This article is a compilation of patch notes in Marvel Rivals. Read to learn more about the recent character balancing changes, (QOL) Quality of Life improvements, and other fixes.
Table of Contents
- Marvel Rivals Season 2 Update
- Marvel Rivals Version 20250327 Patch Notes
- Season 1.5 Hero Balancing Changes
- Marvel Rivals Version 20250307 Patch Notes
- Season 1.5 Update Goes Live on Feb 21
- Version 20250214 Update
- Marvel Rivals Version 20250207 Patch Notes
- Spring Festival Patch Notes
- Season 1 Patch Notes
Marvel Rivals Season 2 Update

Season 2 Starts On |
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April 11, 2025 (PST) |
Season 2 is the biggest update in the history of Marvel Rivals and introduces a new Vanguard character in Emma Frost, a new map, and a host of new hero balancing updates which will change the current meta and hero rankings in the tier list.
Latest Hero Balancing Updates for Vanguards
Character | Adjustments |
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![]() | - Reduce base health from 675 to 650. - Reduce the shield value of Living Legend from 400 to 350. |
![]() | - Decrease Daggers of Denak damage per projectile from 18 to 16. - Reduce the Maelstrom of Madness conversion ratio of Dark Magic to damage from 1.3 to 1.2. |
![]() | - Increase base movement speed from 600 to 650. - Reduce cooldown time for Indestructible Guard from 12 seconds to 10 seconds. - Decrease minimum charge time for Incredible Leap from 0.7 seconds to 0.5 seconds. |
![]() | - Increase energy cost for Meteor M (Ultimate Ability) from 3100 to 3400. |
![]() | - Cyber-Web Cluster now has a chance to crit; reduce movement speed penalty while firing Cyber-Web Cluster from 40% to 20%. - Increase base health from 650 to 750. |
![]() | - Decrease Embattled Leap's damage reduction effect for himself and teammates from 30% to 25%. |
![]() | - Increase base health from 525 to 600. - Increase base movement speed from 600 to 650. |
Latest Hero Balancing Updates for Duelists
Character | Adjustments |
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![]() | - Added a new effect where Black Widow can directly shoot after releasing the second kick of Edge Dancer and after using Electro-Plasma Explosion (Ultimate Ability). |
![]() | - Reduce the slow effect while charging the bow from 30% to 20%. - Increase both instances of damage for Hypersonic Arrow from 50 to 55. - Decrease energy cost for Hunter's Sight (Ultimate Ability) from 3700 to 3100 and improve the bow draw speed increase from 1.35x to 1.5x. |
![]() | - Increase cooldown time for Astral Flock from 12 seconds to 15 seconds. - Increase Spell Field Damage of Piercing Night from 30 to 35. - Decrease cooldown time for Soul Drainer from 12 seconds to 10 seconds. |
![]() | - Reduce attack interval for Fire Cluster from 0.6 seconds to 0.5 seconds; the launch timing of the primary attack projectile has been advanced. - Increase the cooldown for Flaming Meteor from 12 seconds to 15 seconds, but add a new effect: After releasing Flaming Meteor, immediately gain 75 Bonus Health, which will start to falloff 3 seconds later at a rate of 30 per second. |
![]() | - Slightly reduce Iron Man's hitbox size. - New feature: Gain 100 Bonus Health activating Armor Overdrive or Gamma Overdrive that will start to falloff 5 seconds later at a rate of 30 per second. |
![]() | - Reduce the Bonus Max Health gained from Harmony Recovery from 150 to 100, but slow the falloff rate of that health from 25 per/s to 15 per/s. - Lower fixed damage of Yat Jee Chung Kuen from 10 to 9, but increase the percentage damage of the enemy's Max Health per strike from 1.7% to 2.1%. - Decrease the cooldown for K'un-Lun Kick from 12 seconds to 10 seconds. |
![]() | - Increase base health from 350 to 375. - Boost the damage of Stretch Punch from 60 to 65 and from 75 to 80 while in Inflated state. - Flexible Elongation New Effect: Enemies within range now suffer a 35% slow effect; reduce Flexible Elongation cooldown time from 10s to 8s. - Reduce the Elasticity gained from Elastic Strength (passive ability) from 30 to 20, while the Elasticity provided by Stretch Punch is increased from 5 to 8. After entering the inflated state, the Bonus Health provided to self has been reduced from 450 to 400. - New Feature: When Mister Fantastic uses Brainiac Bounce (Ultimate Ability), immediately gain Bonus Health equal to that gained when entering inflated state. |
![]() | - Increase Crescent Dart projectile speed from 120m/s to 150 m/s. - Moon Blade New Effect: Gain 25 Bonus Health with each enemy hit, up to a max of 100. 3 seconds after the Bonus Health stops increasing, it will start to falloff at a rate of 20 per second. - Speed up Moonlight Hook pull startup time after hit from 0.4 seconds to 0.15 seconds. - Extend the duration of the Hand of Khonshu (Ultimate Ability) from 3.5 seconds to 4.5 seconds, and increase the number of talons generated during this period from 14 to 18. Additionally, the fall speed of the talons has been slightly enhanced. A new damage falloff mechanic for the spell field has been added, beginning at 1.5 meters from the center and reaching a maximum reduction of 70% at 5 meters. |
