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Latest Patch Notes (April 21)

Latest Patch Notes (April 21)

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Delta Force | Latest Patch Notes (April 21) - GameWith

Latest Patch Notes (April 21) in Delta Force. Includes updates, adjustments, buffs, debuffs, new map, changes with weapons and operators in Warfare and Operations in Delta Force

Table of Contents

Check out the details for Season 4 here!

Patch Notes - April 21

April 21 Patch Notes Overview

Reference List
▼Weapons▼Operators
▼Map (Warfare Mode)▼Map (Operation Mode)
▼System & Other Improvements

Weapon and Ammo Balance Adjustments

All Modes

List of Adjustments
M250
Base hip fire damage reduced from 55 to 45.

Operations

List of Adjustments
M250
Abdomen damage multiplier reduced from 0.9 to 0.7.
M14
Range damage falloff increased: The damage at 40m now starts at 0.8 (previously 0.85).
M14 Polymer Integrated Stock Stat Change
Recoil +4 → Control +4
M14 Rail Integrated Stock Attribute Change
Recoil +8 → Recoil +2, Control +4
SG552
Base damage increased from 22 to 24
Armor Penetration increased from 30 to 31
SG552 Damage Falloff Adjustment
Falloff damage range: 55m → 35m / Falloff rate 0.85
Second falloff damage range: 90m → 65m / Falloff rate 0.7 → 0.75
AK-12 Damage Falloff Reduction
Falloff damage range 40m: 0.75 → 0.9
Second falloff damage range 70m: 0.7 → 0.75
AUG
Headshot damage multiplier increased from 1.9 to 2.0
Upper chest damage multiplier changed from 1.0 to 1.1
AUG 60-Round Drum Magazine Attribute Change
Control -12 → Control -6
AUG Vanguard Standard Barrel Attribute Change
Recoil +4, Handling +8, Stability -6, Hip Fire +8 → Recoil +4, Handling +2, Stability +4, Hip Fire -8
AUG Integrated 3x Scope Barrel Attribute Change
Recoil +6, Handling -4, Hip Fire -12 → Recoil +4, Handling -4, Stability +4, Hip Fire -12
AUG Integrated Suppressor Attribute Change
Recoil +16, Control -6, Stability -6, Hip Fire -16 → Recoil +12, Control -10, Stability +6, Hip Fire -16
QBZ95-1
Headshot damage multiplier increased from 1.9 to 2.3
CI-19
Headshot damage multiplier increased from 1.9 to 2.1
QJB201
Headshot damage multiplier increased from 1.9 to 2.1
Shotgun Ammo Rounds
The chance of shotgun ammo causing character bleeding wounds has been significantly reduced

Warfare

List of Adjustments
M250
Hand damage multiplier reduced from 1 to 0.8.
M250 Damage Falloff Adjustment
Range damage falloff adjusted: Damage at 40m now starts at 0.78 (previously 0.85)
At 50m at 0.63 (previously 0.75)
At 70m at 0.53 (previously 0.55)
At 90m at 0.48 (previously 0.45)
SR-3M
Hand damage multiplier reduced from 1 to 0.9
SR-3M Damage Falloff Adjustment
Range damage falloff adjusted: Damage at 25m now starts at 0.65 (previously 0.7)
At 35m at 0.55 (previously 0.6
At 45m at 0.45 (previously 0.5)
New Assault Class Weapons
- K416
- K437
- 725 Double Barrel Shotgun
New Weapons for Hacking Claw
- K416
- PTR32
- 725 Double Barrel Shotgun
- S12K
New Weapons for Luna
- QBZ95-1
- PTR32
New Engineer Class Weapons
- QBZ95-1
- AK-12
- 725 Double Barrel Shotgun
New Support Class Weapon
- 725 Double Barrel Shotgun

Other Improvements and Fixes

List of Improvements
Fixed an issue where the PKM General Machine Gun's firing behaved strangely when using certain low-power sights
Optimized the timing of when bullets are added during a reload, making the reload animation feel smoother
Improved the illumination angle, range, and brightness of various flashlight attachments for better visibility on night maps
Slightly reduced the brightness of flashlight beams in third-person view to subtly decrease the risk of being easily spotted on night maps

