The Division 2: Strategy Guide & Walkthrough
Title Update 3: Operation Dark Hours - Update Summary
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Title Update 3: Operation Dark Hours - Update Summary

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Check out the details summary for Tom Clancy's The Division 2's Title Update 3: Operation Dark Hours! Find out more info about its release date, the new raid, features, patch note summary, changes, & more!

Title Update 3 Operation Dark Hours - Update Summary

Table of Contents

Title Update 3 Summary

Operation Dark Hours, Classified Assignments & More!

Operation Dark Hours, Classified Assignments & More!

Title Update 3 is The Divison 2's latest major update, which will introduce the franchise's most challenging end game activity yet, the Operation Dark Hours 8-player raid. The update also brings in 2 new missions exclusive to Year 1 Pass owners called Classified Assignments, as well as major gameplay changes.

Check Out What To Do After Beating Main Missions Here!

Official Tweet

Operation Dark Hours Raid

Take On The Black Tusk In An 8-Player Raid

Taking place at the Washington National Airport, the Black Tusk have mustered up their resources, technology and manpower for the most challenging fight Division Agents have yet to face. Prepare for unique mechanics, even tougher bosses and more in this 8-player raid!

Raid Launches May 16 9AM PT

The Operation Dark Hours Raid will be available for players worldwide on May 16, 2019, at 9AM PT. Below is a time conversion table to check out the start times in other time zones.

Time Conversion Table

CEST May 16, 2019, 6PM
EST May 16, 2019, 12PM
KST May 16, 2019, 1AM
ACT May 16, 2019, 2AM

Raid Rewards

Players who take on the raid will receive exclusive loot dropped by its unique bosses throughout the raid. This includes new gear sets, an exotic weapon, as well as vanity items. The raid is protected with a weekly reset timer, and boss loot will only drop once a week.

Check Out Brand Set Gear System Guide Here!

Race To World First Exclusive Distinction

Race To World First Exclusive Distinction

Players who complete the raid first will have their characters and usernames immortalized in the base of operations for all players to see! Players who beat the raid in the first week will also receive an exclusive arm patch!

Check Out All Commendations List & Rewards Guide Here

Raid Requires 8 Players With GS 490

The Operation Dark Hours Raid will require players to be at least at World Tier 5 and Gear Score 490. Assemble a full team of 8 player at the helicopter pilot at the Base of Operations. Though a full team is not required, the difficulty is always scaled for 8 players.

Check Out Difficulty & World Tier Differences Here!

Classified Assignments

2 New Exclusive Year 1 Pass Missions

2 New Exclusive Year 1 Pass Missions

Owners of the Year 1 Pass will receive 2 new missions called Classified Assignments. These missions will touch on the events that happened during the 7-month period between the events of New York and the Fall of Washington.

Dark Hours Apparel Event

Gain Time-Limited Exclusive Apparel

Gain Time-Limited Exclusive Apparel

Together with the launch of Operation Dark Hours, there will also be an apparel event that will introduce new outfits, masks, emotes and weapon skins!

Title Update 3 Patch Summary

Commendation Changes

Removal of Time-Based Commendations

Commendations relating to time spent in-game such as "28 Days Distinction", "Distinguished Service Ribbon" & others have been removed as missing daily logins will require players to start over their streak. Players who've earned these distinctions will retain these commendations.

Check Out All Commendations List & Rewards Here!

New Commendations & Changes

CommendationDescription / Change Made
NEW: Full Deck Distinction Acquire all Snitch Cards
NEW: Distinguished Service Distinction Complete 30 hours of service
NEW: Supreme Response Distinction Complete all main missions and Strongholds on Hard difficulty (or above)
NEW: Control Point Takeover Merit Take over 50 Heroic Control Points
NEW: Invasion Service Merit Complete 10 Invaded Strongholds
Peacock Award Now specifically requires "Jumping Jacks" emote to complete
Mission Discovery Merit Commendations Will now track when players collect loot from loot boxes, and not just opening

Crafting Changes

Crafting Changes

Raised base cap for Receiver Components and Protective Fabric crafting materials by 200. Also, Inaya al-Khaliq is now a Crafting Vendor, who sells you crafting blueprints.

Exotic Weapon Crafting

As of Title Update 3, all exotic items upgraded through crafting will get the maximum Gear Score of the current crafting bench tier.

Gear Changes

Gear Changes

Armor and Health attributes have been improved on gear pieces you find in the game. Bonus Armor on defense attribute gear have been significantly increased, including ones you already have.

Check Out Brand Set Gear System Guide Here!

New Attributes: Armor Percent & Health Percent

2 new attributes called Armor Percent & Health Percent have been introduced in Title Update 3. This now adds a percentage of your total Health or Armor stat, instead of a fixed amount.