![]() | - Remove Chaos Control percentage damage while increasing fixed damage from 60/s to 80/s. - Increase Chthonian Burst projectile damage from 35 to 40 and spell field damage from 35 to 40. - Increase the cooldown of Mystic Projection from 8 seconds to 10 seconds, and reduce Phased state time from 2 seconds to 1.5 seconds. - Rework the slow effect of Reality Erasure to start at 1.5 seconds instead of starting immediately, with a linear increase to a 35% slow over 3.5 seconds. |
![]() | - Reduce Blaster Barrage damage from 80 per second to 75. Introduce a new damage falloff mechanic, starting at 4 meters and maxing out at 80% reduction at 8 meters. |
![]() | - Increase the cooldown time for Bionic Hook from 8 seconds to 12 seconds. - Reduce base damage of Kraken Impact (Ultimate Ability) from 100 to 80, but lower the culling threshold from 20% of maximum health to 15%. |
![]() | - Increase Rage gained from Savage Claw hits from 7 to 10, while Rage gained from Berserk Claw Strike has been decreased from 7 to 5. Reduce Rage gained from Feral Leap from 20 to 10, and from Vicious Rampage from 20 to 15. However, Rage gained from taking damage has been increased from 3 to 5. - Reduce the time an enemy is knocked down after impact from Last Stand (Ultimate Ability) from 1 second to 0.75 seconds. |
Latest Hero Balancing Updates for Strategists
Character | Adjustments |
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![]() | - Increase the cooldown for Soul Bond from 30s to 40s. - Karmic Revival (Ultimate Ability) now restores 30% of a fallen ally's maximum health instead of a fixed 100 Health. |
![]() | - After activating Eternal Bond (Ultimate Ability), the duration of the first three healing zones will no longer be calculated separately; instead, they will remain active until the duration of the final healing zone ends, at which point all will be removed together. |
![]() | - Decrease the shield value of Guardian Shield from 300 to 250. |
![]() | - Increase Regeneration Domain cooldown from 25 seconds to 30 seconds. |
![]() | - Reduce base health from 275 to 250. - Effects of Healing Flower and Allied Inspiration can be stacked, up to a maximum of 16 seconds. |
![]() | - Decrease the healing area of Repair Mode spheres from 70 health/s to 50 health/s, but add a new effect of one-time healing of 55 health to allies hit. Projectile speed reduction increased from 4.5 m/s to 7 m/s. - Extend cooldown for Jetpack Dash from 6 seconds to 10 seconds; reduce dash distance from 10 meters to 8 meters. - Reduce C.Y.A. (Ultimate Ability) damage boost from 40% to 25%, but add a new effect: during the ability's duration, linked allies will receive an additional 100 Bonus Health points per second, capping at 150. After breaking the link, this bonus starts to falloff after 1 second at a rate of 75 per/s. Additionally, increase the energy cost from 3700 to 4000. |
New Teamp-Up Abilities
Characters | Team-Up Ability |
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![]() ![]() | - As the Team-Up Anchor, Doctor Strange gains a maximum health increase of 100. - Scarlet Witch unlocks a new magical Mystic Burst ability through her team-up with Doctor Strange. |
![]() ![]() | - As the Team-Up Anchor, Captain America gains a maximum health increase of 100 and a 5% boost in damage output. - Winter Soldier unlocks the devastating Stellar Impact ability through his team-up with Captain America. |
![]() ![]() ![]() | - As the Team-Up Anchor, Emma Frost gains a maximum health increase of 100. - Magneto receives the Magnetic Resonance ability through his team-up with Emma Frost. - Psylocke receives the Soul Resurgence ability through her team-up with Emma Frost. |
Adjusted or Removed Team-Up Abilities
Characters | Team-Up Ability |
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![]() ![]() | - Winter Soldier loses the Infinite Grit ability he once had through his team-up with Rocket Raccoon. |
![]() ![]() | - Namor has lost the Frozen Spawn ability from his team-up with Luna Snow. |
![]() ![]() | - The Team-Up Anchor enhancement effect for Scarlet Witch has been removed, along with the Metallic Chaos Team-Up Ability. - Magneto loses the Metallic Fusion ability he had through his team-up with Scarlet Witch. |
![]() ![]() ![]() | - The Team-Up Anchor effect for Thor has been removed, along with the Voltaic Union Team-Up Ability. - Captain America loses the Charged Aegis ability from his team-up with Thor. - Storm loses the Charged Gale ability gained from her team-up with Thor. |
Marvel Rivals Version 20250327 Patch Notes

Marvel Rivals Version 20250327 Patch Notes features optimizations, terrain fixes, and addressed console bugs to improve the overall state of the game. However, the newest patch's most exciting feature is an announcement for an April Fool's easter egg gift which can be collected in Galacta's Cosmic Adventure.
Full List of April Fool's UpdateApril Fool’s Easter Egg Can Be Claimed in Galacta’s Cosmic Adventure

Event Period |
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March 31, 2025 at 4:00 PM (PST) to April 3, 2025 at 4:00 PM (PST) |
Marvel Rivals have added a special April Fool's Easter Egg gift! Remember, only those who collect all rewards from Galacta's Cosmic Adventure will unlock this hidden twist surprise.
