Customization Seed in Disney Pixel RPG. This guide contains strategy information such as how to get and use Customization Seeds, as well as the differences between Giga and Mega.
Table of Contents
How to Get Customization Seeds Efficiently
How to Get Customization Seed and Recommendation
How to Get | Recommendation |
▼Create with Crafting | ★★★★★ |
▼Purchase at Shop | ★★★・・ |
Create with Crafting
Customization Seed (KB) can be created by Crafting. Enemies have a chance of dropping materials at various stages in hard mode, so collect them as you progress through the story.
Craft Guide - How to Unlock & Use
Purchase at the Shop if You Have Enough Crystals
If you have enough Crystals, we recommend purchasing it from the shop. You can also buy it using Free Crystals. If you don't plan on pulling for Gacha or already have all the characters you want, consider using your Crystals.
Best Items to Purchase - Cash Shop Guide
How to Use Customization Seed
Used for Granting Abilities
Customization Seeds are consumed when granting abilities to characters. You can randomly add one additional ability to your character, and by using Customization Seeds, you can keep changing it until you're satisfied with the effect.
Ability Rarity Increases When Using Mega (MB) or Higher
Using Customization Seed (MB) or higher will increase the rarity of the abilities granted. The higher the rarity, the more powerful the abilities, which will significantly enhance the character. For frequently used characters, it is recommended to use Customization Seed (MB) or higher.
Ability Customization Guide - All Abilities List
Ability Effect List
1-Star Abilities
Ability | Effect |
+ Poison | 30% chance to apply Poison Lv1 effect for 2 turns to your attack. |
+ Skill Lock | 30% chance to apply Skill Lock Lv1 effect for 2 turns to your attack. |
+ Paralyze | 30% chance to apply Paralyze Lv1 effect for 2 turns to your attack. |
Poison Resist | Poison Resistance increased by 30%. |
Skill Lock Resist | Skill Lock Resist increased by 30%. |
SP Lock Resist | SP Lock Resistance increased by 30%. |
Stun Resist | Stun Resist increased by 30%. |
Paralyze Resist | Paralyze Resistance increased by 30%. |
Max SP + | SP max +5. |
ATK DOWN Resist | ATK DOWN Resistance increased by 30%. |
DEF DOWN Resist | DEF DOWN Resistance increased by 30%. |
HP Regeneration on CRIT | When a critical hit occurs, there is a 100% chance to grant HP Regeneration Lv1 for 2 turns to self. |
Damage Reduction on CRIT | When a critical hit occurs, there is a 100% chance to grant Damage Reduction Lv1 for 2 turns to self. |
ATK UP on CRIT | When a critical hit occurs, there is a 100% chance to grant ATK UP Lv1 for 2 turns to self. |
DEF UP on CRIT | When a critical hit occurs, there is a 100% chance to grant DEF UP Lv1 for 2 turns to self. |
CRIT Chance UP on New Wave | At the start of wave, there is a 100% chance to grant CRIT Chance UP Lv1 for 1 turn to self. |
CRIT Power UP on New Wave | At the start of wave, there is a 100% chance to grant CRIT Power UP Lv1 for 1 turn to self. |
ATK UP on New Wave | At the start of wave, there is a 100% chance to grant ATK UP Lv1 for 1 turn to self. |
DEF UP on New Wave | At the start of wave, there is a 100% chance to grant DEF UP Lv1 for 1 turn to self. |
CRIT Chance UP on Normal Attack | 50% chance to grant CRIT Chance UP Lv1 for 1 turn to self on normal attack. |
CRIT Power UP on Normal Attack | 50% chance to grant CRIT Power UP Lv1 for 1 turn to self on normal attack. |
ATK UP on Normal Attack | 50% chance to grant ATK UP Lv1 for 1 turn to self on normal attack. |
DEF UP on Normal Attack | 50% chance to grant DEF UP Lv1 for 1 turn to self on normal attack. |
