The guide on Path of Remembrance in Simulated Universe for Honkai: Star Rail. Learn how to unlock Resonance Formation, enhance Path Resonance, and list of Blessings of Remembrance.
Table of Contents
Features of Remembrance Path
- Freeze enemies to delay their actions
- Inflict great damage with Dissociation
- Many bosses have Frozen RES
Freeze Enemies To Delay Their Actions
Many Blessings of Remembrance have effects related to Frozen. Some increase the infliction rate of freezing, while others increase damage to frozen enemies, allowing players to advance in battle while hindering the enemy's actions. Freezing the enemy can help win against superior opponents.
Inflict Great Damage With Dissociation
Some blessings can inflict "Dissociation" on the enemy. Like Frozen, it is a powerful effect that interferes with enemy actions and deals damage equal to 30% of its Max HP when removed.
Note! | After earning the "Melancholia" blessing, you can trigger Dissociation effect and deal significant damage by Freeze → Dissociation → Attack |
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Many Bosses Have Frozen RES
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It can be challenging to inflict Frozen on bosses due to their high Frozen RES. Blessings can increase the infliction rate, but if there aren't enough, it may not work.
Compatible Characters & Best Remembrance Team Comps
Compatible Characters
Work Well With Characters That Inflict Frozen
Characters that can inflict Frozen work well with those that mainly damage Frozen targets. However, even without characters that inflict the Frozen effect, Frozen can also be inflicted through Path Resonance or non-Ice type Weakness Breaks depending on the Blessings.
Recommended Team Comps
Ice-Type Frozen Team
DPS | DPS | Support | Healer |
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Role | |||
Yanqing | Powerful DPS for single targets and can inflict Frozen by Talent. | ||
Pela | Boosts DPS's DMG with Ultimate. | ||
Gepard | Increases the durability with the Shield for all allies and can inflict Frozen with Skill. | ||
March 7th | Applies a high-durability Shield with Skill and inflicts Frozen to all enemies with Ultimate. |
A team composed entirely of Ice-type characters that can inflict Frozen. Freeze your enemies by using Skills, Ultimate, or Weakness Break. With two Shielders, durability can be ensured even without a healer.
AoE Dissociation Team
DPS | Support | Healer | Tank |
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Role | |||
Jing Yuan | Inflicts Dissociation to all enemies with multi-target attack. | ||
Pela | Supports Jing Yuan's DMG output with Ultimate. Inflicts Dissociation to all enemies with multi-target attack. | ||
Natasha | Allies' healer. | ||
Trailblazer (Fire) | Boosts durability with Shield. Inflicts Dissociation with Blast attacks. |
This team inflicts Frozen with Path Resonance and Weakness Break, then uses AoE to apply Dissociation. However, if blessings are insufficient, Path Resonance's effectiveness will be reduced, therefore having to rely on luck.
How To Use Path Resonance And Best Resonance Formation
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Path Resonance: Remembrance
Resonance Formation | Effect |
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![]() | Spend 100 points of Energy to use this ability and resonate with the Path of Remembrance, dealing Ice DMG to all enemies with 120% base chance to Freeze all enemies for 1 turn(s). |
Resonance Formation Priority
The Resonance Formation is an ability effect in the Simulated Universe and can be selected and obtained when 6/10/14 Blessings of The Remembrance have been obtained.
Resonance Formation | Recommendation/Enhanced Effect |
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![]() | ★★・ When using Path Resonance, there is a 150% base chance to apply Eonian River to all enemies for 1 turn. Eonian River: When debuffed, the duration of this debuff doubles. |
![]() | ★★★ When Path Resonance is used, there is a 150% base chance to decrease enemies' chance to resist Frozen by 100% for 1 turn(s). |
![]() | ★★・ Upon Battle entrance, Path Resonance regenerates 40% Energy. When an enemy becomes Frozen, Path Resonance additionally regenerates 5% Energy. |
Priority Is To Increase The Infliction Rate
The most preferred Resonance Formation for Path Resonance is "Total Recall," which increases the freezing infliction rate and allows for freezing enemies with Frozen RES.
Recommended Blessings To Obtain
Best Resonance Blessings
The Primary Focus Is On The "Dissociation"
Blessing | Effect |
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![]() | After a character Breaks an enemy's Weakness, there is a 100% base chance to apply Dissociation on the enemy for 1 turn(s). Dissociation: Debuff caused by specific Blessings of Remembrance. The enemy is considered Frozen and will be unable to act for a designated number of turns. After Freeze is removed, deals Additional Ice DMG equal to 30% of the enemy's Max HP. |
![]() | After an enemy is attacked 6 time(s), they have a 120% base chance to become Frozen for 1 turn(s). |
![]() | When attacking Frozen enemies, there is a 100% base chance to inflict Dissociation for 1 turn(s). |
In the case of the Remembrance team, "Dissociation" is the primary source of damage output. Therefore, to fully activate the Path Resonance of the Remembrance Path, you must obtain the 3-Star blessings "Purity" and "Fuli."
