Learn more about Fallout 76's SPECIAL attributes and Perk Cards! Information included on the basics of SPECIAL and Perk Cards, status points, tips, and more.
Perk Card List By Category
Table of Contents title here
SPECIAL - How It Works
Get to know how SPECIAL works first before Perk Cards list.
SPECIAL Stat Description Table
Stat | Description | Priority |
---|---|---|
Strength | Strength affects how much you can carry, and the damage of all melee attacks | Medium |
Perception | Perception affects how well you are able to hit targets in V.A.T.S., and how well you can detect enemies within your immediate area | High |
Endurance | Endurance affects your health, resistance to diseases, and how fast your AP drains when you sprint | Low |
Charisma | Charisma will affect how well you barter, and may even give you better loot when doing so | Medium |
Intelligence | Intelligence affects how well you can hack terminals, and how long it will take for crafted items to break | Low |
Agility | Agility dictates how well you sneak, and the number of Action Points you can use in V.A.T.S | High |
Luck | Luck will affect the quality of loot you find around the wastes, and how fast your critical hits bar refills | Low |
Recommended Attributes
Perception
Perception will allow you to spot further away enemies, letting you know if there may be a tough fight ahead of you. To add to this, some of the perks under Perception are very helpful such as lockpicking and healing.
Agility
Having good agility will allow you to get by enemies unnoticed. It also allows you to perform sneak attacks that deal more than the normal amount of damage, allowing you to get the upper hand in lots of encounters!
Strength Perk Cards - List & Priority
Strength perk cards affects how much you can carry, and the damage of all melee attacks.
Check Out Strength Perk Card List Here!Gladiator
Required Level | 2 |
---|---|
Rank 1 Effect | Your one-handed melee weapons now do +10% damage |
Rank 2 Effect | Your one-handed melee weapons now do +20% damage |
Rank 3 Effect | Your one-handed melee weapons now do +30% damage |
Pack Rat
Required Level | 4 |
---|---|
Rank 1 Effect | The weight of all junk items is reduced by 25%. |
Rank 2 Effect | The weight of all junk items is reduced by 50%. |
Rank 3 Effect | The weight of all junk items is reduced by 75%. |
Iron Fist
Required Level | 5 |
---|---|
Rank 1 Effect | Your punching attacks now do +10% damage |
Rank 2 Effect | Your punching attacks now do +15% damage |
Rank 3 Effect | Your punching attacks now do +20% damage |
Barbarian
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Every point of Strength adds +2 Damage Resists (max 40). (No Power Armor) |
Rank 2 Effect | Every point of Strength adds +3 Damage Resists (max 60). (No Power Armor) |
Rank 3 Effect | Every point of Strength adds +4 Damage Resists (max 80. (No Power Armor) |
Basher
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Gun bashing does +25% damage with a 5% chance to cripple your opponent |
Rank 2 Effect | Gun bashing does +50% damage with a 10% chance to cripple your opponent |
Slugger
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Your two-handed melee weapons now do +10% damage |
Rank 2 Effect | Your two-handed melee weapons now do +15% damage |
Rank 3 Effect | Your two-handed melee weapons now do +20% damage |
Blocker
Required Level | 22 |
---|---|
Rank 1 Effect | Take 15% less damage from your opponents' melee attacks |
Rank 2 Effect | Take 30% less damage from your opponents' melee attacks |
Rank 3 Effect | Take 45% less damage from your opponents' melee attacks |
Martial Artist
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Your melee weapons weigh 20% less, and you can swing them 10% faster |
Rank 2 Effect | Your melee weapons weigh 40% less, and you can swing them 20% faster |
Rank 3 Effect | Your melee weapons weigh 60% less, and you can swing them 30% faster |
Scatter Shot
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Shotguns now weigh 30% les and you reload them 10% faster |
Rank 2 Effect | Shotguns now weigh 60% les and you reload them 20% faster |
Rank 3 Effect | Shotguns now weigh 90% les and you reload them 30% faster |
Shotgunner
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Your shotguns now do +10% damage |
Rank 2 Effect | Your shotguns now do +15% damage |
Rank 3 Effect | Your shotguns now do +20% damage |
Sturdy Frame
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Armor weighs 25% less than normal |
Rank 2 Effect | Armor Weighs 50% less than normal |
Traveling Pharmacy
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Weights of all Chems (including Stimpacks) are reduced by 30% |
Rank 2 Effect | Weights of all Chems (including Stimpacks) are reduced by 60% |
Rank 3 Effect | Weights of all Chems (including Stimpacks) are reduced by 90% |
Expert Gladiator
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Your one-handed melee weapons now do +10% damage |
Rank 2 Effect | Your one-handed melee weapons now do +15% damage |
Rank 3 Effect | Your one-handed melee weapons now do +20% damage |
More to Come!
