The Gunner Class is a playable character class in Lost Ark. Guide includes gunner classes, advanced classes, skills, abilities, stats, skins, gunslinger, artillerist, deadeye, sharpshooter, gender, subclasses and more!
Table of Contents
Gunner Class
What Is The Gunner Class?
Stats Overview | |
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Atk. Power | ★★★☆☆ |
Dexterity | ★★☆☆☆ |
Defense | ☆☆☆☆☆ |
Support | ☆☆☆☆☆ |
Range | ★★☆☆☆ |
Difficulty | ★★★★☆ |
Gunners are ready to take down any threat thanks to their lethal accuracy and diverse arsenals. Gunners are highly skilled at ranged combat and use cutting-edge firearms and bows. Their damage scales with the dexterity attribute.
Why Should You Pick The Gunner Class?
The Gunner is an offensive class that specializes in dealing damage from afar. This class is recommended if you want to focus on dealing damage with powerful long-range attacks.
Gunslinger Advanced Class
What Is The Gunslinger Class?
Stats Overview | |
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Atk. Power | ★★★★☆ |
Mobility | ★★★★☆ |
Defense | ☆☆☆☆☆ |
Support | ☆☆☆☆☆ |
AoE Radius | ★☆☆☆☆ |
Gunslingers are deadly opponents at any range. They have a gun for every occasion and the ability to switch between them quickly. Gunslingers are hard to pin down, thanks to their catlike reflexes, and are quick to unload a flurry of shots on any unwary foe.
Why Should You Pick The Gunslinger Class?
The Gunslinger class can use three different weapons, each with its own set of skills, making this a much more difficult class to use. It is very similar to the Deadeye class. This class is recommended if you want to kite opponents from afar.
The Only Female Gunner Subclass
You can only get this class as a Female Gunner. The other three classes are for the Male Gunner so make sure to choose the right gender for the class you desire!
Skills & Abilities
Skill Req. Lvl | Cooldown MP Cost | Details (Skill Lv. 1) |
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High-Caliber HE Bullet (Awakening Skill) Lv. 50 | 300s 0 MP | Aims your foe in the front while quickly moving backward and fires 1 bullet. The bullet creates a large Rear Blast to inflict 11672 Damage to the foes in the vicinity. |
Twilight Eye (Awakening Skill) Lv. 50 | 300s 0 MP | Turns back and marks the closest foe in range as a dueling target. Grants them the Eye of Twilight debuff. Move Speed -80% and Atk. Speed -40% for 3.5s. After a 2s countdown, the character swiftly draws and fires their revolver for 11672 Damage, inflicting Stagger [Mid-high] and Weak Point Level 2 to foes affected by the Eye of Twilight debuff. 4260 Damage to foes without it. The Eye of Twilight debuff disappears after shooting. |
AT02 Grenade | 6s 39 MP | Throws a grenade at the target location within 10 meters, inflicting 294 Damage. |
Bullet Rain Lv. 36 | 22s 84 MP | Fires the weapon forward for 2s to inflict a total of 1350 Damage. |
Catastrophe Lv. 16 | 24s 88 MP | Throws a Claymore at the target location and detonates it, inflicting 1537 Damage and launching foes into the air. |
Death Fire Lv. 18 | 24s 88 MP | Fire a volley of bullets over 2.9s to attack all nearby foes, causing up to 913 Damage over 9 hits. Hit the Perfect Zone to throw a grenade as you jump backward, inflicting 516 Damage and launching foes into the air. |
Dexterous Shot Lv. 22 | 6s 39 MP | Moves 6 meters as you glide and fire your handgun 4 times to inflict 173 Damage to nearby foes. This skill can be used up to 2 times in a row. |
