Best Weapon Tier List in Delta Force. This includes the top tier guns overall, their rankings, criteria, and which weapon is suited for Operations and Warfare in Delta Force.
Table of Contents
Other Tier List Article | |
---|---|
Best Character Tier List | Best Cost-effective Tier List |
Related Guide | |
Operations Guide | Fast Level Up Guide |
Best Weapon Overview
Best Weapon To Use Overall
M7 and M14 Are The Best Weapons To Have
M7 and M14 are the best weapons to have overall depending on the modes. The M7 is a good choice in Operations with high firing rate, delivering strong burst damage. While in Warfare, the M14 stands out for its ability to combine high power with control, making it the best fitted weapon for the mode.
All Weapon Rating ListStrongest Weapon Rating Criteria
- Prioritizing Guns With High DPS
- How Easy To Hit Enemy With Bullets
- Based On Contribution To Victory
- Ammo Capacity Is Also Considered
Prioritizing Guns With High DPS
As an offensive tool, how quickly you can defeat the enemy is key. The ranking takes into account both the damage and fire rate of the weapon.
How Easy To Hit Enemy With Bullets
Guns with fast bullet velocity or easy recoil control are rated higher because they make it easier to land hits. Even if a gun has high power, weapons with difficult recoil control or no auto-fire tend to be rated lower.
Based On Contribution To Victory
Close to medium-range weapons that are good for securing confirmed kills are rated highly in Operations. Since both modes allow revives, long-range weapons tend to have lower ratings.
Ammo Capacity Is Also Considered
In Operations, the penetration level of ammo also becomes important. Guns that can load high-penetration ammo while having excellent performance are rated higher.
Best Weapon Tier List For Operations
SS Tier
AWM | - Extremely high 100 damage per shot - Can only fire level 6 exclusive ammo ┗ Operating costs are excessively high |
M14 | - High power with a high rate of fire - A marksman rifle (MR) capable of full-auto fire - Customization costs are extremely high |
M250 | - Overwhelmingly high power - Expensive ammo costs - Strong vertical recoil even after customization |
ASh-12 | - Extremely high single-shot damage - Short time-to-kill - Slow fire rate and very high recoil |
M7 | - Top-tier burst damage in the mode - Only available with level 4 or higher ammo - Gun and customization costs are extremely high |
AS Val | - High silencing capability with the attached suppressor - High burst damage with rapid fire rate - Unique recoil pattern with horizontal sway |
S Tier
SR-3M | - High damage against armor - Extremely high burst damage - Magazine customization is almost essential |
P90 | - High power with rapid fire - Can load 50 rounds from the start - Uses proprietary ammo that's hard to obtain |
Vector | - Overwhelming close-range firepower - Ammo only available up to level 4 - Magazine customization is essential |
MP7 | - High fire rate with strong close-range damage - High control, making it easy to handle - Uses proprietary ammo that's hard to obtain |
SCAR-H | - High per-shot damage with a power of 40 - Easy to maintain high performance across all attributes ┗ Capable of fighting at all ranges |
AKM | - High single-shot damage of 40 - Parts have high versatility - Custom setup to control recoil is essential |
A Tier
MP5 | - Overall high base stats ┗ Limited potential for improvement through customization - Short range, primarily for close-quarters combat |
M1014 | - High one-shot potential, capable of taking down stronger enemies ┗ Low ammo consumption, cost-effective - Slow reload, resulting in low sustained combat capability |
PKM | - Extremely high single-shot damage - Poor handling even with customization ┗ Strong when used with a defensive playstyle |
M249 | - High power and good rate of fire - Compatible with M4 series parts - Poor handling, customization is essential |
G3 | - High single-shot damage of 40 - Slow fire rate with low burst damage - Compatible with level 3 and 4 ammo |
CI-19 | - High rate of fire with strong firepower - Versatile across all ranges - Ammo level 4 and above is very expensive |
AK-12 | - Balanced performance - High damage against armor - Recommended for close to mid-range use |
M4A1 | - Well-rounded performance - Wide variety of compatible attachments - Strong in close to mid-range combat |
K416 | - Short range but high firepower with rapid fire rate - Positioned between an AR and an SMG - Manageable recoil with straightforward handling |
B Tier
M700 | - Bullet velocity can be increased, making it easier to hit targets - Wide range of customization options - Fast rate of fire with well-balanced performance |
Vityaz | - High base stats but limited growth potential - Often overlaps with the range of an AR - Higher power than an MP5 |
