Fallout 76
Fallout 76 - Walkthrough & Guides
All Perk Card & SPECIAL List - Priority & Effects

Fallout 76
All Perk Card & SPECIAL List - Priority & Effects

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Learn more about Fallout 76's SPECIAL attributes and Perk Cards! Information included on the basics of SPECIAL and Perk Cards, status points, tips, & more!

Fallout 76, All Perk Card List - Ranks & Effects

Perk Card List By Category

Table of Contents title here

SPECIAL - How It Works

Get to know how SPECIAL works first before Perk Cards list.

SPECIAL Stat Description Table

StatDescriptionPriority
StrengthStrength affects how much you can carry, and the damage of all melee attacksMedium
PerceptionPerception affects how well you are able to hit targets in V.A.T.S., and how well you can detect enemies within your immediate areaHigh
EnduranceEndurance affects your health, resistance to diseases, and how fast your AP drains when you sprintLow
CharismaCharisma will affect how well you barter, and may even give you better loot when doing soMedium
IntelligenceIntelligence affects how well you can hack terminals, and how long it will take for crafted items to breakLow
AgilityAgility dictates how well you sneak, and the number of Action Points you can use in V.A.T.SHigh
LuckLuck will affect the quality of loot you find around the wastes, and how fast your critical hits bar refillsLow

Recommended Attributes

Perception

Perception will allow you to spot further away enemies, letting you know if there may be a tough fight ahead of you. To add to this, some of the perks under Perception are very helpful such as lockpicking and healing.

Agility

Having good agility will allow you to get by enemies unnoticed. It also allows you to perform sneak attacks that deal more than the normal amount of damage, allowing you to get the upper hand in lots of encounters!

Strength Perk Cards - List & Priority

Strength Perk Cards

Strength perk cards affects how much you can carry, and the damage of all melee attacks.

Check Out Strength Perk Card List Here!

Gladiator

Required Level2
Rank 1
Effect
Your one-handed melee weapons now do +10% damage
Rank 2
Effect
Your one-handed melee weapons now do +20% damage
Rank 3
Effect
Your one-handed melee weapons now do +30% damage

Pack Rat

Required Level4
Rank 1
Effect
The weight of all junk items is reduced by 25%.
Rank 2
Effect
The weight of all junk items is reduced by 50%.
Rank 3
Effect
The weight of all junk items is reduced by 75%.

Iron Fist

Required Level5
Rank 1
Effect
Your punching attacks now do +10% damage
Rank 2
Effect
Your punching attacks now do +15% damage
Rank 3
Effect
Your punching attacks now do +20% damage

Barbarian

Required LevelLess than 21
Rank 1
Effect
Every point of Strength adds +2 Damage Resists (max 40). (No Power Armor)
Rank 2
Effect
Every point of Strength adds +3 Damage Resists (max 60). (No Power Armor)
Rank 3
Effect
Every point of Strength adds +4 Damage Resists (max 80. (No Power Armor)

Basher

Required LevelLess than 21
Rank 1
Effect
Gun bashing does +25% damage with a 5% chance to cripple your opponent
Rank 2
Effect
Gun bashing does +50% damage with a 10% chance to cripple your opponent

Slugger

Required LevelLess than 21
Rank 1
Effect
Your two-handed melee weapons now do +10% damage
Rank 2
Effect
Your two-handed melee weapons now do +15% damage
Rank 3
Effect
Your two-handed melee weapons now do +20% damage

Blocker

Required Level22
Rank 1
Effect
Take 15% less damage from your opponents' melee attacks
Rank 2
Effect
Take 30% less damage from your opponents' melee attacks
Rank 3
Effect
Take 45% less damage from your opponents' melee attacks

Martial Artist

Required LevelLess than 21
Rank 1
Effect
Your melee weapons weigh 20% less, and you can swing them 10% faster
Rank 2
Effect
Your melee weapons weigh 40% less, and you can swing them 20% faster
Rank 3
Effect
Your melee weapons weigh 60% less, and you can swing them 30% faster

