Best Weapon Tier List in Delta Force. This includes the top tier guns overall, their rankings, criteria, and which weapon is suited for Operations and Warfare in Delta Force!
Table of Contents
Other Tier List Article | |
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Best Character Tier List | Best Cost-effective Tier List |
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Best Weapon Overview
Best Weapon To Use Overall
The Best Weapon Today is the M250

The best weapon is the M250 Due to its overwhelming firepower and magazine size, it can eliminate enemies in just 3 shots in both Warfare and Operations.
All Weapon Rating ListPrevious Tier Updates and Best Weapon Criteria
Tier List Update History
April 11 Update
[Operations] SR-3M A→S S12K Unranked→A K416 SS→S AKM SS→S M7 SS→S ASh-12SS→S SCAR-H SS→S MP7 SS→S G3 S→A PTR-32 A→B QCQ171 A→B AKS-74 B→Unranked AKS-74 B→Unranked MP5 B→Unranked G18 B→Unranked .357Revolver Pistol B→Unranked 93R B→Unranked |
March 20 Update
[Operations] K416 S→SS MP7 S→SS PKM A→S G3 A→S AUG A→S AK-12 B→A Vector SS→S SR-3M S→A |
[Warfare] AK-12 B→A CQC171 B→A M4A1 S→A |
February 17 Update
[Operations] SCAR-H S→SS Vector S→SS AKM S→SS K416 A→S SVD B→S PSG-1 Unranked→A SV-98 Unranked→A M700 Unranked→A Vityaz B→A PTR-32 B→A AUG B→A SR-25 Unranked→A QJB201 Unranked→A R93 Unranked→B .357Revolver Pistol Unranked→B 93R Unranked→B SG552 Unranked→B AKS-74 C→B P90 S→A MP5 A→B AK-12 A→B M249 A→B S12K B→Unranked |
[Warfare] SCAR-H A→S M4A1 A→S QJB201 B→A Bizon Unranked→A M1014 Unranked→A PTR-32 Unranked→B SG552 Unranked→B R93 Unranked→B .357Revolver Pistol Unranked→B AS Val SS→S ASh-12 SS→S Vector SS→S AUG S→A G3 S→A MP7 S→A PKM S→A QBZ95-1 A→B CAR-15 A→B AK-12 A→B G18 A→B Desert Eagle A→B Mini-14 B→Unranked SR-25 B→Unranked VSS B→Unranked |
December 24 Update
[Warfare] S12K A→SS |
December 16 Update
[Operations] AS Val S→SS MP7 A→S SR-3M A→S K416 S→A M4A1 S→A CI-19 S→A PKM S→A G18 A→B QBZ95-1 A→B AUG A→B PTR-32 A→B S12K A→B SVD A→B SG552 B→Unranked CAR-15 B→Unranked SR-25 B→Unranked |
[Warfare] SR-3M A→SS SMG-45 S→SS AUG A→S M870 Unranked→S S12K Unranked→A Desert Eagle Unranked→A Mini-14 Unranked→B K416 SS→A M4A1 S→A P90 S→A AK-12 S→A QBZ95-1 S→A CAR-15 B→A G18 S→A UZI A→Unranked M249 A→Unranked |
Best Weapon Rating Criteria
- Prioritizing Guns With High DPS
- How Easy To Hit Enemy With Bullets
- Based On Contribution To Victory
- Ammo Capacity Is Also Considered
Prioritizing Guns With High DPS
As an offensive tool, how quickly you can defeat the enemy is key. The ranking takes into account both the damage and fire rate of the weapon.
How Easy To Hit Enemy With Bullets
Guns with fast bullet velocity or easy recoil control are rated higher because they make it easier to land hits. Even if a gun has high power, weapons with difficult recoil control or no auto-fire tend to be rated lower.
Based On Contribution To Victory
Close to medium-range weapons that are good for securing confirmed kills are rated highly in Operations. Since both modes allow revives, long-range weapons tend to have lower ratings.
Ammo Capacity Is Also Considered
In Operations, the penetration level of ammo also becomes important. Guns that can load high-penetration ammo while having excellent performance are rated higher.
