This article is about the Umamusume: Pretty Derby Spark Legacy Loop. Including how to do Spark Legacy (Inheritance) Loop, best combinations, and conditions for Affinity ◎ (Double Circle) in Umamusume.
Table of Contents
What is a Spark Legacy Loop?
Foundation for 9★ Blue Spark Selection

The Spark Legacy (also called Inheritance) Loop is done to aim for a 9★ Blue Spark, which is made of three 3★ Blue Sparks. As a condition for a 3★ Blue Spark, you need to raise the corresponding stat to B or higher. Therefore, the goal is to build a stable foundation for raising stats consistently.
3★ Blue Spark Trigger Conditions
Current 3★ Blue Spark Trigger | |
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Stat Value at Career End | 600 or More (*B or Higher) |
Currently, raising the desired stat to B or higher gives a chance for a 3★ Blue Spark to appear. Once conditions are met for a 3★ Blue Spark, keep running Careers to increase your chances.
How to Get All B-Rank Stats[Note] Doesn't Mean 3★ Blue Sparks Appear More Easily
As mentioned before, the Legacy Loop makes it "easier to raise stats to B or higher," but it does not guarantee a 3★ Blue Spark will appear, nor does it increase the chance.
Affinity Strengthens 'Sparks of Inspiration'

Chances of Inheritance Based on Affinity | |
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Career with Affinity ◎ | Very likely to inherit |
Career with Affinity ◯ | Likely to inherit |
Career with Affinity △ | Unlikely to inherit |
The three levels from ◎ to △ for Affinity affects the stat growth in the Story event 'Sparks of Inspiration'. The better the Affinity, the more Sparks will manifest, making it easier for stats and Hint Lv to increase, so better Affinity is always preferable.
Avoid Affinity △ Inheritance
The Status and Hint Lv you can get from 'Sparks of Inspiration' will be very low if you have an Affinity △ Legacy. Please note that this article is written based on Legacy with either ◎ or ◯ Affinity.
Inherit with Good Spark Holders
The 'Sparks of Inspiration' event inherits from up to the previous generation of the selected veterans, so it is recommended to choose characters that have Sparks with high stats. If you start the ◎ Spark Legacy Loop after you have a certain number of 2★ and 3★ Sparks, your stats will increase significantly.
How to Do a Spark Legacy Loop
Pattern 1: 4-Person ◎ Legacy Loop
Example Combination to Use | |||
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Uma A | Uma B | Uma C | Uma D |
![]() | ![]() | ![]() | ![]() |
![]() | This guide introduces a loop where you can get all ◎ by following the order! Be aware that some loops may not result in all ◎. |
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Step 1 | ||
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[Parent 1]![]() | [Parent 2]![]() | [Career]![]() |
Step 2 | ||
[Parent 1]![]() | [Parent 2]![]() | [Career]![]() |
Step 3 | ||
[Parent 1]![]() | [Parent 2]![]() | [Career]![]() |
Step 4 | ||
[Parent 1]![]() | [Parent 2]![]() | [Career]![]() |
Step 5 (Loop Starts) *Repeat from here | ||
[Parent 1]![]() | [Parent 2]![]() | [Career]![]() |
![]() | It's easy to remember if you think of it as: Career character from the previous step + Parent 1 = The character not used in the previous step. |
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Step 1

The first stage of the Legacy loop. In this example, we used the readily available Grass Wonder and El Condor Pasa as the Legacy Origin.
Step 2

Train Vodka using the Daiwa Scarlet created in Step 1 and the Grass Wonder used as the Legacy Origin in Step 1.
Step 3

In our testing, we were able to confirm Affinity ◎ at this stage. It seems whether it becomes ◎ at this stage depends on the Legacy Origin from Step 1.
Step 4

At the 4th stage, Affinity ◎ is still visible.
Step 5 (Loop Starts)

