This article lists the best characters in Unicorn Overlord. Tier listing the strongest characters from the early game to the late game. Use this as a reference for character rankings.
Table of Contents
Best Characters
Best Recommended Characters Tier List
*Evaluations are based on performance in quest progression. Also, characters within the same tier are considered to have the same evaluation.
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SS Rank Character Evaluations
Character | Evaluation |
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![]() (Lord) | - High overall stats and well-balanced. - After class change, becomes stronger against infantry types, and mobility is also UP. - Spinning Edge, which hits an entire row twice ignoring 50% defense, is powerful. - Excellent leader effect that makes it easier to accumulate Brave. |
![]() (Hoplite) | - High physical defense and guard rate; among Hoplite, has higher attack power and critical rate. - Versatile and can be used as a tank in any formation. - Excellent cover ability; can protect an entire allied row with Line Cover. |
![]() (Warrior) | - Among Warriors with high attack power, he particularly excels in attack power. - Can deal heavy damage even to high-defense heavy armor units. - Line Buster is powerful and can wipe out an enemy row. - Outrage further increases firepower. |
![]() (Shaman) | - Thoroughly supports allies with debuff-specialized skills. - High action speed makes it easy to benefit from debuffs. - Versatile and can be effective in any formation. - Good synergy with characters like Berengaria who become stronger when enemies have status ailments. |
![]() (Warrior) | - High attack power; among Warriors, has higher defense and critical rate. - Can deal heavy damage even to high-defense heavy armor units. - Line Buster is powerful and can wipe out an enemy row. - Outrage further increases firepower. |
![]() (Warrior) | - High attack power; among Breakers, has higher evasion and action speed. - Can deal heavy damage even to high-defense heavy armor units. - Line Buster is powerful and can wipe out an enemy row. - Outrage further increases firepower. |
![]() (Crusader) | - Excellent offensive and defensive stats. - Can equip two shields, making it easy to increase defense and serve as a tank. - Has skills effective against flying and heavy armor units, which are otherwise hard to damage. - Iron Veil, which increases the guard rate and physical defense of all allies at the start of battle, is powerful. |
![]() (Elven Augur) | - Higher offensive performance compared to Eltolinde, who has similar abilities. - Spirit's Wrath, which inflicts magic damage + stun on an enemy row at the start of battle, is powerful. - The no-charge AoE skill "Elemental Roar" is useful in the late story. - Long Change swaps positions with an allied unit. |
![]() (Snow Ranger) | - Glacial Rain, which deals heavy damage to all enemies + inflicts freeze, is extremely powerful. - Eagle Eye grants sure-hit, strong against high-evasion scout and flying units. - Attack power is doubled against flying units in particular. |
![]() (Hoplite) | - High physical defense and guard rate; particularly excels in durability among Hoplites. - Versatile and can be used as a tank in any formation. - Excellent cover ability; can protect an entire allied row with Line Cover. |
![]() (Hoplite) | - High physical defense and guard rate; standard performance among Hoplites. - Versatile and can be used as a tank in any formation. - Excellent cover ability; can protect an entire allied row with Line Cover. |
S Rank Character Evaluations
Character | Evaluation |
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![]() (Knight) | - High mobility, and well-balanced offense and defense. - Attack power is doubled against infantry classes. - Cavalier, which can increase the attack power of cavalry units in the same row, is powerful. - Among Knights, has higher defense and accuracy. |
![]() (Cleric) | - Specializes in HP recovery; among Bishops, has higher evasion. - Can remove debuffs from an entire allied row. - Can revive allies at the end of battle, making her very useful in quests with consecutive battles. - Significantly increases durability just by being in any formation. |
![]() (Witch) | - A character capable of valuable magic attacks from early on, recommended for dealing with heavy armor units. - Has skills that inflict freeze; Ice Coffin, in particular, can stop an entire enemy row. - Farsight, which makes allied attacks sure-hit, is effective against high-evasion flying and scout units. |
![]() (Knight) | - High mobility, and well-balanced offense and defense. - Attack power is doubled against infantry classes. - Cavalier, which can increase the attack power of cavalry units in the same row, is powerful. - Among Great Knights, has higher attack and action speed. |
![]() (Gryphon Knight) | - Fast Ale II's movement speed increase means quest completion efficiency is UP. - Easily evades attacks from infantry and cavalry units; attack power is doubled against cavalry in particular. - Can move ignoring terrain. - Among Gryphon Rulers, has higher attack and critical rate. |
![]() (Knight) | - High mobility, and well-balanced offense and defense. - Attack power is doubled against infantry classes. - Cavalier, which can increase the attack power of cavalry units in the same row, is powerful. - Among Knights, has higher defense and guard rate. |
![]() (Cleric) | - Specializes in HP recovery; among Bishops, has higher attack power. - Can remove debuffs from an entire allied row. - Can revive allies at the end of battle, making her very useful in quests with consecutive battles. - Significantly increases durability just by being in any formation. |
![]() (Cleric) | - Specializes in HP recovery; among Clerics, has higher HP. - Can remove debuffs from an entire allied row. - Can revive allies at the end of battle, making her very useful in quests with consecutive battles. - Significantly increases durability just by being in any formation. |
![]() (Dark Marquess) | - Abundant skills advantageous against enemies with status ailments; good synergy with Shaman. - One-Eyed War Princess, which can reduce the attack power and action speed of all enemies at the start of battle, is powerful. - Can stun the entire front row with Dead Spin. - Carnage, which steals AP, is useful in tough battles such as in the arena. |
![]() (Prince) | - Thoroughly supports allies with buff-specialized skills. - Offense Order and Defense Order, which increase the attack power and defense of all allies, are cost-effective at 1 AP. - Versatile and can be effective in any formation. |
![]() (Gryphon Ruler) | - Fast Ale II's movement speed increase means quest completion efficiency is UP. - Easily evades attacks from infantry and cavalry units; attack power is doubled against cavalry in particular. - Can move ignoring terrain. - Among Gryphon Rulers, has higher HP and defense. |
![]() (Elven Sibyl) | - Higher healing performance compared to Rosalinde, who has similar abilities. - Spirit's Blessing, which grants HP recovery + debuff immunity to an allied row at the start of battle, is powerful. - The no-charge AoE skill "Elemental Roar" is useful in the late story. - Can evacuate allied units in critical condition with Rescue. |
![]() (Wereowl) | - In addition to ignoring terrain, movement speed also increases at night, making nighttime mobility the strongest. - Furthermore, at night, stats increase + Night Vision's effect is also UP. - Restore, which can recover allied PP, is excellent. - Also supports allies with HP recovery and buffs. |
![]() (Knight) | - High mobility, and well-balanced offense and defense. - Attack power is doubled against infantry classes. - Cavalier, which can increase the attack power of cavalry units in the same row, is powerful. - Among Knights, has higher attack. |
Evaluation Criteria
Power, Defense, Versatility