Perception Perk Cards - List & Priority
Perception Perk Cards affects how well you are able to hit targets in V.A.T.S., and how well you can detect enemies within your immediate area
Check Out Perception Perk Card List Here!Butcher's Bounty
Required Level | Less than 12 |
---|---|
Rank 1 Effect | 40% chance to find extra meat when you "Search" an animal corpse |
Rank 2 Effect | 60% chance to find extra meat when you "Search" an animal corpse |
Rank 3 Effect | 80% chance to find extra meat when you "Search" an animal corpse |
Concentrated Fire
Required Level | Less than 12 |
---|---|
Rank 1 Effect | V.A.T.S. now targets limbs. Focus fire to gain accuracy and damage per shot |
Rank 2 Effect | V.A.T.S. now targets limbs. Focus fire to gain more accuracy and damage per shot |
Rank 3 Effect | V.A.T.S. now targets limbs. Focus fire to gain high accuracy and damage per shot |
Picklock
Required Level | Less than 12 |
---|---|
Rank 1 Effect | Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger |
Rifleman
Required Level | Less than 12 |
---|---|
Rank 1 Effect | Your non-automatic rifles now do +10% damage |
Rank 2 Effect | Your non-automatic rifles now do +15% damage |
Rank 3 Effect | Your non-automatic rifles now do +20% damage |
Commando
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Basic combat training means automatic rifles do +10% damage |
Rank 2 Effect | Basic combat training means automatic rifles do +15% damage |
Rank 3 Effect | Basic combat training means automatic rifles do +20% damage |
Crack Shot
Required Level | Less than 21 |
---|---|
Rank 1 Effect | All pistols now have more 10% more range and more accuracy when sighted |
Rank 2 Effect | All pistols now have more 20% more range and more accuracy when sighted |
Rank 3 Effect | All pistols now have more 30% more range and more accuracy when sighted |
Exterminator
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Your attacks ignore 25% armor of any insect |
Rank 2 Effect | Your attacks ignore 50% armor of any insect |
Rank 3 Effect | Your attacks ignore 75% armor of any insect |
Ground Pounder
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Automatic rifles now reload 10% faster and have better hip fire accuracy |
Rank 2 Effect | Automatic rifles now reload 20% faster and have better hip fire accuracy |
Rank 3 Effect | Automatic rifles now reload 30% faster and have better hip fire accuracy |
Expert Rifleman
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Your non-automatic rifles now do +10% damage |
Rank 2 Effect | Your non-automatic rifles now do +15% damage |
Rank 3 Effect | Your non-automatic rifles now do +20% damage |
Skeet Shooter
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Your shotguns have improved accuracy and spread |
Rank 2 Effect | Your shotguns have even better accuracy and spread |
Rank 3 Effect | Your shotguns have excellent accuracy and spread |
Pannapictagraph
Required Level | Less than 21 |
---|---|
Rank 1 Effect | You hear directional audio when in range of a Magazine |
Percepti-Booble
Required Level | Less than 21 |
---|---|
Rank 1 Effect | You hear directional audio when in range of a Bobblehead |
Fortune Finder
Required Level | 22 |
---|---|
Rank 1 Effect | You hear directional audio when in range of a Caps Stash |
More to Come!
Endurance Perk Cards - List & Priority
Endurance perk card affects your health, resistance to diseases, and how fast your AP drains when you sprint.
