This article is a patch notes compilation of Marvel Rivals. Read to learn more about the recent hero balancing changes, Quality of Life improvements, and other fixes.
Table of Contents
Season 1.5 Update Goes Live on Feb 21
Will Release Alongside Human Torch and The Thing
Marvel Rivals has announced a Season 1.5 Update which features new hero balancing changes and adjustments to Team-Up Abilities alongside new, exciting characters to enter the game, Human Torch and The Thing. Season 1.5 Update will go live on February 21.
In the Season 1.5 update, the most notable changes include Doctor Strange's HP nerf from 650 to 600 and significant damage buffs for Iron Man. Additionally, Venom may become more prominent in competitive play due to a substantial buff to his ultimate ability.
Here’s the full list of hero balancing changes in the Season 1.5 Patch:
Latest Buffs and Nerfs for Vanguards
Character | Adjustments |
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![]() | - He will be able to shield himself with Living Legend mid-leap. - Increase Vibranium Energy Saw's projectile speed from 60m/s to 80m/s, with ricochets ramping up from 100m/s to a supercharged 150m/s. - Reduce the energy cost of Freedom Charge (ultimate ability) from 3100 to 2800. - Enhance Captain America's combat experience by separating Sentinel Strike from melee attacks. Captain America will be able to use melee attacks while his shield is thrown or during the Team-Up Ability Charged Aegis state to activate the first two hits of Sentinel Strike. Additionally, while airborne, using melee attacks will no longer trigger the Super-Soldier Slam ability. |
![]() | - Reduce base health from 650 to 600. |
![]() | - Increase Thornlash Wall placement range from 15 meters to 18 meters. |
![]() | - Increase Iron Volley projectile damage from 35 to 40. - Increase Metallic Curtain's energy consumption from 50/s to 65/s; Reduce its Maximum Duration from 2s to 1.5s. |
![]() | - Remove the shared cooldown time after the duration of Awakening Rune ends. |
![]() | - Adjust the knock back effect of Frenzied Arrival from vertical to inward, with an inward knockback angle of 75°. - Reduce the energy cost of Feast of the Abyss (ultimate ability) from 2800 to 2500. |
Latest Buffs and Nerfs for Duelists
Character | Adjustments |
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![]() | - Increase the magazine capacity of the Red Room Rifle from 8 to 15. - Enhance the slow effect of Electro-Plasma Explosion (Ultimate Ability) on enemies from 80% to 55%. Additionally, it will apply a 15% Vulnerability effect to hit enemies for 4 seconds. |
![]() | - Increase base health from 250 to 275. - Reduce projectile damage of Blast Arrow from 20 to 15, while the spell field damage will be increased from 25 to 32. - Reduce the cooldown time for Crescent Slash from 15s to 12s. Increase bow draw speed during the duration of Hunter's Sight (Ultimate Ability) and raise damage multiplier from 1.2 to 1.35. |
![]() | - The Damage Falloff of Nightsword Thorn at 30 meters will be changed from 70% to 80%. |
![]() | - Reduce the damage of Jeet Kune Do's 1st, 2nd, and 5th strikes from 32 to 30, while the 3rd and 4th strikes will deal 15 damage instead of 16. The final, devastating 6th strike has been dialed back from 55 to 50. The cooldown reduction for Dragon's Defense has been extended from 1s to 1.5s. The damage of each hit from Yat Jee Chung Kuen will take a hit, dropping from 19 to 10 flat damage (including during Living Chi). However, each strike from the Yat Jee Chung Kuen now delivers an extra blow, dealing damage equal to 1.7% of the opponent's maximum health (including during Living Chi). - Increase the additional maximum health granted by Harmony Recovery from 50 to 150. A new decay mechanism for the extra health has also been introduced: one second after the ability ends, the additional health will deplete at a rate of 25 health per second. - Increase the maximum Bonus Health converted from damage blocked during Dragon's Defense from 150 to 200. - Increase base health from 250 to 300. |
![]() | - Increase Unibeam damage from 120/s to 140/s. - Increase Unibeam (Armor Overdrive) damage from 180/s to 190/s. |
![]() | - Decrease the damage dealt by Demon's Rage (regular state) from 80/s to 72/s. - Reduce the energy cost of Darkchild (ultimate ability) from 3700 to 3400. |