SP Gain UP on Skill Usage | When using a skill, there is a 70% chance to grant SP Gain UP Lv1 for 1 turn to self. |
SP Charge on Skill Usage | When using skill, there is a 70% chance to grant SP Charge Lv1 for 1 turn to self. |
ATK UP on Skill Usage | When using a skill, there is a 70% chance to grant ATK UP Lv1 for 1 turn to self. |
DEF UP on Skill Usage | When using a skill, there is a 70% chance to grant DEF UP Lv1 for 1 turn to self. |
Damage Reduction on Defend Usage | When using Defense, there is a 50% chance to grant Damage Reduction Lv1 for 2 turns to self. |
Evasion UP on Defend Usage | When using Defense, there is a 50% chance to grant Evasion UP Lv1 for 2 turns to self. |
ATK UP on Defend Usage | When using Defense, there is a 50% chance to grant ATK UP Lv1 for 2 turns to self. |
DEF UP on Defend Usage | When using Defense, there is a 50% chance to grant DEF UP Lv1 for 2 turns to self. |
SP Gain UP on EX Skill Activation | When EX Skill is activated, there is a 70% chance that you will receive SP Gain UP Lv1 for 2 turns. |
SP Charge on EX Skill Activation | When EX Skill is activated, there is a 70% chance to grant SP Charge Lv1 for 2 turns to self. |
ATK UP on EX Skill Activation | When EX Skill is activated, there is a 70% chance to grant ATK UP Lv1 for 2 turns to self. |
DEF UP on EX Skill Activation | When EX Skill is activated, there is a 70% chance to grant DEF UP Lv1 for 2 turns to self. |
HP Regeneration during Status Ailments | 100% chance to grant HP Regeneration Lv1 for 1 turn to self during Status Ailments. |
SP Charge during Status Ailments | 100% chance to grant SP Charge Lv1 for 1 turn to self during Status Ailments. |
ATK UP during Status Ailments | 100% chance to grant ATK UP Lv1 for 1 turn to self during Status Ailments. |
DEF UP during Status Ailments | 100% chance to grant DEF UP Lv1 for 1 turn to self during Status Ailments. |
HP Regeneration at 20% HP or Less | 100% chance to grant HP Regeneration Lv1 to self when below 20% of maximum HP. *Effect continues if HP is below 20%. |
Damage Reduction at 20% HP or Less | 100% chance to grant Damage Reduction Lv1 to self when below 20% of maximum HP. *Effect continues if HP is below 20%. |
ATK UP at 20% HP or Less | 100% chance to grant ATK UP Lv1 to self when below 20% of maximum HP. *Effect continues if HP is below 20%. |
DEF UP at 20% HP or Less | 100% chance to grant DEF UP Lv1 to self when below 20% of maximum HP. *Effect continues if HP is below 20%. |
HP Regeneration if Party Size 4 or Less | When the number of party members is 4 or less, there is a 100% chance to grant HP Regeneration Lv1 to self. *Effect continues if there are 4 or fewer members. |
Evasion UP if Party Size 4 or Less | When the number of party members is 4 or less, there is a 100% chance to grant Evasion UP Lv1 to self. *Effect continues if there are 4 or fewer members. |
ATK UP if Party Size 4 or Less | When the number of party members is 4 or less, there is a 100% chance to grant ATK UP Lv1 to self. *Effect continues if there are 4 or fewer members. |
DEF UP if Party Size 4 or Less | When the number of party members is 4 or less, there is a 100% chance to grant DEF UP Lv1 to self. *Effect continues if there are 4 or fewer members. |
SP Consumption -1 | Skill SP Consumption -1. |
Attack Skill Power UP | Attack Skill Power increased by 10%. |
Heal Skill Effect UP | HP Heal Skill effectiveness increased by 5%. |
2-Star Abilities
Ability | Effect |
+ Poison | 50% chance to apply Poison Lv1 effect for 2 turns to your attack. |
+ Skill Lock | 50% chance to apply Skill Lock Lv1 effect for 2 turns to your attack. |