Check Out Endurance Perk Card List Here!Lead Belly
Required Level | 2 |
---|---|
Rank 1 Effect | Take 30% less radiation from eating or drinking |
Rank 2 Effect | Take 60% less radiation from eating or drinking |
Rank 3 Effect | You take no radiation from eating or drinking |
Slow Metabolizer
Required Level | 5 |
---|---|
Rank 1 Effect | All food satisfies hunger by an additional 25% |
Rank 2 Effect | All food satisfies hunger by an additional 50% |
Rank 3 Effect | All food satisfies hunger by an additional 75% |
Good Doggy
Required Level | 8 |
---|---|
Rank 1 Effect | Eating dog food is now three times as beneficial |
Cannibal
Required Level | 15 |
---|---|
Rank 1 Effect | Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and Hunger |
Rank 2 Effect | Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and Hunger |
Rank 3 Effect | Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and Hunger |
Adamantium Skeleton
Required Level | 22 |
---|---|
Rank 1 Effect | Your limb damage is now reduced by 30% |
Rank 2 Effect | Your limb damage is now reduced by 60% |
Rank 3 Effect | Your limb damage is completely eliminated |
Cola Nut
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Nuka-Cola products are now twice as beneficial |
Rank 2 Effect | Nuka-Cola products are now three times as beneficial |
Dromedary
Required Level | Less than 21 |
---|---|
Rank 1 Effect | All drinks quench thirst by an additional 25% |
Rank 2 Effect | All drinks quench thirst by an additional 50% |
Rank 3 Effect | All drinks quench thirst by an additional 75% |
Hydro Fix
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Chems generate 50% less thirst |
Rank 2 Effect | Chems no longer generate thirst |
Homebody
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Gain gradual health regeneration while in your camp or workshop |
Rank 2 Effect | Gain improved health and limb regeneration while in your camp or workshop |
Iron Stomach
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Your chance to catch a disease from food is reduced by 30% |
Rank 2 Effect | Your chance to catch a disease from food is reduced by 60% |
Rank 3 Effect | Your chance to catch a disease from food is reduced by 90% |
Munchy Resistance
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Using chems induces 50% less hunger |
Rank 2 Effect | Chems now never induce hunger |
Natural Resistance
Required Level | Less than 21 |
---|---|
Rank 1 Effect | You are 30% less likely to catch a disease from the environment |
Rank 2 Effect | You are 60% less likely to catch a disease from the environment |
Rank 3 Effect | You are 90% less likely to catch a disease from the environment |
Rejuvenated
Required Level | Less than 21 |
---|---|
Rank 1 Effect | You gain increased benefit from being Well Fed or Well Hydrated |
Rank 2 Effect | You gain much increased benefit from being Well Fed or Well Hydrated |
Slow Metabolizer
Required Level | Less than 21 |
---|---|
Rank 1 Effect | All food satisfies hunger by an additional 25% |
Rank 2 Effect | All food satisfies hunger by an additional 50% |
Rank 3 Effect | All food satisfies hunger by an additional 75% |
Solar Powered
Required Level | 22 |
---|---|
Rank 1 Effect | Gain +1 to STR and END between the hours of 6:00AM and 6:00PM |
Rank 2 Effect | Gain +2 to STR and END between the hours of 6:00AM and 6:00PM |
Rank 3 Effect | Gain +3 to STR and END between the hours of 6:00AM and 6:00PM |
Thirst Quencher
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Drinking any liquid has a 30% reduced chance to cause disease |
Rank 2 Effect | Drinking any liquid has a 60% reduced chance to cause disease |
Rank 3 Effect | Drinking any liquid has a 90% reduced chance to cause disease |
Vaccinated
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Chance of catching a disease from creatures is reduced by 30% |
Rank 2 Effect | Chance of catching a disease from creatures is reduced by 60% |
Rank 3 Effect | Chance of catching a disease from creatures is reduced by 90% |
More to Come!
Charisma Perk Cards - List & Priority
Charisma perk cardsl affect how well you barter, and may even give you better loot when doing so.
Check Out Charisma Perk Card List Here!Happy Camper
Required Level | 3 |
---|---|
Rank 1 Effect | Hunger and thirst grow 40% more slowly when in camp or in a team workshop |
Rank 2 Effect | Hunger and thirst grow 80% more slowly when in camp or in a team workshop |
Hard Bargain
Required Level | 6 |
---|---|
Rank 1 Effect | Buying and selling prices at vendors are better |
Rank 2 Effect | Buying and selling prices at vendors are even better |
Rank 3 Effect | Buying and selling prices at vendors are now much better |
E.M.T.