It returns to the same form as Step 1, Grass Wonder x El Condor Pasa = Daiwa Scarlet, and the loop starts from here.
Pattern 2: 5-Person ◯ Legacy Loop
Example Combination to Use | ||||
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Uma A | Uma B | Uma C | Uma D | Uma E |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | The number of characters are increased compared to Pattern 1. This is just one example, but as long as you avoid △ Affinity, you can usually inherit Unique Skills at a high Hint Lv, making this setup a viable option! |
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Step 1 | ||
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[Parent 1]![]() | [Parent 2]![]() | [Career]![]() |
Step 2 | ||
[Parent 1]![]() | [Parent 2]![]() | [Career]![]() |
Step 3 | ||
[Parent 1]![]() | [Parent 2]![]() | [Career]![]() |
Step 4 | ||
[Parent 1]![]() | [Parent 2]![]() | [Career]![]() |
Step 5 | ||
[Parent 1]![]() | [Parent 2]![]() | [Career]![]() |
Step 6 (Loop Starts) *Repeat from here | ||
[Parent 1]![]() | [Parent 2]![]() | [Career]![]() |
Step 1

Inheritance Source at the Start.
Step 2

Use the Legacy Origin and the character from Step 1 to create D.
Step 3

Use the Legacy Origin and the character from Step 2 to create E.
Step 4

Use the Legacy Origin and the character from Step 3 to create B.
Step 5

Use the Legacy Origin and the character from Step 4 to create A.
Step 6 (Loop from Here)

From here, it returns to the combination from Step 1.
Conditions for Affinity ◎ (Double Circle)
*Many details are still uncertain, so this guide is based on predictions supported by confirmed test results.
Good Affinity Combos Are Fixed

In Umamusume, combinations of characters with good Affinity are likely set within the game. At the start of a Career, it has been confirmed that if there are many characters with good Affinity with the Legacy Origin and their Legacy Origin, ◎ is more likely to occur.
◎ Affinity ListConfirmed Affinity ◎ Conditions
Conditions for Affinity ◎ (Includes predictions. Still under testing) |
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- Characters with similar Distance Aptitudes - Characters with deep relationships in the Story |
![]() | Characters with similar Distance Aptitudes tend to have good Affinity. Additionally, characters who interacted a lot in the game, anime, etc., also tend to have good Affinity, so that might also be a related factor. |
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Example Combinations for Spark Loops
Combination Example 1
Pattern Used | Pattern 1 |
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Uma A | Uma B | Uma C | Uma D |
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![]() | ![]() | ![]() | ![]() |
Example combination used in the steps. Since it can be made with only 2★ characters, this loop is relatively easy to perform.
Loop Guide Images (Tap to Collapse)Step 1

Step 2

Step 3

Step 4

Step 5 (Loop Starts)

Combination Example 2
Pattern Used | Pattern 1 |
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Uma A | Uma B | Uma C | Uma D |
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![]() | ![]() | ![]() | ![]() |
This is a combination of characters with Long Distance Aptitude. It's easy to make it work even if you include other Long Distance characters.
Loop Guide Images (Tap to Collapse)Step 1

Step 2

Step 3

Step 4

Step 5 (Loop Starts)

Combination Example 3
Pattern Used | Pattern 1 |
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Uma A | Uma B | Uma C | Uma D |
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![]() | ![]() | ![]() | ![]() |
A combination example using T.M. Opera O with few 3-star characters. The Affinity tends to be good when combined with Long Distance Aptitude characters.
Loop Guide Images (Tap to Collapse)Step 1

Step 2

Step 3

Step 4

Step 5 (Loop Starts)

Combination Example 4
Pattern Used | Pattern 2 |
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Example Combination to Use | ||||
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Uma A | Uma B | Uma C | Uma D | Uma E |
![]() | ![]() | ![]() | ![]() | ![]() |
One example of a combination mix that doesn't yield ◎, from the Pattern 2. As long as it's not △, many patterns are possible, but efficiency is lower than the ◎ loop when obtaining a good Spark.
Loop Guide Images (Tap to Collapse)Step 1

Inheritance source at the start.
Step 2

Use the Legacy Origin and the character from Step 1 to create D.
Step 3

Use the Legacy Origin and the character from Step 2 to create E.
Step 4

Use the Legacy Origin and the character from Step 3 to create B.
Step 5

Use the Legacy Origin and the character from Step 4 to create A.
Step 6 (Loop from here)

From here, it returns to the combination from Step 1.