+ Paralyze | 50% chance to apply Paralyze Lv1 effect for 2 turns to your attack. |
Poison Resist | Poison Resistance increased by 50%. |
Skill Lock Resist | Skill Lock Resist increased by 50%. |
SP Lock Resist | SP Lock Resistance increased by 50%. |
Stun Resist | Stun Resist increased by 50%. |
Paralyze Resist | Paralyze Resistance increased by 50%. |
Max SP + | SP max +7. |
ATK DOWN Resist | ATK DOWN Resistance increased by 50%. |
DEF DOWN Resist | DEF DOWN Resistance increased by 50%. |
HP Regeneration on CRIT | When a critical hit occurs, there is a 100% chance to grant HP Regeneration Lv2 for 2 turns to self. |
Damage Reduction on CRIT | When a critical hit occurs, there is a 100% chance to grant Damage Reduction Lv2 for 2 turns to self. |
ATK UP on CRIT | When a critical hit occurs, there is a 100% chance to grant ATK UP Lv2 for 2 turns to self. |
DEF UP on CRIT | When a critical hit occurs, there is a 100% chance to grant DEF UP Lv2 for 2 turns to self. |
CRIT Chance UP on New Wave | At the start of wave, there is a 100% chance to grant CRIT Chance UP Lv2 for 1 turn to self. |
CRIT Power UP on New Wave | At the start of wave, there is a 100% chance to grant CRIT Power UP Lv2 for 1 turn to self. |
ATK UP on New Wave | At the start of wave, there is a 100% chance to grant ATK UP Lv2 for 1 turn to self. |
DEF UP on New Wave | At the start of wave, there is a 100% chance to grant DEF UP Lv2 for 1 turn to self. |
CRIT Chance UP on Normal Attack | 50% chance to grant CRIT Chance UP Lv2 for 1 turn to self on normal attack. |
CRIT Power UP on Normal Attack | 50% chance to grant CRIT Power UP Lv2 for 1 turn to self on normal attack. |
ATK UP on Normal Attack | 50% chance to grant ATK UP Lv2 for 1 turn to self on normal attack. |
DEF UP on Normal Attack | 50% chance to grant DEF UP Lv2 for 1 turn to self on normal attack. |
SP Gain UP on Skill Usage | When using a skill, there is a 70% chance to grant SP Gain UP Lv2 for 1 turn to self. |
SP Charge on Skill Usage | When using skill, there is a 70% chance to grant SP Charge Lv2 for 1 turn to self. |
ATK UP on Skill Usage | When using a skill, there is a 70% chance to grant ATK UP Lv2 for 1 turn to self. |
DEF UP on Skill Usage | When using a skill, there is a 70% chance to grant DEF UP Lv2 for 1 turn to self. |
Damage Reduction on Defend Usage | When using Defense, there is a 50% chance to grant Damage Reduction Lv2 for 2 turns to self. |
Evasion UP on Defend Usage | When using Defense, there is a 50% chance to grant Evasion UP Lv2 for 2 turns to self. |
ATK UP on Defend Usage | When using Defense, there is a 50% chance to grant ATK UP Lv2 for 2 turns to self. |
DEF UP on Defend Usage | When using Defense, there is a 50% chance to grant DEF UP Lv2 for 2 turns to self. |
SP Gain UP on EX Skill Activation | When EX Skill is activated, there is a 70% chance that you will receive SP Gain UP Lv2 for 2 turns. |
SP Charge on EX Skill Activation | When EX Skill is activated, there is a 70% chance to grant SP Charge Lv2 for 2 turns to self. |
ATK UP on EX Skill Activation | When EX Skill is activated, there is a 70% chance to grant ATK UP Lv2 for 2 turns to self. |
DEF UP on EX Skill Activation | When EX Skill is activated, there is a 70% chance to grant DEF UP Lv2 for 2 turns to self. |
HP Regeneration during Status Ailments | 100% chance to grant HP Regeneration Lv2 for 1 turn to self during Status Ailments. |
SP Charge during Status Ailments | 100% chance to grant SP Charge Lv2 for 1 turn to self during Status Ailments. |
ATK UP during Status Ailments | 100% chance to grant ATK UP Lv2 for 1 turn to self during Status Ailments. |
DEF UP during Status Ailments | 100% chance to grant DEF UP Lv2 for 1 turn to self during Status Ailments. |
