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4-6 Strategy Guide

Arknights | 4-6 Strategy Guide

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Check out this guide about the Arknights' Story Operation 4-6 Ignorance! Know the mission info, map layout, enemy list, how to clear the mission and get 3 stars, and more!!!

Story Progression
<< 4-54-64-7 >>
Check Out The Story Mission List Here

Table of Contents

4-6 Ignorance Mission - Overview

4-6 Mission Overview

Required Sanity18
RecommendedElite 1 Level 45
Placement Limit8
Total Enemies55

4-6 Ignorance Mission - Map

4−6 Ignorance Map

Special Map Feature

Heated PathDeals massive damage to Operators and enemies on it at intervals.

4-6 Ignorance Mission - Enemies

Enemy TypeHPATKDEFRES
Infused Originium SlugInfused Originium SlugCCDD
Monster Mk ⅡMonster Mk ⅡD+CDD
Firebomb ThrowerFirebomb ThrowerCCDD
Arts GuardArts GuardBCCA
Sarkaz GreatswordsmanSarkaz GreatswordsmanBBCA
Sarkaz CrossbowmanSarkaz CrossbowmanBBCA

Recommended Team Composition

VanguardVanguardVanguardVanguardVanguardVanguardGuardGuard
DefenderDefenderDefenderDefenderSniperSniperSniperSniper
SniperSniperCasterCasterMedicMedicMedicMedic

4-6 Ignorance Mission - Tips To Win

4-6 Ignorance Mission Video Guide

Stay Away From The Heated Path

In this operation, several Heated Paths are placed near the entrance to your base. Heated Paths damage those that step on it after a few seconds. Do not place Operators over these cells.

Stop The Infused Originium Slugs

Stop the Slugs!

Infused Originium Slugs will appear during the middle part of this operation. They explode after getting killed, dealing tremendous damage to Operators around them. Deal with them with low-cost Vanguards before they arrive at your defenses.

Story Progression
<< 4-54-64-7 >>

Arknights Related Articles

Operator Tier List

Basics for Beginners

Check Out the Beginner Guide & Tips

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Arknights Strategy Team

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