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Mage Class Guide & Advanced Classes
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Lost Ark
Mage Class Guide & Advanced Classes

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The Mage Class (Female) is a playable character class in Lost Ark. Guide includes mage classes, advanced classes, skills, abilities, stats, skins, sorcerer, sorceress, bard, gender, subclasses and more!

Table of Contents

All Class List

Mage Class (Female)

What Is The Mage Class?

Stats Overview
Atk. Power ★★☆☆☆
Dexterity ☆☆☆☆☆
Defense ☆☆☆☆☆
Support ★★☆☆☆
Range ★★★☆☆
Difficulty ★★★★☆

These mystical conjurers use Arkesia's ancient magic to cast lethal spells on evil forces, heal the injured, and support allies. They focus on the intelligence stat which is the main damage attribute for their weapons.

Why Should You Pick The Mage Class?

The Mage is a highly versatile class that can allow players to specialize in either a support or offensive role. Mages are ranged attackers that use spells to obliterate foes and can support allies with healing and buffs.

Bard Advanced Class

What Is The Bard Class?

Stats Overview
Atk. Power ☆☆☆☆☆
Mobility ☆☆☆☆☆
Defense ☆☆☆☆☆
Support ★★★★★
AoE Radius ★★★★☆

Bards are virtuosos of the Liane harp. They can conjure up soothing serenades to heal their team and inflict a chorus of pain on their foes. Their attack power is limited, but their ability to assist allies makes them a valuable addition to any team.

Why Should You Pick The Bard Class?

The Bard Class is a support-focused class. They provide a wealth of support to the entire team. This class is recommended if you want to boost the party with powerful buffs and keep the team alive with healing and shields.

Bard Best Build

Skills & Abilities

Skill
Req. Lvl
Cooldown
MP Cost
Details
(Skill Lv. 1)
Oratorio (Awakening Skill)
Lv. 50
300s
0 MP
Play the giant harp and sing with angels, inflicting up to 666.1 [Holy] Damage. Explosion causes 111 [Holy] Damage and foe Crit Resistance -12.0% against attacks from all party members for 6s.
Symphonia (Awakening Skill)
Lv. 50
300s
0 MP
Rise into the air and play in an ensemble with angels, granting a shield for every ally within 12 meters, which absorbs Damage equal to 100% of your Max HP for 10s. Inflict 111 Damage to foes. Foe Atk. Power -30%, foe Atk. Speed -20%, and foe Move Speed -40% for 10s. Gain 1 Bubble.
Conviction Core 20s
101 MP
Summon 3 Cores to protect yourself for 10s. The Cores explode when there is a foe within 4 meters, inflicting 221 Damage.
Dissonance 8s
67 MP
Cause a clash of musical notes at the target location, inflicting 56 Damage every 0.5s for 5s and reducing Move Speed by 60% for 1s.
Harp Of Rhythm
Lv. 36
24s
110 MP
Summon a harp that has a will of its own. The harp shoots a guided musical note that inflicts 203 Damage to foes within a 14 meter radius.
Heavenly Tune
Lv. 24
30s
123 MP
Inflict 418 Damage on nearby foes. Atk. Speed for all party members within a 24 meter radius +3.5% and MP Recovery Speed +12% for 8s.
March
Lv. 40
20s
101 MP
Play the harp, summoning musical notes every 1s. They follow the closest foe, inflicting 101 Damage. Move Speed -50% for 2s.
Note Bundle
Lv. 28
12s
80 MP
Cast a group of musical notes that travels at a low speed while continuously inflicting 86 Damage and Move Speed -40% for s. The musical notes can hit the same foe up to 84 times.
Prelude Of Death
Lv. 32
24s
110 MP
Play the Prelude of Death to attack nearby foes. inflicting 318 Damage 2 times, inflicting Death's End on them, a debuff that expires after 3s. causing 211 additional Damage. For each stack of Death's End. Move Speed -20% up to 40% and Damage upon expiration +50%.
Prelude Of Storm
Lv. 20
16s
91 MP
Play a powerful tune to call forth a storm that inflicts 477 Damage and stuns foes for 3s.
Rhapsody Of Light 24s
110 MP
Summon beautiful sound waves at the target location, inflicting 397 [Holy] Damage every 1.5s 3 times. Challenging will be canceled if you move.
Rhythm Buckshot
Lv. 16
16s
91 MP
Pull the string of the harp to blow up the musical note, inflicting 560 Damage and knocking foes away.
Sonic Vibration
Lv. 14
24s
110 MP
Lift foes at the target location, inflicting 338 Damage, and then slam them back onto the ground, inflicting 847 Damage. This skill's melody lingers for 3s. inflicting 127 Damage 4 times.
Soundholic
Lv. 18
24s
110 MP
Shoot a blinding ray of light for 3s. attacking foes 10 times to inflict 84 Damage every 0.3s. You can change the direction of the light ray, but the channeling will be canceled if you move.
Sound Shock 6s
61 MP
Pull the strings of the harp to fire an orb of light that explodes on impact, inflicting 336 Damage to the target and nearby foes.
Sound Wave 8s
67 MP
Summon a beautiful melody to inflict 71 Damage and push foes away.
Stigma 16s
91 MP
Cast a Stigma at the target location. The Stigma lasts for 4s. attacking foes for 176 Damage every 0.7s. Max of 5 times. Stigma's Damage +12.5% the faster it pulses.
Wind Of Music
Lv. 12
18s
96 MP
Call forth a fierce wind that inflicts 131 Damage. Pushing foes. It will then spread wide to inflict 197 Damage on foes in an additional 1 meter radius.

