All Light Cones List in Honkai: Star Rail. Check out each Light Cone's Rating, Path, Tier and Effect.
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All Light Cones Rating
Name | Rarity Path Rating Effect |
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Time Waits for No One | Abundance Increases the wearer's Max HP by 18% and Outgoing Healing by 12%. When the wearer heals allies, record the amount of Outgoing Healing. When any ally launches an attack, a random attacked enemy takes additional DMG equal to 36% of the recorded Outgoing Healing value. This additional DMG is of the same Type as the wearer's, is not affected by other buffs, and can only occur 1 time per turn. |
Incessant Rain | Nihility Increases the wearer’s Effect Hit Rate by 24%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer’s CRIT Rate by 12%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random target that has been hit by the attack and also does not currently have an Aether Code on it. Targets with Aether Code receive 12% increased DMG for 1 turn. |
But The Battle Isn't Over | Harmony Increases the wearer's Energy Regeneration Rate by 10% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action deals 30% more DMG for 1 turn(s). |
Something Irreplaceable | Destruction Increases the wearer's ATK by 24%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 8% of the wearer's ATK. At the same time, the wearer's DMG increases by 24% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn. |
Night on the Milky Way | Erudition For every enemy on the field, increases the wearer's ATK by 9.0%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 30% for 1 turn. |
Sleep Like the Dead | Hunt Increases the wearer's CRIT DMG by 30%. When the wearer's Basic ATK or Skill does not result in a CRIT Hit, increases their CRIT Rate by 36% for 1 turn(s). This effect can only be triggered 1 time every 3 turn(s). |
Texture of Memories | Preservation Increases the wearer's Effect RES by 8%. If the wearer is attacked and has no Shield, they gain a Shield equal to 16% of their Max HP for 2 turn(s). This effect can only be triggered once every 3 turn(s). If the wearer has a Shield when attacked, the DMG they receive decreases by 12%. |
Echoes of the Coffin | Abundance Increase the wearer's ATK by 24%. After the wearer uses an attack, for each different enemy target the wearer hits, regenerate 3 Energy. Each attack can regenerate Energy up to 3 times this way. After the wearer uses their Ultimate, all allies gain 12 SPD for 1 turn. |
In the Night | Hunt Increases the wearer's CRIT Rate by 18% While the wearer is in battle, for every 10 SPD that exceeds 100, the DMG of the wearer's Basic ATK and Skill is increased by 6% and the CRIT DMG of their Ultimate is increased by 12%. This effect can stack up to 6 time(s). |
Cruising in the Stellar Sea | Hunt Increases the wearer's CRIT rate by 8%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an additional 8%. When the wearer defeats an enemy, increase their ATK by 20% for 2 turn(s). |
In the Name of the World | Nihility Increases the wearer's DMG to debuffed enemies by 24%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 18%, and ATK increases by 24%. |
The Unreachable Side | Destruction Increases the wearer's CRIT Rate by 18% and and increases their Max HP by 18%. After the wearer is attacked or consumes their own HP, increases the wearer's DMG by 24%. This effect is dispelled after the wearer uses an attack. |
Before Dawn | Erudition Increases the wearer's CRIT DMG by 36%. Increases the wearer's Skill and Ultimate DMG by 18%. After the wearer uses their Skill or Ultimate, they gain Somnus Corpus. Upon triggering a follow-up attack, Somnus Corpus will be consumed and the follow-up attack DMG increases by 48%. |
On the Fall of an Aeon | Destruction Whenever the wearer attacks, increase their ATK by 8% in this battle, up to 4 time(s). When the wearer inflicts Weakness Break on enemies, the wearer's DMG increases by 12% for 2 turn(s). |
Moment of Victory | Preservation Increases the wearer's DEF by 24% and Effect Hit Rate by 24%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their DEF by an additional 24% until the end of the wearer's turn. |
Dance! Dance! Dance! | Harmony When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16%. |
The Moles Welcome You | Destruction For every Basic ATK, Skill, and Ultimate used by the wearer, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 12%. |
Post-Op Conversation | Abundance Increases the wearer's Energy Regeneration Rate by 8% and increases Outgoing Healing when they use their Ultimate by 12%. |
