Read this Tom Clancy's The Division 2 guide to learn more about enemy archetypes! Find out how to tackle each enemy type, their weak points, combat tips & strategies.
Table of Contents
Veteran & Elite Enemies
Toughness Is Indicated By Health Color
In The Division 2, enemy toughness are denoted by the color of their health bars. Red are your standard mobs, while purple are Veterans, and Yellow are Elites.
Standard Enemies
They are unarmored and are easy to take down. Their health color is red and a few shots can kill them.
Veteran Enemies
Veteran Enemies are tougher than your usual red mobs. They have a purple health bar, and are armored. They require more shots to be taken down.
Elite Enemies
Elite Enemies have yellow health bars and have more armor. Their armor must be taken out first, before they become vulnerable.
Named Bosses
Similar to elite enemies but much tougher. They have a name above their yellow health bar, and are the standard bosses for The Division 2.
Enemy Archetypes and Weaknesses
Assault
These are denoted by a chevron icon. They are your standard mobs that are easy to handle and have no specific weakpoints.
Assault Weakness
No specific weakpoints for this type. Try to aim for the head for headshot damage.
Thrower
These are denoted by a grenade icon. They usually stay mid range at a safe distance away from you and lob grenades at you to knock you out of cover.
Thrower Behavior & Weakness Per Faction Type
Faction | Enemy Behavior & Weakness |
---|---|
Hyenas | Shoot them as they prep their grenades to make them explode on themselves |
Outcasts | Shooting the red satchel will make them explode. Also, shooting them as they prep their molotov will make them drop their molotov. |
True Sons | Shoot their grenade pouch to make them explode. |
Black Tusk | Aim for the weakpoint at their backs to make their grenades explode. |
Tank
Denoted by an ammo shell icon. Tank enemies are heavily armored enemies that move slow. They are usually equipped with LMGs, Grenade Launchers, or a Sledgehammer.
Heavy Behavior & Weakness Per Faction Type
Faction | Enemy Behavior & Weakness |
---|---|
Hyenas | Heavily armored and wields a heavy machine gun. Destroying their backpacks will stun them and make them vulnerable to damage |
Outcasts | Heavily armored and wields a sledgehammer. Wear their armor down to make them vulnerable |
True Sons | Heavily armored, and equipped with an LMG and a grenade launcher. Wear their armor down to make them vulnerable |
Black Tusk | Equipped with a minigun which can deal heavy damage. Aim for the red panel on the side of their backpack, and their ammo belts |
Controller
They are denoted by a wrench symbol. These enemies usually deploy a turret or gadget, and can repair their own turret.
Controller Behavior & Weakness Per Faction Type
Faction | Enemy Behavior & Weakness |
---|---|
Hyenas | Sends out RC explosives. Shoot out the explosives to take them out. |
Outcasts | Sends out RC sawblades. Take them out by shooting at the red pack on the RC. |
Black Tusk | They can control and repair Black Tusk tanks. Take them out quickly to render their tanks useless. |
Rusher
They are marked with a lightning symbol. Rusher enemies rush in for a close range attack, either with shotguns, melee, or through a suicide bomb attack.
Rusher Behavior & Weakness Per Faction Type
Faction | Enemy Behavior & Weakness |
---|---|
Hyenas | A melee focused rusher which can be lethal up close. Shooting the satchel on their sides gives off green gas that disorients and slows them down. |
Outcasts | A suicide bomber which can be taken out by shooting his bomb strapped to his chest. When close, aim for the limbs to safely take them out. |
True Sons | A rushing shotgunner who is lethal at close range. No specific weakness but be quick to take them out. |
Black Tusk | Aim for the drones as they deploy to make them explode on the Rusher. You can also aim for their back side. |
Sniper
They are denoted with a crosshair icon. Snipers can take you out from a distance. They are usually spotted by a bright glint of light. Watch out for their laser as it can blind and confuse you.
