Check out this guide about the Arknights' Story Operation 4-6 Ignorance! Know the mission info, map layout, enemy list, how to clear the mission and get 3 stars, and more!!!
Check Out The Story Mission List HereTable of Contents
4-6 Ignorance Mission - Overview
4-6 Mission Overview
Required Sanity | 18 |
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Recommended | Elite 1 Level 45 |
Placement Limit | 8 |
Total Enemies | 55 |
4-6 Ignorance Mission - Map
Special Map Feature
Heated Path | Deals massive damage to Operators and enemies on it at intervals. |
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4-6 Ignorance Mission - Enemies
Enemy Type | HP | ATK | DEF | RES |
---|---|---|---|---|
Infused Originium Slug | C | C | D | D |
Monster Mk Ⅱ | D+ | C | D | D |
Firebomb Thrower | C | C | D | D |
Arts Guard | B | C | C | A |
Sarkaz Greatswordsman | B | B | C | A |
Sarkaz Crossbowman | B | B | C | A |
Recommended Team Composition
Vanguard | Vanguard | Vanguard | Guard |
Defender | Defender | Sniper | Sniper |
Sniper | Caster | Medic | Medic |
4-6 Ignorance Mission - Tips To Win
4-6 Ignorance Mission Video Guide
Stay Away From The Heated Path
In this operation, several Heated Paths are placed near the entrance to your base. Heated Paths damage those that step on it after a few seconds. Do not place Operators over these cells.
Stop The Infused Originium Slugs
Infused Originium Slugs will appear during the middle part of this operation. They explode after getting killed, dealing tremendous damage to Operators around them. Deal with them with low-cost Vanguards before they arrive at your defenses.