![]() | - Increase the spell field radius after landing from Flexible Elongation from 2.5 meters to 5 meters. Additionally, Flexible Elongation will now feature a knockback effect, launching enemies outward within the area upon landing. The recharge time for a single use of Flexible Elongation will be adjusted from 8s to 10s. - Increase the damage of Brainiac Bounce (Ultimate Ability) spell from 50 to 70. Increase the energy cost from 2800 to 3400. Additionally, a new damage decay mechanism has been introduced: spell field damage will begin to decrease starting at 3 meters and will reach a maximum reduction of 50 at 10 meters. |
![]() | - Reduced the Hand of Khonshu talons falling speed. - Correct the damage trigger logic for Hand of Khonshu. The previous mechanism that dealt 75 damage when positioned at the center of the spell field has been removed. Increase the damage of each hit from 75 to 150. |
![]() | - Gain an additional 100 Bonus Health upon activating Reality Erasure (Ultimate Ability). After the ability ends or is interrupted, this Bonus Health will decay at a rate of 50/s. |
![]() | -Reduce Web-Cluster energize time from 3s to 2.5s. |
![]() | -Increase Rocket Propulsion's maximum energy from 1200 to 1800. |
![]() | - The Damage Falloff of Wind Blade at 30 meters will be changed from 70% to 60%. - Reduce Storm's damage increase from Thunder during Weather Control from 16% to 12%. However, the damage increase for allies within range has been increased from 8% to 10%. - Reduce Storm's damage increase from Enhanced Thunder during Weather Control from 30% to 25%. |
Latest Buffs and Nerfs for Strategists
Character | Adjustments |
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![]() | -Increase the damage of Quantum Magic from 55 to 60. Additionally, the Damage Falloff at 40 meters will be changed from 50% to 60%. - Increase the healing amount provided by Soul Bond to linked allies from 10/s to 15/s. |
![]() | - Increase the energy cost to activate Eternal Bond (Ultimate Ability) from 3400 to 4000. The healing amount of each segment will be increased from 220/s to 250/s, the duraiton will be reduced from 10s to 8s, and the pause time between segments decrease from 1s to 0.67s. Now, the healing effect from each segment will not stack; when overlapping, only one healing effect is applied. Additionally, camera control is unlocked during the activation of Eternal Bond. - Increase the Vulnerability inflicted on enemies by Terror Cape from 20% to 28%. |
![]() | - Increase the energy cost of Invisible Boundary (ultimate ability) from 4000 to 4300. |
![]() | - Increase the energy cost of God of Mischief (ultimate ability) from 3400 to 4000. - Increase Mystical Missile charges from 10 to 12. |
![]() | - Increase the energy cost to activate Fate of Both Worlds (Ultimate Ability) from 4000 to 4500. |
Updates on Team-Up Abilities
The Season 1.5 patch makes Luna Snow and Iron Fist's pairing even more powerful while Iron Man and the Hulk's Gamma Charge team-up ability gets a nerf.
Luna Snow- Iron Fist | ||
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- Increase the healing amount of Frozen Chi from 50 to 75, and the slow effect on enemies from 20% to 30%. | ||
Psylocke - Black Panther | ||
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- Reduced the Rewind Time for Psionic Disc from 5s to 3s. Additionally, the conversion ratio of lost health to blue armor will be increased from 0.5 to 0.8. - Reduced the Rewind Time for Wakandan Master from 5s to 3s. Additionally, the conversion ratio of lost health to blue armor will be increased from 0.5 to 0.8. | ||
Hulk - Iron Man | ||
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- Reduce Unibeam (Gamma Overdrive) damage from 220/s to 200/s. - Reduce Hulk's Team-Up Anchor health bonus from 150 to 100. | ||
Cloak and Dagger - Moon Knight | ||
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- Full Moon New Effect: Continuously heal Moon Knight for 25 health per/s while within the effect area. | ||
Venom - Peni Parker - Spiderman | ||
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- Reduce Spider-Man's Suit Expulsion duration from 4s to 1s. Replace the 50% damage reduction effect with a new invincibility effect during the duration. - Reduce Peni Parker's Armor Expulsion duration from 4s to 2s. Replace the 50% damage reduction effect with a new invincibility effect during the duration. |
Version 20250214 Update
New Character and Map Announced

Love is in the air for the second half of Season 1 in Marvel Rivals! The latest update brings Valentine's Day-themed skins for Mister Fantastic and Invisible Woman, along with a host of UI, Map, and Hero Bug fixes. Additionally, new characters, a new map, and balance adjustments have been announced in this latest update but specifics are yet to be revealed. Marvel Rivals Version 20250214 Patch went live on February 13, 2025, at 1:00 AM (PST).