Required Level | 9 |
---|---|
Rank 1 Effect | Players you revive come back with health regen for 15 seconds |
Rank 2 Effect | Players you revive come back with improved health regen for 30 seconds |
Rank 3 Effect | Players you revive come back with high health regen for 60 seconds |
Bodyguards
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Gain 6 Damage & Energy Resist (max 18) for each teammate, excluding you |
Rank 2 Effect | Gain 8 Damage & Energy Resist (max 24) for each teammate, excluding you |
Rank 3 Effect | Gain 10 Damage & Energy Resist (max 30) for each teammate, excluding you |
Rank 4 Effect | Gain 12 Damage & Energy Resist (max 36) for each teammate, excluding you |
Field Surgeon
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Stimpacks and RadAway will now work much more quickly |
Happy Go Lucky
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Your luck is increased by 2 while under the influence of alcohol |
Rank 2 Effect | Your luck is increased by 3 while under the influence of alcohol |
Injector
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Players you revive have +6 Action Point regen for 10 minutes |
Rank 2 Effect | Players you revive have +12 Action Point regen for 10 minutes |
Rank 3 Effect | Players you revive have +18 Action Point regen for 10 minutes |
Inspirational
Required Level | Less than 21 |
---|---|
Rank 1 Effect | When you are on a team, gain 5% more XP |
Rank 2 Effect | When you are on a team, gain 10% more XP |
Rank 3 Effect | When you are on a team, gain 15% more XP |
Lone Wanderer
Required Level | Less than 21 |
---|---|
Rank 1 Effect | When adventuring alone, take 10% less damage and gain 10% AP regen |
Rank 2 Effect | When adventuring alone, take 15% less damage and gain 20% AP regen |
Rank 3 Effect | When adventuring alone, take 20% less damage and gain 30% AP regen |
Magnetic Attraction
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Gain 1 Charisma for each teammate, excluding yourself |
Rank 2 Effect | Gain 2 Charisma for each teammate, excluding yourself |
Quack Surgeon
Required Level | 22 |
---|---|
Rank 1 Effect | Revive other players with liquor |
Team Medic
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Your stimpacks now also heal nearby teammates for half the normal strength |
Rank 2 Effect | Your stimpacks now also heal nearby teammates for 75% the normal strength |
Rank 3 Effect | Your stimpacks now also heal nearby teammates for their full strength |
Bloodsucker
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Bloodpacks now satisfy thirst, no longer irradiate, and heal 50% more |
Rank 2 Effect | Bloodpacks satisfy more thirst, no longer irradiate, and heal 100% more |
Rank 3 Effect | Bloodpacks greatly satisfy thirst, no longer irradiate, and heal 150% more |
More to Come!
Intelligence Perk Cards - List & Priority
Intelligence perk cards affect how well you can hack terminals, and how long it will take for crafted items to break
Check Out Intelligence Perk Card List Here!First Aid
Required Level | 2 |
---|---|
Rank 1 Effect | Stimpacks restore 15% more health |
Rank 2 Effect | Stimpacks restore 30% more health |
Rank 3 Effect | Stimpacks restore 45% more health |
Licensed Plumber
Required Level | 5 |
---|---|
Rank 1 Effect | Your pipe weapons break 30% more slowly and are cheaper to repair |
Rank 2 Effect | Your pipe weapons break 60% more slowly and are cheaper to repair |
Rank 3 Effect | Your pipe weapons break 90% more slowly and are cheaper to repair |
Makeshift Warrior
Required Level | 9 |
---|---|
Rank 1 Effect | Melee weapons break 10% slower and you can craft Tier 1 melee weapons (Plans Required) |
Rank 2 Effect | Melee weapons break 20% slower and you can craft Tier 2 melee weapons (Plans Required) |
Rank 3 Effect | Melee weapons break 30% slower and you can craft Tier 3 melee weapons (Plans Required) |
Rank 4 Effect | Melee weapons break 40% slower and you can craft Tier 4 melee weapons (Plans Required) |
Rank 5 Effect | Melee weapons break 50% slower and you can craft Tier 5 melee weapons (Plans Required) |
Armorer
Required Level | Less than 21 | |
---|---|---|
Rank 1 Effect | You can now craft advanced armor mods | |
Rank 2 Effect | Crafting armor now costs fewer materials | |
Rank 3 Effect | Your crafted armor has improved durability |
Contractor
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Crafting workshop items now costs 25% fewer materials |
Rank 2 Effect | Crafting workshop items now costs 50% fewer materials |
Demolition Expert
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Your explosives do +20% damage |
Rank 2 Effect | Your explosives do +40% damage |
Rank 3 Effect | Your explosives do +60% damage |
Rank 4 Effect | Your explosives do +80% damage |
Rank 5 Effect | Your explosives do +100% damage |
Hacker
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Gain +1 hacking skill, and terminal lock-out is reduced |
Expert Hacker
Required Level | 22 |
---|---|
Rank 1 Effect | Gain +1 hacking skill, and terminal lock-out time is reduced |
Science
Required Level | Less than 21 |
---|---|
Rank 1 Effect | You can now craft energy guns. (Place required) |
Rank 2 Effect | You can craft Rank 1 energy gun mods. (Place required) |
Pharmacist
Required Level | Less than 21 |
---|---|
Rank 1 Effect | RadAway removes 30% more radiation |
Rank 2 Effect | RadAway removes 60% more radiation |
Rank 3 Effect | RadAway removes twice as much radiation |
More to Come!
