Latest Patch Notes (January 21) in Delta Force. Includes updates, adjustments, buffs, debuffs, new map, changes with weapons and operators in Warfare and Operations in Delta Force.
Explosion-resistant Set Damage Reduction: 30% → 50%
Turn speed cap while using Shield: 360 degrees/sec → 540 degrees/sec
With the increased turn speed, players can react faster to enemy attacks. The enhanced durability makes it easier to hold out even when surrounded by enemies.
Warfare
List of Buffs
Grapple Hook Cooldown: 15s → 10s
Peek window durability: 100 → 150
Score for blocking bullets and explosives: 10 points per 100 damage → 30 points per 100 damage
Extra Capture Score when using Tactical Gear: 5 points → 10 points
Thanks to the improved scoring system, achieving high scores with Deep Blue is now easier. In particular, shield blocking now earns 3 times as many points, allowing players to accumulate significant points during base defense.
Operations
List of Adjustments
Grapple Gun Cooldown: 35 seconds → 25 seconds
Stun duration after Grapple Hook hit: 1 second → 0.8 seconds
Defuse time for explosion-resistant Set adjusted: 4.6 seconds → 1.6 seconds
With the significantly shortened defuse time, it’s easier to counter fleeing enemies using guns. When fighting with Deep Blue, target enemies who turn their backs to you.
[Ascension]New map event implemented, and the D rear grip spire is destructible
[Construction System Implemented]Confirmed constructions that can be built with Repairhammer after switching, allowing the construction of guards, obstacles, and fixed weapons for tactical advantage
[Vehicle Handling Improvement]Improved driving feel and resolved vehicle passability issues on certain terrain
[Vehicle Attachment Changes During Matches]Added vehicle modification feature to the DeployScreen, enabling customization of weapon stations
[New Action]Added "Diving" action, which needs to be assigned in the key settings, and can be triggered by pressing the dive key while running
[Destruction Effects Enhanced]Added destructible buildings and objects, improving destruction representation
[Optimization of Guards in Maps]Debugged the height of half guards and improved the "head glitch" issue
Map "Shafted" Optimization
Optimization List
Added container rear grip behind Train Station
Expanded rear grip behind Tunnel Boring Machine
Added new route to Agricultural Lab
Debugged attack side respawn location at A rear grip in Attack and Defend
Map "Cracked" Optimization
Optimization List
Increased boundary of A, B, and C rear grips in Attack and Defend
Added attack side ATV at A rear grip
Made two buildings at A rear grip destructible
Map "Trench Lines" Optimization
Optimization List
Improved wind power station rear grip and strengthened guards to clarify rear grip sections
Debugged vehicle deployment rules at B rear grip in Attack and Defend
Expanded all objectives at King of the Hill to rear grip and set some Summit areas as Restricted Zones
Map "Threshold" Optimization
Optimization List
Expanded range of A objective and C2 objective in Attack and Defend
Map "Ascension" Occupation Rule Changes
List of Occupation Rule Changes
Reduced the required number of objective resources for victory
Removed resource increase from successful area occupation
Removed resource grant to the enemy side upon abandonment during Knockdown
Removed Rescue Count and Occupation Points categories
Score System Optimization in Matches
List of Optimization Details
[Vehicle & Fixed Weapon Repair Assist Improvement]Vehicle repair during a set period, if HP recovery is below 25, grants 40 points; above 25 grants 100 points.
[Vehicle Repair Mechanism Adjustment]Repairing a vehicle’s HP decrease by an ally does not grant score.
[Vehicle Destruction Assist Improvement]Score is given to the player who damaged the vehicle even if the crew escapes before destruction.
[Vehicle Assist Bug Fix]Fixed a bug where the Vehicle Destruction Assist score was not awarded when destroying a vehicle shortly after the enemy crew disembarked.
[Cracked Assault and Defense]Defending the Frontline: 15/30 seconds → 35/30 seconds
Operator Score Adjustments
List of Adjustments
[Recon]Claymore Mine Operator Kill: 50 → 150
[Engineer]・Vehicle repair within the same Squad: 20 → 40 ・Vehicle repair within the same faction: 10 → 20 ・Vehicle destruction by Anti-Tank Mine: 200 → 400
[Uluru]・Kills by Loitering Munition: 100 → 200 ・Kills by Incendiary Grenades: 30 → 45 ・Incendiary Grenade Assist: 20 → 35
Other Adjustments
List of Adjustments
[Respawn Beacon Improvement]Improved the height and width checks during reinstallation, resolving situations where placement was impossible.
[Call-in Adjustments]Adjusted the minimum damage for artillery strikes.
[Minimap Improvements]Improved performance and visibility of avatar display.
[Improvement of Doctor Escort Mission]・Changed Doctor's Extraction Point to Helicopter Rear Grip ・Extraction Point automatically released after Escort Operation completion ・Orders can be placed 10 minutes after starting, and the completion time limit is extended
Reduced total number of Players in Normal
Reduced the number of Flamethrower and Machine Gunner appearances at the "New Tower of Babel" Helicopter Rear Grip
Reduced HP of the two pilots of Boss Character "Blue Eagle HAAVK-64"
Reduced the number of Ahsarah Guard soldiers around the museum and the "Blue River Hotel"
Reduced the number of enemy soldiers in "Operation Brocken"
Space City Adjustments
List of Adjustments
[New Map Event Implementation]The main bridge at the launch Helicopter Rear Grip collapses, spawning enemies and high-value containers
Opened the sandy route to the right of the Central Command building
Increased the unlocking speed of the Eastern Helicopter Rear Grip Suspension Bridge after Keycard authentication
Implemented "Operation Starfall"
Improved the visual expression of the CEO Office to enhance visibility
Reduced HP of Boss's self-destruct vehicle
Desmoulins spawned at the launch Helicopter Rear Grip now have reduced aim speed when the "Player moves significantly"
Reduced the missile firing frequency of combat vehicles
Layali Grove Adjustments
List of Adjustments
Improved the route connecting the Radar Station and the Central Station, added tactical options and detour routes to prevent deadlocks
Expanded the Cellar and field underground passage
Zero Dam Adjustments
List of Adjustments
Fixed certain bug spots that affected balance
Others Adjustments
List of Adjustments
[Minimap Improvement]Updated the base map and improved the accuracy of paths and guards
[Item Pickup Motion Implementation]Added item inspection motions for Quantum Storage, Graphics Card, GTI Satellite Communication Antenna, and Black Box
[Boss & Soldier Balance Adjustments]Decreased damage for all Bosses when performing melee attacks
[New Stabilizer Gas Block]・Control: +4 → +2 ・Control speed: +3 → 0 ・Stability: +4 → +2 ・Effective range and muzzle velocity: +30% → +15%
Warfare Class Gadget
List of adjustments
[ADS Anti-Personnel Weapon System]Changed to intercept vehicles' main guns, missiles, as well as EngineerClass AT4, Stinger, Javelin, and roaming weapons
[.338 Lap Mag AP, all ammunition excluding level 7 ammo]・Damage reduction against the same level armor: 25% → 50% ・Damage reduction against lower-level armor: 0% → 25%
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