Fixes (All Platforms)
General |
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Resolved an issue in Custom Game where a disconnected player's character would still appear on the Like page during match settlement. |
Maps and Modes |
Fixed several terrain issues that could cause characters to sometimes become stuck or clip into strange areas. |
Squashed a glitch in the Hydra Charteris Base map where Rocket Raccoon's B.R.B. could sometimes revive teammates outside the play area due to terrain changes. |
Console Fixes |
Eliminated a bug that sometimes caused the focus to unpredictably shift to earlier messages when opening the chat window. |
Character Fixes
Character | Adjustments |
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![]() | - Resolved an issue where the Hulk could sometimes have abnormal behavior after being catapulted into a terrain KO by Wolverine's Feral Leap. Now, the big guy gets the proper beatdown without any off-script environmental stunts! - Fixed a snag in Wolverine's Ultimate Ability where, under high network latency, foes sent flying and slammed into the ground could sometimes end up in the wrong location. Now, every Last Stand lands exactly where it should. |
![]() | - Fixed a glitch in Practice Range where Iron Fist wall-climbing was beyond expectations. The master of martial arts can now keep his acrobatic feats on track! |
![]() | - In Sanctum Sanctorum, Iron Man use of Hyper-Velocity followed immediately by portal entry could occasionally throw a wrench in the works—resulting in the ability to misfire and some off-color special effects. Now, Iron Man's high-tech strategy is as sleek as ever, letting him jet in and out as he pleases. |
![]() | - Fixed an issue in Doom Match where Loki's transformation into Doctor Strange allowed the use of the forbidden Pentagram of Farallah. This minds-warping mix-up has been vanquished. |
![]() | - Resolved an issue in the post-match where Magneto's MVP could sometimes display some bizarre, offbeat visuals. The master of magnetism now commands his moments with true polar precision. |
![]() | - Addressed a rare bug where the Human Torch's Primary Attack would sometimes miss its target entirely, leaving his incendiary prowess a little less scorching. With this fix, every burst of flame burns as brilliantly as intended—ensuring his heat is always on target! |
Season 1.5 Hero Balancing Changes

The latest hero balancing changes are coming to Marvel Rivals on March 13, 2025, at 1:00 AM PST. The new changes come in after 3 regional tournaments which saw a rising popularity in double flyer lineups featuring Storm and Human Torch or the current meta of 3-1-2 lineup with three Strategists.
Latest Hero Balancing Changes for Duelists
Character | Adjustments |
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![]() | - Increase Fire Cluster projectile speed from 120m/s to 150m/s and projectile count from 12 to 14. - Increase the energy cost of Supernova (ultimate ability) from 3400 to 4000; Increase activation wave damage from 70 to 80 and Flame Tornado damage from 100 per/s to 120 per/s. |
![]() | - Decrease Repulsor Blast stage 1 and 2 direct hit damage from 55 to 40; Increase spell field damage from 35 to 50. Decrease stage 3 direct hit damage from 65 to 50; Increase spell field damage from 40 to 60. - Decrease Repulsor Blast (Armor Overdrive) direct hit damage decreased from 55 to 50; Increase spell field damage from 55 to 65. |
Latest Hero Balancing Changes for Strategists
Character | Adjustments |
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![]() | - Increase the healing effect from Lightforce Dagger on hit allies from 10 to 16; Reduce the spell field healing amount generated by the hit from 18 to 16. |
Marvel Rivals Version 20250307 Patch Notes

Marvel Rivals Version 20250307 Patch Notes features optimizations, voice enhancement, and QOL (Quality of Life) improvements across all platforms.
Optimizations |
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Improved the Human Torch's Lord Proficiency avatar reward. |
Added a voice enhancement setting for the microphone. |
You can now report those who leave matches prematurely via the menu while still in a match. |
Fixes (All Platforms)
General |
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Fixed an issue where switching from a Proficiency Deluxe Avatar back to the standard Avatar required a re-login to take effect. |
Resolved an issue where other players viewing a career profile would not immediately see the latest scores added after reaching maximum proficiency with a hero. A re-login was required for the changes to take effect. |
Corrected the blocklist full notification, which mistakenly stated that the friends list was full. |
Maps and Modes |
Loki's Disappearing Act: Fixed an issue where Loki's UI would vanish after he transformed. The God of Mischief can now keep his tricks visible! |
Human Torch's Meteor Mishap: Resolved a glitch where the Human Torch's Flaming Meteor ability could sometimes trap hit enemies inside walls. Now, foes will feel the burn, not the barrier! |
Persistent Pyro-Prison: Fixed an issue that the Human Torch's Pyro-Prison wouldn't promptly disappear upon his defeat. No more lingering flames! |
Loki's Blessing Blunder: Fixed a problem where if Loki and his doppelganger placed Regeneration Domains that overlapped and Loki walked over the overlapped area, then back into his own Regeneration Domain, it would lose its healing effect. Now, the trickster can heal without a hitch! |
