Learn about the attachment,Extended Mags (I / II). Get to know about its effect, stats changes and equippable weapons!
Table of Contents
Extended Mags (I / II) - Overview
Extended Mags (I / II) - Effect
Attachment Type
Magazine
Effect
Increased ammo capacity. / Maximized ammo capacity.
Stats Change
Rounds/Mag +20 / Rounds/Mag +8
Check out All Attachment List Here!Equippable Weapons
Name | Type | Traits |
---|---|---|
KN-57 | Assault Rifle | Full-auto assault rifle. High damage at short range with moderate recoil. |
GKS | SMG | Full-auto submachine gun. Low recoil with high accuracy at range. |
SPITFIRE | SMG | Full-auto submachine gun. Fastest fire rate in class with high recoil. |
CORDITE | SMG | Full-auto submachine gun. Well rounded with a large ammo pool. |
ABR 223 | Tactical Rifle | 3-round burst tactical rifle. High lethality with limited range. |
TITAN | Light Machingun | Full-auto light machine gun. Reliable firepower with the largest ammo pool. |
VKM 750 | Light Machingun | Full-auto light machine gun. Highest damage in class with low mobility. |
SDM | Sniper Rifle | Semi-auto sniper rifle. Fast firing with larger ammo pool. Reliably eliminates enemies with 2 shots. Hold right stick while ADS to steady. |
STRIFE | Handgun | Semi-auto pistol. Balanced damage with minimal recoil. |
RK 7 GARRISON | Handgun | 3-round burst pistol. Fast cyclic rate of fire with moderate recoil. |
SG12 | Shotgun | Semi-auto shotgun. High damage spread with superior mobility. |