▲Back to Overview

Operator Balance Adjustments

Sineva (All Modes)

List of Adjustments
Cooldown for Protective Set Knockdown
60s → 45s
Shield Removal Action Order
The action for removing the shield now involves taking off the helmet first, followed by retracting the blast shield
Laser Wire Grenade
Increased the throwing distance of wire fences. The number of melee attacks required to destroy a wire fence has increased from 3 to 5
Blast Shield Function Change
With the exception of flash grenades and swarm drones, sonic traps, QLL32 crouching tiger, volt arrows, incendiary grenades, and whirlwind discs will now all cause the blast shield to open

Sineva (Operations)

List of Adjustments
Protective Set Stamina Recovery Adjustment
Previously, stamina began to decrease immediately (at 0 seconds) and reached 10% after 45s. It now begins to decrease after 45s and reaches 50% after 90s
Added Shield Bash Resistance
After being knocked down 3 times in a row, players will be immune to the blast shield's knockdown effect for 5s
Multi-Functional Grapple Gun
The time it takes to retrieve the hook after it hits a surface has been reduced from 0.8s to 0.7s

Sineva (Warfare)

List of Adjustments
You can now use Warfare gadgets, including flamethrowers and welding tools, while the EOD Set is active

Shepherd (Operations)

List of Adjustments
Cooldown for Enhanced Frag Grenade Knockdown
55s → 45s

Ururu (All Modes)

List of Adjustments
Loitering Munition
The area where it can be hit has been reduced, making it less likely to be destroyed by bullets that pass nearby

Ururu (Operations)

List of Adjustments
Cooldown for Composite Incendiary Knockdown
55s → 45s
Composite Incendiary delay before dealing damage after landing and igniting
0.25s → 0.5s
Composite Incendiary damage results delay during continuous burning
Changed from 0.5s to 0, meaning enemies will take damage instantly upon entering sustained flames
Composite Incendiary Damage
Changed from a constant 16 damage per second to an initial 8 damage per second upon contact, increasing to 20 damage per second after burning for 1.5 seconds. Damage resets when leaving the flames

Luna (All Modes)

List of Adjustments
Enemy Analysis
When triggered by Volt Arrow and GE2 Frag Grenade, the duration enemies are marked has increased from 0.5s to 1s

Luna (Operations)

List of Adjustments
GE2 Frag Grenade Cooldown
55s → 45s
Volt Arrow
When ricochet is enabled, it will now bounce exactly one time

Toxik (Operations)

List of Adjustments
"Dragonfly" Swarm System Cooldown
120s → 90s
Blinding Gas Max Carry Capacity
1 → 2
Cooldown for Blinding Gas Knockdown
35s → 55s

Other Improvements and Fixes

List of Improvements
Hackclaw - Fixed an issue where Hackclaw's passive ability, Silent Step, would sometimes fail to activate.
Vyron - Fixed incorrect behavior when Vyron used Dynamic Propulsion in certain situations
Sineva - Fixed an issue where Sineva's shield would sometimes appear in the wrong position while being held
Sineva - Fixed an issue where Sineva's observation window would sometimes show incorrect HP values.
Sineva - Fixed an issue where Sineva's shield bash would deal the wrong amount of damage to enemy soldiers.

▲Back to Overview

Warfare Mode Balance Adjustments

Threshold Map Optimizations

List of Optimizations
New Map Event Added (Attack and Defend)
A new map event has been added where the C1 sector will collapse and be destroyed after being hit by multiple guided missiles, transforming into a neutral objective. (Due to these terrain changes, the Operations password location within the C1 objective will be slightly adjusted.)
New In-Match Event Added (Attack and Defend)
An in-match event has been added where, if the attacking team's troop force strength in Zone C drops below 75, air support bombing will be triggered, opening a new attack route to the C2 objective.
C2 Base Balance Adjustments (Attack and Defend)
The balance of the C2 objective area has been adjusted. The redeployment cooldown for attackers' assault vehicles has been reduced to 40s across all sectors. The score requirement for guided missiles has been lowered to 17,000
Vehicle Cooldown Changes (King of the Hill)
The redeployment cooldown for assault vehicles has been reduced to 40s for both teams
Vehicle Changes (King of the Hill)
The wheeled tank destroyer has been replaced with a light tank

