Ability Customization in Disney Pixel RPG. This guide contains how to farm Ability Customization materials, types and a list of all abilities and effects.
Character Development Related Articles | |||
Leveling Up | Limit Break | Total Power | Stats Boost |
Rarity Ups | Ability | - | - |
What is Ability Customization?
Additional Buff That Can Be Added to Each Character
Ability Customization allows you to add one powerful passive skill to each character. You can activate effects that give you an advantage in battle, such as adding resistance to Status Ailment or effects that increase attack power.
Abilities Gives Bonus Stats
Abilities give bonuses to various stats just by equipping it. In the early stages, the number of Customization Seeds is low and you won't be able to farm them so just add abilities to the characters you use in your party to increase their stats.
Unlocked After Clearing 3-18
Ability Customization will be unlocked by clearing stage 3-18. In order to challenge powerful bosses and hard modes, advance the story and unlock Ability Customization.
Ability Grant Requires Customization Seed
Customization Seed is required to unlock an Ability. Customization Seeds can be created through crafting or obtained by exchanging them during events.
Recommended Abilities
Ability | Recommendation / Effect |
SP Lock Resist | ★★★★★ - Can prevent skills from being blocked. - The higher the rarity, the higher the resistance rate. - Compatible with Supports that heals and apply buffs. |
Attack Skill Power UP | ★★★★★ - Increases the power of attack skills. - Increases the damage of AoE and Single Target Attack, making it easier to defeat enemies. - Good compatibility with attackers. |
HP Heal Skill Effect UP | ★★★★・ - Increases the healing amount of Heal Skills. - Good compatibility with characters with low healing amount. |
SP Consumption Reduction | ★★★★・ - SP can be reduced when activating skills. - You can use skills more often. - The higher the rarity, the higher the reduction rate. - Compatible with characters with high SP consumption such as AoE skills. |
Farm by Consuming Customization Seed
The ability's effect varies depending on its rarity, and 3-star abilities have a stronger effect. Rare abilities are more likely to appear when using Mega (MG) or higher materials, so farm abilities using Giga (GB) seeds for characters you use often.
Customization Seed Types
Seed | Details |
KB | - Easy to get 1 star ability - Can be created by Crafting |
MG | - Easy to get 2 stars or more - Can be exchanged at events etc |
GB | - Easy to get 3 stars - Can be exchanged at events etc |
Ability Effect List
1-Star Abilities
Ability | Effect |
+Poison | 30% chance to apply Poison Lv1 effect for 2 turns to your attack. |
+Skill Lock | 30% chance to apply Skill Lock Lv1 effect for 2 turns to your attack. |
+Paralyze | 30% chance to apply Paralyze Lv1 effect for 2 turns to your attack. |
Poison Resistance UP | Poison Resistance increased by 30%. |
SP Lock Resist | SP Lock Resist increased by 30%. |
SP Lock Resistance | SP Lock Resistance increased by 30%. |
Stun Resist | Stun Resist increased by 30%. |
Paralyze Resistance | Paralyze Resistance increased by 30%. |
SP Maximum Value Increase | SP max +5. |
ATK DOWN Resistance | ATK DOWN Resistance increased by 30%. |
DEF DOWN Resistance | DEF DOWN Resistance increased by 30%. |
HP Regeneration when CRIT Occurs | When a critical hit occurs, there is a 100% chance to grant HP Regeneration Lv1 for 2 turns to self. |
Damage Reduction when CRIT occurs | When a critical hit occurs, there is a 100% chance to grant Damage Reduction Lv1 for 2 turns to self. |
ATK UP when CRIT occurs | When a critical hit occurs, there is a 100% chance to grant ATK UP Lv1 for 2 turns to self. |
DEF UP when CRIT occurs | When a critical hit occurs, there is a 100% chance to grant DEF UP Lv1 for 2 turns to self. |