In quest progression, defeating enemies and advancing while maintaining high HP is important, so characters with high firepower and durability are highly evaluated. Additionally, versatility to perform well in any party composition is also an evaluation criterion.
Buff & Status Effect Evaluation

In combat, buffs, debuffs, and status ailments have a significant impact, and their effectiveness increases as enemies become stronger. Particularly, buffs/debuffs affecting attack, defense, and action speed, and status ailments like stun or freeze that stop enemy actions are powerful. Granting sure-hit to reliably land attacks is also highly evaluated.
Mobility & Endurance Evaluation

In quest progression, fast-moving cavalry types and flying types that can ignore terrain are essential for navigating stages. The ability to maintain stamina, recover HP, and revive, allowing for activity from the early to late stages of a quest (high sustained combat capability), is also included in the evaluation.
Same-Class Characters Share Evaluation

Characters can have their growth type changed, and if they are of the same class, their stats can be set to the same values. For this reason, characters of the same class are not differentiated in evaluation based on stat differences.
Post-Game Characters Not Evaluated
The 6 characters who join after clearing the post-game subquest 'The Ancient Capital of Resurrected Calamity' are excluded from evaluation as they are not significantly involved in quest progression.
Post-Game Character Tier ListPost-Game Character Tier List
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SS Rank Character Evaluations
Character | Evaluation |
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![]() (Crusader) | - Excellent offensive and defensive stats. - Can equip two shields, making it easy to increase defense and usable as a tank. - Possesses skills effective against flying and armored units, which are otherwise hard to damage. - Iron Veil, which increases the guard rate and physical defense of all allies at the start of battle, is powerful. |
![]() (Warrior) | - High attack power; among Breakers, has relatively high defense and critical hit rate. - Can deal significant damage even to heavily armored units. - Line Buster is powerful and can wipe out an entire enemy row. - Outrage further increases firepower. |
![]() (Dark Marquis) | - Magic attacker with skills that inflict poison. - Skills like Passive Curse and Cursed Jail are particularly effective against powerful enemies such as Possessed Dreadnoughts. - Ominous Wall, which grants attack nullification to all allies at the start of battle, is powerful and usable in any situation. |
![]() (Hoplite) | - High physical defense and guard rate; among Cataphracts, has relatively high HP and action speed. - Highly versatile and can be used as a tank in any formation. - Also excels in cover abilities, capable of protecting an entire allied row with Line Cover. |
S Rank Character Evaluations
Character | Evaluation |
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![]() (Dark Marquis) | - High evasion, and many skills are evasion-based. - Can inflict Burn and Stun, and also recover PP. - All higher-tier skills can be used for only 1 AP/PP, making them cost-effective. |
B Rank Character Evaluations
Character | Evaluation |
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![]() (Sergeant) | - Can attack the back row with skills that pierce through front and back rows. - Skills have bonus effectiveness against cavalry and flying units. - Can also recover HP, and Life Aid II, usable on the stage, can revive incapacitated units. |