Full List of Version 20250214 Patch NotesAll-New Costumes |
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Mister Fantastic & Invisible Woman - 60th Wedding Anniversary Combo Bundle (Store release: 2025/02/14 6:00 PM PST) |
Mister Fantastic - The Life Fantastic (Store release: 2025/02/14 6:00 PM PST) |
Invisible Woman - The Life Fantastic (Store release: 2025/02/14 6:00 PM PST) |
General |
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High-end computers running the Bazzite (Linux) system were mistakenly tapping into low-quality UI resources. Fear not—this issue has been rm'd! |
Maps and Gameplay |
Resolved an issue where if you scored KOs during overtime and the battle concluded at that moment, the KDA tab might not have shown its true colors. Now every victory is honored! |
Corrected an issue where the Yggdrasill Path cart icon in the Convoy tutorial was a bit off-target. Your heroic journey can now continue with clarity! |
A heroic sweep has been performed to fix various map collisions that could trap players or allow them to slip through walls unexpectedly. Your path to glory is now cleared! |
Character Bug Fixes |
Doctor Strange's Portal Power: Fixed an issue where Doctor Strange's portal could be interrupted during the placement phase if an allied Loki transformed into him. The Sorcerer Supreme's magic now flows uninterrupted! |
Jeff The Land Shark's Bubble Trouble: Resolved a quirky situation where Jeff's bubbles could, in rare instances, sneak past enemy healing gates into the spawn room. No more bubble bath break-ins! |
Iron Man's "Armless" Attack: Addressed a tech malfunction where Iron Man's arm models could go missing after activating Armor Overdrive in certain rare scenarios. The suit's back in action—fully equipped to blast into battle! |
Hulk & Wolverine's Team-Up Trouble: Fixed a little mischief where because of their Team-Up Ability, Wolverine's Berserk Claw Strike could, under certain situations, be activated during Feral Leap. Now, there will be no more mix-ups! |
Hulk's Charge Hiccup: Resolved a Team-Up Ability bug where if Hulk was hit by Namor's ultimate when charging to throw Wolverine, he wouldn't be thrown afterward. Now, the power duo can deliver a one-two punch without any interruptions—Hulk smash, Wolverine slash! |
Console |
Fixed an issue where the PS controller could experience drift in certain specific situations. |
Marvel Rivals Version 20250207 Patch Notes

Marvel Rivals has released its latest update, patch version 20250207, on February 6, 2025. This update introduces new skins for Captain America and Luna Snow, along with several bug fixes aimed at improving character abilities as well as fixing launcher issues for Epic Games and situations where characters could get stuck in different terrains.
