Check out this guide about the Arknights' Story Operation 3-7 Roar! Know the mission info, map layout, enemy list, how to clear the mission and get 3 stars, and more!!!
Check Out The Story Mission List HereTable of Contents
3-7 Roar Mission - Overview
3-7 Mission Overview
Required Sanity | 15 |
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Recommended | Elite 1 Level 25 |
Placement Limit | 8 |
Total Enemies | 61 |
3-7 Roar Mission - Map
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Special Map Feature
Roadblock | Deploy it to block the enemy's advance. |
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Detector | Once activated, it will reveal nearby invisible enemies for a period of time. |
3-7 Roar Mission - Enemies
Enemy Type | HP | ATK | DEF | RES |
---|---|---|---|---|
![]() | C | B | C | D |
![]() | A | B | A | D |
![]() | C | C | D | C |
![]() | C | C | D | A |
![]() | B | A | D | B |
![]() | A | A | D | B |
Video Guide & Team Composition
3-7 Roar Mission Video Guide
Recommended Team Composition
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3-7 Roar Mission - Tips To Win
Set The Roadblocks Immediately
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While you can place 8 Roadblocks, you only need 3 to divert the enemy lanes. Place the 3 Roadblocks after setting a Vanguard.
Deploy AoE Attackers
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As you will be using Roadblocks to diver the flow of enemy waves, you can make use of AoE damagers to easily deal with the enemy mobs.
No Need To Use The Detector
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As you can control the pathing of enemy waves, there is no need to use the Detector to hit stealth units. You can simply use Defenders and wait for these invisible units to come, then hit them with ranged Operators.
Deal With The Mortar Gunner
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The lower right enemy camp will spawn a Mortar Gunner, a long-range high ATK enemy unit. Leaving it as is can devastate your defenses, so bring a low-cost Operator and set it directly on the Mortar Gunner's tile to stop its attack.
Bring Reserve Casters
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The latter waves will spawn Heavy Defender Leaders, units that have exceptional HP and DEF but mediocre RES. Bring spare Casters to deal with this late-game threat should your usual lineup be insufficient.