Sniper Behavior & Weakness Per Faction Type
Faction | Enemy Behavior & Weakness |
---|---|
Hyenas | Can blind players with their laser and deadly at long range. Take them out with your own marksman rifle. |
Outcasts | Shoots explosive arrows. Shoot him as he prepares his shot to make his arrow explode on himself. |
True Sons | A sniper equipped with a marksman rifle. Take it out with your own long range attack and take cover when engaging. |
Black Tusk | Equipped with scout drones that help them spot targets. No specific weakpoints. |
Controller
They are marked with a signal icon. as Similar to the controller, they send out wireless gadgets to deter you. They can send out RC Bombs, and even RC Saw Blades.
Controller Behavior & Weakness Per Faction Type
Faction | Enemy Behavior & Weakness |
---|---|
Hyenas | Sends out RC explosives. Shoot out the explosives to take them out. |
Outcasts | Sends out RC sawblades. Take them out by shooting at the red pack on the RC. |
Black Tusk | They can control and repair Black Tusk tanks. Take them out quickly to render their tanks useless. |
Medic
These are denoted by a cross. Watch out for these enemies as they can revive fallen enemies! Make sure to prioritize them.
Controller Behavior & Weakness Per Faction Type
Faction | Enemy Behavior & Weakness |
---|---|
True Sons | Heals fallen troops with his defibrilator. Shoot its defibrilator to shock enemies within his close proximity. |
Black Tusk | Throws EMP grenades that disable your skills. Veteran medics can throw EMP grenades that damage over time, so make sure to destroy them. |
Shield
Denoted by a shield icon. As the name suggest, they can take on a whole lot of damage.
Shield Weakness
Unique to the Hyena faction, he carries a riot shield which can be shot through its eye hole. You can also shoot their exposed feet.
Heavy Weapons
They are marked with a 3-missile icon. They are usually machine gunners that mow down agents with suppression fire.
Heavy Weapons Behavior & Weakness Per Faction Type
Faction | Enemy Behavior & Weakness |
---|---|
Outcasts | Uses an RPK LMG to pin down agents. Take them out with your own suppresive fire. |
True Sons | Uses LMG and goes prone to mow down targets. Shooting their ammo packs on their backs will make them stagger. |
Scorcher
These are denoted by a flame icon. They deal burning damage and can be lethal up close. Take them out from afar.
Scorcher Weakness
Unique to the Outcast faction, they carry a flamethrower which can inflict burn damage. Shoot their propane tanks to make them explode.
Immobilizer
Unique to the True Sons faction, they are denoted by chemical blot icon. They rush in to ensnare agents with immobilizing foam.
Immobilizer Weakness
Shoot their foam tanks to immobilize them instead.
Warhound
A unique machine utilized by Black Tusk, these powerful 4-legged robots dish out massive damage from afar with its powerful cannon.
Warhound Weakness
Has no specific weakness. Take cover when engaging as its cannon can take out agents in just a few hits. Emits EMP when destroyed.
Enemy Factions in The Division 2
True Sons
Paramilitary warlords who use their firepower and combat expertise to take control of Washington D.C.
Outcasts
Survivors of a forced quarantine who seeks after revenge on the society that imprisoned them. Be on the watch for their suicide bomber rushers.
Hyenas
Opportunistic raiders that terrorize what's left of society. Watch out for the Rushers as they can quickly overwhelm you with melee attacks.
Black Tusks
A private military organization that seizes control of Washington D.C. after completing the main story mission. They are very well equipped, and use advanced tech and weaponry that surpasses even that of The Division.
The Division 2 - Related Article
Mission Walkthrough & Guide
All Main Mission Guide & Walkthrough ListThe Division 2 - Game Database
Database List | |
---|---|
All Exotic Weapon List | All Weapon Mod List |
All Brand Gear Set List | All Perk List |
All Skill List | All Skill Mod List |
All Craftable List | - |