Punisher's Missile Mayhem: Addressed a rare issue where the Punisher's Ultimate Ability would sometimes continue to detect enemies and fire missiles during network disruptions. The Punisher's firepower is now accurate, even in chaos! |
Hela's Knockback Kinks: Resolved an inconsistency where Hela would sometimes be launched up after unleashing her Ultimate Ability. The Goddess of Death will now fly firm to rain destruction her foes! |
Wolverine's Leap of Faith: Fixed a quirk where characters launched up by Wolverine's Ultimate Ability would sometimes exhibit exaggerated jumping abilities. The mutant's effect is now properly contained! |
Jeff's Ice Surprise: Corrected a bug where when the Team-Up Ability is active, Jeff the Land Shark could launch Frozen Spitballs that exceed expectations via certain actions. The aquatic cutie's attacks are now as intended! |
Hela's Vehicle Visibility: Fixed an issue where after Hela releases her Ultimate Ability, sometimes she may not be immediately detected when near the mission vehicle. Now her presence will be felt. |
Adam's Ultimate Energy Fail: Resolved a problem where if Adam Warlock's Ultimate Ability failed in certain areas (like cliff edges), 50% energy wouldn't be returned. The hero's energy is now properly restored! |
Peni Parker's Positioning Predicament: Fixed a positioning issue that could sometimes occur when Peni was hit by Namor's Ultimate Ability. The mech pilot is now perfectly aligned for battle! |
PC |
Fixed an issue where some graphics cards couldn't enable Intel XeSS. |
Console |
Fixed an issue where after modifying the mapping of the controller's L3 button, the chat window could not be opened on the results screen. |
Resolved a rare issue on PlayStation where Wolverine's Rage Uncaged trophy sometimes wouldn't unlock. |
Season 1.5 Update Goes Live on Feb 21
Will Release Alongside Human Torch and The Thing
Marvel Rivals has announced a Season 1.5 Update which features new hero balancing changes and adjustments to Team-Up Abilities alongside new, exciting characters to enter the game, Human Torch and The Thing. Season 1.5 Update will go live on February 21.
In the Season 1.5 update, the most notable changes include Doctor Strange's HP nerf from 650 to 600 and significant damage buffs for Iron Man. Additionally, Venom may become more prominent in competitive play due to a substantial buff to his ultimate ability.
Full List of Season 1.5 PatchLatest Buffs and Nerfs for Vanguards
Character | Adjustments |
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![]() | - He will be able to shield himself with Living Legend mid-leap. - Increase Vibranium Energy Saw's projectile speed from 60m/s to 80m/s, with ricochets ramping up from 100m/s to a supercharged 150m/s. - Reduce the energy cost of Freedom Charge (ultimate ability) from 3100 to 2800. - Enhance Captain America's combat experience by separating Sentinel Strike from melee attacks. Captain America will be able to use melee attacks while his shield is thrown or during the Team-Up Ability Charged Aegis state to activate the first two hits of Sentinel Strike. Additionally, while airborne, using melee attacks will no longer trigger the Super-Soldier Slam ability. |
![]() | - Reduce base health from 650 to 600. |
![]() | - Increase Thornlash Wall placement range from 15 meters to 18 meters. |
![]() | - Increase Iron Volley projectile damage from 35 to 40. - Increase Metallic Curtain's energy consumption from 50/s to 65/s; Reduce its Maximum Duration from 2s to 1.5s. |
![]() | - Remove the shared cooldown time after the duration of Awakening Rune ends. |
![]() | - Adjust the knock back effect of Frenzied Arrival from vertical to inward, with an inward knockback angle of 75°. - Reduce the energy cost of Feast of the Abyss (ultimate ability) from 2800 to 2500. |
Latest Buffs and Nerfs for Duelists
Character | Adjustments |
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![]() | - Increase the magazine capacity of the Red Room Rifle from 8 to 15. - Enhance the slow effect of Electro-Plasma Explosion (Ultimate Ability) on enemies from 80% to 55%. Additionally, it will apply a 15% Vulnerability effect to hit enemies for 4 seconds. |
![]() | - Increase base health from 250 to 275. - Reduce projectile damage of Blast Arrow from 20 to 15, while the spell field damage will be increased from 25 to 32. - Reduce the cooldown time for Crescent Slash from 15s to 12s. Increase bow draw speed during the duration of Hunter's Sight (Ultimate Ability) and raise damage multiplier from 1.2 to 1.35. |
![]() | - The Damage Falloff of Nightsword Thorn at 30 meters will be changed from 70% to 80%. |
![]() | - Reduce the damage of Jeet Kune Do's 1st, 2nd, and 5th strikes from 32 to 30, while the 3rd and 4th strikes will deal 15 damage instead of 16. The final, devastating 6th strike has been dialed back from 55 to 50. The cooldown reduction for Dragon's Defense has been extended from 1s to 1.5s. The damage of each hit from Yat Jee Chung Kuen will take a hit, dropping from 19 to 10 flat damage (including during Living Chi). However, each strike from the Yat Jee Chung Kuen now delivers an extra blow, dealing damage equal to 1.7% of the opponent's maximum health (including during Living Chi). - Increase the additional maximum health granted by Harmony Recovery from 50 to 150. A new decay mechanism for the extra health has also been introduced: one second after the ability ends, the additional health will deplete at a rate of 25 health per second. - Increase the maximum Bonus Health converted from damage blocked during Dragon's Defense from 150 to 200. - Increase base health from 250 to 300. |