Dual Buckshot Lv. 28 | 30s 100 MP | Fire your shotgun 2 times, inflicting 595 and 595 Damage. If this attack is followed by another attack, the character spins the gun to reload and fire it again, inflicting 1188 Damage. |
Equilibrium Lv. 12 | 16s 70 MP | Fires your handgun across a broad area, inflicting up to 965 Damage. |
Focused Shot Lv. 32 | 27s 95 MP | Fires the rifle 2 times to inflict 656 Damage for each shot. Foe Move Speed -80% for 2s. Then fire a high-caliber bullet to inflict 1313 Damage and knock down foes. |
Hour Of Judgment | 30s 100 MP | Fires 3 bullets in a cone-shaped area. Each bullet inflicts 371 Damage, for a total of 1112 Damage. Bullet fragments scatter behind the hit target, with each fragment inflicting 92 Damage. |
Last Request Lv. 20 | 36s 111 MP | Fires a powerful explosive bullet, inflicting 1691 Damage and launching foes into the air. |
Meteor Stream | 20s 80 MP | Fire a volley of bullets into the air, then control them to crash into the target location, inflicting 967 Damage and launching foes into the air. |
Peacekeeper Lv. 26 | 12s 59 MP | Fires the handgun forward to inflict 134 Damage. Upon pressing the Combo key, the character fires the handgun in a burst to inflict 202 Damage. If an additional combo is input, the character kicks to inflict 67 Damage and then fires the handgun rapidly to inflict a total of 269 Damage. You can change the direction upon hitting the Combo key, and the first handgun hit allows the character to perform a Counterattack. |
Perfect Shot Lv. 20 | 30s 100 MP | Fires a high-speed large-caliber bullet to inflict 595 Damage. Hit the Perfect Zone to inflict 2382 Damage and knock back foes. |
Plasma Bullet | 8s 46 MP | Fire a plasma bullet that travels at a low speed while continously inflicting 43 Damage. |
Quick Step | 10s 53 MP | Slide 6 meters forward and fire the weapon to inflict 336 Damage. |
Sharpshooter Lv. 40 | 30s 100 MP | Fires the shotguns in each hand forward 7 times to inflict 3107 Damage. The skill can be canceled by switching stances. |
Shotgun Rapid Fire Lv. 14 | 36s 111 MP | Fire your shotgun 3 times, inflicting 595. 595, and 792 Damage. |
Somersault Shot | 9s 50 MP | Somersault to move 10 meters forward while firing your handgun to deal 301 Damage. |
Spiral Flame | 27s 95 MP | Fires a powerful flame bullet, launching foes into the air for 1479 [Fire] Damage. Sets the ground ablaze, inflicting 123 [Fire] Damage every 0.8s for 2.4s. |
Spiral Tracker | 8s 46 MP | Throws a spinning handgun at the target location within 10 meters, inflicting up to 496 Damage over 15 hits. |
Artillerist Advanced Class
What Is The Artillerist Class?
Stats Overview | |
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Atk. Power | ★★★★☆ |
Mobility | ☆☆☆☆☆ |
Defense | ★☆☆☆☆ |
Support | ★☆☆☆☆ |
AoE Radius | ★★★★★ |
Artillerists bring in a lot of firepower and use the largest guns to blast their opponents. They aren't the most agile fighters, but they make up for it with massive mechanical launchers and other hard-hitting weapons, heavy armor, and destructive power.
Why Should You Pick The Artillerist Class?
The Artillerist class is an offensive class that specializes in heavy weapons such as rocket launcher, flamethrower and machinegun. This class is recommended if you want to deal massive AoE damage while being bulky at the same time.