Scatter Shot

Required LevelLess than 21
Rank 1
Effect
Shotguns now weigh 30% les and you reload them 10% faster
Rank 2
Effect
Shotguns now weigh 60% les and you reload them 20% faster
Rank 3
Effect
Shotguns now weigh 90% les and you reload them 30% faster

Shotgunner

Required LevelLess than 21
Rank 1
Effect
Your shotguns now do +10% damage
Rank 2
Effect
Your shotguns now do +15% damage
Rank 3
Effect
Your shotguns now do +20% damage

Sturdy Frame

Required LevelLess than 21
Rank 1
Effect
Armor weighs 25% less than normal
Rank 2
Effect
Armor Weighs 50% less than normal

Traveling Pharmacy

Required LevelLess than 21
Rank 1
Effect
Weights of all Chems (including Stimpacks) are reduced by 30%
Rank 2
Effect
Weights of all Chems (including Stimpacks) are reduced by 60%
Rank 3
Effect
Weights of all Chems (including Stimpacks) are reduced by 90%

Expert Gladiator

Required LevelLess than 21
Rank 1
Effect
Your one-handed melee weapons now do +10% damage
Rank 2
Effect
Your one-handed melee weapons now do +15% damage
Rank 3
Effect
Your one-handed melee weapons now do +20% damage

More to Come!

Perception Perk Cards - List & Priority

Perception Perk Cards

Perception Perk Cards affects how well you are able to hit targets in V.A.T.S., and how well you can detect enemies within your immediate area

Check Out Perception Perk Card List Here!

Butcher's Bounty

Required LevelLess than 12
Rank 1
Effect
40% chance to find extra meat when you "Search" an animal corpse
Rank 2
Effect
60% chance to find extra meat when you "Search" an animal corpse
Rank 3
Effect
80% chance to find extra meat when you "Search" an animal corpse

Concentrated Fire

Required LevelLess than 12
Rank 1
Effect
V.A.T.S. now targets limbs. Focus fire to gain accuracy and damage per shot
Rank 2
Effect
V.A.T.S. now targets limbs. Focus fire to gain more accuracy and damage per shot
Rank 3
Effect
V.A.T.S. now targets limbs. Focus fire to gain high accuracy and damage per shot

Picklock

Required LevelLess than 12
Rank 1
Effect
Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger

Rifleman

Required LevelLess than 12
Rank 1
Effect
Your non-automatic rifles now do +10% damage
Rank 2
Effect
Your non-automatic rifles now do +15% damage
Rank 3
Effect
Your non-automatic rifles now do +20% damage

Commando

Required LevelLess than 21
Rank 1
Effect
Basic combat training means automatic rifles do +10% damage
Rank 2
Effect
Basic combat training means automatic rifles do +15% damage
Rank 3
Effect
Basic combat training means automatic rifles do +20% damage

Crack Shot

Required LevelLess than 21
Rank 1
Effect
All pistols now have more 10% more range and more accuracy when sighted
Rank 2
Effect
All pistols now have more 20% more range and more accuracy when sighted
Rank 3
Effect
All pistols now have more 30% more range and more accuracy when sighted

Exterminator

Required LevelLess than 21
Rank 1
Effect
Your attacks ignore 25% armor of any insect
Rank 2
Effect
Your attacks ignore 50% armor of any insect
Rank 3
Effect
Your attacks ignore 75% armor of any insect

Ground Pounder

Required LevelLess than 21
Rank 1
Effect
Automatic rifles now reload 10% faster and have better hip fire accuracy
Rank 2
Effect
Automatic rifles now reload 20% faster and have better hip fire accuracy
Rank 3
Effect
Automatic rifles now reload 30% faster and have better hip fire accuracy

Expert Rifleman

Required LevelLess than 21
Rank 1
Effect
Your non-automatic rifles now do +10% damage
Rank 2
Effect
Your non-automatic rifles now do +15% damage
Rank 3
Effect
Your non-automatic rifles now do +20% damage

Skeet Shooter

Required LevelLess than 21
Rank 1
Effect
Your shotguns have improved accuracy and spread
Rank 2
Effect
Your shotguns have even better accuracy and spread
Rank 3
Effect
Your shotguns have excellent accuracy and spread

Pannapictagraph

Required LevelLess than 21
Rank 1
Effect
You hear directional audio when in range of a Magazine

Percepti-Booble

Required LevelLess than 21
Rank 1
Effect
You hear directional audio when in range of a Bobblehead

Fortune Finder

Required Level22
Rank 1
Effect
You hear directional audio when in range of a Caps Stash

More to Come!

