Ability Customization in Disney Pixel RPG. This guide contains how to farm Ability Customization materials, types and a list of all abilities and effects.
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Level Up | Limit Break | Total Power | Stats Boost |
Rarity Ups | Ability | - | - |
What is Ability Customization?
Additional Buff That Can Be Added to Each Character
Ability Customization allows you to add one powerful passive skill to each character. You can activate effects that give you an advantage in battle, such as adding resistance to Status Ailment or effects that increase attack power.
Abilities Gives Bonus Stats
Abilities give bonuses to various stats just by equipping it. In the early stages, the number of Customization Seeds is low and you won't be able to farm them so just add abilities to the characters you use in your party to increase their stats.
Index Bonus Effects and Rewards
Unlocked After Clearing 3-18
Ability Customization will be unlocked by clearing stage 3-18. In order to challenge powerful bosses and hard modes, advance the story and unlock Ability Customization.
Story Chapters and Stages Progression
Ability Grant Requires Customization Seed
Customization Seed is required to unlock an Ability. Customization Seeds can be created through crafting or obtained by exchanging them during events.
Recommended Abilities
Ability | Recommendation / Effect |
SP Lock Resist | ★★★★★ - Can prevent skills from being blocked. - The higher the rarity, the higher the resistance rate. - Compatible with Supports that heals and apply buffs. |
Attack Skill Power UP | ★★★★★ - Increases the power of attack skills. - Increases the damage of AoE and Single Target Attack, making it easier to defeat enemies. - Good compatibility with attackers. |
Heal Skill Effect UP | ★★★★・ - Increases the healing amount of Heal Skills. - Good compatibility with characters with low healing amount. |
SP Consumption Reduction | ★★★★・ - SP can be reduced when activating skills. - You can use skills more often. - The higher the rarity, the higher the reduction rate. - Compatible with characters with high SP consumption such as AoE skills. |
Farm by Consuming Customization Seed
The ability's effect varies depending on its rarity, and 3-star abilities have a stronger effect. Rare abilities are more likely to appear when using Mega (MG) or higher materials, so farm abilities using Giga (GB) seeds for characters you use often.
Customization Seed Types
Seed | Details |
KB | - Easy to get 1 star ability - Can be created by Crafting |
MG | - Easy to get 2 stars or more - Can be exchanged at events etc |
GB | - Easy to get 3 stars - Can be exchanged at events etc |
Customization Seed Guide - How to Get and Use
Ability Effect List
*Effects listed are for [1-Star/2-Star/3-Star] respectively.
Ability | Effect |
+ Poison | [30%/50%/70%] chance to add Lv1 Poison to own attacks for 2 turns. |
+ Skill Lock | [30%/50%/70%] chance to add Lv1 Skill Lock to own attacks for 2 turn(s). |
+ Paralyze | [30%/50%/70%] chance to add Lv1 Paralyze to own attacks for 2 turn(s). |
Poison Resist 30% | Poison resist +[30%/50%/100%]. |
Skill Lock Resist 30% | Skill Lock resist +[30%/50%/100%]. |
SP Lock Resist 30% | SP Lock resist +[30%/50%/100%]. |
Stun Resist 30% | Stun resist +[30%/50%/100%]. |
Paralyze Resist 30% | Paralyze resist +[30%/50%/100%]. |
Max SP + | SP max +[5/7/10]. |
ATK DOWN Resist 30% | ATK DOWN resist +[30%/50%/100%]. |
DEF DOWN Resist 30% | DEF DOWN resist +[30%/50%/100%]. |
HP Regeneration on CRIT | When a critical hit occurs, there is a 100% chance to grant HP Regeneration [Lv1/Lv2/Lv3] for 2 turns to self. |
Damage Reduction on CRIT | After a critical, 100% chance [Lv1/Lv2/Lv3] Damage Reduction to self for 2 turn(s) |
ATK UP on CRIT | After a critical, 100% chance [Lv1/Lv2/Lv3] ATK UP to self for 2 turn(s). |
DEF UP on CRIT | After a critical, 100% chance [Lv1/Lv2/Lv3] DEF UP to self for 2 turn(s). |
