Best Weapon Tier List in Delta Force. This includes the top tier guns overall, their rankings, criteria, and which weapon is suited for Operations and Warfare in Delta Force.
Table of Contents
Other Tier List Article | |
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Best Character Tier List | Best Cost-effective Tier List |
Related Guide | |
Operations Guide | Fast Level Up Guide |
Best Weapon Overview
Best Weapon To Use Overall
M7 and M14 Are The Best Weapons To Have
M7 and M14 are the best weapons to have overall depending on the modes. The M7 is a good choice in Operations with high firing rate, delivering strong burst damage. While in Warfare, the M14 stands out for its ability to combine high power with control, making it the best fitted weapon for the mode.
All Weapon Rating ListStrongest Weapon Rating Criteria
- Prioritizing Guns With High DPS
- How Easy To Hit Enemy With Bullets
- Based On Contribution To Victory
- Ammo Capacity Is Also Considered
Prioritizing Guns With High DPS
As an offensive tool, how quickly you can defeat the enemy is key. The ranking takes into account both the damage and fire rate of the weapon.
How Easy To Hit Enemy With Bullets
Guns with fast bullet velocity or easy recoil control are rated higher because they make it easier to land hits. Even if a gun has high power, weapons with difficult recoil control or no auto-fire tend to be rated lower.
Based On Contribution To Victory
Close to medium-range weapons that are good for securing confirmed kills are rated highly in Operations. Since both modes allow revives, long-range weapons tend to have lower ratings.
Ammo Capacity Is Also Considered
In Operations, the penetration level of ammo also becomes important. Guns that can load high-penetration ammo while having excellent performance are rated higher.
Best Weapon Tier List For Operations
SS Tier
AWM | - Extremely high 100 damage per shot - Can only fire level 6 exclusive ammo ┗ Operating costs are excessively high |
M14 | - High power with a high rate of fire - A marksman rifle (MR) capable of full-auto fire - Customization costs are extremely high |
M250 | - Overwhelmingly high power - Expensive ammo costs - Strong vertical recoil even after customization |
ASh-12 | - Extremely high single-shot damage - Short time-to-kill - Slow fire rate and very high recoil |
M7 | - Top-tier burst damage in the mode - Only available with level 4 or higher ammo - Gun and customization costs are extremely high |
S Tier
P90 | - High power with rapid fire - Can load 50 rounds from the start - Uses proprietary ammo that's hard to obtain |
Vector | - Overwhelming close-range firepower - Ammo only available up to level 4 - Magazine customization is essential |
PKM | - Extremely high single-shot damage - Poor handling even with customization ┗ Strong when used with a defensive playstyle |
SCAR-H | - High per-shot damage with a power of 40 - Easy to maintain high performance across all attributes ┗ Capable of fighting at all ranges |
Type191 | - High rate of fire with strong firepower - Versatile across all ranges - Ammo level 4 and above is very expensive |
AKM | - High single-shot damage of 40 - Parts have high versatility - Custom setup to control recoil is essential |
M4A1 | - Well-rounded performance - Wide variety of compatible attachments - Strong in close to mid-range combat |
K416 | - Short range but high firepower with rapid fire rate - Positioned between an AR and an SMG - Manageable recoil with straightforward handling |
AS Val | - High silencing capability with the attached suppressor - High burst damage with rapid fire rate - Unique recoil pattern with horizontal sway |
A Tier
SR-3M | - High damage against armor - Extremely high burst damage - Magazine customization is almost essential |
MP5 | - Overall high base stats ┗ Limited potential for improvement through customization - Short range, primarily for close-quarters combat |
MP7 | - High fire rate with strong close-range damage - High control, making it easy to handle - Uses proprietary ammo that's hard to obtain |
S12K | - High one-shot potential, capable of taking down stronger enemies - Feels like a close-range designated marksman rifle (DMR) - Large magazine capacity with relatively quick reload |
M1014 | - High one-shot potential, capable of taking down stronger enemies ┗ Low ammo consumption, cost-effective - Slow reload, resulting in low sustained combat capability |
SVD | - High damage per shot - Significant recoil when firing rapidly - Capable of securing a kill in 3 to 4 shots |
M249 | - High power and good rate of fire - Compatible with M4 series parts - Poor handling, customization is essential |
G18 | - Capable of full-auto fire - High damage at close range only - Cost-effective customization options |
G3 | - High single-shot damage of 40 - Slow fire rate with low burst damage - Compatible with level 3 and 4 ammo |
PTR-32 | - Requires control-focused customization ┗ Difficult to balance with operability - Low fire rate makes it easier to land shots |
AK-12 | - Balanced performance - High damage against armor - Recommended for close to mid-range use |