CRIT Chance UP when Starting Wave | At the start of wave, there is a 100% chance to grant CRIT Chance UP Lv1 for 1 turn to self. |
CRIT Power UP when Starting Wave | At the start of wave, there is a 100% chance to grant CRIT Power UP Lv1 for 1 turn to self. |
ATK UP on New Wave | At the start of wave, there is a 100% chance to grant ATK UP Lv1 for 1 turn to self. |
DEF UP on New Wave | At the start of wave, there is a 100% chance to grant DEF UP Lv1 for 1 turn to self. |
CRIT Chance UP during Normal Attack | 50% chance to grant CRIT Chance UP Lv1 for 1 turn to self on normal attack. |
CRIT Power UP during Normal Attack | 50% chance to grant CRIT Power UP Lv1 for 1 turn to self on normal attack. |
ATK UP during Normal Attack | 50% chance to grant ATK UP Lv1 for 1 turn to self on normal attack. |
DEF UP during Normal Attack | 50% chance to grant DEF UP Lv1 for 1 turn to self on normal attack. |
SP Gain UP when Using Skill | When using a skill, there is a 70% chance to grant SP Gain UP Lv1 for 1 turn to self. |
SP Charge when Using Skill | When using skill, there is a 70% chance to grant SP Charge Lv1 for 1 turn to self. |
ATK UP when Using Skill | When using a skill, there is a 70% chance to grant ATK UP Lv1 for 1 turn to self. |
DEF UP when Using Skill | When using a skill, there is a 70% chance to grant DEF UP Lv1 for 1 turn to self. |
Damage Reduction during Defense | When using Defense, there is a 50% chance to grant Damage Reduction Lv1 for 2 turns to self. |
Evasion UP during Defense | When using Defense, there is a 50% chance to grant Evasion UP Lv1 for 2 turns to self. |
ATK UP during Defense | When using Defense, there is a 50% chance to grant ATK UP Lv1 for 2 turns to self. |
DEF UP during Defense | When using Defense, there is a 50% chance to grant DEF UP Lv1 for 2 turns to self. |
SP Gain UP on EX Skill Activation | When EX Skill is activated, there is a 70% chance that you will receive SP Gain UP Lv1 for 2 turns. |
SP Charge on EX Skill Activation | When EX Skill is activated, there is a 70% chance to grant SP Charge Lv1 for 2 turns to self. |
ATK UP on EX Skill Activation | When EX Skill is activated, there is a 70% chance to grant ATK UP Lv1 for 2 turns to self. |
DEF UP on EX Skill Activation | When EX Skill is activated, there is a 70% chance to grant DEF UP Lv1 for 2 turns to self. |
HP Regeneration during Status Ailment | 100% chance to grant HP Regeneration Lv1 for 1 turn to self during Status Ailment. |
SP Charge during Status Ailment | 100% chance to grant SP Charge Lv1 for 1 turn to self during Status Ailment. |
ATK UP during Status Ailment | 100% chance to grant ATK UP Lv1 for 1 turn to self during Status Ailment. |
DEF UP during Status Ailment | 100% chance to grant DEF UP Lv1 for 1 turn to self during Status Ailment. |
HP Regeneration when Below 20% HP | 100% chance to grant HP Regeneration Lv1 to self when below 20% of maximum HP. *Effect continues if HP is below 20%. |
Damage Reduction when Below 20% HP | 100% chance to grant Damage Reduction Lv1 to self when below 20% of maximum HP. *Effect continues if HP is below 20%. |
ATK UP when Below 20% HP | 100% chance to grant ATK UP Lv1 to self when below 20% of maximum HP. *Effect continues if HP is below 20%. |
DEF UP when Below 20% HP | 100% chance to grant DEF UP Lv1 to self when below 20% of maximum HP. *Effect continues if HP is below 20%. |
HP Regeneration for PTs with 4 or less | When the number of party members is 4 or less, there is a 100% chance to grant HP Regeneration Lv1 to self. *Effect continues if there are 4 or fewer members. |
Evasion UP for PTs with 4 or less | When the number of party members is 4 or less, there is a 100% chance to grant Evasion UP Lv1 to self. *Effect continues if there are 4 or fewer members. |
ATK UP for PTs with 4 or less | When the number of party members is 4 or less, there is a 100% chance to grant ATK UP Lv1 to self. *Effect continues if there are 4 or fewer members. |