Agility Perk Cards - List & Priority
Agility perk cards dictate how well you sneak, and the number of Action Points you can use in V.A.T.S
Check Out Agility Perk Card List Here!Action Boy
Required Level | 3 |
---|---|
Rank 1 Effect | Action Points regenerate 15% faster |
Rank 2 Effect | Action Points regenerate 30% faster |
Rank 3 Effect | Action Points regenerate 45% faster |
Gun Runner
Required Level | 4 |
---|---|
Rank 1 Effect | Your running speed is increased by 10% when you have a pistol equipped |
Rank 2 Effect | Your running speed is increased by 20% when you have a pistol equipped |
Dead Man Sprinting
Required Level | 8 |
---|---|
Rank 1 Effect | Sprint 10% faster at increased AP cost when your health is below 40% |
Rank 2 Effect | Sprint 20% faster at increased AP cost when your health is below 50%. |
Born Survivor
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Falling below 20% health will automatically use a Stimpack, once every 20s |
Rank 2 Effect | Falling below 30% health will automatically use a Stimpack, once every 20s |
Rank 3 Effect | Falling below 40% health will automatically use a Stimpack, once every 20s |
Evasive
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Each AGI point adds +1 Damage and Energy Resist (max 15). (No Power Armor) |
Rank 2 Effect | Each AGI point adds +2 Damage and Energy Resist (max 30). (No Power Armor) |
Rank 3 Effect | Each AGI point adds +3 Damage and Energy Resist (max 45). (No Power Armor) |
Guerilla
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Your automatic pistol now do +10% damage |
Rank 2 Effect | Your automatic pistol now do +15% damage |
Rank 3 Effect | Your automatic pistol now do +20% damage |
Gunslinger
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Your non-automatic pistol now do +10% damage |
Rank 2 Effect | Your non-automatic pistol now do +15% damage |
Rank 3 Effect | Your non-automatic pistol now do +20% damage |
Home Defense
Required Level | 22 |
---|---|
Rank 1 Effect | You can craft and disarm better traps and craft better turrets. (Plans required) |
Rank 2 Effect | You can craft and disarm advanced traps and craft advanced turrets. (Plans required) |
Rank 3 Effect | You can craft and disarm expert traps and craft expert turrets. (Plans required) |
Marathoner
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Sprinting consumer 20% fewer Action Points |
Rank 2 Effect | Sprinting consumer 30% fewer Action Points |
Rank 3 Effect | Sprinting consumer 40% fewer Action Points |
Modern Renegade
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Gain Pistol hip fire accuracy and a +2% chance to cripple a limb |
Rank 2 Effect | Gain more Pistol hip fire accuracy and a +3% chance to cripple a limb |
Rank 3 Effect | Gain excellent Pistol hip fire accuracy and a +4% chance to cripple a limb |
Moving Target
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Gain +15 Damage and Energy Resistance while sprinting. (No Power Armor) |
Rank 2 Effect | Gain +30 Damage and Energy Resistance while sprinting. (No Power Armor) |
Rank 3 Effect | Gain +45 Damage and Energy Resistance while sprinting. (No Power Armor) |
Ninja
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Sneak attacks with melee weapons do 2.3x normal damage |
Rank 2 Effect | Sneak attacks with melee weapons do 2.6x normal damage |
Rank 3 Effect | Sneak attacks with melee weapons do 3x normal damage |
Packin' Light
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Your pistols weight 25% less |
Rank 2 Effect | Your pistols weight 50% less |
Rank 3 Effect | Your pistols weight 75% less |
Sneak
Required Level | Less than 21 |
---|---|
Rank 1 Effect | You are 25% harder to detect while sneaking |
Rank 2 Effect | You are 50% harder to detect while sneaking |
Rank 3 Effect | You are 75% harder to detect while sneaking |
Thru-Hiker
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Food and drink weights are reduced by 30% |
Rank 2 Effect | Food and drink weights are reduced by 60% |
Rank 3 Effect | Food and drink weights are reduced by 90% |
More to come soon!
