Ghost Recon Breakpoint
Ghost Recon Breakpoint: Walkthrough & Strategy Guide
All Skill Tree - Tips & Guide
Ghost Recon Breakpoint | All Skill Tree - Tips & Guide

Ghost Recon Breakpoint
All Skill Tree - Tips & Guide

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Learn all you need to know about all the Skills in Ghost Recon Breakpoint! Know each Perk, Ability, how to unlock them, and more!

Basics

BasicsPerk Slots

Stealth Skill Tree

Stealth Gadgets I
Gadgets IIAssault I
Assault II

Survival Skill Tree

Survival ISurvival II
EconomyTactics I
Tactics IIEconomy

Recon Skill Tree

Recon IRecon II
Sniper

Weapon Skill Tree

WeaponsMK +1

Ghost Recon Breakpoint - Game Database

Skill Tree Overview

Build Your Own Ghost

Build Your Own Ghost

Starting from your initial Class, choose skills and perks that go well with your class' skill set and your playstyle.

Click Here For The Character Classes List & Guide!

You Can Change Classes

Build Your Own Ghost

You can change Classes by unlocking each one with 1 Skill Point. You can change to a different class in the "Tactics" menu whenever you are in a Bivouac.

Click Here For The Bivouac Guide!

Prioritize The Passives & Perk Slots!

Passives

Passives provide boosts without the need to equip them to enjoy their effects. You should also try to unlock perk slots first before you unlock others perks as your equip slots are limited.

No Skill Resets / Respec

No Return

You cannot reset to reacquire skill points in the game. Once you have used skill points to unlock a skill, you will not be able to get those skill points back. Choose which skills you need carefully before acquiring them.

Check Out Are There Points of No Return? Guide Here

Basics & Perk Slots

Basics

Unlock Requirement: Choose a Class

Experience UpgradeExperience UpgradeSkill Type: Passive
Required Skill Points: 1
Effect:
+20% XP Bonus
ParachuteParachuteSkill Type: Ability
Required Skill Points: 1
Effect:
Deploy your parachute
Night VisionNight VisionSkill Type: Ability
Required Skill Points: 1
Effect:
Activate night vision. Unlocked by default in Ghost War.
Pack MulePack MuleSkill Type: Perk
Required Skill Points: 1
Effect:
+40% Maximum Ammo, +10% Ammo Pick Up

Tips & Recommendations:

You should get all of the skills in Basics as soon as possible. Prioritize getting the Experience Upgrade first to easily get more experience points for the rest.

Perk Slots

Unlock Requirement: 2 Points in Basics

Perk Slot IPerk Slot ISkill Type: Perk Slot
Required Skill Points: 2
Effect:
Equip an extra perk to power up and better define your playstyle
Perk Slot IIPerk Slot IISkill Type: Perk Slot
Required Skill Points: 4
Effect:
Equip an extra perk to power up and better define your playstyle

Stealth Skill Tree

Stealth

Unlock Requirement: 2 Points in Basics

Sensor HackSensor HackSkill Type: Perk
Required Skill Points: 1
Effect:
+30% Drone Evasoin, +10% Damage to Drones
Syncshot DroneSyncshot DroneSkill Type: Consumable
Required Skill Points: 1
Effect:
Remote "Killer". Unlock for crafting and in Maria's shop.
Slim ShadowSlim ShadowSkill Type: Perk
Required Skill Points: 1
Effect:
+80 Stealth, +10% Agility
Sixth SenseSixth SenseSkill Type: Perk
Required Skill Points: 1
Effect:
+25m Automatic Marking

Gadgets I

Unlock Requirement: 2 Points in Stealth

Explosives ExpertExplosives ExpertSkill Type: Perk
Required Skill Points: 1
Effect:
+20% Items Area Of Effect, +20% Explosive Damage, +60% Throw Range
Breach TorchBreach TorchSkill Type: Consumable
Required Skill Points: 1
Effect:
Hand-deployable device: high temperature tech-torch used to cut holes in wire fences. Unlocks for crafting and in Maria's shop.
Item Capacity IItem Capacity ISkill Type: Passive
Required Skill Points: 1
Effect:
+1 Item Capacity
Explosives MK.2Explosives MK.2Skill Type: Consumable
Required Skill Points: 1
Effect:
Upgraded verrsions of C4, frag grenades and mines. Improved damage and area of effect. Unnlocks for crafting and in Maria's shop.

