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Military Port Boss Derwin Strategy Guide

Military Port Boss Derwin Strategy Guide

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Arena Breakout | Military Port Boss Derwin Strategy Guide - GameWith

This article provides a guide for defeating the Port boss, Derwin, in Arena Breakout. It includes information on spawn locations, henchmen, and more. If you want to learn about the Port boss, refer to this guide.

Table of Contents

Derwin's Detailed Data

Boss Token

Boss Token
Cut-Off Streamer

Spawn Location

Boss Spawn Location
Administration Building

How to Identify the Boss

Wears a Hat and Has a Beard

Like Dos, the boss of the Valley, Derwin does not wear a helmet. His appearance is also distinctive; he wears a black cap and has a beard, making him easy to identify.

Entering Admin Building Sets Off Alarm

If the boss is in the Administration Building, an alarm will sound and a warning will be displayed when you pass through the gate. This warning is displayed to other players, revealing that you have entered the Administration Building. In addition to fighting the boss, you must also be wary of attacks from other players.

How to Disable the Alarm

Signal Device Location

You can stop the alarm by destroying the signal device next to the radar vehicle. A button to disable it will appear when you approach the signal device. Many enemy NPCs appear in the Administration Building, so defeat them before disabling it.

Boss Strategy Guide

Defeat the Henchmen First

Many enemy NPCs appear in the Administration Building, and if you don't reduce their numbers before fighting the boss, you'll be sniped from all directions. Methodically eliminate enemies one by one. The Administration Building has multiple floors, so be careful of snipers from upper levels.

Utilize Grenades

In a firefight, enemy accuracy is high, making it easy to be critically injured. If your armor level is low, there's also a risk of instant death. Take cover and use grenades to deal damage.

Aim for Headshots

Since he doesn't wear a helmet, a headshot can take him down in one hit. The boss wears Class 5 armor, making body shots less effective. Aim for the head.

Boss & Henchmen's Equipment

Boss's Equipment

WeaponRPK16 / 5.45×39mm BP

AEK / 7.62×39mm BP

F57 / 5.7×28mm SS190
ArmorKN Field Commander Body Armor
(Armor Class 5, new armor)
HelmetNone

His main weapon is primarily the RPK16, and his sidearm is an F57 pistol. Both are loaded with Level 4 penetration ammunition. He wears Class 5 armor and no headgear. Aim for headshots.

Henchmen's Equipment

WeaponAK-102 / 5.56×45mm M855
QC61 / 7.62×25mm PT
Armor6BL3 (Armor Class 4, new armor)
Helmet6B4 Helmet (Armor Class 3)

If henchmen are equipped with AK-102, they are loaded with Level 3 penetration ammunition. Their body armor is also Armor Class 4, so you'll want to bring at least Level 4 penetration ammunition when taking on the boss group.

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Arena Breakout Strategy Team

Arena Breakout Strategy Team

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