The Seriousness of Breakfast | Erudition Increases the wearer's DMG by 12%. For every defeated enemy, the wearer's ATK increases by 4%, stacking up to 3 time(s). |
Return to Darkness | Hunt Increases the wearer's CRIT Rate by 12%. After a CRIT Hit, there is a 16% fixed chance to dispel 1 buff on the target enemy. This effect can only trigger 1 time per attack. |
Subscribe for More! | Hunt Increases the DMG of the wearer's Basic ATK and Skill by 24%. This effect increases by an extra 24% when the wearer's current Energy reaches its max level. |
Warmth Shortens Cold Nights | Abundance Increases the wearer's Max HP by 16%. When using Basic ATK or Skill, restores all allies' HP by an amount equal to 2.0% of their respective Max HP. |
Shared Feeling | Abundance Increases the wearer's Outgoing Healing by 10%. When using Skill, regenerates 2 Energy for all allies. |
Today Is Another Peaceful Day | Erudition After entering battle, increases the wearer's DMG based on their Max Energy. DMG increases by 0.20% per point of Energy, up to 160 Energy. |
Day One of My New Life | Preservation Increases the wearer's DEF by 16%. After entering battle, increases DMG RES of all allies by 8%. Effects of the same type cannot stack. |
Only Silence Remains | Hunt Increases the wearer's ATK by 16%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 12%. |
A Secret Vow | Destruction Increases DMG dealt by the wearer by 20%. The wearer also deals an extra 20% of DMG to enemies with a higher HP percentage than the wearer. |
We Will Meet Again | Nihility After the wearer uses Basic ATK or Skill, deals Additional DMG equal to 48% of the wearer's ATK to a random enemy that has been attacked. |
Under the Blue Sky | Destruction Increases the wearer's ATK by 16%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 12% for 3 turn(s). |
Before the Tutorial Mission Starts | Nihility Increases the wearer's Effect Hit Rate by 20%. When the wearer attacks enemies that have reduced DEF, regenerates 4 Energy. |
Planetary Rendezvous | Harmony After entering battle, when all allies deal the same DMG Type as the wearer, DMG dealt increases by 12%. |
Good Night and Sleep Well | Nihility For every debuff the target enemy has, the DMG dealt by the wearer increases by 12%, stacking up to 3 time(s). This effect also applies to DoT. |
Eyes of the Prey | Nihility Increases Effect Hit Rate of its wearer by 20% and increases DoT by 24%. |
Carve the Moon, Weave the Clouds | Harmony One of the following effects is applied randomly at the start of combat and whenever the wearer's turn begins: Increase all allies' ATK by 10%, increase all allies' CRIT DMG by 12%, or increase all allies' Energy Regeneration Rate by 6%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar types cannot be stacked. |
The Birth of the Self | Erudition Increases DMG dealt by the wearer's follow-up attacks by 24%. If the current HP of the target enemy is below 50% of their Max HP, increases DMG dealt by follow-up attacks by an extra 24%. |
We Are Wildfire | Preservation At the start of the battle, the DMG dealt to all allies decreases by 8% for 5 turn(s). At the same time, immediately restores HP to all allies equal to 30% of the respective HP difference between the characters' Max HP and current HP. |
Geniuses' Repose | Erudition Increases the wearer's ATK by 16%. When the wearer defeats an enemy, the wearer's CRIT DMG increases by 24% for 3 turn(s). |
Trend of the Universal Market | Preservation Increases the wearer's DEF by 16%. When the wearer is attacked, there is a 100% base chance to Burn the enemy. For each turn, the wearer deals DoT that is equal to 40% of the wearer's DEF for 2 turn(s). |
Perfect Timing | Abundance Increases the wearer's Effect RES by 16% and increases Outgoing Healing by an amount that is equal to 33% of Effect RES. Outgoing Healing can be increased this way by up to 15%. |
Quid Pro Quo | Abundance At the start of the wearer's turn, regenerates 8 Energy for a randomly chosen ally (excluding the wearer) whose current Energy is lower than 50%. |
This Is Me! | Preservation Increases the wearer's DEF by 16%. Increases the DMG of the wearer when they use their Ultimate by 60% of the wearer's DEF. This effect only apply 1 time per enemy target. |
Woof! Walk Time! | Destruction Increases the wearer's ATK by 10%, and increases their DMG to enemies afflicted with Burn or Bleed by 16%. This also applies to DoT. |
River Flows in Spring | Hunt After entering battle, increases the wearer's SPD by 8% and DMG by 12%. When the wearer takes DMG, this effect will disappear. This effect will resume after the end of the wearer's next turn. |
Nowhere to Run | Destruction Increases the wearer's ATK by 24%. Whenever the wearer defeats an enemy, they restore HP equal to 12% of their ATK. |