Skills & Abilities
Skill Req. Lvl | Cooldown MP Cost | Details (Skill Lv. 1) |
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Heavy Turret (Awakening Skill) Lv. 50 | 300s 0 MP | Summon a heavy turret that lasts for 20s, inflicting 444.0 and 444.0 Damage with satellite-guided bombs and laser shots. |
Missile Barrage (Awakening Skill) Lv. 50 | 300s 0 MP | Fire 20 rockets in the sky. The missiles fly to the target location and explode, inflicting up to 2220.2 Damage. |
Barrage: Energy Cannon (Specialty) Lv. 40 | 40s N/A | Fire a powerful penetrating energy cannon, inflicting up to 5818 Damage and knocking back foes. The skill is immediately cancelled if the key is pressed while the cannon is firing. |
Barrage: Focus Fire (Specialty) Lv. 20 | 30s N/A | Spin at the target location while firing a barrage of bullets that inflict up to 5449 Damage, launching foes into the air. If the foe is Staggered, Damage +30%. |
Barrage: Howitzer (Specialty) | 12s N/A | Bombard the target location and launch foes in the air for 1558 Damage. On hit, foe Defense -12.0% for 12.0s. |
Barrage: Impregnability (Specialty) Lv. 40 | 30s N/A | Creates a shield that absorbs Damage equal to 30% of Max HP for 8s. Shield expires when Barrage Mode ends. |
Air Raid Lv. 18 | 20s 91 MP | Fire multiple large-caliber bullets into the sky. They drop onto random foes, launching them into the air inflicting up to 1216 Damage. |
Buckshot | 8s 53 MP | Fire a cone-shaped blast with a shotgun inflicting 388 Damage and pushing foes away. |
Enhanced Shell | 5s 41 MP | Fire a massive bullet to inflict 324 Damage. |
Flamethrower Lv. 14 | 20s 91 MP | Fire your flamethrower in a single direction while moving freely. This flamethrower lasts for up to 4s, inflicting a total of 1584 [Fire] Damage. |
Forward Barrage Lv. 36 | 8s 53 MP | Quickly fire a cannon to inflict 325 Damage. |
Freeze Shell | 6s 45 MP | Fire a large-caliber bullet, inflicting 162 [Water] Damage and causing foe Move Speed - 60% for 4s. |
Gatling Gun | 16s 80 MP | Spin toward the target location and fire your machine gun 24 times over 3s to inflict up to 779 Damage. |
Gravity Explosion Lv. 32 | 30s 114 MP | Generate a gravitational field, pulling foes and inflicting up to 221 Damage, the cause an explosion knocking foes away for 1082 Damage. |
Homing Barrage Lv. 40 | 20s 91 MP | Plant a homing device at a target location within 8 meters. A missile comes flying after 4s, exploding and launching foes into the air for 1673 Damage. |
Howitzer | 12s 67 MP | Fire an explosive cannon at the target location, inflicting 500 Damage and launching foes into the air. |
Jump Barrage Lv. 20 | 20s 91 MP | Jump vertically to bombard the area under your feet, inflicting 492 Damage and knocking foes back. |
Multiple Rocket Launcher Lv. 12 | 24s 101 MP | Fire 5 missiles in random directions to inflict up to 1210 Damage. |
Napalm Shot | 18s 85 MP | Detonate a napalm shell, launching foes into the air for 507 Damage. The napalm shell sets the ground ablaze on impact, inflicting 67 [Fire] Damage every second for 5s. |
Plasma Storm Lv. 28 | 20s 91 MP | Launch a plasma field that travels at a low speed toward foes, inflicting 91 Damage every 0.5s for 5s. |
Summon Turret Lv. 24 | 1s / Charge Time 20s 91 MP | Summon a turret equipped with a machine gun. The turret attacks surrounding foes for 10s, inflicting 228 Damage with every attack. |
Swing Lv. 16 | 16s 80 MP | Swing your launcher, inflicting 388 Damage and stunning foes for 3s. |
Deadeye Advanced Class
Stats Overview | |
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Atk. Power | ★★★★★ |
Mobility | ★★★★☆ |
Defense | ☆☆☆☆☆ |
Support | ☆☆☆☆☆ |
AoE Radius | ☆☆☆☆☆ |
Deadeye make use of their flexible triple-wielding playstyle. From an arsenal that includes a double handgun, shotgun, and rifle, they can choose the most potent and effective weapon.
Why Should You Pick The Deadeye Class?
Similar to the Gunslinger, The Deadeye class can use three different weapons that has its own set of skills. This class is recommended if you want to focus on investing with the shotgun since Deadeyes can deal twice as much damage with it at point-blank range.
