Learn about the attachment,Extended Mags (I / II). Get to know about its effect, stats changes and equippable weapons!
Extended Mags (I / II) - Overview
Extended Mags (I / II) - Effect
Increased ammo capacity. / Maximized ammo capacity.
Rounds/Mag +20 / Rounds/Mag +8Check out All Attachment List Here!
|KN-57||Assault Rifle||Full-auto assault rifle. High damage at short range with moderate recoil.|
|GKS||SMG||Full-auto submachine gun. Low recoil with high accuracy at range.|
|SPITFIRE||SMG||Full-auto submachine gun. Fastest fire rate in class with high recoil.|
|CORDITE||SMG||Full-auto submachine gun. Well rounded with a large ammo pool.|
|ABR 223||Tactical Rifle||3-round burst tactical rifle. High lethality with limited range.|
|TITAN||Light Machingun||Full-auto light machine gun. Reliable firepower with the largest ammo pool.|
|VKM 750||Light Machingun||Full-auto light machine gun. Highest damage in class with low mobility.|
|SDM||Sniper Rifle||Semi-auto sniper rifle. Fast firing with larger ammo pool. Reliably eliminates enemies with 2 shots. Hold right stick while ADS to steady.|
|STRIFE||Handgun||Semi-auto pistol. Balanced damage with minimal recoil.|
|RK 7 GARRISON||Handgun||3-round burst pistol. Fast cyclic rate of fire with moderate recoil.|
|SG12||Shotgun||Semi-auto shotgun. High damage spread with superior mobility.|