Best Weapon Tier List For Operations
SS Tier
![]() | - Extremely powerful with 100 damage per shot - Can only use level 6 special ammo ┗ Operational costs are excessively high |
![]() | - High power with a high rate of fire - A marksman rifle (MR) capable of full-auto shooting - Extremely high customization costs |
![]() | - Overwhelmingly high power - Expensive ammunition - Intense vertical recoil even with customization |
![]() | - High silencing capability with the attached suppressor - High burst damage with a fast rate of fire - High damage against armor |
S Tier
![]() | - High damage against armor - Extremely high burst damage - Magazine customization is almost essential |
![]() | - Overwhelming close-range firepower - Ammo is only available up to Level 4 - Magazine customization is essential |
![]() | - Fast rate of fire with high close-range damage - High control making it easy to handle - Able to use Level 5 ammo |
![]() | - High damage per shot - Significant recoil during rapid fire - Capable of securing kills in 3 to 4 shots |
![]() | - Extremely high single-shot damage - Poor handling even after customization - Difficult to reuse parts |
![]() | - High power with 40 damage per shot - Easy to achieve well-rounded high performance ┗ Capable of fighting at all ranges |
![]() | - High single-shot damage allowing for 3-shot kills - Slow rate of fire with significant recoil ┗ Expensive, but can be modified for low recoil with parts |
![]() | - Balances high damage with rapid fire rate - Recoil can be controlled depending on parts - Both the gun and its customization are very expensive |
![]() | - High single-shot damage of 40 - High versatility in parts - Easy to control recoil through customization |
![]() | - Easy to handle with high control - Low firepower, mainly used for long-range - Cost-effective with integrated parts |
![]() | - Short range but fast rate of fire - Positioned between an AR and an SMG - Low firepower is a drawback |
A Tier
![]() | - The bullet velocity can be increased, making it easier to hit targets - Wide range of customization options - Fast rate of fire with well-balanced performance |
![]() | - Capable of securing one-shot headshots - The gun itself is relatively inexpensive - Limited upgrade potential due to few attachment slots |
![]() | - High power with rapid fire - Holds 50 rounds by default - Customization costs are easy to manage |
![]() | - High one-shot potential, capable of taking down higher-level opponents - Feels like a close-range dedicated marksman rifle (MR) - Large magazine capacity with relatively fast reload |
![]() | - High one-shot potential, capable of taking down higher-level opponents ┗ Low ammo consumption makes it cost-effective - Slow reload leads to low sustained combat capability |
![]() | - Long range and easy to hit targets even in rapid fire - Low single-shot damage is a drawback - High customization costs |
![]() | - High damage with a decent rate of fire - Strong against armored targets - Powerful against enemies at mid to long range |
![]() | - Can switch between power and accuracy - High rate of fire with strong damage output - Manageable recoil pattern for ease of use - Exclusive parts are generally expensive |
![]() | - High single-shot damage of 40 - Slow rate of fire results in lower burst damage - Cost-effective use with Level 3 and 4 ammo |
![]() | - High rate of fire with strong power - Capable of fighting at all ranges - Ammo level 4 and above is very expensive |
![]() | - Balanced performance - High damage against armor - Recommended for close to mid-range engagement |
![]() | - Well-rounded performance - Wide variety of compatible attachments - Low firepower is a drawback |
B Tier
![]() | - Fast rate of fire - High magazine capacity from the start - Limited upgrade potential due to few attachment slots |
![]() | - The bullet velocity can be increased, making it easier to hit targets - Wide range of customization options - Fast rate of fire with well-balanced performance |
![]() | - High damage among SMGs - High recoil with expensive modifications - Very low damage to limbs |
![]() | - High base stats result in limited room for improvement - Often overlaps in effective range with assault rifles (ARs) - Higher damage compared to the MP5 |
![]() | - High single-shot damage and range - Low rate of fire - Significant muzzle sway after shooting |
![]() | - High single-shot damage and range - Low rate of fire - Very high recoil |
![]() | - Capable of full-auto shooting - High damage limited to close range - Customization is inexpensive and cost-effective |
![]() | - Requires control-focused customization ┗ Balancing with maneuverability is challenging - Slow rate of fire makes it easier to hit targets |
![]() | - Balanced performance - High damage against armor - Recommended for close to mid-range engagement |
![]() | - Easy to hit targets due to minimal recoil quirks - High attachment versatility - Limited potential for performance improvement |
![]() | - High control performance - Limited potential for scalability - Compatible with drum magazines |
