These are the strongest recommended Brave Skills in Unicorn Overlord. Includes lists of cost-effective Brave Skills, recommendation level, effects, and characters who possess them.
Table of Contents
Recommended Brave Skills List
*Tap the Brave Skill name to jump to its explanation.
Recommendation: ★★★
Skill | Characters |
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Fast Yell (II) BP Cost:1 | ![]() ![]() ![]() |
Vitalize (II) BP Cost:2 | ![]() |
Brave Order BP Cost:3 | ![]() |
Strike Ray BP Cost:3 | ![]() |
Rescue BP Cost:1 | ![]() |
Recommendation: ★★・
Skill | Effect and Characters |
---|---|
Teleport BP Cost:2 | ![]() |
Jump II BP Cost:2 | ![]() |
Heavy Swing (II) BP Cost:1 | ![]() ![]() ![]() ![]() |
Recommendation: ★・・
Skill | Effect and Characters |
---|---|
Active Order BP Cost:3 | ![]() |
Royal Order BP Cost:2 | ![]() |
Recommendation: ★★★
Fast Yell (II)
Fast Yell | |
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Increases movement speed of allied units. (Effect: 100% Duration: 30 seconds) | |
Fast Yell II | |
Increases movement speed of allied units within range. (Effect: 100% Duration: 30 seconds) | |
BP Cost | Possessing Classes |
Gryphon Knight, Gryphon Ruler, Dark Marquis (Spear) |
Possessing Characters | ||
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Since it increases movement speed, it can significantly reduce quest completion time by targeting distant enemies or capturing bases before reinforcements arrive. When it becomes II, it becomes an area-of-effect skill, further improving its cost-effectiveness.
Vitalize (II)
Vitalize | |
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Restores Stamina to an allied unit. (Recovery Amount: 2) | |
Vitalize II | |
Restores Stamina to allied units in the vicinity. (Recovery Amount: 2) | |
BP Cost | Possessing Classes |
Huscarl, Viking |
Possessing Characters |
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This skill is useful from early to late game, and its usability greatly improves when it becomes an area-of-effect skill at II. Aubin, who has this skill by default, should be assigned to an ace unit.
Brave Order
Brave Order | |
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Increases damage dealt by allied units in the vicinity, reduces damage taken, and guarantees a preemptive strike. (Effect: 20% Duration: 1 battle) | |
BP Cost | Possessing Classes |
Lord, High Lord |
Possessing Characters |
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This skill is packed with effects that give an advantage in battle. In addition to increased damage, it guarantees a preemptive strike, making it easier to win unscathed. However, it has poor synergy with skills like the Breaker's Outrage, which rely on allies taking damage first.
Strike Ray
Strike Ray | |
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Deals mixed physical and magical damage to enemy units within range. (Physical Potency: 150 Magical Potency: 150) | |
BP Cost | Possessing Classes |
Dark Marquis (Sword) |
Possessing Characters |
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The attack range is rectangular, but it can be extended far back, giving it a very wide area of effect. It's powerful for wiping out lured enemies in one go.
Rescue
Rescue | |
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Warps a designated allied unit to the vicinity of the user's unit. | |
BP Cost | Possessing Classes |
Elf Sibylla |
Possessing Characters |
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With its low BP cost, it can be casually used for rescuing allies or advancing quickly. It's best if the unit Eltolinde, who has this skill by default, is assigned to has high mobility to be sent to the front lines.
Recommendation: ★★・
Teleport
Teleport | |
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Warps the user to a designated allied facility or allied unit's location. | |
BP Cost | Possessing Classes |
Witch, Sorceress |
Possessing Characters |
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It can be widely used for rescuing units in a pinch or regrouping after defeating distant enemies. The unit Yana, who has this skill by default, will have more opportunities to shine if assigned to an ace-level unit like Alain's.
Jump II
Jump II | |
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Jumps to the location of a designated enemy unit. | |
BP Cost | Possessing Classes |
Werefox |
Possessing Characters |
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Since it allows advancing over walls, rivers, etc., it's useful for attacking distant bases. This is an important skill when aiming for a fast clear. If you get isolated and surrounded, also make use of Rescue or jumps to allied units.
Heavy Swing
Heavy Swing | |
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Deals damage to enemy units within range. (Physical Potency: 50 If the target is a barricade, it is destroyed in one hit.) | |
Heavy Swing II | |
Deals damage to enemy units within range. (Physical Potency: 50 If the target is a barricade, it is destroyed in one hit.) | |
BP Cost | Possessing Classes |
Warrior, Breaker |
Possessing Characters | |||
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Many characters can use this from the early game, and it's invaluable for destroying barricades. It has a low BP cost and a decent range even before becoming II, making it an excellent way to use surplus BP.
Recommendation: ★・・
Active Order
Active Order | |
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Increases an allied unit's initial AP by 1. (Duration: 1 battle) | |
BP Cost | Possessing Classes |
Prince |
Possessing Characters |
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This skill increases the number of actions in the next battle, giving an advantage. The cost is high, but the effect is immense. However, be careful when combining it with accessories that increase AP, as the maximum AP at the start of battle is 4.
Royal Order
Royal Order | |
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Increases EXP gained by an allied unit. (Effect: 100% Duration: 1 battle) | |
BP Cost | Possessing Classes |
Lord, High Lord |
Possessing Characters |
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This skill doubles the EXP gained in the next battle, so use it actively when leveling characters or when you have surplus BP. It's easier to utilize if you include characters you want to level up in Alain's unit.