Customization Seed in Disney Pixel RPG. This guide contains strategy information such as how to get and use Customization Seeds, as well as the differences between Giga and Mega.
Table of Contents
How to Get Customization Seeds Efficiently
How to Get Customization Seed and Recommendation
How to Get | Recommendation |
▼Create with Crafting | ★★★★★ |
▼Purchase at Shop | ★★★・・ |
Create with Crafting
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Customization Seed (KB) can be created by Crafting. Enemies have a chance of dropping materials at various stages in hard mode, so collect them as you progress through the story.
Craft Guide - How to Unlock & Use
Purchase at the Shop if You Have Enough Crystals
If you have enough Crystals, we recommend purchasing it from the shop. You can also buy it using Free Crystals. If you don't plan on pulling for Gacha or already have all the characters you want, consider using your Crystals.
Best Items to Purchase - Cash Shop Guide
How to Use Customization Seed
Used for Granting Abilities
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Customization Seeds are consumed when granting abilities to characters. You can randomly add one additional ability to your character, and by using Customization Seeds, you can keep changing it until you're satisfied with the effect.
Ability Rarity Increases When Using Mega (MB) or Higher
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Using Customization Seed (MB) or higher will increase the rarity of the abilities granted. The higher the rarity, the more powerful the abilities, which will significantly enhance the character. For frequently used characters, it is recommended to use Customization Seed (MB) or higher.
Ability Customization Guide - All Abilities List
Ability Effect List
1-Star Abilities
Ability | Effect |
![]() | 30% chance to apply Poison Lv1 effect for 2 turns to your attack. |
![]() | 30% chance to apply Skill Lock Lv1 effect for 2 turns to your attack. |
![]() | 30% chance to apply Paralyze Lv1 effect for 2 turns to your attack. |
![]() | Poison Resistance increased by 30%. |
![]() | Skill Lock Resist increased by 30%. |
![]() | SP Lock Resistance increased by 30%. |
![]() | Stun Resist increased by 30%. |
![]() | Paralyze Resistance increased by 30%. |
![]() | SP max +5. |
![]() | ATK DOWN Resistance increased by 30%. |
![]() | DEF DOWN Resistance increased by 30%. |
![]() | When a critical hit occurs, there is a 100% chance to grant HP Regeneration Lv1 for 2 turns to self. |
![]() | When a critical hit occurs, there is a 100% chance to grant Damage Reduction Lv1 for 2 turns to self. |
![]() | When a critical hit occurs, there is a 100% chance to grant ATK UP Lv1 for 2 turns to self. |
![]() | When a critical hit occurs, there is a 100% chance to grant DEF UP Lv1 for 2 turns to self. |
![]() | At the start of wave, there is a 100% chance to grant CRIT Chance UP Lv1 for 1 turn to self. |
![]() | At the start of wave, there is a 100% chance to grant CRIT Power UP Lv1 for 1 turn to self. |
![]() | At the start of wave, there is a 100% chance to grant ATK UP Lv1 for 1 turn to self. |
![]() | At the start of wave, there is a 100% chance to grant DEF UP Lv1 for 1 turn to self. |
![]() | 50% chance to grant CRIT Chance UP Lv1 for 1 turn to self on normal attack. |
![]() | 50% chance to grant CRIT Power UP Lv1 for 1 turn to self on normal attack. |
![]() | 50% chance to grant ATK UP Lv1 for 1 turn to self on normal attack. |
![]() | 50% chance to grant DEF UP Lv1 for 1 turn to self on normal attack. |
![]() | When using a skill, there is a 70% chance to grant SP Gain UP Lv1 for 1 turn to self. |
![]() | When using skill, there is a 70% chance to grant SP Charge Lv1 for 1 turn to self. |
![]() | When using a skill, there is a 70% chance to grant ATK UP Lv1 for 1 turn to self. |
![]() | When using a skill, there is a 70% chance to grant DEF UP Lv1 for 1 turn to self. |
