to Get the Spark ShotDefeat G (2nd Form)
Defeat G (2nd Form) - Walkthrough Chart
No. | Procedure |
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1 | Once in the Monitor Room, solve the Puzzle to unlock the door. Additional tips below. |
2 | Once the door is unlocked, head down the stairs and get to the Main Power Room |
3 | Solve the Switch Puzzle to bring back the power. Additional tips below. |
4 | Head back to the door, and G (2nd Form) will attack you |
5 | Defeat G (2nd Form). Additional tips below. |
1. Solve The Puzzle - Hints & Tips
Left Side Solution
The image above shows the Solution to the Puzzle in the Monitor Room. The left side's order from left to right is Bishop-Rook-Knight.
Right Side Solution
The right side of the Puzzle's solution is shown as follows: from right to left, King-Queen-Pawn.
3. Solving The Switch Puzzle
Flip Switches 1, 2, & 4
In order for you to restore power, you will need to head to the Main Power Room and solve the Switch Puzzle. The solution is to flip the corresponding switches in the picture.
5. Defeat G (2nd Form) - Hints & Tips
Step 1: Avoid His Attacks From The Ceiling
G (2nd Form) will attack you by drilling holes in the ceiling. Keep moving around the room so he won't be able to hit you.
Step 2: Run Past Him After He Breaks Down The Door
You will have a small opening after G (2nd Form) breaks down the door. Run past him, and lead him to the crane area.
Step 3: Move The Crane Out Of the Way
Hit the left button to move the crane out of the way. This will give a more open area to fight G. Cripple him by shooting his weak spot: the eye on his shoulder.
Step 4: Use The Crane To Hit G (2nd Form)
You will have a chance to hit G (2nd Form) for massive damage. When he is downed, and at a vulnerable state, hit the right button on the machine to send the crane flying into the vulnerable G!
2 Hits From The Crane Will Defeat G (2nd Form)
After initially hitting G with the Crane, he will still be standing. You will be able to kill him a second time after successfully repeating Steps 3 and 4.
Story Progression & Walkthrough
<< Previous Part | Current Part | Next Part >> |
---|---|---|
Play As Sherry ~ Reuniting | Sewers ~ vs. G (2nd Form) | Laboratory ~ Ending |