Endurance Perk Cards - List & Priority

Endurance Perk Card

Endurance perk card affects your health, resistance to diseases, and how fast your AP drains when you sprint.

Check Out Endurance Perk Card List Here!

Lead Belly

Required Level2
Rank 1
Effect
Take 30% less radiation from eating or drinking
Rank 2
Effect
Take 60% less radiation from eating or drinking
Rank 3
Effect
You take no radiation from eating or drinking

Slow Metabolizer

Required Level5
Rank 1
Effect
All food satisfies hunger by an additional 25%
Rank 2
Effect
All food satisfies hunger by an additional 50%
Rank 3
Effect
All food satisfies hunger by an additional 75%

Good Doggy

Required Level8
Rank 1
Effect
Eating dog food is now three times as beneficial

Cannibal

Required Level15
Rank 1
Effect
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and Hunger
Rank 2
Effect
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and Hunger
Rank 3
Effect
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and Hunger

Adamantium Skeleton

Required Level22
Rank 1
Effect
Your limb damage is now reduced by 30%
Rank 2
Effect
Your limb damage is now reduced by 60%
Rank 3
Effect
Your limb damage is completely eliminated

Cola Nut

Required LevelLess than 21
Rank 1
Effect
Nuka-Cola products are now twice as beneficial
Rank 2
Effect
Nuka-Cola products are now three times as beneficial

Dromedary

Required LevelLess than 21
Rank 1
Effect
All drinks quench thirst by an additional 25%
Rank 2
Effect
All drinks quench thirst by an additional 50%
Rank 3
Effect
All drinks quench thirst by an additional 75%

Hydro Fix

Required LevelLess than 21
Rank 1
Effect
Chems generate 50% less thirst
Rank 2
Effect
Chems no longer generate thirst

Homebody

Required LevelLess than 21
Rank 1
Effect
Gain gradual health regeneration while in your camp or workshop
Rank 2
Effect
Gain improved health and limb regeneration while in your camp or workshop

Iron Stomach

Required LevelLess than 21
Rank 1
Effect
Your chance to catch a disease from food is reduced by 30%
Rank 2
Effect
Your chance to catch a disease from food is reduced by 60%
Rank 3
Effect
Your chance to catch a disease from food is reduced by 90%

Munchy Resistance

Required LevelLess than 21
Rank 1
Effect
Using chems induces 50% less hunger
Rank 2
Effect
Chems now never induce hunger

Natural Resistance

Required LevelLess than 21
Rank 1
Effect
You are 30% less likely to catch a disease from the environment
Rank 2
Effect
You are 60% less likely to catch a disease from the environment
Rank 3
Effect
You are 90% less likely to catch a disease from the environment

Rejuvenated

Required LevelLess than 21
Rank 1
Effect
You gain increased benefit from being Well Fed or Well Hydrated
Rank 2
Effect
You gain much increased benefit from being Well Fed or Well Hydrated

Slow Metabolizer

Required LevelLess than 21
Rank 1
Effect
All food satisfies hunger by an additional 25%
Rank 2
Effect
All food satisfies hunger by an additional 50%
Rank 3
Effect
All food satisfies hunger by an additional 75%

Solar Powered

Required Level22
Rank 1
Effect
Gain +1 to STR and END between the hours of 6:00AM and 6:00PM
Rank 2
Effect
Gain +2 to STR and END between the hours of 6:00AM and 6:00PM
Rank 3
Effect
Gain +3 to STR and END between the hours of 6:00AM and 6:00PM