![]() | When using Defense, there is a 50% chance to grant Damage Reduction Lv1 for 2 turns to self. |
![]() | When using Defense, there is a 50% chance to grant Evasion UP Lv1 for 2 turns to self. |
![]() | When using Defense, there is a 50% chance to grant ATK UP Lv1 for 2 turns to self. |
![]() | When using Defense, there is a 50% chance to grant DEF UP Lv1 for 2 turns to self. |
![]() | When EX Skill is activated, there is a 70% chance that you will receive SP Gain UP Lv1 for 2 turns. |
![]() | When EX Skill is activated, there is a 70% chance to grant SP Charge Lv1 for 2 turns to self. |
![]() | When EX Skill is activated, there is a 70% chance to grant ATK UP Lv1 for 2 turns to self. |
![]() | When EX Skill is activated, there is a 70% chance to grant DEF UP Lv1 for 2 turns to self. |
![]() | 100% chance to grant HP Regeneration Lv1 for 1 turn to self during Status Ailments. |
![]() | 100% chance to grant SP Charge Lv1 for 1 turn to self during Status Ailments. |
![]() | 100% chance to grant ATK UP Lv1 for 1 turn to self during Status Ailments. |
![]() | 100% chance to grant DEF UP Lv1 for 1 turn to self during Status Ailments. |
![]() | 100% chance to grant HP Regeneration Lv1 to self when below 20% of maximum HP. *Effect continues if HP is below 20%. |
![]() | 100% chance to grant Damage Reduction Lv1 to self when below 20% of maximum HP. *Effect continues if HP is below 20%. |
![]() | 100% chance to grant ATK UP Lv1 to self when below 20% of maximum HP. *Effect continues if HP is below 20%. |
![]() | 100% chance to grant DEF UP Lv1 to self when below 20% of maximum HP. *Effect continues if HP is below 20%. |
![]() | When the number of party members is 4 or less, there is a 100% chance to grant HP Regeneration Lv1 to self. *Effect continues if there are 4 or fewer members. |
![]() | When the number of party members is 4 or less, there is a 100% chance to grant Evasion UP Lv1 to self. *Effect continues if there are 4 or fewer members. |
![]() | When the number of party members is 4 or less, there is a 100% chance to grant ATK UP Lv1 to self. *Effect continues if there are 4 or fewer members. |
![]() | When the number of party members is 4 or less, there is a 100% chance to grant DEF UP Lv1 to self. *Effect continues if there are 4 or fewer members. |
![]() | Skill SP Consumption -1. |
![]() | Attack Skill Power increased by 10%. |
![]() | HP Heal Skill effectiveness increased by 5%. |
2-Star Abilities
Ability | Effect |
![]() | 50% chance to apply Poison Lv1 effect for 2 turns to your attack. |
![]() | 50% chance to apply Skill Lock Lv1 effect for 2 turns to your attack. |
![]() | 50% chance to apply Paralyze Lv1 effect for 2 turns to your attack. |
![]() | Poison Resistance increased by 50%. |
![]() | Skill Lock Resist increased by 50%. |
![]() | SP Lock Resistance increased by 50%. |
![]() | Stun Resist increased by 50%. |
![]() | Paralyze Resistance increased by 50%. |
![]() | SP max +7. |
![]() | ATK DOWN Resistance increased by 50%. |
![]() | DEF DOWN Resistance increased by 50%. |
![]() | When a critical hit occurs, there is a 100% chance to grant HP Regeneration Lv2 for 2 turns to self. |
![]() | When a critical hit occurs, there is a 100% chance to grant Damage Reduction Lv2 for 2 turns to self. |
![]() | When a critical hit occurs, there is a 100% chance to grant ATK UP Lv2 for 2 turns to self. |
![]() | When a critical hit occurs, there is a 100% chance to grant DEF UP Lv2 for 2 turns to self. |
![]() | At the start of wave, there is a 100% chance to grant CRIT Chance UP Lv2 for 1 turn to self. |
![]() | At the start of wave, there is a 100% chance to grant CRIT Power UP Lv2 for 1 turn to self. |
![]() | At the start of wave, there is a 100% chance to grant ATK UP Lv2 for 1 turn to self. |
![]() | At the start of wave, there is a 100% chance to grant DEF UP Lv2 for 1 turn to self. |
![]() | 50% chance to grant CRIT Chance UP Lv2 for 1 turn to self on normal attack. |