Luck Perk Cards - List & Priority
Luck perk cards affect the quality of loot you find around the wastes, and how fast your critical hits bar refills.
Check Out Luck Perk Card List Here!Pharma Farma
Required Level | 7 |
---|---|
Rank 1 Effect | 40% chance to find extra aid chems when you search a chem container |
Rank 2 Effect | 60% chance to find extra aid chems when you search a chem container |
Rank 3 Effect | 80% chance to find extra aid chems when you search a chem container |
Scrounger
Required Level | 3 |
---|---|
Rank 1 Effect | 40% chance to find extra ammo when you Search an annmo container |
Rank 2 Effect | 60% chance to find extra ammo when you Search an annmo container |
Rank 3 Effect | 80% chance to find extra ammo when you Search an annmo container |
Can Do!
Required Level | 7 |
---|---|
Rank 1 Effect | 40% chance to find an extra canned good when you Search a food container |
Rank 2 Effect | 60% chance to find an extra canned good when you Search a food container |
Rank 3 Effect | 80% chance to find an extra canned good when you Search a food container |
Cap Collector
Required Level | Less than 21 |
---|---|
Rank 1 Effect | You have a chance to find more bottle caps when opening a caps stash |
Rank 2 Effect | You have a chance to find more bottle caps when opening a caps stash |
Rank 3 Effect | You have a chance to find more bottle caps when opening a caps stash |
Curator
Required Level | Less than 21 |
---|---|
Rank 1 Effect | The benefits of bobbleheads and magazines last twice as long |
Junk Shield
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Carry junk to gain up to 10 Damage and Energy Resistance |
Rank 2 Effect | Carry junk to gain up to 20 Damage and Energy Resistance |
Rank 3 Effect | Carry junk to gain up to 30 Damage and Energy Resistance |
Luck of the Draw
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Slight chance your weapon will repair itself when hitting an enemy |
Rank 2 Effect | Chance your weapon will repair itself even more when hitting an enemy |
Rank 3 Effect | Chance your weapon will greatly repair itself when hitting an enemy |
Mystery Meat
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Stimpacks may generate edible meat tirrus. Higher Rads improve the chance. |
Rank 2 Effect | Stimpacks generate more edible meat tirrus. Higher Rads improve the chance. |
Rank 3 Effect | Stimpacks generate excessive, edible meat tirrus. Higher Rads improve the chance. |
Psychopath
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Any kill in V.A.T.S has a 5% chance to refill your Critical Meter |
Rank 2 Effect | Any kill in V.A.T.S has a 10% chance to refill your Critical Meter |
Rank 3 Effect | Any kill in V.A.T.S has a 15% chance to refill your Critical Meter |
Serendipity
Required Level | Less than 21 |
---|---|
Rank 1 Effect | While below 30% health, gain a 15% chance to avoid damage |
Rank 2 Effect | While below 30% health, gain a 30% chance to avoid damage |
Rank 3 Effect | While below 30% health, gain a 45% chance to avoid damage |
Good with Salt
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Food in your inventory will spoil 30% more slowly |
Rank 2 Effect | Food in your inventory will spoil 60% more slowly |
Rank 3 Effect | Food in your inventory will spoil 90% more slowly |
Woodchucker
Required Level | Less than 21 |
---|---|
Rank 1 Effect | Collect twice as much when harvesting wood |
More to Come!
Perk & SPECIAL - Basics
SPECIAL Dictates Your Playstyle
In Fallout 76, your progression as a player is dictated by how your SPECIAL looks like. Your SPECIAL will help you refine your character and help you play the way you want to play in the wasteland!
15 Points Max Per Attribute
Each attribute in your SPECIAL will have a maximum of 15 points that you can spend on it. However, you will only be able to accumulate 50 points while leveling up, so choose your attributes wisely!
Choose Which Attributes To Level Up
When you level up, you will get points to add to your SPECIAL. attributes. It is up to you which attribute you want to spend the point on to progress your character's level and skills.
Attributes Points Cannot Be Reset
Careful! Once you choose which attributes to boost in your SPECIAL you cannot change it later. Read up, and think whether the attribute you are boosting will be able to help you in your overall survival in the wasteland!
Perks Are Cards You Can Equip
Your Perks are cards which you can equip with your character. They will be divided into the same categories as your SPECIAL attributes, and will augment your abilities to help you survive out in the wastelands!
Perk Cards Have Costs
Perk Cards do have a cost to equip. More specifically, the number on the top left corner of the card is the cost. The level of your attribute will be able to pay this cost.