New Skin for Captain America and Luna SnowFull List of Marvel Rivals Version 20250207 Patch NotesGeneral |
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Adjusted age rating labels. |
Fixed an issue with the Epic Launcher restarting after 5 minutes of inactivity, which caused random anti-cheat notifications. |
Maps and Gameplay |
Resolved multiple instances where players could get stuck in unique terrain. |
Fixed an occasional synchronization issue with some doors in Hydra Charteris Base: Frozen Airfield |
Character Bug Fixes |
Venom's Wild Swing: Fixed an issue where Venom Swing could occasionally fail to end properly. Now, he'll always land with style. |
Venom's Ultimate Devour: Resolved a problem where pressing Devour as soon he lands after unleashing Feast of the Abyss would sometimes deal no damage or knockback. Venom's hunger will now be fully satisfied! |
Mister Fantastic's Bulletproof Rubber: Addressed a bug where his Reflexive Rubber ability could sometimes fail to end correctly. He's back to being as fantastic as ever! |
Storm's Tempestuous Control: Fixed an issue where Storm's Ultimate Ability could lead to unintended positions if she unleashes it just as she passes through Doctor Strange's portal. She'll now control the storm without getting lost! |
Storm's Recovery Rumble: Resolved a bug where Storm's Ultimate Ability could end abnormally if trapped by recovering destructible structures. She's ready to unleash her powers—no more interruptions in the eye of the storm! |
Moon Knight's Handy Prompt: Corrected the issue where the ground visual cue for Moon Knight's Ultimate Ability would prematurely disappear—no more being caught unaware about incoming talons. |
Wolverine's Fastball Bewilderment: Fixed occasional synchronization issues in the Fastball Special Team-Up Ability where on Wolverine's side, he would appear as being held by the Hulk, but others would see Wolverine still in his original place. Now, everyone's in sync to play ball. |
Magneto's Ironic Iron Issue: Resolved an occasional problem where Iron Man's Ultimate Ability would still take effect even after being absorbed by Magneto's Ultimate Ability. Magneto's magnetic prowess now has it fully contained! |
Jeff The Land Shark's Spitting Shenanigans: Fixed an issue where if Jeff the Land Shark spit out others just as his Ultimate Ability was about to end, it would be interrupted and automatically spit them out when the ultimate ended, causing it to look like the animation played twice. He'll now eject everyone in one smooth motion! |
Banner's Revival Wardrobe: Addressed a costume issue that occasionally occurred with Banner after being revived by Rocket Raccoon's beacon. He's looking sharp and ready to hulk out! |
Loki's Reload: Fixed a rare issue where Loki's Mystical Missiles would not refill after reloading during unstable network conditions. He's back to being the trickster with a full arsenal! |
Loki's Transformation Trouble: Resolved a rare occurrence where Loki's Ultimate Ability transformation would end immediately after activation in unstable network conditions. His mischief will now last as intended! |
Spring Festival Patch Notes

Marvel Rivals Version 20250122 Patch Notes announces the Spring Festival and Fortune & Colors event which started on January 23 and will end on February 14, 2025. There's also plenty of map fixes, hero bug fixes, and system adjustments across all platforms.
Full List of Spring Festival Version 20250122 Patch NotesSystem Adjustments for All Platforms
General |
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Optimized the alternate name feature in Streaming Mode, allowing players to define their own alternate names instead of relying on system-generated ones. |
Added a season dropdown menu to the Leaderboard for easy access to different season rankings. |
Bug Fixes for All Platforms
General |
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Resolved an issue where the game would freeze after battles under certain conditions. |
Fixed an inconsistency with avatars when switching heroes while defeated in the Doom Match. |
Addressed an issue where if Winter Soldier's used his ultimate ability to defeat a shapeshifted Loki, it wouldn't count towards the ultimate ability consecutive KO achievement. |
Corrected a delay in synchronizing certain data on the Friends Leaderboard. |
Map and Gameplay |
Implemented a series of fixes for various performance issues related to destructible environments. |
Resolved multiple instances where players could get stuck in unique terrain. |
Addressed an issue where if Winter Soldier's used his ultimate ability to defeat a shapeshifted Loki, it wouldn't count towards the ultimate ability consecutive KO achievement. |