Thirst Quencher

Required LevelLess than 21
Rank 1
Effect
Drinking any liquid has a 30% reduced chance to cause disease
Rank 2
Effect
Drinking any liquid has a 60% reduced chance to cause disease
Rank 3
Effect
Drinking any liquid has a 90% reduced chance to cause disease

Vaccinated

Required LevelLess than 21
Rank 1
Effect
Chance of catching a disease from creatures is reduced by 30%
Rank 2
Effect
Chance of catching a disease from creatures is reduced by 60%
Rank 3
Effect
Chance of catching a disease from creatures is reduced by 90%

More to Come!

Charisma Perk Cards - List & Priority

Charisma Perk Cards

Charisma perk cardsl affect how well you barter, and may even give you better loot when doing so.

Check Out Charisma Perk Card List Here!

Happy Camper

Required Level3
Rank 1
Effect
Hunger and thirst grow 40% more slowly when in camp or in a team workshop
Rank 2
Effect
Hunger and thirst grow 80% more slowly when in camp or in a team workshop

Hard Bargain

Required Level6
Rank 1
Effect
Buying and selling prices at vendors are better
Rank 2
Effect
Buying and selling prices at vendors are even better
Rank 3
Effect
Buying and selling prices at vendors are now much better

E.M.T.

Required Level9
Rank 1
Effect
Players you revive come back with health regen for 15 seconds
Rank 2
Effect
Players you revive come back with improved health regen for 30 seconds
Rank 3
Effect
Players you revive come back with high health regen for 60 seconds

Bodyguards

Required LevelLess than 21
Rank 1
Effect
Gain 6 Damage & Energy Resist (max 18) for each teammate, excluding you
Rank 2
Effect
Gain 8 Damage & Energy Resist (max 24) for each teammate, excluding you
Rank 3
Effect
Gain 10 Damage & Energy Resist (max 30) for each teammate, excluding you
Rank 4
Effect
Gain 12 Damage & Energy Resist (max 36) for each teammate, excluding you

Field Surgeon

Required LevelLess than 21
Rank 1
Effect
Stimpacks and RadAway will now work much more quickly

Happy Go Lucky

Required LevelLess than 21
Rank 1
Effect
Your luck is increased by 2 while under the influence of alcohol
Rank 2
Effect
Your luck is increased by 3 while under the influence of alcohol

Injector

Required LevelLess than 21
Rank 1
Effect
Players you revive have +6 Action Point regen for 10 minutes
Rank 2
Effect
Players you revive have +12 Action Point regen for 10 minutes
Rank 3
Effect
Players you revive have +18 Action Point regen for 10 minutes

Inspirational

Required LevelLess than 21
Rank 1
Effect
When you are on a team, gain 5% more XP
Rank 2
Effect
When you are on a team, gain 10% more XP
Rank 3
Effect
When you are on a team, gain 15% more XP

Lone Wanderer

Required LevelLess than 21
Rank 1
Effect
When adventuring alone, take 10% less damage and gain 10% AP regen
Rank 2
Effect
When adventuring alone, take 15% less damage and gain 20% AP regen
Rank 3
Effect
When adventuring alone, take 20% less damage and gain 30% AP regen

Magnetic Attraction

Required LevelLess than 21
Rank 1
Effect
Gain 1 Charisma for each teammate, excluding yourself
Rank 2
Effect
Gain 2 Charisma for each teammate, excluding yourself

Quack Surgeon

Required Level22
Rank 1
Effect
Revive other players with liquor

Team Medic

Required LevelLess than 21
Rank 1
Effect
Your stimpacks now also heal nearby teammates for half the normal strength
Rank 2
Effect
Your stimpacks now also heal nearby teammates for 75% the normal strength
Rank 3
Effect
Your stimpacks now also heal nearby teammates for their full strength

Bloodsucker

Required LevelLess than 21
Rank 1
Effect
Bloodpacks now satisfy thirst, no longer irradiate, and heal 50% more
Rank 2
Effect
Bloodpacks satisfy more thirst, no longer irradiate, and heal 100% more
Rank 3
Effect
Bloodpacks greatly satisfy thirst, no longer irradiate, and heal 150% more

More to Come!