HP Regeneration at 20% HP or Less | 100% chance to grant HP Regeneration Lv2 to self when below 20% of maximum HP. *Effect continues if HP is below 20%. |
Damage Reduction at 20% HP or Less | 100% chance to grant Damage Reduction Lv2 to self when below 20% of maximum HP. *Effect continues if HP is below 20%. |
ATK UP at 20% HP or Less | 100% chance to grant ATK UP Lv2 to self when below 20% of maximum HP. *Effect continues if HP is below 20%. |
DEF UP at 20% HP or Less | 100% chance to grant DEF UP Lv2 to self when below 20% of maximum HP. *Effect continues if HP is below 20%. |
HP Regeneration if Party Size 4 or Less | When the number of party members is 4 or less, there is a 100% chance to grant HP Regeneration Lv2 to self. *Effect continues if there are 4 or fewer members. |
Evasion UP if Party Size 4 or Less | When the number of party members is 4 or less, there is a 100% chance to grant Evasion UP Lv2 to self. *Effect continues if there are 4 or fewer members. |
ATK UP if Party Size 4 or Less | When the number of party members is 4 or less, there is a 100% chance to grant ATK UP Lv2 to self. *Effect continues if there are 4 or fewer members. |
DEF UP if Party Size 4 or Less | When the number of party members is 4 or less, there is a 100% chance to grant DEF UP Lv2 to self. *Effect continues if there are 4 or fewer members. |
SP Consumption Reduction | Skill SP Consumption reduced by 10%. |
Attack Skill Power UP | Attack skill power increased by 15%. |
Heal Skill Effect UP | HP Heal Skill effectiveness increased by 10%. |
3-Star Abilities
Ability | Effect |
+ Poison | 70% chance to apply Poison Lv1 effect for 2 turns to your attack. |
+ Skill Lock | 70% chance to apply Skill Lock Lv1 effect for 2 turns to your attack. |
+ Paralyze | 70% chance to apply Paralyze Lv1 effect for 2 turns to your attack. |
Poison Resist | Poison Resistance increased by 100%. |
Skill Lock Resist | Skill Lock Resist increased by 100%. |
SP Lock Resist | SP Lock Resistance increased by 100%. |
Stun Resist | Stun Resist increased by 100%. |
Paralyze Resist | Paralyze Resistance increased by 100%. |
Max SP + | SP max +10. |
ATK DOWN Resist | ATK DOWN Resistance increased by 100%. |
DEF DOWN Resist | DEF DOWN Resistance increased by 100%. |
HP Regeneration on CRIT | When a critical hit occurs, there is a 100% chance to grant HP Regeneration Lv3 for 2 turns to self. |
Damage Reduction on CRIT | When a critical hit occurs, there is a 100% chance to apply Damage Reduction Lv3 for 2 turns to self. |
ATK UP on CRIT | When a critical hit occurs, there is a 100% chance to grant ATK UP Lv3 for 2 turns to self. |
DEF UP on CRIT | When a critical hit occurs, there is a 100% chance to grant DEF UP Lv3 for 2 turns to self. |
CRIT Chance UP on New Wave | At the start of wave, there is a 100% chance to grant CRIT Chance UP Lv3 for 1 turn to self. |
CRIT Power UP on New Wave | At the start of wave, there is a 100% chance to grant CRIT Power UP Lv3 for 1 turn to self. |
ATK UP on New Wave | At the start of wave, there is a 100% chance to grant ATK UP Lv3 for 1 turn to self. |
DEF UP on New Wave | At the start of wave, there is a 100% chance to grant DEF UP Lv3 for 1 turn to self. |
CRIT Chance UP on Normal Attack | 50% chance to grant CRIT Chance UP Lv3 for 1 turn to self on normal attack. |
CRIT Power UP on Normal Attack | 50% chance to grant CRIT Power UP Lv3 for 1 turn to self on normal attack. |
DEF UP on Normal Attack | 50% chance to grant DEF UP Lv3 for 1 turn to self on normal attack. |
SP Gain UP on Skill Usage | When using a skill, 70% chance to grant SP Gain UP Lv3 for 1 turn to self. |