Blessings That Increase The Dissociation DMG Is Recommended
Blessing | Effect |
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![]() | After Dissociation is removed from an enemy, there is a 50% base chance to Freeze the enemy for 1 turn(s). |
![]() | Attacking an enemy with Dissociation will remove Dissociation, and deal DMG equal to 150% of the Dissociation removal DMG. |
![]() | Upon entering battle, there is a 150% base chance for all enemies to become Frozen for 1 turn(s). |
![]() | After a character uses their Ultimate, there is a 70% base chance to apply Ice Weakness to a random enemy for 2 turn(s). |
![]() | Increases the DMG taken by enemies with Dissociation by 36%. This effect will remain for 1 turn after Dissociation is removed. |
![]() | When a character deals DMG on an enemy, there's a 2.0% base chance to Freeze the hit enemy for 1 turn(s). |
![]() | For every Blessing of Remembrance the team has, enemies' chance to resist Frozen decreases by 6%, stacking up to 6 time(s). |
![]() | Characters' Effect Hit Rate increases by 16%. |
Even among 2-Star or lower blessings, you should still aim to obtain many blessings that increase the freezing infliction rate or Dissociation DMG. If you obtain Melancholia, you can actively deal DMG through Dissociation, resulting in significant harm.
Note! | If you team up with Gepard or March 7th, the Blessings of Preservation are also effective. It is recommended to get the Blessing of Preservation if you do not get the Blessings of Remembrance. |
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Blessings of Remembrance
Blessing | Effect Enhanced Effect |
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![]() | After a character Breaks an enemy's Weakness, there is a 100% base chance to apply Dissociation on the enemy for 1 turn(s). After the character inflicts Weakness Break on an enemy, there is 100% base chance to apply Dissociation on the enemy for 1 turn(s). This effect ignores enemies' chance to resist Frozen. |
![]() | After an enemy is attacked 6 time(s), they have a 120% base chance to become Frozen for 1 turn(s). After an enemy is attacked 5 time(s), they have a 150% base chance to become Frozen for 1 turn(s). |
![]() | When attacking Frozen enemies, there is a 100% base chance to inflict Dissociation for 1 turn(s). When attacking Frozen enemies, there is a 100% base chance to inflict Dissociation for 1 turn(s). DMG dealt when Dissociation is removed +20%. |
![]() | After an enemy receives Ice DMG, enemies adjacent to it also receive DMG equal to 20% of the DMG taken by target enemy. After an enemy receives Ice DMG, all other enemies also receive DMG equal to 24% of the DMG taken by target enemy. |
![]() | After Dissociation is removed from an enemy, there is a 50% base chance to Freeze the enemy for 1 turn(s). After Dissociation is removed from an enemy, there is a 75% base chance to Freeze the enemy for 1 turn(s). |
![]() | Attacking an enemy with Dissociation will remove Dissociation, and deal DMG equal to 150% of the Dissociation removal DMG. Attacking an enemy with Dissociation will remove Dissociation, and deal DMG equal to 200% of the Dissociation removal DMG. |
![]() | Upon entering battle, there is a 150% base chance for all enemies to become Frozen for 1 turn(s). Upon entering battle, there is a 150% base chance for all enemies to become Frozen and have their SPD reduced by 30%, lasting for 1 turn(s). |
![]() | After a character uses their Ultimate, there is a 70% base chance to apply Ice Weakness to a random enemy for 2 turn(s). After a character uses their Ultimate, there is a 70% base chance to apply to a random enemy who has no Ice Weakness for 2 turn(s). |
![]() | Increases the DMG taken by enemies with Dissociation by 36%. This effect will remain for 1 turn after Dissociation is removed. Increases the DMG taken by enemies with Dissociation by 54%. This effect will remain for 1 turn after Dissociation is removed. |
![]() | When a character deals DMG on an enemy, there's a 2.0% base chance to Freeze the hit enemy for 1 turn(s). Enemies' chance to resist Frozen decreases by 20%. When a character deals DMG on an enemy, there's a a 2.5% base chance to Freeze the hit enemy for 1 turn(s). |
![]() | When a character Freezes an enemy, regenerates 8 Energy. This effect may only trigger once per action. When a character Freezes an enemy, regenerates 12 Energy. This effect may only trigger once per action. |
![]() | Right after an enemy is Frozen, the next 1 attack(s) launched against the said enemy will have 100% increased CRIT Rate. This effect is dispelled when the Frozen state is removed. Right after an enemy is Frozen, the next 2 attack(s) launched against the said enemy will have 100% increased CRIT Rate. This effect is dispelled when the Frozen state is removed. |
![]() | Increases the DMG taken by Frozen enemies by 16%. Increases the DMG taken by Frozen enemies by 24%. |
![]() | When a character uses their Skill or Ultimate to attack a Frozen enemy, DMG for this attack increases by 36%. When a character uses their Skill or Ultimate to attack a Frozen enemy, DMG for this attack increases by 54%. |
![]() | For every Blessing of Remembrance the team has, enemies' chance to resist Frozen decreases by 6%, stacking up to 6 time(s). For every Blessing of Remembrance the team has, enemies' chance to resist Frozen decreases by 8%, stacking up to 9 time(s). |
![]() | When attacks reduce an enemy's HP to a point that is lower than 50% for the first time in this battle, there's a 70% base chance to Freeze the enemy for 1 turn(s). When attacks reduce an enemy's HP to a point that is lower than 50% for the first time in this battle, there's a 100% base chance to Freeze the enemy for 1 turn(s). |
![]() | When a character applies Freeze to an enemy, the character gains a Shield that can absorb DMG equal to 16% of their Max HP for 3 turn(s). When a character applies Freeze to an enemy, the character gains a Shield that can absorb DMG equal to 24% of their Max HP for 3 turn(s). |
![]() | Characters' Effect Hit Rate increases by 16%. Characters' Effect Hit Rate increases by 24%. |
Honkai: Star Rail Related Guides
Recommended For Beginners
Early Game Tips
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Character Builds And Leveling Up
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Game Mechanics
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Settings Guide | Consumables Guide |
How To Change Profile | How To Add Friends |
Data Bank Explained | Messages Guide |
Database
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