Gear Set Changes

Gear Set Change Made
Hard Wired Now grants Skill Damage instead of Shock Duration
Ongoing Directive - Now grants special ammunition into any weapon, including the weapon currently equipped

-Now grants special ammunition on any kill, not just weapon kills
True Patriot - Decreased debuff cycle from 4 seconds to 2 seconds

- Increased damage dealt to nearby targets when Full Flag is active to 50%

Recalibration Changes

Recalibration Changes

Recalibration has been reworked so that majority of the stats will be transferred as they are, and will be less likely to be capped. This will now result to a separate Recalibration Score next to the Gear Score, and will no longer increase the gear score of an item.

Check Out Recalibration Guide Here!

Loot Changes

Various changes have been made to how you acquire loot in the game.

Source of Loot Change Made
Loot Containers Will now reset at a preset time of day. This includes Control Point reward containers
Drone Helicopter Improved quality and quantity of loot
Clan Caches Slightly reduced the quality of items
Cabinet Loot Containers Will now have a chance to contain Dark Zone keys
Enemy NPCs Increased ammunition drop chance
Dark Zone Contaminated Loot No longer drop below player's average Gear Score and will guarantee Gear Score 500 when the player has reached 500 Gear Score

Guaranteed GS 500 Loot Sources

Heroic difficulty Mission bosses, Stronghold bosses, Bounty bosses Heroic Control Points reward containers, Daily Hard & Challenge mission projects will guarantee Gear Score 500 loot when the player has reached 500 Gear Score.

Mission Changes

Addition of Post Mission Activity Summary

After completing missions, players will now be able to see a summary of their performance in the mission.

Mission Changes

Mission Change Made
Bank Headquarters Reduced difficulty for solo players
Roosevelt Island Reduced difficulty for solo players

NPC Changes

NPC Changes

Various changes have also been implemented to tweak NPC behavior and stats in the game.

NPC Change Made
RC Blade Fixed various issues
Elite Medic Pulse Grenade no longer applies disrupt, has reduced and more visible impact radius
Veteran, Elite and Named NPCs Decreased damage
Tank NPCs Greatly decreased melee damage
Non-Tank NPCs Moderately decreased melee damage
Thrower Decreased accuracy with grenades
Elite/Named War Hound Slightly decreased damage
Enemy NPCs - Now slightly less defensive while in cover and being aimed at by a player

- Decreased likelihood of NPCs using ladders in combat

- Decreased likelihood of NPCs using special navigation out of combat

- should no longer be able to stagger players with a melee attack if the player has a Ballistic Shield equipped

- Lowered NPC damage and health above normal difficulty

- Increased variety of NPCs at higher difficulty levels
Civilian NPCs - Will now stay further away from players in cover

- Hostages are now more protective of their lives
Outcast Rusher Decreased explosion radius
Drone Helicopter Increased health, damage & Improved movement
Check Out Enemy Archetypes Here!

Skill Mod Changes

Mod Changes

Hive users will now be able to find +healing on Experimental Blend mods, as well as +radius on Network Firewall mods. Auxillary Skill Battery mod has also been introduced, which grants skill power for their corresponding skill.

Check Out All Skill Mods List & Effects Here!

Open World Changes

Open World Changes

Control Point difficulty is now more clearly communicated, using difficulty names in addition to the alert level. Civilian officers can now also revive downed players as well. Players can now also fast travel to civilian convoys and takeover squads from the map.

Reward Changes

XP from bounties have been increased, and all settlement Weekly Projects will now reward blueprints. A New Daily SHD Requisition project has been introduced, which requires crafting ingredients and rewards high quality gear & blueprints.

Skills Changes

Skills Changes

Certain skills have been modified in Title Update 3, and should fix various other issues related to skills.

Skill Change Made
Assault Drone PvE: The Drone will now more actively look for a new target once it loses its current target
Defender Drone Will now drain more quickly once a shot has been deflected
Reinforcer Chem Launcher Reinforcer gas clouds do not stack anymore
Reviver Hive Fixed further occurrences of players not being revived, and revive time has been slightly increased
Riot Foam Chem Launcher Increased base duration of Riot Foam when used against a NPC
Scanner Pulse Reduced cooldown from 120 seconds to 90 seconds

Weapon Talent Changes

Weapon Talents have been reworked, and rebalanced.

Talent Change Made
Frenzy For every 10 bullets in a magazine capacity, gain +2% (PVE) / +1.5% (PVP) rate of fire and +2% (PVE) / +1.5% (PVP) weapon damage for 5s when reloading from empty
Killer Now grants 30% critical damage for 5s instead of 50% critical hit chance
Measured - Now grants 20% rate of fire and -15% weapon damage in the top half of the magazine

- Now grants -20% rate of fire and +30% weapon damage in the bottom half of the magazine
Preservation Killing an enemy repairs 10% (PVE) / 5% (PVP) armor over 5s (PVE) / 3s (PVP). Headshots improves the repair to 20% (PVE) / 15% (PVP). Now requires 7 Defense Attributes to activate
Reformation - Increased Headshot kill skill repair and healing to 50% from 25%

- Reduced duration from 25 seconds to 20 seconds

- Now requires 9 Utility Attributes
Spike - Increased skill damage from 25% to 35%

- Increased duration from 10 seconds to 20 seconds

-Now requires 5 Utility Attributes
Strained Increased missing Armor requirement from 5% to 10%
Unhinged - Reduced Damage Bonus from 25% to 20%

- Reduced Handling negative from 35% to 25%

Gear Talent Changes

Gear Talents have also been reworked as part of the rebalancing.