SP Charge on Skill Usage | When using skill, there is a 70% chance to grant SP Charge Lv3 for 1 turn to self. |
ATK UP on Skill Usage | When using a skill, there is a 70% chance to grant ATK UP Lv2 for 1 turn to self. |
DEF UP on Skill Usage | When using a skill, there is a 70% chance to grant DEF UP Lv2 for 1 turn to self. |
Damage Reduction on Defend Usage | When using Defense, there is a 50% chance to grant Damage Reduction Lv3 for 2 turns to self. |
Evasion UP on Defend Usage | When using Defense, there is a 50% chance to grant Evasion UP Lv3 for 2 turns to self. |
ATK UP on Defend Usage | When using Defense, there is a 50% chance to grant ATK UP Lv3 for 2 turns to self. |
DEF UP on Defend Usage | When using Defense, there is a 50% chance to grant DEF UP Lv3 for 2 turns to self. |
SP Gain UP on EX Skill Activation | When EX Skill is activated, there is a 100% chance to grant SP Gain UP Lv2 for 2 turns to self. |
SP Charge on EX Skill Activation | When EX Skill is activated, there is a 100% chance to grant SP Charge Lv2 for 2 turns to self. |
ATK UP on EX Skill Activation | When EX Skill is activated, there is a 100% chance to grant ATK UP Lv2 for 2 turns to self. |
DEF UP on EX Skill Activation | When EX Skill is activated, there is a 100% chance to grant DEF UP Lv2 for 2 turns to self. |
HP Regeneration during Status Ailments | 100% chance to grant HP Regeneration Lv3 for 1 turn to self during Status Ailments. |
SP Charge during Status Ailments | 100% chance to grant SP Charge Lv3 for 1 turn to self during Status Ailments. |
ATK UP during Status Ailments | 100% chance to grant ATK UP Lv3 for 1 turn to self during Status Ailments. |
DEF UP during Status Ailments | 100% chance to grant DEF UP Lv3 for 1 turn to self during Status Ailments. |
HP Regeneration at 20% HP or Less | 100% chance to grant HP Regeneration Lv3 to self when below 20% of maximum HP. *Effect continues if HP is below 20%. |
Damage Reduction at 20% HP or Less | 100% chance to apply Damage Reduction Lv3 to yourself when below 20% of maximum HP. *Effect continues if HP is below 20% |
ATK UP at 20% HP or Less | 100% chance to grant ATK UP Lv3 to self when below 20% of maximum HP. *Effect continues if HP is below 20%. |
DEF UP at 20% HP or Less | 100% chance to grant DEF UP Lv3 to self when below 20% of maximum HP. *Effect continues if HP is below 20%. |
HP Regeneration if Party Size 4 or Less | When the number of party members is 4 or less, there is a 100% chance to grant HP Regeneration Lv3 to self. *Effect continues if there are 4 or fewer members. |
Evasion UP if Party Size 4 or Less | When the number of party members is 4 or less, there is a 100% chance to grant Evasion UP Lv3 to self. *Effect continues if there are 4 or fewer members. |
ATK UP if Party Size 4 or Less | When the number of party members is 4 or less, there is a 100% chance to grant ATK UP Lv3 to self. *Effect continues if there are 4 or fewer members. |
DEF UP if Party Size 4 or Less | When the number of party members is 4 or less, there is a 100% chance to grant DEF UP Lv3 to self. *Effect continues if there are 4 or fewer members. |
SP Consumption Reduction | Skill SP Consumption reduced by 20%. |
Attack Skill Power UP | Attack skill Power increased by 20%. |
Heal Skill Effect UP | HP Heal Skill effectiveness increased by 20%. |
Related Guides
Recommended Guides
Best Gacha Banners | Best Low-Rarity Characters |
Battle Challenge Event | Lv MAX Stage Guide |
Battle Challenge Event No. 2 | Lv MAX Stage Guide No. 2 |
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Reroll Tier List | Best Character Tier List |
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