Memories of the Past | Harmony Increases the wearer's Break Effect by 28%. When the wearer attacks, additionally regenerates 4 Energy. This effect can only be triggered 1 time per turn. |
Make the World Clamor | Erudition The wearer regenerates 20 Energy immediately upon entering battle, and increases Ultimate DMG by 32%. |
Swordplay | Hunt For each time the wearer hits the same target, DMG dealt increases by 8%, stacking up to 5 time(s). The stack effect will be reset when the wearer changes targets. |
Fermata | Nihility Increases the Break Effect dealt by the wearer by 16%, and increases their DMG to enemies afflicted with Shock or Wind Shear by 16%. This also applies to DoT. |
Past and Future | Harmony When the wearer uses their Skill, then the next ally taking action (except the wearer) deals 16% increased DMG for 1 turn(s). |
Landau's Choice | Preservation The wearer is more likely to be attacked, but DMG taken is reduced by 16%. |
Resolution Shines As Pearls of Sweat | Nihility When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 60% base chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by 12% for 1 turn(s). |
Pioneering | Preservation When the wearer Breaks an enemy's Weakness, the wearer restores HP by 12% of their Max HP. |
Mediation | Harmony Upon battle entry, all allies receive 12 increased SPD for 1 turn(s). |
Fine Fruit | Abundance At the start of the battle, immediately regenerates 6 Energy for all allies. |
Shattered Home | Destruction Deals 20% increased DMG to any enemies whose HP is above 50%. |
Multiplication | Abundance After the wearer uses their Basic ATK, their next action will be Advanced Forward by 12%. |
Amber | Preservation Increases the wearer's DEF by 16%. If the wearer's current HP is lower than 50%, increases their DEF by a further 16%. |
Cornucopia | Abundance When the wearer uses their Skill or Ultimate, their Outgoing Healing increases by 12%. |
Loop | Nihility Increases DMG dealt from its wearer to Slowed enemies by 24%. |
Sagacity | Erudition When the wearer uses their Ultimate, increases ATK by 24% for 2 turn(s). |
Darting Arrow | Hunt When the wearer defeats an enemy, increases ATK by 24% for 3 turn(s). |
Void | Nihility At the start of the battle, increases the wearer's Effect Hit Rate by 20% for 3 turn(s). |
Defense | Preservation When the wearer unleashes their Ultimate, they restore HP by 18% of their Max HP. |
Data Bank | Erudition Increases the wearer's Ultimate DMG by 28%. |
Adversarial | Hunt When the wearer defeats an enemy, increases SPD by 10% for 2 turn(s). |
Arrows | Hunt At the start of the battle, the wearer's CRIT Rate increases by 12% for 3 turn(s). |
Meshing Cogs | Harmony After the wearer attacks or is hit, additionally regenerates 4 Energy. This effect can only be triggered 1 time per turn. |
Chorus | Harmony After entering battle, increases the ATK of all allies by 8%. Effects of the same type cannot stack. |
Collapsing Sky | Destruction Increases the wearer's Basic ATK and Skill DMG by 20%. |
Hidden Shadow | Nihility After using Skill, the wearer's next Basic ATK deals Additional DMG equal to 60% of ATK to the target enemy. |
Mutual Demise | Destruction If the wearer's current HP is lower than 80%, CRIT Rate increases by 12%. |
Passkey | Erudition After the wearer uses their Skill, additionally regenerates 8 Energy. This effect can only be triggered 1 time per turn. |
Honkai: Star Rail Related Guides
Recommended For Beginners
Early Game Tips
Early Game Guide | |
Daily To Do's | Reroll Tier List |
Character Builds And Leveling Up
Character Build Guide | |
Level Up Guide | Ascension Guide And Materials |
How To Reroll Relics | Upgrade Light Cones |
Game Mechanics
Trailblaze Level Guide | Best Team Comps |
Settings Guide | Consumables Guide |
How To Change Profile | How To Add Friends |
Data Bank Explained | Messages Guide |
Database
Characters & Equipment | |||||||||||||||||||||||||||||||||||||||||
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All Characters List | |||||||||||||||||||||||||||||||||||||||||
All Light Cones | Relic Sets List | Max Stats List | |||||||||||||||||||||||||||||||||||||||
Character Tier List | Best Relics For Character | Upgrade Materials List | |||||||||||||||||||||||||||||||||||||||
Voice Actors List | Characters By Rarity | ||||||||||||||||||||||||||||||||||||||||
5-Star | 4-Star | Characters By Combat Type | |||||||||||||||||||||||||||||||||||||||
Physical | Fire | Ice | Lightning | Wind | Quantum | Imaginary | Characters By Path | ||||||||||||||||||||||||||||||||||
Destruction | Hunt | Erudition | Harmony | Nihility | Preservation | Abundance |