The Mage Class (Female) is a playable character class in Lost Ark. Guide includes mage classes, advanced classes, skills, abilities, stats, skins, sorcerer, sorceress, bard, gender, subclasses and more!
Table of Contents
Mage Class (Female)
What Is The Mage Class?
Stats Overview | |
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Atk. Power | ★★☆☆☆ |
Dexterity | ☆☆☆☆☆ |
Defense | ☆☆☆☆☆ |
Support | ★★☆☆☆ |
Range | ★★★☆☆ |
Difficulty | ★★★★☆ |
These mystical conjurers use Arkesia's ancient magic to cast lethal spells on evil forces, heal the injured, and support allies. They focus on the intelligence stat which is the main damage attribute for their weapons.
Why Should You Pick The Mage Class?
The Mage is a highly versatile class that can allow players to specialize in either a support or offensive role. Mages are ranged attackers that use spells to obliterate foes and can support allies with healing and buffs.
Bard Advanced Class
What Is The Bard Class?
Stats Overview | |
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Atk. Power | ☆☆☆☆☆ |
Mobility | ☆☆☆☆☆ |
Defense | ☆☆☆☆☆ |
Support | ★★★★★ |
AoE Radius | ★★★★☆ |
Bards are virtuosos of the Liane harp. They can conjure up soothing serenades to heal their team and inflict a chorus of pain on their foes. Their attack power is limited, but their ability to assist allies makes them a valuable addition to any team.
Why Should You Pick The Bard Class?
The Bard Class is a support-focused class. They provide a wealth of support to the entire team. This class is recommended if you want to boost the party with powerful buffs and keep the team alive with healing and shields.
Bard Best BuildSkills & Abilities
Skill Req. Lvl | Cooldown MP Cost | Details (Skill Lv. 1) |
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Oratorio (Awakening Skill) Lv. 50 | 300s 0 MP | Play the giant harp and sing with angels, inflicting up to 666.1 [Holy] Damage. Explosion causes 111 [Holy] Damage and foe Crit Resistance -12.0% against attacks from all party members for 6s. |
Symphonia (Awakening Skill) Lv. 50 | 300s 0 MP | Rise into the air and play in an ensemble with angels, granting a shield for every ally within 12 meters, which absorbs Damage equal to 100% of your Max HP for 10s. Inflict 111 Damage to foes. Foe Atk. Power -30%, foe Atk. Speed -20%, and foe Move Speed -40% for 10s. Gain 1 Bubble. |
Conviction Core | 20s 101 MP | Summon 3 Cores to protect yourself for 10s. The Cores explode when there is a foe within 4 meters, inflicting 221 Damage. |
Dissonance | 8s 67 MP | Cause a clash of musical notes at the target location, inflicting 56 Damage every 0.5s for 5s and reducing Move Speed by 60% for 1s. |
Harp Of Rhythm Lv. 36 | 24s 110 MP | Summon a harp that has a will of its own. The harp shoots a guided musical note that inflicts 203 Damage to foes within a 14 meter radius. |
Heavenly Tune Lv. 24 | 30s 123 MP | Inflict 418 Damage on nearby foes. Atk. Speed for all party members within a 24 meter radius +3.5% and MP Recovery Speed +12% for 8s. |
March Lv. 40 | 20s 101 MP | Play the harp, summoning musical notes every 1s. They follow the closest foe, inflicting 101 Damage. Move Speed -50% for 2s. |
Note Bundle Lv. 28 | 12s 80 MP | Cast a group of musical notes that travels at a low speed while continuously inflicting 86 Damage and Move Speed -40% for s. The musical notes can hit the same foe up to 84 times. |
Prelude Of Death Lv. 32 | 24s 110 MP | Play the Prelude of Death to attack nearby foes. inflicting 318 Damage 2 times, inflicting Death's End on them, a debuff that expires after 3s. causing 211 additional Damage. For each stack of Death's End. Move Speed -20% up to 40% and Damage upon expiration +50%. |
Prelude Of Storm Lv. 20 | 16s 91 MP | Play a powerful tune to call forth a storm that inflicts 477 Damage and stuns foes for 3s. |
Rhapsody Of Light | 24s 110 MP | Summon beautiful sound waves at the target location, inflicting 397 [Holy] Damage every 1.5s 3 times. Challenging will be canceled if you move. |
Rhythm Buckshot Lv. 16 | 16s 91 MP | Pull the string of the harp to blow up the musical note, inflicting 560 Damage and knocking foes away. |
Sonic Vibration Lv. 14 | 24s 110 MP | Lift foes at the target location, inflicting 338 Damage, and then slam them back onto the ground, inflicting 847 Damage. This skill's melody lingers for 3s. inflicting 127 Damage 4 times. |
Soundholic Lv. 18 | 24s 110 MP | Shoot a blinding ray of light for 3s. attacking foes 10 times to inflict 84 Damage every 0.3s. You can change the direction of the light ray, but the channeling will be canceled if you move. |
Sound Shock | 6s 61 MP | Pull the strings of the harp to fire an orb of light that explodes on impact, inflicting 336 Damage to the target and nearby foes. |
Sound Wave | 8s 67 MP | Summon a beautiful melody to inflict 71 Damage and push foes away. |
Stigma | 16s 91 MP | Cast a Stigma at the target location. The Stigma lasts for 4s. attacking foes for 176 Damage every 0.7s. Max of 5 times. Stigma's Damage +12.5% the faster it pulses. |
Wind Of Music Lv. 12 | 18s 96 MP | Call forth a fierce wind that inflicts 131 Damage. Pushing foes. It will then spread wide to inflict 197 Damage on foes in an additional 1 meter radius. |
Sorceress Advanced Class
What Is The Sorceress Class?