Talent Change Made
Berserk Increased required max armor depleted from 10% to 20% and now requires 7 Offense Attributes
Blacksmith Increased Armor repair from 25% to 50%, occurs every 15s, and now requires 7 Defense Attributes
Bloodlust - Now requires 9 Offense Attributes

PVE Change:
- Increased granted Weapon Damage from 25% to 35% and decreased duration from 10 seconds to 5 seconds

PVP Change:
- Decreased granted Weapon Damage from 25% to 20% and decreased duration from 10 seconds to 5 seconds
Bloodsucker Depleting an enemy’s armor adds a stack of +25% (PVE) / 20% (PVP) bonus armor for 10s (PVE) / 5s (PVP). Max stack is 6 (PVE) / 5 (PVP). Now requires 11 Offense Attributes and an Assault Rifle, SMG or LMG equippe
CriticalReduced Critical Hit Damage bonus from 8% to 5%
Clutch - Increased Health gained per Critical Hit from 15% to 20% & reduced Armor gained per Critical Hit from 2% to 1%. Now requires 4 or less Defense Attributes
Entrench Increased Armor repair for Headshots from cover from 5% to 10%
Hard Hitting Reduced Damage to Elites from 15% to 10%
Knee Cap Increased chance to apply bleed when Shooting an Enemy in the legs from 10% to 15%
Patience After being in cover for 5s, armor repairs by 5% every 1s. Now requires 6 Defense Attributes
Safeguard Reduced Duration from 20 to 5 seconds. Can only occur once every 20 seconds. Now requires 4 or less Offense Attributes
Spotter Increased Weapon Damage to Pulsed enemies from 10% to 20% and now requires 5 Utility Attributes
Surgical Reduced Critical Hit Chance bonus from 8% to 5%
Unbreakable Now requires 11 Defense Attributes and no other Talents affecting Armor Kits

PVE Changes:
- Increased amount of Max Armor repaired when armor is depleted from 25% to 70%

- Increased timeframe for Armor Kits not being consumed when effect triggers from 5 seconds to 7 seconds

PVP Changes:
- Increased Max Armor repaired when armor is depleted from 15% to 25%

- Increased timeframe for Armor Kits not being consumed when effect triggers from 5 seconds to 7 seconds
Unstoppable Force PVE Changes:
- Killing an enemy now grants 2% Weapon Damage for every 25.000 Max armor

PVP Changes
- Killing an enemy now grants 1% Weapon Damage for every 25.000 Max armor

-Now requires 7 or more Defense Attribute

Weapon Changes

Weapon Changes

Multiple changes have been made for weapons as well in this title update. Exotic Weapon mods will now carry bonuses as well, and now have increased damage. The TAC 50 Specialization Weapon now has 2 zoom states.

Check Out All Exotic Weapon List Guide: Talents, & How To Get

Conflict PVP Changes

 Conflict PVP Changes

Balancing changes have been made to the Confict PVP mode, including armor boost reduction, scaling of all players to the Max World Tier Gear Score, as well as PVP specific overrides to affect weapon and skill damage.

Check Out Tips on Conflict PVP Mode Here!

Dark Zone Changes

Dark Zone Changes

The Dark Zone PVPVE environment has also been slightly revamped to promote contaminated loot extraction and player encounters.

Dark Zone Mechanic Change Made
Contaminated Loot Bosses now guarantee a contaminated loop drop. Higher difficulty landmarks can drop multiple contaminated items, and NPCs have lowered drop rate, but higher chance to drop contaminated loot
DZ bag size Default bag size increased to 6. Tier 1 perk Bag Space now increases bag size to 8. Tier 4 perk Bounceback now reduces Dark Zone XP lost on death. Tier 10 perk increases bag size to 10
DZ Brackets Reduced bracketing to just 2 brackets: Level 1-30 Players and Players in World Tiers
NPC AI Reduced damage output & increased Time to Kill
Landmarks Added a short cooldown to landmarks
Rogue Removed cooldown
Thieves Den Now allows players to switch weapons
Occupied Dark Zone Added a separate PvP damage modifier
XP Reduced DZXP loss to 35% of the XP in your current Dark Zone rank when being killed
Check Out Dark Zone Tips Here!

General, Settings, UI Changes & Bug Fixes

Numerous changes and bug fixes has been made in this latest title update. For a full list of bug fixes, you may refer to the full patch notes on the official Division 2 reddit post.

The Division 2 - Related Article

Mission Walkthrough & Guide

All Main Mission Guide & Walkthrough ListAll Side Mission Guide & Walkthrough List

The Division 2 - Game Database

The Division 2 - Useful Information

Beginner Tips & Guides

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▶Tom Clancy's The Division 2 Official Website

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