Skills & Abilities
Skill Req. Lvl | Cooldown MP Cost | Details (Skill Lv. 1) |
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Bursting Flare (Awakening Skill) Lv. 50 | 300s 0 MP | Summon a large-caliber rifle and shoot 3 times. The first 2 bullets inflict 111 Damage to directly hit foes ending in a burst along the trajectory that pulls foes in for 111 Damage. The last shot inflicts a total of 666.1 Damage: 111 Damage to directly hit foes and 111 Damage to foes affected by its final burst, knocking them away. |
Clay Bombardment (Awakening Skill) Lv. 50 | 300s 0 MP | Throw multiple explosives around, then burst-fire your handgun at them to inflict 111 Damage in addition to 111 explosion Damage, launching foes into the air. |
Aimed Shot Lv. 32 | 24s 88 MP | Fire 4 rounds of high-caliber bullets while rotating at the target location. The first three bullets inflict 325 Damage and foe Move Speed -80% for 2s. The last one inflicts 547 Damage and knocks foes down. |
AT02 Grenade | 6s 39 MP | Throws a grenade at the target location within 10 meters, inflicting 323 Damage. |
Catastrophe Lv. 16 | 24s 88 MP | Throws a Claymore at the target location and detonates it, inflicting 1537 Damage and launching foes into the air. |
Cruel Tracker Lv. 36 | 18s 74 MP | Fire your handgun 6 times, inflicting 714 Damage, followed by one final shot that inflicts 715 Damage. |
Death Fire Lv. 18 | 24s 88 MP | Fire a volley of bullets over 2.9s to attack all nearby foes, causing up to 1012 Damage over 9 hits. Hit the Perfect Zone to throw a grenade as you jump backward, inflicting 568 Damage and launching foes into the air. |
Dexterous Shot Lv. 22 | 6s 39 MP | Moves 6 meters as you glide and fire your handgun 4 times to inflict 192 Damage to nearby foes. This skill can be used up to 2 times in a row. |
Enforce Execution | 12s 59 MP | Dash 4 meters forward, deliver an upper kick that inflicts 104 Damage, and perform a frontal attack and counterattack. Rapid fire your handgun 8 times, causing up to 414 Damage. The handgun attack keeps pushed foes airborne. |
Equilibrium Lv. 12 | 16s 70 MP | Fires your handgun across a broad area, inflicting up to 1062 Damage. |
Hour Of Judgment Lv. 14 | 30s 100 MP | Fires 3 bullets in a cone-shaped area. Each bullet inflicts 391 Damage, for a total of 1172 Damage. Bullet fragments scatter behind the hit target, with each fragment inflicting 98 Damage. |
Last Request Lv. 40 | 36s 111 MP | Fires a powerful explosive bullet, inflicting 1785 Damage and launching foes into the air. |
Meteor Stream | 20s 80 MP | Fire a volley of bullets into the air, then control them to crash into the target location, inflicting 1065 Damage and launching foes into the air. |
Plasma Bullet | 8s 46 MP | Fire a plasma bullet that travels at a low speed while continously inflicting 46 Damage. |
Quick Shot Lv. 26 | 8s 46 MP | Quickly fire 2 times, inflicting 176 Damage. This skill can be used up to 2 times in a row. |
Sign Of Apocalypse | 24s 88 MP | Fire your shotgun 2 times, inflicting 330 and 421 Damage. Nearby foes receive x2 Damage. |
Shotgun Dominator Lv. 28 | 24s 88 MP | Fire two shotguns at foes, inflicting up to 500 Damage, followed by a finishing shot that knocks down foes for 332 Damage. Nearby foes receive x2 the Damage. |
Shotgun Rapid Fire Lv. 20 | 36s 111 MP | Fire your shotgun 3 times, inflicting 369. 369, and 491 Damage, pushing foes far back with the last shot. Nearby foes receive x2 Damage. |
Somersault Shot | 9s 50 MP | Somersault to move 10 meters forward while firing your handgun to deal 330 Damage. |
Spiral Flame | 27s 95 MP | Fires a powerful flame bullet, launching foes into the air for 1479 [Fire] Damage. Sets the ground ablaze, inflicting 123 [Fire] Damage every 0.8s for 2.4s. |
Spiral Tracker | 8s 46 MP | Throws a spinning handgun at the target location within 10 meters, inflicting up to 550 Damage over 15 hits. |
Triple Explosion Lv. 20 | 27s 95 MP | Fire an explosive bullet at the target location, inflicting 669 Damage. You can use this skill up to 3 times in a row. |
Sharpshooter Advanced Class
Stats Overview | |
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Atk. Power | ★★★☆☆ |
Mobility | ★★★★★ |
Defense | ★☆☆☆☆ |
Support | ☆☆☆☆☆ |
AoE Radius | ☆☆☆☆☆ |
Sharpshooters are ranged attackers who use mechanical bows and arrows with unique effects. Their high survivability and agility keep them in the battle for the long haul, and their stealthy movements are ideal for exploiting enemy weaknesses.
Why Should You Pick The Sharpshooter Class?