![]() | - Increase Unibeam damage from 120/s to 140/s. - Increase Unibeam (Armor Overdrive) damage from 180/s to 190/s. |
![]() | - Decrease the damage dealt by Demon's Rage (regular state) from 80/s to 72/s. - Reduce the energy cost of Darkchild (ultimate ability) from 3700 to 3400. |
![]() | - Increase the spell field radius after landing from Flexible Elongation from 2.5 meters to 5 meters. Additionally, Flexible Elongation will now feature a knockback effect, launching enemies outward within the area upon landing. The recharge time for a single use of Flexible Elongation will be adjusted from 8s to 10s. - Increase the damage of Brainiac Bounce (Ultimate Ability) spell from 50 to 70. Increase the energy cost from 2800 to 3400. Additionally, a new damage decay mechanism has been introduced: spell field damage will begin to decrease starting at 3 meters and will reach a maximum reduction of 50 at 10 meters. |
![]() | - Reduced the Hand of Khonshu talons falling speed. - Correct the damage trigger logic for Hand of Khonshu. The previous mechanism that dealt 75 damage when positioned at the center of the spell field has been removed. Increase the damage of each hit from 75 to 150. |
![]() | - Gain an additional 100 Bonus Health upon activating Reality Erasure (Ultimate Ability). After the ability ends or is interrupted, this Bonus Health will decay at a rate of 50/s. |
![]() | -Reduce Web-Cluster energize time from 3s to 2.5s. |
![]() | -Increase Rocket Propulsion's maximum energy from 1200 to 1800. |
![]() | - The Damage Falloff of Wind Blade at 30 meters will be changed from 70% to 60%. - Reduce Storm's damage increase from Thunder during Weather Control from 16% to 12%. However, the damage increase for allies within range has been increased from 8% to 10%. - Reduce Storm's damage increase from Enhanced Thunder during Weather Control from 30% to 25%. |
Latest Buffs and Nerfs for Strategists
Character | Adjustments |
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![]() | -Increase the damage of Quantum Magic from 55 to 60. Additionally, the Damage Falloff at 40 meters will be changed from 50% to 60%. - Increase the healing amount provided by Soul Bond to linked allies from 10/s to 15/s. |
![]() | - Increase the energy cost to activate Eternal Bond (Ultimate Ability) from 3400 to 4000. The healing amount of each segment will be increased from 220/s to 250/s, the duraiton will be reduced from 10s to 8s, and the pause time between segments decrease from 1s to 0.67s. Now, the healing effect from each segment will not stack; when overlapping, only one healing effect is applied. Additionally, camera control is unlocked during the activation of Eternal Bond. - Increase the Vulnerability inflicted on enemies by Terror Cape from 20% to 28%. |
![]() | - Increase the energy cost of Invisible Boundary (ultimate ability) from 4000 to 4300. |
![]() | - Increase the energy cost of God of Mischief (ultimate ability) from 3400 to 4000. - Increase Mystical Missile charges from 10 to 12. |
![]() | - Increase the energy cost to activate Fate of Both Worlds (Ultimate Ability) from 4000 to 4500. |
Updates on Team-Up Abilities
The Season 1.5 patch makes Luna Snow and Iron Fist's pairing even more powerful while Iron Man and the Hulk's Gamma Charge team-up ability gets a nerf.
Luna Snow- Iron Fist | ||
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![]() | ![]() | |
- Increase the healing amount of Frozen Chi from 50 to 75, and the slow effect on enemies from 20% to 30%. | ||
Psylocke - Black Panther | ||
![]() | ![]() | |
- Reduced the Rewind Time for Psionic Disc from 5s to 3s. Additionally, the conversion ratio of lost health to blue armor will be increased from 0.5 to 0.8. - Reduced the Rewind Time for Wakandan Master from 5s to 3s. Additionally, the conversion ratio of lost health to blue armor will be increased from 0.5 to 0.8. | ||
Hulk - Iron Man | ||
![]() | ![]() | |
- Reduce Unibeam (Gamma Overdrive) damage from 220/s to 200/s. - Reduce Hulk's Team-Up Anchor health bonus from 150 to 100. | ||
Cloak and Dagger - Moon Knight | ||
![]() | ![]() | |
- Full Moon New Effect: Continuously heal Moon Knight for 25 health per/s while within the effect area. | ||
Venom - Peni Parker - Spiderman | ||
![]() | ![]() | ![]() |
- Reduce Spider-Man's Suit Expulsion duration from 4s to 1s. Replace the 50% damage reduction effect with a new invincibility effect during the duration. - Reduce Peni Parker's Armor Expulsion duration from 4s to 2s. Replace the 50% damage reduction effect with a new invincibility effect during the duration. |
Version 20250214 Update
New Character and Map Announced

Love is in the air for the second half of Season 1 in Marvel Rivals! The latest update brings Valentine's Day-themed skins for Mister Fantastic and Invisible Woman, along with a host of UI, Map, and Hero Bug fixes. Additionally, new characters, a new map, and balance adjustments have been announced in this latest update but specifics are yet to be revealed. Marvel Rivals Version 20250214 Patch went live on February 13, 2025, at 1:00 AM (PST).