DEF UP for PTs with 4 or less | When the number of party members is 4 or less, there is a 100% chance to grant DEF UP Lv1 to self. *Effect continues if there are 4 or fewer members. |
SP Consumption-1 | Skill SP Consumption-1. |
Attack Skill Power UP | Attack Skill Power increased by 10%. |
HP Heal Skill Effect UP | HP Heal Skill effectiveness increased by 5%. |
2-Star Abilities
Ability | Effect |
+Poison | 50% chance to apply Poison Lv1 effect for 2 turns to your attack. |
+Skill Lock | 50% chance to apply Skill Lock Lv1 effect for 2 turns to your attack. |
+Paralyze | 50% chance to apply Paralyze Lv1 effect for 2 turns to your attack. |
Poison Resistance UP | Poison Resistance increased by 50%. |
SP Lock Resist | SP Lock Resist increased by 50%. |
SP Lock Resistance | SP Lock Resistance increased by 50%. |
Stun Resist | Stun Resist increased by 50%. |
Paralyze Resistance | Paralyze Resistance increased by 50%. |
SP Maximum Value Increase | SP max +7. |
ATK DOWN Resistance | ATK DOWN Resistance increased by 50%. |
DEF DOWN Resistance | DEF DOWN Resistance increased by 50%. |
HP Regeneration when CRIT Occurs | When a critical hit occurs, there is a 100% chance to grant HP Regeneration Lv2 for 2 turns to self. |
Damage Reduction when CRIT Occurs | When a critical hit occurs, there is a 100% chance to grant Damage Reduction Lv2 for 2 turns to self. |
ATK UP when CRIT Occurs | When a critical hit occurs, there is a 100% chance to grant ATK UP Lv2 for 2 turns to self. |
DEF UP when CRIT Occurs | When a critical hit occurs, there is a 100% chance to grant DEF UP Lv2 for 2 turns to self. |
CRIT Chance UP when Starting Wave | At the start of wave, there is a 100% chance to grant CRIT Chance UP Lv2 for 1 turn to self. |
CRIT Power UP when Starting Wave | At the start of wave, there is a 100% chance to grant CRIT Power UP Lv2 for 1 turn to self. |
ATK UP on New Wave | At the start of wave, there is a 100% chance to grant ATK UP Lv2 for 1 turn to self. |
DEF UP on New Wave | At the start of wave, there is a 100% chance to grant DEF UP Lv2 for 1 turn to self. |
CRIT Chance UP during Normal Attack | 50% chance to grant CRIT Chance UP Lv2 for 1 turn to self on normal attack. |
CRIT Power UP during Normal Attack | 50% chance to grant CRIT Power UP Lv2 for 1 turn to self on normal attack. |
ATK UP during Normal Attack | 50% chance to grant ATK UP Lv2 for 1 turn to self on normal attack. |
DEF UP during Normal Attack | 50% chance to grant DEF UP Lv2 for 1 turn to self on normal attack. |
SP Gain UP when Using Skill | When using a skill, there is a 70% chance to grant SP Gain UP Lv2 for 1 turn to self. |
SP Charge when Using Skill | When using skill, there is a 70% chance to grant SP Charge Lv2 for 1 turn to self. |
ATK UP when Using Skill | When using a skill, there is a 70% chance to grant ATK UP Lv2 for 1 turn to self. |
DEF UP when Using Skill | When using a skill, there is a 70% chance to grant DEF UP Lv2 for 1 turn to self. |
Damage Reduction during Defense | When using Defense, there is a 50% chance to grant Damage Reduction Lv2 for 2 turns to self. |
Evasion UP during Defense | When using Defense, there is a 50% chance to grant Evasion UP Lv2 for 2 turns to self. |
ATK UP during Defense | When using Defense, there is a 50% chance to grant ATK UP Lv2 for 2 turns to self. |
DEF UP during Defense | When using Defense, there is a 50% chance to grant DEF UP Lv2 for 2 turns to self. |
SP Gain UP on EX Skill Activation | When EX Skill is activated, there is a 70% chance that you will receive SP Gain UP Lv2 for 2 turns. |
SP Charge on EX Skill Activation | When EX Skill is activated, there is a 70% chance to grant SP Charge Lv2 for 2 turns to self. |
ATK UP on EX Skill Activation | When EX Skill is activated, there is a 70% chance to grant ATK UP Lv2 for 2 turns to self. |
DEF UP on EX Skill Activation | When EX Skill is activated, there is a 70% chance to grant DEF UP Lv2 for 2 turns to self. |