Gadgets II

Unlock Requirement: Unlock a Class

Item Capacity IIItem Capacity IISkill Type: Passive
Required Skill Points: 1
Effect:
+1 Item Capacity
EMP GrenadesEMP GrenadesSkill Type: Consumable
Required Skill Points: 1
Effect:
Hand-thrown explosive device: stuns nearby drones. Unlocks all levels of EMP grenades for crafting and in Maria's shop.
Drone ScavengerDrone ScavengerSkill Type: Ability
Required Skill Points: 1
Effect:
Scavenge more parts from destroyed drones.
Intel GrenadeIntel GrenadeSkill Type: Consumable
Required Skill Points: 1
Effect:
Hand thrown device: mark enemies in an area. Unlock for crafting and in Maria's shop.

Assault I

Unlock Requirement: 2 Points in Stealth

Healing Pouch IHealing Pouch ISkill Type: Passive
Required Skill Points: 1
Effect:
+1 Syringe Capacity
AdrenalineAdrenalineSkill Type: Perk
Required Skill Points: 1
Effect:
After a CQC kill: Health Restore, +20% Reload Speed, +40 Accuracy
Maximum AmmoMaximum AmmoSkill Type: Passive
Required Skill Points: 1
Effect:
+25% Maximum Ammo
GuerillaGuerillaSkill Type: Perk
Required Skill Points: 1
Effect:
For every hit with a Shotgun: +10% Damage Resistance, +20% Health Regen Speed

Assault II

Unlock Requirement: 2 Points in Assault I

Feel No PainFeel No PainSkill Type: Perk
Required Skill Points: 1
Effect:
Relentless: Cannot reach critical injury levels, +50% Injury Resistance
Healing Pouch IIHealing Pouch IISkill Type: Passive
Required Skill Points: 1
Effect:
+1 Syringe Capacity
Cold BloodedCold BloodedSkill Type: Perk
Required Skill Points: 1
Effect:
-30% Health Regen Delay, '+100% Health Regen Speed
Syringe MK.2Syringe MK.2Skill Type: Consumable
Required Skill Points: 1
Effect:
Self-use: faster healing, removes some injuries

Survival Skill Tree

Survival I

Unlock Requirement: 2 Points in Basics

TirelessTirelessSkill Type: Passive
Required Skill Points: 1
Effect:
-40% Stamina Costs
Speed ClimberSpeed ClimberSkill Type: Passive
Required Skill Points: 1
Effect:
+20% Climb Speed
Rations LV2Rations LV2Skill Type: Consumable
Required Skill Points: 1
Effect:
Craft advanced rations in the bivouac: better effects and longer durations.
Burst ForthBurst ForthSkill Type: Perk
Required Skill Points: 1
Effect:
+10% Movement Speed, +50% Stamina Regen Speed

Survival II

Unlock Requirement: 2 Points in Survival I

Stamina Regen SpeedStamina Regen SpeedSkill Type: Passive
Required Skill Points: 1
Effect:
+40% Stamina Regen Speed
Water FilterWater FilterSkill Type: Passive
Required Skill Points: 1
Effect:
Water Filter: Fill water bottle in swamps and salt water, +2 Water Canteen Capacity
Rations LV3Rations LV3Skill Type: Consumable
Required Skill Points: 1
Effect:
Craft extreme rations in the bivouac: better effects and longer durations.
MountaineerMountaineerSkill Type: Passive
Required Skill Points: 1
Effect:
+75% Slide Control

Economy

Unlock Requirement: 2 Points in Survival I

Skell Credits ISkell Credits ISkill Type: Passive
Required Skill Points: 1
Effect:
+10% Skell Credits
Shop ClearanceShop ClearanceSkill Type: Ability
Required Skill Points: 1
Effect:
Consumables are 50% cheaper in Maria's shop.
Skell Credits IISkell Credits IISkill Type: Passive
Required Skill Points: 2
Effect:
+30% Skell Credits
Armory UpgradeArmory UpgradeSkill Type: Ability
Required Skill Points: 2
Effect:
Get better quality weapons when buying Weapons on Demand.