Trench Lines Map Optimizations

List of Optimizations
Map Play Area Adjustments
The left mountainside area has been adjusted, the playable area expanded, and several fight positions have been optimized
Vehicle Changes (Attack and Defend)
The attackers' wheeled tank destroyer in the fourth sector has been replaced with a light tank
Play Area Changes (PC Version / Capture Mode)
The overall playable area has been expanded, and a new Captured has been added

Trainwreck Map Optimizations

List of Optimizations
Vehicle Changes (Attack and Defend)
The attackers' wheeled tank destroyer in the first sector has been replaced with a light tank
Vehicle Additions (King of the Hill)
A light tank has been added
Vehicle Adjustments (Hill of Iron Mode)
The number of main battle tanks has been reduced by two, and two light tanks have been added

Combat Optimizations

List of Optimizations
Building / Field Destruction
Shattered debris will now inflict damage on characters
Recon Helicopter
All redeployment times have been adjusted to 150s
LAV-25 Anti-Air Vehicle
All redeployment times have been adjusted to 90s
Ascension / Cracked / Trench Warfare
On PC, the number of main battle tanks has been reduced by two, and two light tanks have been added.
On mobile, the number of main battle tanks has been reduced by one, and one light tank has been added
Match Results
Optimized the match summary screen by adding mission lists and progress tracking for Armory, Operator Development, Operator Achievements, Operator Recruitment, and Collectibles Skins.The results panel has been optimized, and multi-dimensional mission lists and progress displays have been added for Armory / Operator Growth / Operator Achievements / Operator Recruitment / Collection Appearances
Vehicle Balance Adjustments
- The explosion radius of the shrapnel shell has been reduced, and its cooldown increased.
- The speed and acceleration of the wire-guided missile have been increased.
- The vehicle collision speed calculation has been optimized to reduce collision damage within certain speed ranges
Character Combat Actions
The lean peek firing mechanic has been improved to address issues where certain actions would cause opponents to expose only very small portions of their head or side
Character Mobility
Character movement during vaulting has been improved to reduce movement penalties
Airdrop Vehicle
A score inflation coefficient has been added for repeatedly calling in airdrop vehicles, meaning subsequent requests will cost more points
Throwable Display
The warning icons for throwables that pose a threat to characters have been optimized. They will now appear as an outline when behind walls, making them easier to spot
PC Custom Throw and Deploy Method
In the Settings menu, under the Control & Combat section, PC players can now choose between Quick Throw, Hold, and Default methods for certain Tactical Gadgets and Warfare Class Gadgets. (For example: With Quick Throw enabled, Zoya can throw Blinding Gas instantly.)
Flash Protection Mode Added
Enabling this mode will change the visual effect of being hit by a flash drone to a darker screen instead of a full whiteout
Magnetic Bomb Indicator
A special icon will now appear above a character who has a magnetic bomb attached to them

In-Match Score Adjustments

List of Adjustments
King of the Hill
Score for Objective Captured by Allies adjusted from 50 to 150
Trainwreck Map (Attack and Defend)
- Attack Line score adjusted from 25 to 35
- Hold the Line score adjusted from 50 to 60

▲Back to Overview

Operations Mode Balance Adjustments

Map "Brakkesh" Optimization

Optimization Details
Brakkesh Boss Blue Eagle Helicopter
The crash site logic has been optimized to prioritize locations closer to where the helicopter was shot down, with Operation Broken Wings always landing at the helipad. Additionally, the helicopter's patrol routes and the display logic for rocket missile damage have been improved (actual damage values remain the same)