Intelligence Perk Cards - List & Priority

Intelligence Perk Cards

Intelligence perk cards affect how well you can hack terminals, and how long it will take for crafted items to break

Check Out Intelligence Perk Card List Here!

First Aid

Required Level2
Rank 1
Effect
Stimpacks restore 15% more health
Rank 2
Effect
Stimpacks restore 30% more health
Rank 3
Effect
Stimpacks restore 45% more health

Licensed Plumber

Required Level5
Rank 1
Effect
Your pipe weapons break 30% more slowly and are cheaper to repair
Rank 2
Effect
Your pipe weapons break 60% more slowly and are cheaper to repair
Rank 3
Effect
Your pipe weapons break 90% more slowly and are cheaper to repair

Makeshift Warrior

Required Level9
Rank 1
Effect
Melee weapons break 10% slower and you can craft Tier 1 melee weapons (Plans Required)
Rank 2
Effect
Melee weapons break 20% slower and you can craft Tier 2 melee weapons (Plans Required)
Rank 3
Effect
Melee weapons break 30% slower and you can craft Tier 3 melee weapons (Plans Required)
Rank 4
Effect
Melee weapons break 40% slower and you can craft Tier 4 melee weapons (Plans Required)
Rank 5
Effect
Melee weapons break 50% slower and you can craft Tier 5 melee weapons (Plans Required)

Armorer

Required LevelLess than 21
Rank 1
Effect
You can now craft advanced armor mods
Rank 2
Effect
Crafting armor now costs fewer materials
Rank 3
Effect
Your crafted armor has improved durability

Contractor

Required LevelLess than 21
Rank 1
Effect
Crafting workshop items now costs 25% fewer materials
Rank 2
Effect
Crafting workshop items now costs 50% fewer materials

Demolition Expert

Required LevelLess than 21
Rank 1
Effect
Your explosives do +20% damage
Rank 2
Effect
Your explosives do +40% damage
Rank 3
Effect
Your explosives do +60% damage
Rank 4
Effect
Your explosives do +80% damage
Rank 5
Effect
Your explosives do +100% damage

Hacker

Required LevelLess than 21
Rank 1
Effect
Gain +1 hacking skill, and terminal lock-out is reduced

Expert Hacker

Required Level22
Rank 1
Effect
Gain +1 hacking skill, and terminal lock-out time is reduced

Science

Required LevelLess than 21
Rank 1
Effect
You can now craft energy guns. (Place required)
Rank 2
Effect
You can craft Rank 1 energy gun mods. (Place required)

Pharmacist

Required LevelLess than 21
Rank 1
Effect
RadAway removes 30% more radiation
Rank 2
Effect
RadAway removes 60% more radiation
Rank 3
Effect
RadAway removes twice as much radiation

More to Come!

Agility Perk Cards - List & Priority

Agility Perk Cards

Agility perk cards dictate how well you sneak, and the number of Action Points you can use in V.A.T.S

Check Out Agility Perk Card List Here!

Action Boy

Required Level3
Rank 1
Effect
Action Points regenerate 15% faster
Rank 2
Effect
Action Points regenerate 30% faster
Rank 3
Effect
Action Points regenerate 45% faster

Gun Runner

Required Level4
Rank 1
Effect
Your running speed is increased by 10% when you have a pistol equipped
Rank 2
Effect
Your running speed is increased by 20% when you have a pistol equipped

Dead Man Sprinting

Required Level8
Rank 1
Effect
Sprint 10% faster at increased AP cost when your health is below 40%
Rank 2
Effect
Sprint 20% faster at increased AP cost when your health is below 50%.