Full List of Version 20250214 Patch NotesAll-New Costumes |
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Mister Fantastic & Invisible Woman - 60th Wedding Anniversary Combo Bundle (Store release: 2025/02/14 6:00 PM PST) |
Mister Fantastic - The Life Fantastic (Store release: 2025/02/14 6:00 PM PST) |
Invisible Woman - The Life Fantastic (Store release: 2025/02/14 6:00 PM PST) |
General |
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High-end computers running the Bazzite (Linux) system were mistakenly tapping into low-quality UI resources. Fear not—this issue has been rm'd! |
Maps and Gameplay |
Resolved an issue where if you scored KOs during overtime and the battle concluded at that moment, the KDA tab might not have shown its true colors. Now every victory is honored! |
Corrected an issue where the Yggdrasill Path cart icon in the Convoy tutorial was a bit off-target. Your heroic journey can now continue with clarity! |
A heroic sweep has been performed to fix various map collisions that could trap players or allow them to slip through walls unexpectedly. Your path to glory is now cleared! |
Character Bug Fixes |
Doctor Strange's Portal Power: Fixed an issue where Doctor Strange's portal could be interrupted during the placement phase if an allied Loki transformed into him. The Sorcerer Supreme's magic now flows uninterrupted! |
Jeff The Land Shark's Bubble Trouble: Resolved a quirky situation where Jeff's bubbles could, in rare instances, sneak past enemy healing gates into the spawn room. No more bubble bath break-ins! |
Iron Man's "Armless" Attack: Addressed a tech malfunction where Iron Man's arm models could go missing after activating Armor Overdrive in certain rare scenarios. The suit's back in action—fully equipped to blast into battle! |
Hulk & Wolverine's Team-Up Trouble: Fixed a little mischief where because of their Team-Up Ability, Wolverine's Berserk Claw Strike could, under certain situations, be activated during Feral Leap. Now, there will be no more mix-ups! |
Hulk's Charge Hiccup: Resolved a Team-Up Ability bug where if Hulk was hit by Namor's ultimate when charging to throw Wolverine, he wouldn't be thrown afterward. Now, the power duo can deliver a one-two punch without any interruptions—Hulk smash, Wolverine slash! |
Console |
Fixed an issue where the PS controller could experience drift in certain specific situations. |
Marvel Rivals Version 20250207 Patch Notes

Marvel Rivals has released its latest update, patch version 20250207, on February 6, 2025. This update introduces new skins for Captain America and Luna Snow, along with several bug fixes aimed at improving character abilities as well as fixing launcher issues for Epic Games and situations where characters could get stuck in different terrains.
New Skin for Captain America and Luna SnowFull List of Marvel Rivals Version 20250207 Patch NotesGeneral |
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Adjusted age rating labels. |
Fixed an issue with the Epic Launcher restarting after 5 minutes of inactivity, which caused random anti-cheat notifications. |
Maps and Gameplay |
Resolved multiple instances where players could get stuck in unique terrain. |
Fixed an occasional synchronization issue with some doors in Hydra Charteris Base: Frozen Airfield |
Character Bug Fixes |
Venom's Wild Swing: Fixed an issue where Venom Swing could occasionally fail to end properly. Now, he'll always land with style. |
Venom's Ultimate Devour: Resolved a problem where pressing Devour as soon he lands after unleashing Feast of the Abyss would sometimes deal no damage or knockback. Venom's hunger will now be fully satisfied! |
Mister Fantastic's Bulletproof Rubber: Addressed a bug where his Reflexive Rubber ability could sometimes fail to end correctly. He's back to being as fantastic as ever! |
Storm's Tempestuous Control: Fixed an issue where Storm's Ultimate Ability could lead to unintended positions if she unleashes it just as she passes through Doctor Strange's portal. She'll now control the storm without getting lost! |
Storm's Recovery Rumble: Resolved a bug where Storm's Ultimate Ability could end abnormally if trapped by recovering destructible structures. She's ready to unleash her powers—no more interruptions in the eye of the storm! |
Moon Knight's Handy Prompt: Corrected the issue where the ground visual cue for Moon Knight's Ultimate Ability would prematurely disappear—no more being caught unaware about incoming talons. |
Wolverine's Fastball Bewilderment: Fixed occasional synchronization issues in the Fastball Special Team-Up Ability where on Wolverine's side, he would appear as being held by the Hulk, but others would see Wolverine still in his original place. Now, everyone's in sync to play ball. |
Magneto's Ironic Iron Issue: Resolved an occasional problem where Iron Man's Ultimate Ability would still take effect even after being absorbed by Magneto's Ultimate Ability. Magneto's magnetic prowess now has it fully contained! |
Jeff The Land Shark's Spitting Shenanigans: Fixed an issue where if Jeff the Land Shark spit out others just as his Ultimate Ability was about to end, it would be interrupted and automatically spit them out when the ultimate ended, causing it to look like the animation played twice. He'll now eject everyone in one smooth motion! |
Banner's Revival Wardrobe: Addressed a costume issue that occasionally occurred with Banner after being revived by Rocket Raccoon's beacon. He's looking sharp and ready to hulk out! |
Loki's Reload: Fixed a rare issue where Loki's Mystical Missiles would not refill after reloading during unstable network conditions. He's back to being the trickster with a full arsenal! |
Loki's Transformation Trouble: Resolved a rare occurrence where Loki's Ultimate Ability transformation would end immediately after activation in unstable network conditions. His mischief will now last as intended! |
Spring Festival Patch Notes

Marvel Rivals Version 20250122 Patch Notes announces the Spring Festival and Fortune & Colors event which started on January 23 and will end on February 14, 2025. There's also plenty of map fixes, hero bug fixes, and system adjustments across all platforms.