Sharpshooters use distinctive bows that allow them to shoot enemies from a long distance. This class is recommended if you want to shoot enemies from a safe distance and you are adept at dodging the enemies' attacks.
Skills & Abilities
Skill Req. Lvl | Cooldown MP Cost | Details (Skill Lv. 1) |
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Fenrir's Messenger (Awakening Skill) Lv. 50 | 300s 0 MP | Overcharge this skill to summon a hulking Fenrir’s Messenger and inflict 111 Damage over time. Release the skill hotkey quickly to summon a small Fenrir’s Messenger and inflict 111 Damage over time. |
Golden Eye (Awakening Skill) Lv. 50 | 300s 0 MP | Summon 4 golden hawks that fly around and create a devastating whirlwind that gradually grows stronger, inflicting up to 1221 Damage as it launches foes in the air. Become Stealthed for 7s with the creation of the whirlwind. Stealth is not canceled by receiving Damage, and lets you move past foes. |
Arrow Shower | 18s 85 MP | Shoot multiple arrows in the sky, causing a shower of arrows at the target location to inflict 188 Damage over 2s. |
Arrow Wave | 12s 67 MP | Send a tornado arrow flying at the target location and periodically inflict 171 Damage to foes. The tornado arrow can hit the same foe up to 4 times. |
Atomic Arrow | 9s 57 MP | Aim your bow and shoot an explosive arrow that inflicts 65 Damage on hit, then explodes after 2s, knocking foes down for 480 Damage. |
Blade Storm | 20s 91 MP | Quickly spin and throw blades, inflicting 137 Damage 6 times, then throw another round of blades to inflict 122 Damage 3 more times. |
Charged Shot Lv. 14 | 24s 101 MP | Charge to inflict a different amount of Damage depending on the charge stage: 462 Damage before being fully charged, 616 Damage at Stage 1, and 1540 Damage when overcharged. Foes will be knocked away at 1 or higher charge stage. |
Claymore Mine Lv. 12 | 16s 80 MP | Set up a mine at the target location and retreat, knocking foes back for 634 Damage. |
Deadly Slash Lv. 28 | 12s 67 MP | Strike with your dagger quickly, inflicting 183 Damage. |
DM-42 Lv. 20 | 24s 101 MP | Set up a mine that launches foes in the air for 1522 Damage. This mine lasts for 12s and explodes upon detecting foes. |
Electric Nova Lv. 40 | 24s 101 MP | Aim and fire an electrically charged arrow that inflicts 366 Damage to directly hit foes. 163 Damage to foes in the inner periphery, and 121 [Lightning] Damage to foes on the outer periphery. There is a 60% chance for hit foes.40%, chance for fores in the inner periphery, and 20% for foes in the outer periphery, to become electrically shocked for 3.0s, inflicting 74 Damage every 1s. |
Evasive Fire Lv. 24 | 16s 80 MP | Spin in the air 7 meters backward and shoot arrows forward in a cone-shaped area, inflicting 456 Damage. |
Moving Slash | 10s 61 MP | Move 8 meters forward, inflicting 293 Damage. |
Rapid Shot | 5s 41 MP | Aim your bow and shoot 3 arrows in a row, inflicting 77, 77, and 233 Damage. |
Salvo Lv. 16 | 6s 45 MP | Hold your bow sideways and shoot multiple arrows at once, inflicting 287 Damage. |
Shadow Arrow Lv. 36 | 1s / Charge Time 8s 53 MP | Rapidly fire your arrows to inflict 252 Damage and cast the Shadow's Curse, blinding your foe, causing Move Speed -30% for 4s. Stacked 3 times, Shadow's Curse will stun the foe for 5s. |
Sharp Shooter Lv. 18 | 20s 91 MP | Hold your bow sideways and concentrate energy on the handle, shooting 10 arrows at once. Each arrow inflicts 406 Damage. Up to 3 arrows can hit the same foe. |
Smokescreen Arrow Lv. 32 | 16s 80 MP | Shoot an arrow toward the target location, inflicting 238 Damage and creating a smokescreen for 6s, reducing the Move Speed of affected foes and their sight range. |
Stalker Lv. 20 | 14s 74 MP | Leap 8 meters over foes in front of you, knocking them down and inflicting 342 Damage. |
Gunner Class Skins
Alar Skin
Source: Forums