This is an efficient way to perform Development Transfer in MLB RIVALS. This article covers the timing for Development Transfer, points to note about Development Transfer, and the abilities that can be transferred through Development Transfer.
Table of Contents
Latest Update Information
Transfer Name Changed to Same Player
The name of the existing "Development Transfer" has been changed to "Same Player" Development Transfer. Along with this change, General Development Transfer Tickets will be removed, and any owned tickets will be exchanged for Development Transfer Tickets at a 5:1 ratio.
Transfer to Same Position Now Possible
It is now possible to perform Development Transfer between cards of the same card type and the same position. Note that when performing Same Position Development Transfer, the source card will be deleted.
What is Development Transfer?
Abilities Can Be Inherited by Higher-Tier Cards
With Development Transfer, you can transfer the abilities of a player you are training to a higher rarity player. When you obtain a higher rarity version of an existing player, you can continue their development without wasting previously consumed materials.
Development Transfer Tickets and Points are Materials
To perform Development Transfer, Development Transfer Tickets and Points are consumed as materials. There are two types of Development Transfer Tickets, and Special Development Transfer Tickets are required for transferring Special Cards.
Only Same-Name Players Can Be Transferred
Development Transfer is only possible between players with the same name. Even if the year is different, Development Transfer can be performed as long as the names are the same.
Tip! | Transfer from LIVE/Season Cards to Special Cards is not possible. |
Which Players Should Be Prioritized for Development Transfer?
Prioritize Key Players from Their Strongest Year
To perform Development Transfer, Development Transfer Tickets and a large amount of Points are required. Due to the high difficulty of training, prioritize transferring key players who can be included in the lineup for the long term.
Prioritize Prime Players Who Can Skill Lock
Prime players can lock their first skill, making it easier to meticulously select skills compared to other rarities. Meticulously select skills on a Prime player, and once you have the ideal skills, transfer them to a Signature player.
Efficient Way to Perform Development Transfer
Keep Your Team's Prime Players in Reserve
If you have a Prime player and a Signature player of the same name exists, it's best to keep the Prime player instead of using them as training material. By keeping them, the ideal process is to meticulously select skills and perform Development Transfer when you obtain the Signature player in the future.
Collect Development Transfer Tickets
The Development Transfer Tickets needed as materials can be exchanged at events and various shops. However, since opportunities to obtain them are very scarce compared to other items, collect them steadily.
Use as Training Material After Transferring Abilities
The player whose abilities have been transferred remains in your possession. Therefore, it is recommended to use the source player as training material for things like Limit Break.
Transferable Abilities
Abilities Increased Through Training Content Can Be Transferred
In Development Transfer, abilities enhanced through training content can be transferred. Therefore, the player's initial stats will not change.
List of Transferable Enhancement Elements
- Enhancement Level
- Training Level
- Training Breakthrough Level
- Limit Break Level
- Special Training Level
- Potential Ability
- Skills
Prioritize Higher Stat Increase from Training
In Development Transfer, the higher stat increase from training between the two players involved in the transfer is prioritized. Also, if the source player's stats are higher, a portion of the stats will be inherited based on the rarity difference with the target player.
Choose 3 Skills from Either Player
For skills inherited through Development Transfer, you can choose 3 skills from either of the two players. The effect and rank of the inherited skills do not change, but you cannot freely choose from a total of 6 skills.
Development Transfer Transfer Rules
Between Same Rarity
※ This rule also applies if the target player's rarity is lower than the source player's.
Training Element | Transfer Rule |
---|---|
Enhancement | The higher of the source player's enhancement level and the target player's enhancement level. |
Training | 100% of the total training experience of the source and target players. |
Training Breakthrough | The higher of the source player's breakthrough level and the target player's breakthrough level. |
Limit Break | 100% of the total limit break experience of the source and target players. |
Special Training | 100% of the total special training experience of the source and target players. |
Potential Ability | Potential abilities are added according to the target player's limit break level. |
Skills | Select 3 skills from either the source or target player. |
LIVE → Season
Training Element | Transfer Rule |
---|---|
Enhancement | The higher of the source player's enhancement level and the target player's enhancement level. |
Training | 100% of the total training experience of the source and target players. |
Training Breakthrough | The higher of the source player's breakthrough level and the target player's breakthrough level. |
Limit Break | 100% of the total limit break experience of the source and target players. |
Potential Ability | Potential abilities are added according to the target player's limit break level. |
Skills | Select 3 skills from either the source or target player. |
Season → LIVE
Training Element | Transfer Rule |
---|---|
Enhancement | The higher of 80% of the source player's enhancement level and 100% of the target player's enhancement level. |
Training | 100% of the total training experience of the source and target players. |
Training Breakthrough | The higher of 60% of the source player's breakthrough level and 100% of the target player's breakthrough level. |
Limit Break | 100% of the total limit break experience of the source and target players. |
Potential Ability | Potential abilities are added according to the target player's limit break level. |
Skills | Select 3 skills from either the source or target player. |
Impact → Prime
Training Element | Transfer Rule |
---|---|
Enhancement | The higher of 60% of the source player's enhancement level and 100% of the target player's enhancement level. |
Training | 100% of the total training experience of the source and target players. |
Training Breakthrough | The higher of 60% of the source player's breakthrough level and 100% of the target player's breakthrough level. |
Limit Break | 100% of the total limit break experience of the source and target players. |
Special Training | 100% of the total special training experience of the source and target players. |
Potential Ability | Potential abilities are added according to the target player's limit break level. |
Skills | Select 3 skills from either the source or target player. |
Impact → Signature
Training Element | Transfer Rule |
---|---|
Enhancement | The higher of 40% of the source player's enhancement level and 100% of the target player's enhancement level. |
Training | 100% of the total training experience of the source and target players. |
Training Breakthrough | The higher of 60% of the source player's breakthrough level and 100% of the target player's breakthrough level. |
Limit Break | 100% of the total limit break experience of the source and target players. |
Special Training | 100% of the total special training experience of the source and target players. |
Potential Ability | Potential abilities are added according to the target player's limit break level. |
Skills | Select 3 skills from either the source or target player. |
Prime → Signature
Training Element | Transfer Rule |
---|---|
Enhancement | The higher of 60% of the source player's enhancement level and 100% of the target player's enhancement level. |
Training | 100% of the total training experience of the source and target players. |
Training Breakthrough | The higher of 60% of the source player's breakthrough level and 100% of the target player's breakthrough level. |
Limit Break | 100% of the total limit break experience of the source and target players. |
Special Training | 100% of the total special training experience of the source and target players. |
Potential Ability | Potential abilities are added according to the target player's limit break level. |
Skills | Select 3 skills from either the source or target player. |