Full List of Spring Festival Version 20250122 Patch NotesSystem Adjustments for All Platforms
General |
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Optimized the alternate name feature in Streaming Mode, allowing players to define their own alternate names instead of relying on system-generated ones. |
Added a season dropdown menu to the Leaderboard for easy access to different season rankings. |
Bug Fixes for All Platforms
General |
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Resolved an issue where the game would freeze after battles under certain conditions. |
Fixed an inconsistency with avatars when switching heroes while defeated in the Doom Match. |
Addressed an issue where if Winter Soldier's used his ultimate ability to defeat a shapeshifted Loki, it wouldn't count towards the ultimate ability consecutive KO achievement. |
Corrected a delay in synchronizing certain data on the Friends Leaderboard. |
Map and Gameplay |
Implemented a series of fixes for various performance issues related to destructible environments. |
Resolved multiple instances where players could get stuck in unique terrain. |
Addressed an issue where if Winter Soldier's used his ultimate ability to defeat a shapeshifted Loki, it wouldn't count towards the ultimate ability consecutive KO achievement. |
Addressed several Reverse-Destruction performance issues after destruction repaired in Empire of Eternal Night maps. |
Character Bug Fixes |
Hawkeye's Precision: Fixed an issue where Hawkeye's passive ability Focus progress would sometimes display incorrectly. It's now as accurate as he is. |
Wolverine's Unyielding Berserk Claw Strike: Frame rate no longer affects the number of attacks in the enhanced Savage Claw after using Feral Leap. |
Invisible Woman's Psionic Stranglehold: Mobility abilities for specific heroes are now fully operational within the range of Invisible Woman's Psionic Vortex - no more containment issues! |
Mister Fantastic Double Trouble: Addressed a bug where having two Mister Fantastic (like Loki in transformation) sometimes allowed one to reuse the second part of Distended Grip. |
Namor and Invisible Woman: Fixed an issue preventing Namor and Invisible Woman from unleashing their ultimate abilities at certain door locations—now they can break through any barrier! |
Storm's Doppelganger: Resolved a problem where under low frame rate conditions, activating Storm's ultimate ability as Loki after transforming into her would be canceled. |
Wolverine's Fury Corrected: Fixed an issue where Wolverine's ultimate ability occasionally wouldn't end properly after landing after being pulled back. |
Heroic Hint Harmony: Corrected abnormal ping prompts for some heroes. |
Magik Misstep: Addressed a bug where Magik could not use Stepping Discs after activating her ultimate ability in certain situations. |
Peni Parker's Precision: Fixed an issue where Peni's Bionic Spider-Nest would be unintentionally lifted along with the Klyntar device when raised—now, her tech remains grounded and ready for action! |
Loki's Transformation Tweaked: Resolved a problem where Loki, after using his ultimate ability to shapeshift into the Punisher, if Warrior's Gaze was triggered when the transform was about to end its effects lingered too long. The Warrior's Gaze effect will now fade as soon as the ultimate concludes—no more lingering vision trickery! |
Web-Slinging Adjustments: Fixed an issue where, in certain situations in Convoy Mode, if Peni Parker fired a Cyber-Web below the vehicle, her web would move with the vehicle. Now, her webbing sticks like it should. |
Mister Fantastic's Resilience Restored: Resolved a bug where if Mister Fantastic was knocked offline while in his inflated state and then rejoined, Mister Fantastic might be unable to use some abilities after reconnecting. He's now back in action and ready to stretch into battle! |
Webbing Dynamics Corrected: Corrected an issue where Peni Parker's web being pulled back could be blocked by enemy heroes, leading to positional anomalies. Now, her webbing will behave as intended. |
Camera Alignment Fixed: Fixed a camera misalignment issue that could occur while KO'd and revived by Adam Warlock while spectating Hela just as she rises up to launch her Ultimate Ability. |
Console
General |
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Fixed an issue where the crosshair movement would automatically stop at extremely low pushing angles on the Xbox controller. |
Resolved a problem where the camera would automatically move for Xbox controller users after being KO'd in certain situations. |
Season 1 Patch Notes
Storm Is Now S-tier

The most impactful change of the January 9 patch lifted Storm to finally become an S-tier character. Additionally, heroes such as Namor and Magik received buffs and fixes while nerfing Black Panther and The Hulk. Here's the entire list of Marvel Rivals Version 20250110 patch notes.