Sorceress Advanced Class

What Is The Sorceress Class?

Stats Overview
Atk. Power ★★★★☆
Mobility ★★☆☆☆
Defense ☆☆☆☆☆
Support ★☆☆☆☆
AoE Radius ★★★★☆

The Sorceress wields powerful magic based on three elements with spells that can deal AoE damage. They can easily deal with multiple enemies, allowing them to take control of the battlefield.

Why Should You Pick The Sorceress Class?

The Sorceress Class is the offensive subclass of the Mage. This class is recommended for those who enjoy casting powerful AoE spells onto the battlefield and obliterating foes with elemental magic.

Skills & Abilities

Skill
Req. Lvl
Cooldown
MP Cost
Details
(Skill Lv. 1)
Apocalypse Call (Awakening Skill)
Lv. 50
300s
0 MP
Drops random Meteor fragments within 18 meters for 8s. Fallen Meteor fragments have an AoE Radius of 6 meters, dealing 4729 [Fire] damage and knocks down foes. If foe is Challenge or below, +200% damage.
Enviska's Might (Awakening Skill)
Lv. 50
300s
0 MP
Releases lightning energy from the rod, dealing 3626 damage to foes, and pulling the released energy back to the center to deal 7252, 7252, 7250 [Lightning] damages. Then gathers up the foes to one spot to cause a great explosion and deal 10876 [Lightning] damage.
Blaze 10s
74 MP
Creates a rectangular flame forward, dealing 499 [Fire] damage and paralyzing foes. Inflicts 99 [Fire] damage for 5s.
Doomsday
Lv. 50
32s
127 MP
Calls forth a giant meteor at the cursor location within 14 meters, inflicting 1925 [Fire] damage to foes and knocking back foes.
Elegian's Touch
Lv. 36
40s
14 MP
Magick Protection around the body consumes 330% MP of the proportion of HP consumed when damage is received. MP Recovery -30% when Elegian's Touch is active and MP does not recover for 3s when hit. When the current amount of MP is less than 20%, Elegian's Touch expires.
Energy Discharge 6s
61 MP
Fires a concentrated magick bullet that pierces the foe in front, inflicting 186 damage. When an additional skill key is pressed, it fires again inflicting 279 damage.
Esoteric Reaction
Lv. 24
24s
110 MP
Creates a Magick Crystal within 12 meters of cursor location. The crystal evolves by levels. up to level 3, at which point it explodes and inflicts 1865 damage to foes and knocks them back.
Explosion
Lv. 32
28s
119 MP
Casts a spell to fire a flaming projectile. It explodes upon hitting the target, inflicting 2848 [Fire] damage and knocking foes into the air.
Frost's Call 24s
110 MP
Causes a Cold Snap at the cursor location within 12 meters. Inflicts a total of 2139 [Water] damage to the fees over 9 times for up to 4s.
Ice Shower
Lv. 18
11s
77 MP
Strikes the ground with the power of Frost, dealing 826 [Water] damages to foes within range.
Inferno
Lv. 12
18s
96 MP
Creates a pillar of flame at the cursor location within 14 meters. inflicting 1338 [Fire] damage to foes and knocking them into the air.
Lightning Bolt
Lv. 20
24s
110 MP
Fires lightning towards the designated location. 50 degree directional change is possible while holding. Inflicts a total of 1583 [Lightning] damage to foes in a straight line over 5 times for a maximum of 2s.
Lightning Vortex 12s
80 MP
Creates spherical lightning within 12 meters of the cursor location for 3s. for a total of 905 [Lightning] damage. On hit, the foe is pulled to the center to inflict 226 additional [Lightning] damage.
Punishing Strike
Lv. 14
28s
119 MP
Calls forth a giant Thunderstroke at the cursor location within 16 meters. inflicting 2953 [Lightning] damage to foes.
Reverse Gravity
Lv. 16
16s
91 MP
Creates an Earth Rift Magick Circle on the spot. The Rift Magick Circle knocks foes into the air, dealing 437 damage. Then it inflicts 1019 damage when striking down.
Rime Arrow
Lv. 28
22s
105 MP
Creates multiple Ice Arrows at the cursor location within 14 meters, inflicting 1797 total [Water] damage.
Seraphic Hail 18s
96 MP
A huge wave is created, covering the foes in front and inflicting 630. 630 [Water] damage. While the enemy is in the air, it will be launched up again on hit.
Squall 14s
85 MP
Creates a powerful whirlwind in front, inflicting 3 hits for 460 damage and then pushes foes while inflicting 460 damage.

Mage Class Skins

Alar Skin

Click to Enlarge

Source: Forums

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