Addressed several Reverse-Destruction performance issues after destruction repaired in Empire of Eternal Night maps. |
Character Bug Fixes |
Hawkeye's Precision: Fixed an issue where Hawkeye's passive ability Focus progress would sometimes display incorrectly. It's now as accurate as he is. |
Wolverine's Unyielding Berserk Claw Strike: Frame rate no longer affects the number of attacks in the enhanced Savage Claw after using Feral Leap. |
Invisible Woman's Psionic Stranglehold: Mobility abilities for specific heroes are now fully operational within the range of Invisible Woman's Psionic Vortex - no more containment issues! |
Mister Fantastic Double Trouble: Addressed a bug where having two Mister Fantastic (like Loki in transformation) sometimes allowed one to reuse the second part of Distended Grip. |
Namor and Invisible Woman: Fixed an issue preventing Namor and Invisible Woman from unleashing their ultimate abilities at certain door locations—now they can break through any barrier! |
Storm's Doppelganger: Resolved a problem where under low frame rate conditions, activating Storm's ultimate ability as Loki after transforming into her would be canceled. |
Wolverine's Fury Corrected: Fixed an issue where Wolverine's ultimate ability occasionally wouldn't end properly after landing after being pulled back. |
Heroic Hint Harmony: Corrected abnormal ping prompts for some heroes. |
Magik Misstep: Addressed a bug where Magik could not use Stepping Discs after activating her ultimate ability in certain situations. |
Peni Parker's Precision: Fixed an issue where Peni's Bionic Spider-Nest would be unintentionally lifted along with the Klyntar device when raised—now, her tech remains grounded and ready for action! |
Loki's Transformation Tweaked: Resolved a problem where Loki, after using his ultimate ability to shapeshift into the Punisher, if Warrior's Gaze was triggered when the transform was about to end its effects lingered too long. The Warrior's Gaze effect will now fade as soon as the ultimate concludes—no more lingering vision trickery! |
Web-Slinging Adjustments: Fixed an issue where, in certain situations in Convoy Mode, if Peni Parker fired a Cyber-Web below the vehicle, her web would move with the vehicle. Now, her webbing sticks like it should. |
Mister Fantastic's Resilience Restored: Resolved a bug where if Mister Fantastic was knocked offline while in his inflated state and then rejoined, Mister Fantastic might be unable to use some abilities after reconnecting. He's now back in action and ready to stretch into battle! |
Webbing Dynamics Corrected: Corrected an issue where Peni Parker's web being pulled back could be blocked by enemy heroes, leading to positional anomalies. Now, her webbing will behave as intended. |
Camera Alignment Fixed: Fixed a camera misalignment issue that could occur while KO'd and revived by Adam Warlock while spectating Hela just as she rises up to launch her Ultimate Ability. |
Console
General |
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Fixed an issue where the crosshair movement would automatically stop at extremely low pushing angles on the Xbox controller. |
Resolved a problem where the camera would automatically move for Xbox controller users after being KO'd in certain situations. |
Season 1 Patch Notes
Storm Is Now S-tier

The most impactful change of the January 9 patch lifted Storm to finally become an S-tier character. Additionally, heroes such as Namor and Magik received buffs and fixes while nerfing Black Panther and The Hulk. Here's the entire list of Marvel Rivals Version 20250110 patch notes.
Character Balancing Adjustments
Vanguard Characters: Latest Buffs and Nerfs
Character | Adjustments |
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![]() | - Reduce the delay time for shield restoration after releasing Living Legend from 3s to 2s. - Reduce Liberty Rush cooldown from 12s to 10s. - Increase base health from 650 to 675. - Reduce the energy cost for releasing Freedom Charge (ultimate ability) from 3400 to 3100; Reduce the additional health provided per second to self after releasing it from 110 to 100. |
![]() | - Add damage falloff to Maelstrom of Madness and Gamma Maelstrom. Starting at 5 meters and reducing to 70% at 8 meters. - Slightly decrease the shield value recovery rate after releasing Shield of the Seraphim from 80/s to 70/s. |
![]() | - Increase base health from 500 to 525. - Added immunity to control effects during God of Thunder (ultimate ability). |
![]() | - Reduce the Indestructible Guard gamma shield value for Hero Hulk from 250 to 200. - Added immunity to control effects during God of Thunder (ultimate ability). |
![]() | - Increase the Symbiotic Resilience bonus health ratio gained per lost health point from 1 to 1.2. - Increase the base damage of Feast of the Abyss (ultimate ability) from 40 to 50. |