Stats Overview | |
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Atk. Power | ★★★★☆ |
Mobility | ★★☆☆☆ |
Defense | ☆☆☆☆☆ |
Support | ★☆☆☆☆ |
AoE Radius | ★★★★☆ |
The Sorceress wields powerful magic based on three elements with spells that can deal AoE damage. They can easily deal with multiple enemies, allowing them to take control of the battlefield.
Why Should You Pick The Sorceress Class?
The Sorceress Class is the offensive subclass of the Mage. This class is recommended for those who enjoy casting powerful AoE spells onto the battlefield and obliterating foes with elemental magic.
Skills & Abilities
Skill Req. Lvl | Cooldown MP Cost | Details (Skill Lv. 1) |
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Apocalypse Call (Awakening Skill) Lv. 50 | 300s 0 MP | Drops random Meteor fragments within 18 meters for 8s. Fallen Meteor fragments have an AoE Radius of 6 meters, dealing 4729 [Fire] damage and knocks down foes. If foe is Challenge or below, +200% damage. |
Enviska's Might (Awakening Skill) Lv. 50 | 300s 0 MP | Releases lightning energy from the rod, dealing 3626 damage to foes, and pulling the released energy back to the center to deal 7252, 7252, 7250 [Lightning] damages. Then gathers up the foes to one spot to cause a great explosion and deal 10876 [Lightning] damage. |
Blaze | 10s 74 MP | Creates a rectangular flame forward, dealing 499 [Fire] damage and paralyzing foes. Inflicts 99 [Fire] damage for 5s. |
Doomsday Lv. 50 | 32s 127 MP | Calls forth a giant meteor at the cursor location within 14 meters, inflicting 1925 [Fire] damage to foes and knocking back foes. |
Elegian's Touch Lv. 36 | 40s 14 MP | Magick Protection around the body consumes 330% MP of the proportion of HP consumed when damage is received. MP Recovery -30% when Elegian's Touch is active and MP does not recover for 3s when hit. When the current amount of MP is less than 20%, Elegian's Touch expires. |
Energy Discharge | 6s 61 MP | Fires a concentrated magick bullet that pierces the foe in front, inflicting 186 damage. When an additional skill key is pressed, it fires again inflicting 279 damage. |
Esoteric Reaction Lv. 24 | 24s 110 MP | Creates a Magick Crystal within 12 meters of cursor location. The crystal evolves by levels. up to level 3, at which point it explodes and inflicts 1865 damage to foes and knocks them back. |
Explosion Lv. 32 | 28s 119 MP | Casts a spell to fire a flaming projectile. It explodes upon hitting the target, inflicting 2848 [Fire] damage and knocking foes into the air. |
Frost's Call | 24s 110 MP | Causes a Cold Snap at the cursor location within 12 meters. Inflicts a total of 2139 [Water] damage to the fees over 9 times for up to 4s. |
Ice Shower Lv. 18 | 11s 77 MP | Strikes the ground with the power of Frost, dealing 826 [Water] damages to foes within range. |
Inferno Lv. 12 | 18s 96 MP | Creates a pillar of flame at the cursor location within 14 meters. inflicting 1338 [Fire] damage to foes and knocking them into the air. |
Lightning Bolt Lv. 20 | 24s 110 MP | Fires lightning towards the designated location. 50 degree directional change is possible while holding. Inflicts a total of 1583 [Lightning] damage to foes in a straight line over 5 times for a maximum of 2s. |
Lightning Vortex | 12s 80 MP | Creates spherical lightning within 12 meters of the cursor location for 3s. for a total of 905 [Lightning] damage. On hit, the foe is pulled to the center to inflict 226 additional [Lightning] damage. |
Punishing Strike Lv. 14 | 28s 119 MP | Calls forth a giant Thunderstroke at the cursor location within 16 meters. inflicting 2953 [Lightning] damage to foes. |
Reverse Gravity Lv. 16 | 16s 91 MP | Creates an Earth Rift Magick Circle on the spot. The Rift Magick Circle knocks foes into the air, dealing 437 damage. Then it inflicts 1019 damage when striking down. |
Rime Arrow Lv. 28 | 22s 105 MP | Creates multiple Ice Arrows at the cursor location within 14 meters, inflicting 1797 total [Water] damage. |
Seraphic Hail | 18s 96 MP | A huge wave is created, covering the foes in front and inflicting 630. 630 [Water] damage. While the enemy is in the air, it will be launched up again on hit. |
Squall | 14s 85 MP | Creates a powerful whirlwind in front, inflicting 3 hits for 460 damage and then pushes foes while inflicting 460 damage. |
Mage Class Skins
Alar Skin
Source: Forums