AUG | - Easy to handle with high control - Low firepower, mainly for long-range use - Cost-effective with integrated parts |
QBZ95-1 | - Balances operability and control - Limited potential for growth - Drum magazine can be viable for close-range encounters |
B Tier
M700 | - Bullet velocity can be increased, making it easier to hit targets - Wide range of customization options - Fast rate of fire with well-balanced performance |
Vityaz | - High base stats but limited growth potential - Often overlaps with the range of an AR - Higher power than an MP5 |
VSS | - Comes standard with a powerful suppressor - High damage against armor - Very slow bullet velocity, requiring lead shots |
SR-25 | - High power with a good rate of fire - High damage against armor - Effective against mid- to long-range targets |
CAR-15 | - Easy to hit with minimal recoil quirks - Highly versatile with attachments - Limited performance growth potential |
SG552 | - Fast fire rate with high close-range damage - Low damage which leads to high ammo consumption - Viable for budget-friendly loadouts |
Best Weapon Tier List For Warfare
SS Tier
MP5 | - High firepower allows effective mid-range combat - High rate of fire while remaining easy to handle - Can load up to 50 rounds maximum |
Vector | - Boasts the highest rate of fire among SMGs - Unmatched strength in close-quarter combat - Challenging to control recoil |
M14 | - Marksman rifle specialized for close to mid-range - Excellent fire rate and damage for high firepower - Enables quick aiming |
M250 | - Largest initial ammo capacity among all weapons - Slow rate of fire makes recoil easy to control - Extremely high damage on headshots |
ASh-12 | - Highest single-shot power among ARs - Low rate of fire, but easy to handle - Large muzzle flash |
Type191 | - Excellent damage and rate of fire - Greatly improve handling - Recommended to extend effective range |
K416 | - AR excels in close-quarters combat - Boasts high hip-fire accuracy - Can significantly enhance handling |
AS Val | - Comes with a suppressor from the start - Highest rate of fire among ARs (Assault Rifles) - Initial magazine holds only 15 rounds |
S Tier
SMG-45 | - Longest effective range among initial SMGs - Quick handling and aiming-down-sights - Capable of mid-range combat |
P90 | - Generous initial magazine capacity of 50 rounds - Excellent rate of fire results in high DPS - Overall well-balanced performance |
MP7 | - Boasts high attack power at close range - High control and easy to handle - Excellent base performance with a wide range of customization options |
PKM | - Superior single-shot power - Excels in close to mid-range combat - Control can be enhanced through customization |
G18 | - Capable of full-auto fire for a handgun - Delivers high firepower in close-quarters combat - Difficult to control recoil |
G3 | - Fast bullet velocity, effective at mid to long-range - Single-fire mode is also recommended - Easy recoil control |
M7 | - Well-balanced damage and rate of fire - High bullet velocity makes it easier to hit targets at mid-range - Control can be adjusted through customization |
AK-12 | - Well-balanced damage and rate of fire - Performance can be greatly enhanced by changing the barrel - Excels in close to mid-range combat |
QBZ95-1 | - Easy to control recoil even at mid-range - All stats are at a high standard - Balanced rate of fire and damage |
M4A1 | - Balanced performance - Easy to control recoil and strong at mid-range - Wide range of customization options, including optimal distance adjustments |
A Tier
AWM | - Highest base damage among all weapons - Fast bullet velocity for easier hits - Low capacity, so be cautious of running out of ammo |
SR-3M | - High standard in both damage and rate of fire - Enables quick aiming - Has a low initial magazine capacity |
UZI | - Recommended among the initially unlocked SMGs - Easy to handle with minimal recoil - Fast rate of fire with high DPS |
M249 | - High rate of fire suited for close-quarters combat - Large capacity reducing the need for frequent reloads - Excellent as an initial weapon for engineers |
SCAR-H | - Balanced performance - Easy recoil control - Excels in mid-range combat |
AKM | - Greatly enhanced when the barrel is unlocked - Quick handling and aiming speed - Control can be compensated with customization |
AUG | - High control from the start - Excels in mid-range combat - Few stock options available |
B Tier
M700 | - Well-balanced performance - Bullet velocity can be adjusted with the barrel - Wide range of customization options |
Vityaz | - Competitive performance even at weapon level 1 - Smooth and manageable recoil - Effective in snap hip-fire engagements |
VSS | - Longest effective range among all weapons - Capable of full-auto fire as a marksman rifle - Slow bullet velocity, unsuitable for long-range combat |
SR-25 | - High rate of fire and base damage - Low recoil makes it easy to land a second shot - Excels in mid-range combat |
CAR-15 | - Easy recoil control - Balanced stats - Recommended as an initial mid-range weapon |
SG552 | - Balances rate of fire and ease of handling - Excels in close to mid-range combat - Excellent as a starting weapon for recon soldiers |