Duelist Characters: Latest Buffs and Nerfs
Character | Adjustments |
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![]() | - Reduce the additional health provided to self after refreshing Vibranium Marks with Spirit Rend from 40 to 30, and the upper limit of additional health provided from 120 to 75. |
![]() | - Increase the range of the first effect of Edge Dancer from a 3-meter radius to a 5-meter radius. - Reduce the time required for Fleet Foot to recover from 0 stamina to full from 12s to 4s. - Reduce the time required for Electro-Plasma Explosion (ultimate ability) to reach maximum power from 1s to 0.6s. |
![]() | - Slightly reduce the spread angle between every two Blast Arrows. - Added immunity to control effects during God of Thunder (ultimate ability). |
![]() | - Reduce base health from 275 to 250. |
![]() | - Increase Umbral Incursion damage in Darkchild form from 115 to 135. |
![]() | - Increase the number of talons generated by Hand of Khonshu (ultimate ability) from 10 to 14. - Increase the explosion radius of each talon from 4 meters to 5 meters. |
![]() | - Adjust the throwing feel of Monstro Spawn and Frozen Spawn. Now, Namor can more accurately throw them to the desired location. |
![]() | - Now Dance of the Butterfly (ultimate ability) will check for barriers (including Magneto's Metal Bulwark, Hulk's Indestructible Guard, etc.). |
![]() | - Slightly reduce the spread of Deliverance and Adjudication |
![]() | - Increase Chaos Control's fixed damage from 50/s to 60/s. - Reduce the percentage damage per second from 5% to 3%. - Increase Chthonian Burst's projectile damage from 30 to 35. |
![]() | - Increase Wind Blade projectile speed from 100m/s to 150m/s and left-click damage from 50 to 55. - Increase Bolt Rush damage from 70 to 80. - After releasing Omega Hurricane (ultimate ability), the bonus health provided for herself will be increased from 350 to 450. Moreover, following its conclusion, the extra health will no longer vanish instantly but will instead diminish at a rate of 100 per second. |
![]() | - Addition of a new effect to the Unbeatable Squirrel Tsunami (ultimate ability): the squirrels will rush towards the nearest enemy after bouncing instead of bouncing randomly. - Reduce the squirrel tsunami health from 600 to 300. |
![]() | - Increase the bonus health provided by Bionic Hook and Tainted Voltage from 30 to 40. - Increase Roterstern's projectile damage from 70 to 75. - Reduce the area damage from 70 to 65 and reduce damage decay from 65% at 40 meters to 60%. - Increase base health from 250 to 275. |
![]() | - Increase base health from 300 to 350. - Reduce the damage reduction ratio provided by Undying Animal from 50% to 40%. |
Strategist Characters: Latest Buffs and Nerfs
Character | Adjustments |
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![]() | - Reduce Dagger Storm cooldown from 15s to 12s. - Increase the number of dashes in Eternal Bond (ultimate ability) from 3 to 4. |
![]() | - Adjust It's Jeff! (ultimate ability) range from a 10m sphere to a 10m radius, 5m high cylindrical spell field. - Increase the healing of Joyful Splash from 140/s to 150/s. |
![]() | - Increase the interval for switching between healing and damage in Fate of Both Worlds from 0.1s to 0.5s. |
![]() | - Reduce Nature's Favor (passive) movement boost from 2.5m/s to 1.5m/s. |
![]() | - Increase the healing of Repair Mode from 60 per/s to 70 per/s. |
Updates on Team-Up Abilities
The January 9 patch skyrocketed Storm's damage capabilities with Thor in the team while Namor's team-up ability with Luna Snow makes his turrets a more potent threat against flankers.
Hawkeye – Black Widow | ||
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- Reduce Hawkeye's season bonus from 20% to 15%. | ||
Hela – Thor – Loki | ||
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- Reduce Hela's season bonus from 20% to 15%. | ||
Luna Snow- Namor | ||
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- Increase Frozen Spawn damage from 25 to 27. - Increase Frozen Spawn slowing effect applied to hit enemies from 25% to 30%. - Increase berserk state Frozen Spawn damage from 16 to 18. | ||
Rocket Raccoon – The Punisher – Winter Soldier | ||
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- Reduce the cooldown of Ammo Invention from 45s to 40s. | ||
Scarlet Witch - Magneto | ||
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- Increase Metallic Fusion projectile damage from 55 to 60. - Increase Metallic Fusion spell field damage from 30 to 35. | ||
Thor – Storm – Captain America | ||
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- Reduce the cooldown of Charged Gale from 20s to 15s. - Increase the damage of Charged Gale from 50 to 55. |