Bard is an Advanced Class of Mage in Lost Ark. Learn more about the Advanced Class - Bard, Skills List, Tripod, Stats, Skins (Outfits), Combos and so much more.
Table of Contents
Class Related Guide
Bard Overview
Bard Class Overview
Bard | |||
---|---|---|---|
Class | Mage | Weapon | Harp |
Gender | Female | PVP Tier | S |
Difficulty | ★★★★☆ | PVE Tier | A |
Stats Overview | |||
Atk. Power | ☆☆☆☆☆ | ||
Mobility | ☆☆☆☆☆ | ||
Defense | ☆☆☆☆☆ | ||
Support | ★★★★★ | ||
AoE Radius | ★★★★☆ |
Bards are mainly the support in parties. They excel in providing buffs for whole team and some AOE damage to help out clear weaker enemies.
Bard Best BuildsCombat Stats Priority (PVE)
Crit | ☆☆☆☆☆ |
---|---|
Specialization | ★★★★★ |
Domination | ★☆☆☆☆ |
Swiftness | ★☆☆☆☆ |
Endurance | ★☆☆☆☆ |
Expertise | ★★★☆☆ |
Bard - Unique Mechanic
Serenade Meter
The Serenade Meter can be filled up by attacking and hitting enemies. The Serenade Meter can be filled up for up to three times and its effect will depend on how many meters you have filled. This unique ability can be used in two different ways (Serenade of Valor or Serenade of Salvation). The Serenade of Valor increases the attack power of all party members within its radius while the Serenade of Salvation heals the party overtime.
Bard - Skill List
Bard Skills
Skill Req. Lvl | Cooldown MP Cost | Details (Skill Lv. 1) |
---|---|---|
Sound Shock (Normal) Lvl.10 | 6s MP 61 | Pull the strings of the harp to fire an orb of light that explodes on impact, inflicting 336 Damage to the target and nearby foes. |
Dissonance (Point) Lvl.10 | 8s MP 67 | Cause a clash of musical notes at the target location, inflicting 56 Damage every 0.5s for 5s and reducing Move Speed by 60% for 1s. |
Sound Wave (Normal) Lvl.10 | 8s MP 67 | Summon a beautiful melody to inflict 71 Damage and push foes away. Stagger: Low |
Stigma (Casting) Lvl.10 | 16s MP 91 | Cast a Stigma at the target location. The Stigma lasts for 4s. attacking foes for 176 Damage every 0.7s. Max of 5 times. Stigma's Damage +12.5% the faster it pulses. Stagger: Mid Super Armor: Paralysis Immunity |
Conviction Core (Normal) Lvl.10 | 20s MP 101 | Summon 3 Cores to protect yourself for 10s. The Cores explode when there is a foe within 4 meters, inflicting 221 Damage. |
Rhapsody of Light (Point) Lvl.10 | 24s MP 110 | Summon beautiful sound waves at the target location, inflicting 397 [Holy] Damage every 1.5s 3 times. Challenging will be canceled if you move. Part Break: Lv. 1 Super Armor: Paralysis Immunity |
Wind of Music (Normal) Lvl.12 | 18s MP 96 | Call forth a fierce wind that inflicts 131 Damage. Pushing foes. It will then spread wide to inflict 197 Damage on foes in an additional 1 meter radius. Attack Type: Back Attack Super Armor: Paralysis Immunity |
Sonic Vibration (Point) Lvl.14 | 24s MP 110 | Lift foes at the target location, inflicting 338 Damage, and then slam them back onto the ground, inflicting 847 Damage. This skill's melody lingers for 3s. inflicting 127 Damage 4 times. Part Break: Lv. 2 Stagger: Mid Super Armor: Paralysis Immunity |
Rhythm Buckshot (Normal) Lvl.16 | 16s MP 91 | Pull the string of the harp to blow up the musical note, inflicting 560 Damage and knocking foes away. Part Break: Lv. 1 Stagger: Low Attack Type: Frontal Attack Counter: Yes |
Soundholic (Normal) Lvl.18 | 24s MP 110 | Shoot a blinding ray of light for 3s. attacking foes 10 times to inflict 84 Damage every 0.3s. You can change the direction of the light ray, but the channeling will be canceled if you move. Stagger: Mid Attack Type: Back Attack Super Armor: Paralysis Immunity |
Prelude of Storm (Normal) Lvl.20 | 16s MP 91 | Play a powerful tune to call forth a storm that inflicts 477 Damage and stuns foes for 3s. Attack Type: Back Attack |
Heavenly Tune (Normal) Lvl.24 | 30s MP 123 | Inflict 418 Damage on nearby foes. Atk. Speed for all party members within a 24 meter radius +3.5% and MP Recovery Speed +12% for 8s. Attack Type: Back Attack |
Note Bundle (Normal) Lvl.28 | 12s MP 80 | Cast a group of musical notes that travels at a low speed while continuously inflicting 86 Damage and Move Speed -40% for s. The musical notes can hit the same foe up to 84 times. |
Prelude of Death (Normal) Lvl.32 | 24s MP 110 | Play the Prelude of Death to attack nearby foes. inflicting 318 Damage 2 times, inflicting Death's End on them, a debuff that expires after 3s. causing 211 additional Damage. For each stack of Death's End. Move Speed -20% up to 40% and Damage upon expiration +50%. Stagger: Low Attack Type: Back Attack Super Armor: Paralysis Immunity |
Harp of Rhythm (Normal) Lvl.36 | 24s MP 110 | Summon a harp that has a will of its own. The harp shoots a guided musical note that inflicts 203 Damage to foes within a 14 meter radius. |
March (Holding) Lvl.40 | 20s MP 101 | Play the harp, summoning musical notes every 1s. They follow the closest foe, inflicting 101 Damage. Move Speed -50% for 2s. Super Armor: Paralysis Immunity |
Guardian Tune (Normal) Lvl.50 | 30s MP 123 | Play the harp. Damage to all party members within a 24 meter radius -20% for 8s. |
Bard - Combo
Bard Combo
Currently Unavailable. This section will be updated as soon as possible.
Bard - Skins (Outfits)
Bard Skins
Currently Unavailable. This section will be updated as soon as possible.