HP Regeneration during Status Ailment | 100% chance to grant HP Regeneration Lv2 for 1 turn to self during Status Ailment. |
SP Charge during Status Ailment | 100% chance to grant SP Charge Lv2 for 1 turn to self during Status Ailment. |
ATK UP during Status Ailment | 100% chance to grant ATK UP Lv2 for 1 turn to self during Status Ailment. |
DEF UP during Status Ailment | 100% chance to grant DEF UP Lv2 for 1 turn to self during Status Ailment. |
HP Regeneration when Below 20% HP | 100% chance to grant HP Regeneration Lv2 to self when below 20% of maximum HP. *Effect continues if HP is below 20%. |
Damage Reduction when Below 20% HP | 100% chance to grant Damage Reduction Lv2 to self when below 20% of maximum HP. *Effect continues if HP is below 20%. |
ATK UP when Below 20% HP | 100% chance to grant ATK UP Lv2 to self when below 20% of maximum HP. *Effect continues if HP is below 20%. |
DEF UP when Below 20% HP | 100% chance to grant DEF UP Lv2 to self when below 20% of maximum HP. *Effect continues if HP is below 20%. |
HP Regeneration for PTs with 4 or less | When the number of party members is 4 or less, there is a 100% chance to grant HP Regeneration Lv2 to self. *Effect continues if there are 4 or fewer members. |
Evasion UP for PTs with 4 or less | When the number of party members is 4 or less, there is a 100% chance to grant Evasion UP Lv2 to self. *Effect continues if there are 4 or fewer members. |
ATK UP for PTs with 4 or less | When the number of party members is 4 or less, there is a 100% chance to grant ATK UP Lv2 to self. *Effect continues if there are 4 or fewer members. |
DEF UP for PTs with 4 or less | When the number of party members is 4 or less, there is a 100% chance to grant DEF UP Lv2 to self. *Effect continues if there are 4 or fewer members. |
SP Consumption Reduction | Skill SP Consumption reduced by 10%. |
Attack Skill Power UP | Attack skill power increased by 15%. |
HP Heal Skill Effect UP | HP Heal Skill effectiveness increased by 10%. |
3-Star Abilities
Ability | Effect |
+Poison | 70% chance to apply Poison Lv1 effect for 2 turns to your attack. |
+Skill Lock | 70% chance to apply Skill Lock Lv1 effect for 2 turns to your attack. |
+Paralyze | 70% chance to apply Paralyze Lv1 effect for 2 turns to your attack. |
Poison Resistance UP | Poison Resistance increased by 100%. |
SP Lock Resist | SP Lock Resist increased by 100%. |
SP Lock Resistance | SP Lock Resistance increased by 100%. |
Stun Resist | Stun Resist increased by 100%. |
Paralyze Resistance | Paralyze Resistance increased by 100%. |
SP Maximum Value Increase | SP max +10. |
ATK DOWN Resistance | ATK DOWN Resistance increased by 100%. |
DEF DOWN Resistance | DEF DOWN Resistance increased by 100%. |
HP Regeneration when CRIT Occurs | When a critical hit occurs, there is a 100% chance to grant HP Regeneration Lv3 for 2 turns to self. |
Damage Reduction when CRIT Occurs | When a critical hit occurs, there is a 100% chance to apply Damage Reduction Lv3 for 2 turns to self. |
ATK UP when CRIT Occurs | When a critical hit occurs, there is a 100% chance to grant ATK UP Lv3 for 2 turns to self. |
DEF UP when CRIT Occurs | When a critical hit occurs, there is a 100% chance to grant DEF UP Lv3 for 2 turns to self. |
CRIT Chance UP when Starting Wave | At the start of wave, there is a 100% chance to grant CRIT Chance UP Lv3 for 1 turn to self. |
CRIT Power UP when Starting Wave | At the start of wave, there is a 100% chance to grant CRIT Power UP Lv3 for 1 turn to self. |
ATK UP on New Wave | At the start of wave, there is a 100% chance to grant ATK UP Lv3 for 1 turn to self. |
DEF UP on New Wave | At the start of wave, there is a 100% chance to grant DEF UP Lv3 for 1 turn to self. |
CRIT Chance UP during Normal Attack | 50% chance to grant CRIT Chance UP Lv3 for 1 turn to self on normal attack. |
CRIT Power UP during Normal Attack | 50% chance to grant CRIT Power UP Lv3 for 1 turn to self on normal attack. |