Character Balancing Adjustments
Vanguard Characters: Latest Buffs and Nerfs
Character | Adjustments |
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![]() | - Reduce the delay time for shield restoration after releasing Living Legend from 3s to 2s. - Reduce Liberty Rush cooldown from 12s to 10s. - Increase base health from 650 to 675. - Reduce the energy cost for releasing Freedom Charge (ultimate ability) from 3400 to 3100; Reduce the additional health provided per second to self after releasing it from 110 to 100. |
![]() | - Add damage falloff to Maelstrom of Madness and Gamma Maelstrom. Starting at 5 meters and reducing to 70% at 8 meters. - Slightly decrease the shield value recovery rate after releasing Shield of the Seraphim from 80/s to 70/s. |
![]() | - Increase base health from 500 to 525. - Added immunity to control effects during God of Thunder (ultimate ability). |
![]() | - Reduce the Indestructible Guard gamma shield value for Hero Hulk from 250 to 200. - Added immunity to control effects during God of Thunder (ultimate ability). |
![]() | - Increase the Symbiotic Resilience bonus health ratio gained per lost health point from 1 to 1.2. - Increase the base damage of Feast of the Abyss (ultimate ability) from 40 to 50. |
Duelist Characters: Latest Buffs and Nerfs
Character | Adjustments |
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![]() | - Reduce the additional health provided to self after refreshing Vibranium Marks with Spirit Rend from 40 to 30, and the upper limit of additional health provided from 120 to 75. |
![]() | - Increase the range of the first effect of Edge Dancer from a 3-meter radius to a 5-meter radius. - Reduce the time required for Fleet Foot to recover from 0 stamina to full from 12s to 4s. - Reduce the time required for Electro-Plasma Explosion (ultimate ability) to reach maximum power from 1s to 0.6s. |
![]() | - Slightly reduce the spread angle between every two Blast Arrows. - Added immunity to control effects during God of Thunder (ultimate ability). |
![]() | - Reduce base health from 275 to 250. |
![]() | - Increase Umbral Incursion damage in Darkchild form from 115 to 135. |
![]() | - Increase the number of talons generated by Hand of Khonshu (ultimate ability) from 10 to 14. - Increase the explosion radius of each talon from 4 meters to 5 meters. |
![]() | - Adjust the throwing feel of Monstro Spawn and Frozen Spawn. Now, Namor can more accurately throw them to the desired location. |
![]() | - Now Dance of the Butterfly (ultimate ability) will check for barriers (including Magneto's Metal Bulwark, Hulk's Indestructible Guard, etc.). |
![]() | - Slightly reduce the spread of Deliverance and Adjudication |
![]() | - Increase Chaos Control's fixed damage from 50/s to 60/s. - Reduce the percentage damage per second from 5% to 3%. - Increase Chthonian Burst's projectile damage from 30 to 35. |
![]() | - Increase Wind Blade projectile speed from 100m/s to 150m/s and left-click damage from 50 to 55. - Increase Bolt Rush damage from 70 to 80. - After releasing Omega Hurricane (ultimate ability), the bonus health provided for herself will be increased from 350 to 450. Moreover, following its conclusion, the extra health will no longer vanish instantly but will instead diminish at a rate of 100 per second. |
![]() | - Addition of a new effect to the Unbeatable Squirrel Tsunami (ultimate ability): the squirrels will rush towards the nearest enemy after bouncing instead of bouncing randomly. - Reduce the squirrel tsunami health from 600 to 300. |
![]() | - Increase the bonus health provided by Bionic Hook and Tainted Voltage from 30 to 40. - Increase Roterstern's projectile damage from 70 to 75. - Reduce the area damage from 70 to 65 and reduce damage decay from 65% at 40 meters to 60%. - Increase base health from 250 to 275. |
![]() | - Increase base health from 300 to 350. - Reduce the damage reduction ratio provided by Undying Animal from 50% to 40%. |
Strategist Characters: Latest Buffs and Nerfs
Character | Adjustments |
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![]() | - Reduce Dagger Storm cooldown from 15s to 12s. - Increase the number of dashes in Eternal Bond (ultimate ability) from 3 to 4. |
![]() | - Adjust It's Jeff! (ultimate ability) range from a 10m sphere to a 10m radius, 5m high cylindrical spell field. - Increase the healing of Joyful Splash from 140/s to 150/s. |
![]() | - Increase the interval for switching between healing and damage in Fate of Both Worlds from 0.1s to 0.5s. |
![]() | - Reduce Nature's Favor (passive) movement boost from 2.5m/s to 1.5m/s. |
![]() | - Increase the healing of Repair Mode from 60 per/s to 70 per/s. |
Updates on Team-Up Abilities
The January 9 patch skyrocketed Storm's damage capabilities with Thor in the team while Namor's team-up ability with Luna Snow makes his turrets a more potent threat against flankers.
Hawkeye – Black Widow | ||
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- Reduce Hawkeye's season bonus from 20% to 15%. | ||
Hela – Thor – Loki | ||
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- Reduce Hela's season bonus from 20% to 15%. | ||
Luna Snow- Namor | ||
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- Increase Frozen Spawn damage from 25 to 27. - Increase Frozen Spawn slowing effect applied to hit enemies from 25% to 30%. - Increase berserk state Frozen Spawn damage from 16 to 18. | ||
Rocket Raccoon – The Punisher – Winter Soldier | ||
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- Reduce the cooldown of Ammo Invention from 45s to 40s. | ||
Scarlet Witch - Magneto | ||
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- Increase Metallic Fusion projectile damage from 55 to 60. - Increase Metallic Fusion spell field damage from 30 to 35. | ||
Thor – Storm – Captain America | ||
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- Reduce the cooldown of Charged Gale from 20s to 15s. - Increase the damage of Charged Gale from 50 to 55. |