Tactics I

Unlock Requirement: 2 Points in Survival I

InspiredInspiredSkill Type: Perk
Required Skill Points: 1
Effect:
For every kill by an ally: Health Restore
Specialized Item Carrier ISpecialized Item Carrier ISkill Type: Passive
Required Skill Points: 1
Effect:
+1 Class Item Capacity
Technique Accelerant ITechnique Accelerant ISkill Type: Passive
Required Skill Points: 1
Effect:
-5% Technique Cooldown
RevivalistRevivalistSkill Type: Perk
Required Skill Points: 1
Effect:
After an ally is downed: +20% Movement Speed, +40% Damage Resistance

Tactics II

Unlock Requirement: 2 Points in Tactics I

Drone HunterDrone HunterSkill Type: Perk
Required Skill Points: 1
Effect:
After destroying a drone: Health Restore: Instantly heal back some of your health
Technique Accelerant IITechnique Accelerant IISkill Type: Passive
Required Skill Points: 2
Effect:
-15% Technique Cooldown
Specialized Item Carrier IISpecialized Item Carrier IISkill Type: Passive
Required Skill Points: 1
Effect:
+1 Class Item Capacity
Convoy UpgradeConvoy UpgradeSkill Type: Ability
Required Skill Points: 2
Effect:
Get better quality gear and weapons from convoys

Recon Skill Tree

Recon I

Unlock Requirement: 2 Points in Basics

Drone CooldownDrone CooldownSkill Type: Drone Upgrade
Required Skill Points: 1
Effect:
-50% Drone Cooldown
Resources DetectionResources DetectionSkill Type: Ability
Required Skill Points: 1
Effect:
Adds icon on your MiniMap that indicate nearby resources to pick up.
Thermal VisionThermal VisionSkill Type: Ability
Required Skill Points: 1
Effect:
High-tech thermal vision goggles that give unparalleled visibility. Cannot be used in Ghost War.
Recon MasteryRecon MasterySkill Type: Perk
Required Skill Points: 1
Effect:
For every enemy marked with your drone: -15% Technique Cooldown, +50 XP Gain

Recon II

Unlock Requirement: 2 Points in Recon I

Drone SpeedDrone SpeedSkill Type: Drone Upgrade
Required Skill Points: 1
Effect:
+20% Drone Speed
Drone RangeDrone RangeSkill Type: Drone Upgrade
Required Skill Points: 1
Effect:
+20% Drone Range
Drone Mark AreaDrone Mark AreaSkill Type: Drone Upgrade
Required Skill Points: 1
Effect:
+75% Drone Mark Area
Drone VisionsDrone VisionsSkill Type: Ability
Required Skill Points: 1
Effect:
Use recon drone's night and thermal vision. Does not apply to PVP.

Sniper

Unlock Requirement: 2 Points in Recon I

Rolling ThunderRolling ThunderSkill Type: Perk
Required Skill Points: 1
Effect:
While using a Sniper Rifle: '+20% Weapon Damage, '+20% Damage to Drones
GunslingerGunslingerSkill Type: Perk
Required Skill Points: 1
Effect:
For every hit: +15 Accuracy, +15 Handling
Iron LungsIron LungsSkill Type: Passive
Required Skill Points: 1
Effect:
+100% Breath Control
Ballistic AdvantageBallistic AdvantageSkill Type: Perk
Required Skill Points: 1
Effect:
+60 Range, +30 Handling

Weapons Skill Tree

Weapons

Unlock Requirement: 2 Points in Basics

Rocket LauncherRocket LauncherSkill Type: Consumable
Required Skill Points: 1
Effect:
Unguided explosive missile. Unlocks for crafting and in Maria's shop.
Better DismantleBetter DismantleSkill Type: Ability
Required Skill Points: 1
Effect:
Scavenge more parts when dismantling weapons.
PistoleroPistoleroSkill Type: Perk
Required Skill Points: 1
Effect:
While using a Handgun: +20% Damage, -20% Technique Cooldown, +40% XP Bonus
Close & PersonalClose & PersonalSkill Type: Perk
Required Skill Points: 1
Effect:
+15% Reload Speed, +10 Mobility

MK +1

Unlock Requirement: 2 Points in Weapons

MK +1 IMK +1 ISkill Type: Mark Upgrade
Required Skill Points: 2
Effect:
Upgrade weapons to MK.2 in the gunsmith to refine and customize them.
MK +1 IIMK +1 IISkill Type: Mark Upgrade
Required Skill Points: 4
Effect:
Upgrade weapons to MK.3 in the gunsmith to refine and customize them.

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