![]() | 50% chance to grant CRIT Power UP Lv2 for 1 turn to self on normal attack. |
![]() | 50% chance to grant ATK UP Lv2 for 1 turn to self on normal attack. |
![]() | 50% chance to grant DEF UP Lv2 for 1 turn to self on normal attack. |
![]() | When using a skill, there is a 70% chance to grant SP Gain UP Lv2 for 1 turn to self. |
![]() | When using skill, there is a 70% chance to grant SP Charge Lv2 for 1 turn to self. |
![]() | When using a skill, there is a 70% chance to grant ATK UP Lv2 for 1 turn to self. |
![]() | When using a skill, there is a 70% chance to grant DEF UP Lv2 for 1 turn to self. |
![]() | When using Defense, there is a 50% chance to grant Damage Reduction Lv2 for 2 turns to self. |
![]() | When using Defense, there is a 50% chance to grant Evasion UP Lv2 for 2 turns to self. |
![]() | When using Defense, there is a 50% chance to grant ATK UP Lv2 for 2 turns to self. |
![]() | When using Defense, there is a 50% chance to grant DEF UP Lv2 for 2 turns to self. |
![]() | When EX Skill is activated, there is a 70% chance that you will receive SP Gain UP Lv2 for 2 turns. |
![]() | When EX Skill is activated, there is a 70% chance to grant SP Charge Lv2 for 2 turns to self. |
![]() | When EX Skill is activated, there is a 70% chance to grant ATK UP Lv2 for 2 turns to self. |
![]() | When EX Skill is activated, there is a 70% chance to grant DEF UP Lv2 for 2 turns to self. |
![]() | 100% chance to grant HP Regeneration Lv2 for 1 turn to self during Status Ailments. |
![]() | 100% chance to grant SP Charge Lv2 for 1 turn to self during Status Ailments. |
![]() | 100% chance to grant ATK UP Lv2 for 1 turn to self during Status Ailments. |
![]() | 100% chance to grant DEF UP Lv2 for 1 turn to self during Status Ailments. |
![]() | 100% chance to grant HP Regeneration Lv2 to self when below 20% of maximum HP. *Effect continues if HP is below 20%. |
![]() | 100% chance to grant Damage Reduction Lv2 to self when below 20% of maximum HP. *Effect continues if HP is below 20%. |
![]() | 100% chance to grant ATK UP Lv2 to self when below 20% of maximum HP. *Effect continues if HP is below 20%. |
![]() | 100% chance to grant DEF UP Lv2 to self when below 20% of maximum HP. *Effect continues if HP is below 20%. |
![]() | When the number of party members is 4 or less, there is a 100% chance to grant HP Regeneration Lv2 to self. *Effect continues if there are 4 or fewer members. |
![]() | When the number of party members is 4 or less, there is a 100% chance to grant Evasion UP Lv2 to self. *Effect continues if there are 4 or fewer members. |
![]() | When the number of party members is 4 or less, there is a 100% chance to grant ATK UP Lv2 to self. *Effect continues if there are 4 or fewer members. |
![]() | When the number of party members is 4 or less, there is a 100% chance to grant DEF UP Lv2 to self. *Effect continues if there are 4 or fewer members. |
![]() | Skill SP Consumption reduced by 10%. |
![]() | Attack skill power increased by 15%. |
![]() | HP Heal Skill effectiveness increased by 10%. |
3-Star Abilities
Ability | Effect |
![]() | 70% chance to apply Poison Lv1 effect for 2 turns to your attack. |
![]() | 70% chance to apply Skill Lock Lv1 effect for 2 turns to your attack. |
![]() | 70% chance to apply Paralyze Lv1 effect for 2 turns to your attack. |
![]() | Poison Resistance increased by 100%. |
![]() | Skill Lock Resist increased by 100%. |
![]() | SP Lock Resistance increased by 100%. |
![]() | Stun Resist increased by 100%. |
![]() | Paralyze Resistance increased by 100%. |
![]() | SP max +10. |
![]() | ATK DOWN Resistance increased by 100%. |
![]() | DEF DOWN Resistance increased by 100%. |
![]() | When a critical hit occurs, there is a 100% chance to grant HP Regeneration Lv3 for 2 turns to self. |
![]() | When a critical hit occurs, there is a 100% chance to apply Damage Reduction Lv3 for 2 turns to self. |