DEF UP during Normal Attack | 50% chance to grant DEF UP Lv3 for 1 turn to self on normal attack. |
SP Gain UP when Using Skill | When using a skill, 70% chance to grant SP Gain UP Lv3 for 1 turn to self. |
SP Charge when Using Skill | When using skill, there is a 70% chance to grant SP Charge Lv3 for 1 turn to self. |
ATK UP when Using Skill | When using a skill, there is a 70% chance to grant ATK UP Lv for 1 turn to self. |
DEF UP when Using Skill | When using a skill, there is a 70% chance to grant DEF UP Lv2 for 1 turn to self. |
Damage Reduction during Defense | When using Defense, there is a 50% chance to grant Damage Reduction Lv3 for 2 turns to self. |
Evasion UP during Defense | When using Defense, there is a 50% chance to grant Evasion UP Lv3 for 2 turns to self. |
ATK UP during Defense | When using Defense, there is a 50% chance to grant ATK UP Lv3 for 2 turns to self. |
DEF UP during Defense | When using Defense, there is a 50% chance to grant DEF UP Lv3 for 2 turns to self. |
SP Gain UP on EX Skill Activation | When EX Skill is activated, there is a 100% chance to grant SP Gain UP Lv2 for 2 turns to self. |
SP Charge on EX Skill Activation | When EX Skill is activated, there is a 100% chance to grant SP Charge Lv2 for 2 turns to self. |
ATK UP on EX Skill Activation | When EX Skill is activated, there is a 100% chance to grant ATK UP Lv2 for 2 turns to self. |
DEF UP on EX Skill Activation | When EX Skill is activated, there is a 100% chance to grant DEF UP Lv2 for 2 turns to self. |
HP Regeneration during Status Ailment | 100% chance to grant HP Regeneration Lv3 for 1 turn to self during Status Ailment. |
SP Charge during Status Ailment | 100% chance to grant SP Charge Lv3 for 1 turn to self during Status Ailment. |
ATK UP during Status Ailment | 100% chance to grant ATK UP Lv3 for 1 turn to self during Status Ailment. |
DEF UP during Status Ailment | 100% chance to grant DEF UP Lv3 for 1 turn to self during Status Ailment. |
HP Regeneration when Below 20% HP | 100% chance to grant HP Regeneration Lv3 to self when below 20% of maximum HP. *Effect continues if HP is below 20%. |
Damage Reduction when Below 20% HP | 100% chance to apply Damage Reduction Lv3 to yourself when below 20% of maximum HP. *Effect continues if HP is below 20% |
ATK UP when Below 20% HP | 100% chance to grant ATK UP Lv3 to self when below 20% of maximum HP. *Effect continues if HP is below 20%. |
DEF UP when Below 20% HP | 100% chance to grant DEF UP Lv3 to self when below 20% of maximum HP. *Effect continues if HP is below 20%. |
HP Regeneration for PTs with 4 or less | When the number of party members is 4 or less, there is a 100% chance to grant HP Regeneration Lv3 to self. *Effect continues if there are 4 or fewer members. |
Evasion UP for PTs with 4 or less | When the number of party members is 4 or less, there is a 100% chance to grant Evasion UP Lv3 to self. *Effect continues if there are 4 or fewer members. |
ATK UP for PTs with 4 or less | When the number of party members is 4 or less, there is a 100% chance to grant ATK UP Lv3 to self. *Effect continues if there are 4 or fewer members. |
DEF UP for PTs with 4 or less | When the number of party members is 4 or less, there is a 100% chance to grant DEF UP Lv3 to self. *Effect continues if there are 4 or fewer members. |
SP Consumption Reduction | Skill SP Consumption reduced by 20%. |
Attack Skill Power UP | Attack skill Power increased by 20%. |
HP Heal Skill Effect UP | HP Heal Skill effectiveness increased by 20%. |
Related Guides
Recommended Guides
Best Gacha Banners | Best Low-Rarity Characters |
Beginner Guides
Early Game Guide | How To Build Party |
Bonus Stage Guide |
Battle Guides
Status Ailments Guide |
Character List
Tier List | |
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Reroll Tier List | Best Character Tier List |
Character Database | |
List of All Characters |