VSS | - Comes standard with a powerful suppressor - High damage against armor - Very slow bullet velocity, requiring lead shots |
SR-25 | - High power with a good rate of fire - High damage against armor - Effective against mid- to long-range targets |
Mini-14 | - Inexpensive and efficient for dealing with NPCs - Low power, suitable only for single shots ┗ Difficult to handle against players |
Best Weapon Tier List For Warfare
SS Tier
SMG-45 | - Longest effective range among initial SMGs - Quick handling and aiming-down-sights - Capable of mid-range combat |
SR-3M | - High standard in both damage and rate of fire - Enables quick aiming - Has a low initial magazine capacity |
MP5 | - High firepower allows effective mid-range combat - High rate of fire while remaining easy to handle - Can load up to 50 rounds maximum |
Vector | - Boasts the highest rate of fire among SMGs - Unmatched strength in close-quarter combat - Challenging to control recoil |
S12K | - High rate of fire for a shotgun - Excels in tight maps - Low initial capacity |
M14 | - Marksman rifle specialized for close to mid-range - Excellent fire rate and damage for high firepower - Enables quick aiming |
M250 | - Largest initial ammo capacity among all weapons - Slow rate of fire makes recoil easy to control - Extremely high damage on headshots |
ASh-12 | - Highest single-shot power among ARs - Low rate of fire, but easy to handle - Large muzzle flash |
CI-19 | - Excellent damage and rate of fire - Greatly improve handling - Recommended to extend effective range |
AS Val | - Comes with a suppressor from the start - Highest rate of fire among ARs (Assault Rifles) - Initial magazine holds only 15 rounds |
S Tier
MP7 | - Boasts high attack power at close range - High control and easy to handle - Excellent base performance with a wide range of customization options |
M870 | - Longest effective range among shotguns - Easy to achieve one-shot kills - Low rate of fire results in more vulnerability |
PKM | - Superior single-shot power - Excels in close to mid-range combat - Control can be enhanced through customization |
G3 | - Fast bullet velocity, effective at mid to long-range - Single-fire mode is also recommended - Easy recoil control |
M7 | - Well-balanced damage and rate of fire - High bullet velocity makes it easier to hit targets at mid-range - Control can be adjusted through customization |
AUG | - High control from the start - Excels in mid-range combat - Few stock options available |
A Tier
AWM | - Highest base damage among all weapons - Fast bullet velocity for easier hits - Low capacity, so be cautious of running out of ammo |
P90 | - Generous initial magazine capacity of 50 rounds - Excellent rate of fire results in high DPS - Overall well-balanced performance |
Desert Eagle | - Excellent single-shot power - Higher rate of fire compared to a revolver - Low ammo capacity |
G18 | - Capable of full-auto fire for a handgun - Delivers high firepower in close-quarters combat - Difficult to control recoil |
SCAR-H | - Balanced performance - Easy recoil control - Excels in mid-range combat |
AKM | - Greatly enhanced when the barrel is unlocked - Quick handling and aiming speed - Control can be compensated with customization |
AK-12 | - Well-balanced damage and rate of fire - Performance can be greatly enhanced by changing the barrel - Excels in close to mid-range combat |
CAR-15 | - Easy recoil control - Balanced stats - Recommended as an initial mid-range weapon |
QBZ95-1 | - Easy to control recoil even at mid-range - All stats are at a high standard - Balanced rate of fire and damage |
M4A1 | - Balanced performance - Easy to control recoil and strong at mid-range - Wide range of customization options, including optimal distance adjustments |
K416 | - AR excels in close-quarters combat - Boasts high hip-fire accuracy - Can significantly enhance handling |
B Tier
M700 | - Well-balanced performance - Bullet velocity can be adjusted with the barrel - Wide range of customization options |
Vityaz | - Competitive performance even at weapon level 1 - Smooth and manageable recoil - Effective in snap hip-fire engagements |
VSS | - Longest effective range among all weapons - Capable of full-auto fire as a marksman rifle - Slow bullet velocity, unsuitable for long-range combat |
SR-25 | - High rate of fire and base damage - Low recoil makes it easy to land a second shot - Excels in mid-range combat |
Mini-14 | - Long effective range - High rate of fire - Initial weapon for recon units |
Recommended Articles for Delta Force
Character Database & Tier List
All Character Rating ListWeapon Database & Tier List
All Weapon Rating ListOperation Mode Guide
Best Items To Extract In Operations | Operations Mode Guide |
Preparation Guide | How To Organize Your Stash |
How to Heal HP and Injuries | How to Earn Money in Operation Mode |
Operation Serpentine Guide | - |