![]() | When a critical hit occurs, there is a 100% chance to grant ATK UP Lv3 for 2 turns to self. |
![]() | When a critical hit occurs, there is a 100% chance to grant DEF UP Lv3 for 2 turns to self. |
![]() | At the start of wave, there is a 100% chance to grant CRIT Chance UP Lv3 for 1 turn to self. |
![]() | At the start of wave, there is a 100% chance to grant CRIT Power UP Lv3 for 1 turn to self. |
![]() | At the start of wave, there is a 100% chance to grant ATK UP Lv3 for 1 turn to self. |
![]() | At the start of wave, there is a 100% chance to grant DEF UP Lv3 for 1 turn to self. |
![]() | 50% chance to grant CRIT Chance UP Lv3 for 1 turn to self on normal attack. |
![]() | 50% chance to grant CRIT Power UP Lv3 for 1 turn to self on normal attack. |
![]() | 50% chance to grant DEF UP Lv3 for 1 turn to self on normal attack. |
![]() | When using a skill, 70% chance to grant SP Gain UP Lv3 for 1 turn to self. |
![]() | When using skill, there is a 70% chance to grant SP Charge Lv3 for 1 turn to self. |
![]() | When using a skill, there is a 70% chance to grant ATK UP Lv2 for 1 turn to self. |
![]() | When using a skill, there is a 70% chance to grant DEF UP Lv2 for 1 turn to self. |
![]() | When using Defense, there is a 50% chance to grant Damage Reduction Lv3 for 2 turns to self. |
![]() | When using Defense, there is a 50% chance to grant Evasion UP Lv3 for 2 turns to self. |
![]() | When using Defense, there is a 50% chance to grant ATK UP Lv3 for 2 turns to self. |
![]() | When using Defense, there is a 50% chance to grant DEF UP Lv3 for 2 turns to self. |
![]() | When EX Skill is activated, there is a 100% chance to grant SP Gain UP Lv2 for 2 turns to self. |
![]() | When EX Skill is activated, there is a 100% chance to grant SP Charge Lv2 for 2 turns to self. |
![]() | When EX Skill is activated, there is a 100% chance to grant ATK UP Lv2 for 2 turns to self. |
![]() | When EX Skill is activated, there is a 100% chance to grant DEF UP Lv2 for 2 turns to self. |
![]() | 100% chance to grant HP Regeneration Lv3 for 1 turn to self during Status Ailments. |
![]() | 100% chance to grant SP Charge Lv3 for 1 turn to self during Status Ailments. |
![]() | 100% chance to grant ATK UP Lv3 for 1 turn to self during Status Ailments. |
![]() | 100% chance to grant DEF UP Lv3 for 1 turn to self during Status Ailments. |
![]() | 100% chance to grant HP Regeneration Lv3 to self when below 20% of maximum HP. *Effect continues if HP is below 20%. |
![]() | 100% chance to apply Damage Reduction Lv3 to yourself when below 20% of maximum HP. *Effect continues if HP is below 20% |
![]() | 100% chance to grant ATK UP Lv3 to self when below 20% of maximum HP. *Effect continues if HP is below 20%. |
![]() | 100% chance to grant DEF UP Lv3 to self when below 20% of maximum HP. *Effect continues if HP is below 20%. |
![]() | When the number of party members is 4 or less, there is a 100% chance to grant HP Regeneration Lv3 to self. *Effect continues if there are 4 or fewer members. |
![]() | When the number of party members is 4 or less, there is a 100% chance to grant Evasion UP Lv3 to self. *Effect continues if there are 4 or fewer members. |
![]() | When the number of party members is 4 or less, there is a 100% chance to grant ATK UP Lv3 to self. *Effect continues if there are 4 or fewer members. |
![]() | When the number of party members is 4 or less, there is a 100% chance to grant DEF UP Lv3 to self. *Effect continues if there are 4 or fewer members. |
![]() | Skill SP Consumption reduced by 20%. |
![]() | Attack skill Power increased by 20%. |
![]() | HP Heal Skill effectiveness increased by 20%. |
Related Guides
Recommended Guides
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Beginner Guides
Battle Guides
Character List
Tier List | |
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Character Database | |
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Item List
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