CRIT Chance UP on New Wave | On new wave, 100% chance [Lv1/Lv2/Lv3] CRIT Chance UP to self for 1 turns. |
CRIT Power UP on New Wave | On new wave, 100% chance [Lv1/Lv2/Lv3] Power UP to self for 1 turns. |
ATK UP on New Wave | On new wave, 100% chance [Lv1/Lv2/Lv3] ATK UP to self for 1 turns. |
DEF UP on New Wave | On new wave, 100% chance [Lv1/Lv2/Lv3] DEF UP to self for 1 turns. |
CRIT Chance UP on Normal Attack | On normal attack 50% chance [Lv1/Lv2/Lv3] CRIT Chance UP to self for 1 turn. |
CRIT Power UP on Normal Attack | On normal attack 50% chance [Lv1/Lv2/Lv3] CRIT Power UP to self for 1 turn. |
ATK UP on Normal Attack | On normal attack, 50% chance [Lv1/Lv2/Lv3] ATK UP to self for 1 turns. |
DEF UP on Normal Attack | On normal attack, 50% chance [Lv1/Lv2/Lv3] DEF UP to self for 1 turns. |
SP Gain UP on Skill Usage | On Skill usage, 30% chance [Lv1/Lv2/Lv3] SP Gain UP to self for 1 turns. |
SP Charge on Skill Usage | On Skill usage, 30% chance [Lv1/Lv2/Lv3] SP Charge to self for 1 turns. |
ATK UP on Skill Usage | On Skill usage, 30% chance [Lv1/Lv2/Lv3] ATK UP to self for 1 turns. |
DEF UP on Skill Usage | On Skill usage, 30% chance [Lv1/Lv2/Lv3] DEF UP to self for 1 turns. |
Damage Reduction on Defend Usage | On Defend usage, 50% chance [Lv1/Lv2/Lv3] Damage Reduction to self for 2 turn(s). |
Evasion UP on Defend Usage | On Defend usage, 50% chance [Lv1/Lv2/Lv3] Evasion UP to self for 2 turn(s). |
ATK UP on Defend Usage | On Defend usage, 50% chance [Lv1/Lv2/Lv3] ATK UP to self for 2 turn(s). |
DEF UP on Defend Usage | On Defend usage, 50% chance [Lv1/Lv2/Lv3] DEF UP to self for 2 turn(s). |
SP Gain UP on EX Skill Activation | On EX Skill activation, 30% chance [Lv1/Lv2/Lv3] SP Gain UP to self for 2 turn(s). |
SP Charge on EX Skill Activation | On EX Skill activation, 30% chance [Lv1/Lv2/Lv3] SP Charge to self for 2 turn(s). |
ATK UP on EX Skill Activation | On EX Skill activation, 30% chance [Lv1/Lv2/Lv3] ATK UP to self for 2 turn(s). |
DEF UP on EX Skill Activation | On EX Skill activation, 30% chance [Lv1/Lv2/Lv3] DEF UP to self for 2 turn(s). |
HP Regeneration during Status Ailments | During status ailment, 100% chance [Lv1/Lv2/Lv3] HP Regeneration to self for 1 turns. |
SP Charge during Status Ailments | During status ailment, 100% chance [Lv1/Lv2/Lv3] SP Charge to self for 1 turns. |
ATK UP during Status Ailments | During status ailment, 30% chance [Lv1/Lv2/Lv3] ATK UP to self for 1 turns. |
DEF UP during Status Ailments | During status ailment, 30% chance [Lv1/Lv2/Lv3] DEF UP to self for 1 turns. |
HP Regeneration at 20% HP or Less | When at 20% or less max HP, 100% chance [Lv1/Lv2/Lv3] HP Regeneration to self Effect always active when conditions met |
Damage Reduction at 20% HP or Less | When at 20% or less max HP, 100% chance [Lv1/Lv2/Lv3] Damage Reduction to self Effect always active when conditions met |
ATK UP at 20% HP or Less | When at 20% or less max HP, 100% chance [Lv1/Lv2/Lv3] ATK UP to self Effect always active when conditions met |
DEF UP at 20% HP or Less | When at 20% or less max HP, 100% chance [Lv1/Lv2/Lv3] DEF UP to self Effect always active when conditions met |
HP Regeneration if Party Size 4 or Less | If party size is 4 or less, 100% chance [Lv1/Lv2/Lv3] HP Regeneration to self Effect always active when conditions met. |
Evasion UP if Party Size 4 or Less | If party size is 4 or less, 100% chance [Lv1/Lv2/Lv3] Evasion UP to self Effect always active when conditions met. |
ATK UP if Party Size 4 or Less | If party size is 4 or less, 100% chance [Lv1/Lv2/Lv3] ATK UP to self Effect always active when conditions met. |
DEF UP if Party Size 4 or Less | If party size is 4 or less, 100% chance [Lv1/Lv2/Lv3] DEF UP to self Effect always active when conditions met. |
SP Consumption -10% | Skill SP consumption -[1/10%/20%]. |
Attack Skill Power UP | Attack Skill power +[10%/15%/20%]. |
Heal Skill Effect UP | Heal Skill effect +[5%/10%/20%]. |
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