This article is a guide about Potential Abilities in MLB Rivals. Read to learn more about its effects, which potential stats to raise, and how to upgrade them.
Table of Contents
Latest Update Information
Potential Ability Cap Fully Unlocked at Enhancement Level 10
With the v2.05.00 update, reaching Enhancement Level 10 now allows all Potential Ability caps to be unlocked. It's easier to unlock the caps even in the early game, so actively enhance your Potential Abilities.
Effects of Potential Abilities
Pitcher Potential Abilities
Ability | Effect (Achieve B / Achieve S+) |
---|---|
Extra-Base Hit Suppression | [Effect] Reduces the probability of giving up extra-base hits [Tier1] Further reduces the probability of giving up extra-base hits Makes it harder to give up extra-base hits when the batter's Full Swing effect activates |
Composure | [Effect] Reduces tension in critical situations, decreases the probability of a hit when runners are on 2nd/3rd base [Tier1] Further reduces tension in critical situations [Tier2] Starters recover tension at the end of an inning |
Pickoff | [Effect] Increases pickoff success rate Decreases runner's stolen base success rate [Tier1] Further increases pickoff success rate [Tier2] Further increases pickoff success rate |
Fastball Pitch Type | [Effect] Increases the speed of fastball pitches [Tier1] Fastball pitch type rank +1 [Tier2] Fastball pitch type rank +1 |
Breaking Ball Pitch Type | [Effect] Increases the probability of inducing a weak hit on poorly timed swings against breaking balls [Tier1] Breaking ball pitch type rank +1 [Tier2] Breaking ball pitch type rank +1 |
Fielder Potential Abilities
Ability | Effect (Achieve B or higher / Achieve S+) |
---|---|
Full Swing | [Effect] Increases batted ball speed on 2-0,3-0,3-1 counts [Tier1] Effect also activates on a full count [Tier2] Effect also activates on a 2-1 count |
Clutch | [Effect] Increases the probability of a hit when runners are on 2nd, 3rd base [Tier1] Increases the probability of a hit when runners are on 2nd or 3rd base [Tier2] Increases the probability of a hit when runners are on 1st and 2nd, or on 3rd base |
Steal | [Effect] Increases stolen base success rate [Tier1] Increases stolen base success rate when stealing on a breaking ball [Tier2] Increases stolen base success rate when stealing on a fastball |
Bunt | [Effect] Increases bunt success rate and the probability of a well-placed bunt [Tier1] Decreases the probability of popping up the bunt [Tier2] Increases the probability of a check swing on a ball |
Throwing | [Effect] Increases fielder's throwing ability [Tier1] Increases fielder's throwing speed and the probability of making a good defensive play [Tier2] Further increases fielder's throwing speed and the probability of making a good defensive play |
Pitcher Potential Ability Upgrade Priority
Potential Ability | Ability Name | Priority |
---|---|---|
A | Extra-Base Hit Suppression | ★★★★★ |
D | Fastball Pitch Type | ★★★★・ |
E | Breaking Ball Pitch Type | ★★★★・ |
B | Composure | ★★★・・ |
C | Pickoff | ★★・・・ |
Prioritize Upgrading Potential Ability A
Potential Ability A has the effect of making it harder to give up extra-base hits. This makes it harder to give up home runs, so it's useful not only in League Mode and LIVE Matches but also in Club Battles and RBI Battles.
Priority for D and E Varies Depending on the Pitcher
Potential Abilities D and E have the effect of increasing the pitch type rank upon achieving Rank B or S+. Increasing the pitch type rank improves control and break. Since pitchers have different pitch types, prioritize D if the pitcher has more fastball types than breaking ball types, and E if they have more breaking ball types than fastball types.
Fielder Potential Ability Upgrade Priority
Potential Ability | Ability Name | Priority |
---|---|---|
A | Full Swing | ★★★★★ |
B | Clutch | ★★★★★ |
E | Throwing | ★★★★・ |
C | Steal | ★★★・・ |
D | Bunt | ★★・・・ |
Prioritize Upgrading Potential Abilities A & B
In MLB RIVALS, there are very frequent opportunities for batting control. Therefore, prioritize upgrading A and B, which improve batting performance. This will make it easier to increase your score, especially in Ranked Slugger and RBI Battles.
Steal is Useful in Some Content
In Event Matches and Potential Ability Matches, batters are fixed, so opportunities to steal are limited. However, during manual play in LIVE Matches, League Mode, and RBI Battles, there are often runners on base, making Steal useful.
How to Upgrade Potential Abilities
Collect Materials in Potential Ability Matches
To upgrade Potential Abilities, various Potential Ability Notes are required. Potential Ability Matches are also part of the Daily Mission quests, so play them diligently every day.
Cap Fully Unlocked at Enhancement Lv10
The cap for Potential Abilities is fully unlocked by reaching Enhancement Level 10. Enhancement Level 10 does not require Limit Break, so it's a relatively easy level to reach.
Moments Add Cap with Transcend Level

By raising the Transcend Level of Moments, you can unlock the cap for Potential Abilities that match the theme. Since they can enhance Potential Abilities more than other cards, prioritize Transcending your main players.