Born Survivor

Required LevelLess than 21
Rank 1
Effect
Falling below 20% health will automatically use a Stimpack, once every 20s
Rank 2
Effect
Falling below 30% health will automatically use a Stimpack, once every 20s
Rank 3
Effect
Falling below 40% health will automatically use a Stimpack, once every 20s

Evasive

Required LevelLess than 21
Rank 1
Effect
Each AGI point adds +1 Damage and Energy Resist (max 15). (No Power Armor)
Rank 2
Effect
Each AGI point adds +2 Damage and Energy Resist (max 30). (No Power Armor)
Rank 3
Effect
Each AGI point adds +3 Damage and Energy Resist (max 45). (No Power Armor)

Guerilla

Required LevelLess than 21
Rank 1
Effect
Your automatic pistol now do +10% damage
Rank 2
Effect
Your automatic pistol now do +15% damage
Rank 3
Effect
Your automatic pistol now do +20% damage

Gunslinger

Required LevelLess than 21
Rank 1
Effect
Your non-automatic pistol now do +10% damage
Rank 2
Effect
Your non-automatic pistol now do +15% damage
Rank 3
Effect
Your non-automatic pistol now do +20% damage

Home Defense

Required Level22
Rank 1
Effect
You can craft and disarm better traps and craft better turrets. (Plans required)
Rank 2
Effect
You can craft and disarm advanced traps and craft advanced turrets. (Plans required)
Rank 3
Effect
You can craft and disarm expert traps and craft expert turrets. (Plans required)

Marathoner

Required LevelLess than 21
Rank 1
Effect
Sprinting consumer 20% fewer Action Points
Rank 2
Effect
Sprinting consumer 30% fewer Action Points
Rank 3
Effect
Sprinting consumer 40% fewer Action Points

Modern Renegade

Required LevelLess than 21
Rank 1
Effect
Gain Pistol hip fire accuracy and a +2% chance to cripple a limb
Rank 2
Effect
Gain more Pistol hip fire accuracy and a +3% chance to cripple a limb
Rank 3
Effect
Gain excellent Pistol hip fire accuracy and a +4% chance to cripple a limb

Moving Target

Required LevelLess than 21
Rank 1
Effect
Gain +15 Damage and Energy Resistance while sprinting. (No Power Armor)
Rank 2
Effect
Gain +30 Damage and Energy Resistance while sprinting. (No Power Armor)
Rank 3
Effect
Gain +45 Damage and Energy Resistance while sprinting. (No Power Armor)

Ninja

Required LevelLess than 21
Rank 1
Effect
Sneak attacks with melee weapons do 2.3x normal damage
Rank 2
Effect
Sneak attacks with melee weapons do 2.6x normal damage
Rank 3
Effect
Sneak attacks with melee weapons do 3x normal damage

Packin' Light

Required LevelLess than 21
Rank 1
Effect
Your pistols weight 25% less
Rank 2
Effect
Your pistols weight 50% less
Rank 3
Effect
Your pistols weight 75% less

Sneak

Required LevelLess than 21
Rank 1
Effect
You are 25% harder to detect while sneaking
Rank 2
Effect
You are 50% harder to detect while sneaking
Rank 3
Effect
You are 75% harder to detect while sneaking

Thru-Hiker

Required LevelLess than 21
Rank 1
Effect
Food and drink weights are reduced by 30%
Rank 2
Effect
Food and drink weights are reduced by 60%
Rank 3
Effect
Food and drink weights are reduced by 90%

More to come soon!

Luck Perk Cards - List & Priority

Luck Perk Cards

Luck perk cards affect the quality of loot you find around the wastes, and how fast your critical hits bar refills.

Check Out Luck Perk Card List Here!

Pharma Farma

Required Level7
Rank 1
Effect
40% chance to find extra aid chems when you search a chem container
Rank 2
Effect
60% chance to find extra aid chems when you search a chem container
Rank 3
Effect
80% chance to find extra aid chems when you search a chem container

Scrounger

Required Level3
Rank 1
Effect
40% chance to find extra ammo when you Search an annmo container
Rank 2
Effect
60% chance to find extra ammo when you Search an annmo container
Rank 3
Effect
80% chance to find extra ammo when you Search an annmo container

Can Do!

