Ghost Recon Breakpoint
Ghost Recon Breakpoint: Walkthrough & Strategy Guide
The Siren's Call - Side Mission Walkthrough

The Siren's Call - Side Mission Walkthrough

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The Siren's Call - Side Mission Walkthrough - GameWith
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Read this Ghost Recon: Breakpoint guide for a walkthrough of the side mission "The Siren's Call"! Find out mission location, gameplay tips and tricks, mission rewards, and more!

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The Siren's Call Mission Walkthrough

The Siren's Call Mission Walkthrough

No.Procedure
1Go to New Argyll and follow your objective marker to reach Brown Homestead
2Talk to Sheafe to initiate this side mission
3Follow the marker to reach the small cave near Fortune Stream
4Destroy the drones guarding the cave then head inside
5Move deep into the cave to search for the folder with Intel about the antenna
6Keep moving forward until you reach the antenna
7Hack the antenna and then head back to Sheafe in Brown Homestead
8After talking to Sheafe, the side mission will be completed

The Siren's Call Mission Rewards

  • 1600 XP
  • 1500 Skell Credits

The Siren's Call - Mission Tips

1. Brown Homestead Is Near Saddle Ridge

Brown Homestead Is Near Saddle Ridge

To reach Brown Homestead, head out to the New Argyll province and move towarsd Saddle Ridge. It's to the south of the Saddle Ridge Bivouac and a bit north of Gordon Guffy.

4. Hit Drone Red Spots For Heavy Damage

Hit Drone Red Spots For Heavy Damage

There will be several drones guarding the entrance of the cave in this side mission. Be sure to aim and hit the red spots in the drones' body to deal heavy damage.

5~7. Head Inside Cave

Cave Will Have Enemies Inside

Cave Will Have Enemies Inside

Be careful when moving forward inside the cave as it will have several enemies inside. Move slow and take them down one by one to avoid having enemies gang up on you.

End Of Cave Will Have Big Drones

End Of Cave Will Have Big Drones

When you reach the end of the cave area, you'll encounter several big drones that can hit you really hard. Aim for their weak spots & avoid their hit zones to keep from getting too damaged.

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