![]() | - Fast rate of fire with high close-range power - Low damage leading to high ammo consumption - Viable for cost-effective customization use |
Best Weapon Tier List For Warfare
SS Tier
![]() | - Optimal at longer ranges and suitable for mid-range engagements - Quick handling and ADS (Aim Down Sight) speed - Wide range of customization with high performance |
![]() | - High-level damage and rate of fire - Allows for quick aiming - Limited base magazine capacity |
![]() | - High damage output with fast kill speed - High rate of fire yet easy to handle - Can hold up to 50 rounds |
![]() | - High rate of fire shotgun - Overwhelming stopping power at close range - Powerful hip-fire customization options |
![]() | - Marksman rifle specialized for close to mid-range - Excellent rate of fire and damage, offering high firepower - Allows for quick aiming |
![]() | - Largest initial ammo capacity among all weapons - Moderate rate of fire, making recoil easy to control - Very high damage with headshots |
![]() | - Excellent damage and rate of fire - Greatly improves handling - Recommended to extend its effective range as well |
S Tier
![]() | - Boasts the highest rate of fire among SMGs - Unmatched strength in close-quarter combat - Challenging recoil control |
![]() | - Longest optimal range among shotguns - Easy to achieve one-shot kills - Excels in stages with many obstacles |
![]() | - Balanced performance - Easy to control recoil - Excels in mid-range combat |
![]() | - Highest single-shot power among ARs - High damage output, resulting in fast kill speed - Large muzzle flash |
![]() | - Well-balanced damage and rate of fire - High bullet velocity makes it easy to hit targets at mid-range - Control can be adjusted with customization |
![]() | - Well-balanced performance - Easy to control recoil, strong at mid-range - Wide customization options, including optimal range adjustments |
![]() | - Comes with a suppressor by default - Highest rate of fire among assault rifles - Initial magazine size is limited to 15 rounds |
A Tier
![]() | - Strongest base damage among all weapons - Fast bullet velocity, making it easier to hit targets - Limited capacity, so be mindful of running out of ammo |
![]() | - Generous magazine capacity from the start - Lower rate of fire, making it easy to handle - Can switch to a 64-round magazine |
![]() | - Generous initial magazine capacity of 50 rounds - High firepower with excellent rate of fire - Overall balanced performance |
![]() | - Boasts high attack power at close range - High control, making it easy to handle - Excellent base performance with a wide range of customization options |
![]() | - High hip-fire accuracy - Excels on tight maps - Requires manual chambering during reload |
![]() | - High rate of fire and powerful - Significant unique recoil pattern towards the upper left ┗ Once mastered, it's easy to hit long-range targets |
![]() | - Superior single-shot damage - Excels in close to mid-range combat - Control can be enhanced through customization |
![]() | - Fast bullet velocity, excels at mid to long-range - Recommended for single shots as well - High level required to unlock the magazine upgrade |
![]() | - Unlocking the barrel significantly enhances performance - Quick handling and ADS - Control can be compensated through customization |
![]() | - High control from the start - Strong in mid-range combat - Integrated suppressor barrel is powerful |
![]() | - AR with excellent rate of fire - Boasts high hip-fire accuracy - Inferior to SMGs in close-quarters combat |
B Tier
![]() | - High rate of fire for a sniper - Bullet velocity can be adjusted with the barrel - Difficult to achieve one-shot kills |
![]() | - Balanced performance - Bullet velocity can be adjusted with the barrel - Wide range of customization options |
![]() | - Performance varies greatly depending on the attached bolt ┗ Customization to reduce horizontal recoil is essential - Tends to have mediocre overall performance |
![]() | - Competent even at weapon level 1 - Straightforward recoil, making it easy to handle - Capable of hip fire for quick engagements |
![]() | - Excellent single-shot damage - Longest optimal range among handguns - Limited ammo capacity |
![]() | - Excellent single-shot damage - Higher rate of fire compared to a revolver - Recommended to use alongside a long-range weapon |
![]() | - Full-auto capability in a handgun - High firepower in close-quarters combat - Difficult to control recoil |
![]() | - High base damage - Steady rate of fire, suited for mid-range - Minimal flinch when hit |
![]() | - Well-balanced between damage and rate of fire - Performance significantly enhanced by barrel changes - Excels in close to mid-range combat |
![]() | - Performance that is easy to control in terms of recoil - Balanced stats - Recommended as an initial mid-range weapon |
![]() | - Easy to control recoil even at mid-range - High-standard performance in all stats - Well-balanced rate of fire and damage |
![]() | - Balances rate of fire and ease of use - Excels at close to mid-range - Excellent as a starter weapon for recon units |
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