Required Level7
Rank 1
Effect
40% chance to find an extra canned good when you Search a food container
Rank 2
Effect
60% chance to find an extra canned good when you Search a food container
Rank 3
Effect
80% chance to find an extra canned good when you Search a food container

Cap Collector

Required LevelLess than 21
Rank 1
Effect
You have a chance to find more bottle caps when opening a caps stash
Rank 2
Effect
You have a chance to find more bottle caps when opening a caps stash
Rank 3
Effect
You have a chance to find more bottle caps when opening a caps stash

Curator

Required LevelLess than 21
Rank 1
Effect
The benefits of bobbleheads and magazines last twice as long

Junk Shield

Required LevelLess than 21
Rank 1
Effect
Carry junk to gain up to 10 Damage and Energy Resistance
Rank 2
Effect
Carry junk to gain up to 20 Damage and Energy Resistance
Rank 3
Effect
Carry junk to gain up to 30 Damage and Energy Resistance

Luck of the Draw

Required LevelLess than 21
Rank 1
Effect
Slight chance your weapon will repair itself when hitting an enemy
Rank 2
Effect
Chance your weapon will repair itself even more when hitting an enemy
Rank 3
Effect
Chance your weapon will greatly repair itself when hitting an enemy

Mystery Meat

Required LevelLess than 21
Rank 1
Effect
Stimpacks may generate edible meat tirrus. Higher Rads improve the chance.
Rank 2
Effect
Stimpacks generate more edible meat tirrus. Higher Rads improve the chance.
Rank 3
Effect
Stimpacks generate excessive, edible meat tirrus. Higher Rads improve the chance.

Psychopath

Required LevelLess than 21
Rank 1
Effect
Any kill in V.A.T.S has a 5% chance to refill your Critical Meter
Rank 2
Effect
Any kill in V.A.T.S has a 10% chance to refill your Critical Meter
Rank 3
Effect
Any kill in V.A.T.S has a 15% chance to refill your Critical Meter

Serendipity

Required LevelLess than 21
Rank 1
Effect
While below 30% health, gain a 15% chance to avoid damage
Rank 2
Effect
While below 30% health, gain a 30% chance to avoid damage
Rank 3
Effect
While below 30% health, gain a 45% chance to avoid damage

Good with Salt

Required LevelLess than 21
Rank 1
Effect
Food in your inventory will spoil 30% more slowly
Rank 2
Effect
Food in your inventory will spoil 60% more slowly
Rank 3
Effect
Food in your inventory will spoil 90% more slowly

Woodchucker

Required LevelLess than 21
Rank 1
Effect
Collect twice as much when harvesting wood

More to Come!

Perk & SPECIAL - Basics

Fallout 76, All Perk Card List - Ranks & Effects

SPECIAL Dictates Your Playstyle

In Fallout 76, your progression as a player is dictated by how your SPECIAL looks like. Your SPECIAL will help you refine your character and help you play the way you want to play in the wasteland!

15 Points Max Per Attribute

Each attribute in your SPECIAL will have a maximum of 15 points that you can spend on it. However, you will only be able to accumulate 50 points while leveling up, so choose your attributes wisely!

Choose Which Attributes To Level Up

When you level up, you will get points to add to your SPECIAL. attributes. It is up to you which attribute you want to spend the point on to progress your character's level and skills.

Attributes Points Cannot Be Reset

Careful! Once you choose which attributes to boost in your SPECIAL you cannot change it later. Read up, and think whether the attribute you are boosting will be able to help you in your overall survival in the wasteland!

Perks Are Cards You Can Equip

Your Perks are cards which you can equip with your character. They will be divided into the same categories as your SPECIAL attributes, and will augment your abilities to help you survive out in the wastelands!

Perk Cards Have Costs

Perk Cards do have a cost to equip. More specifically, the number on the top left corner of the card is the cost. The level of your attribute will be able to pay this cost.

Featured Articles

Perk Card List by Category

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