Map "Zero Dam" Optimization

Optimization Details
Several map balance points have been adjusted

Combat Optimization

Optimization Details
Audio
Optimized sound localization logic with the addition of object-based binaural sound, allowing for more accurate 3D sound positioning.
Audio Settings
The HRTF option can now be enabled on the Settings → Audio → HRTF
Headphones
Issues with inaccurate sound angles in headphone mode have been fixed, allowing for a clearer distinction between sounds coming from above and below in multi-level buildings
Character Combat Actions
The lean peek firing mechanic has been improved to address issues where certain actions would cause opponents to expose only very small portions of their head or side
Character Mobility
Character movement during vaulting has been improved to reduce movement penalties
Item Models
The in-match visual size of the "Micro Reactor" and "Portable Military Radar" items has been optimized
Item Inspection
New inspection animations have been added for the Spinosaurus Claw Fossil, Infantry Fighting Vehicle Model, Portable Military Radar, Video Camera, and Luxury Mechanical Watch
PC Version - Throw and Deploy Method
the Settings menu, under the Control & Combat section, PC players can now choose between Quick Throw, Hold, and Default methods for certain Tactical Gadgets. (For example: With Quick Throw enabled, Zoya can throw Blinding Gas instantly.)
Flash Effect Reduction Mode
Enabling this mode will change the visual effect of being hit by a flash drone to a darker screen instead of a full whiteout
Magnetic Bomb Tip Display
A special icon will now appear above a character who has a magnetic bomb attached to them

▲Back to Overview

Other Bug Fixes and Optimizations

Optimization Details
ModeSelect Panel
The display of the mode selection panel has been refined, and a quick join button for active events has been added
Operator Profile
The number of missions required has been optimized, and the difficulty of missions has been balanced
Gunsmith
A sight reticle preview function has been added, allowing players to see how reticle styles will look when modifying sights
Gunsmith Filter Function
An attachment list filtering function has been added, enabling players to filter attachments based on desired attributes. Weapon modification recommendations have also been updated
Share Code
Chat channels now support quickly sending and copying share codes
Collection
The functionality for using Selection Packs has been optimized, now allowing players to open a custom number of packs at once
Tutorial (PC Version)
The PC version now features in-game tutorials for extraction points (with text and images), system gameplay mechanics, and voice guidance
Friends System
A friend note feature has been added, allowing you to customize remarks for your friends
Controls and Settings (Mobile Version)
- The mobile version now supports separate controls for jump and mantle actions.
- It also allows independent setting for the "Fire Interrupts Reload" function
Mobile Input Latency
Input lag for mobile screen swipes and button presses has been optimized and reduced.
Market
The MandelBrick section now supports pending purchase orders. Deluxe appearances and deluxe charms can be added to watchlists. The process for purchasing previous MandelBrick items has also been improved for better usability
Random Firearm Appearance
A function has been added to allow you to enter matches with random firearm appearances

▲Back to Overview

System Improvement (Warfare)

Optimization Details
Scoreboard Debug
Healing contribution is now calculated as: (score from healing actions + score from rescue actions) / 100
- Point capture contribution is now calculated as: (score from point capture actions) / 100
- Engineer contribution is now calculated as: (score from fortification-related actions + score from vehicle-related actions) / 100
- Tactical contribution is now calculated as: (score from operator gear items + score from call-in attack) / 100
Friendly Indicators
- Distance information has been removed from friendly indicators.
- The display distance of friendly names has been reduced, and the distance-based scaling of these indicators has been optimized.
Gunsmith
The interactive experience when pre-installing and applying loadouts has been improved
Tutorial (Mobile Version)
Mobile guidance for the Warfare mode has been added, covering being downed, giving up, and redeploying
Grade Results Optimization
- The display now shows remaining double score effects and bonus score amounts
- When score protection is active, the reason and remaining uses are displayed
XBOX Controller
Playable via Bluetooth connection
PS5 and third-party controllers
2.4G or wired connection required

※Note: Controller compatibility is still in development. You may experience partial functionality with connected controllers, which does not represent the final level of adaptation quality.

▲Back to Overview

System Optimization (Operations)

Optimization Details
Cheater Kill Compensation
The algorithm for calculating compensation range has been optimized, and it can now track back and provide compensation for matches from earlier periods
Auction House
The listing screen now allows you to press on the price histogram to quickly jump to different price points
Supply Station
When the item you've selected is available at a lower price in the Supply Station, your purchase will automatically be made at that lower Supply Station exchange price
Exchange and Producing Recipe Adjustments
Exchange profits for limited-time items in the T&E Lab have been increased. The drop rate of keycards and other rare items in research results has been significantly increased, with a small chance to also obtain materials needed for producing Lv.6 Combat Supplies
New Items Available for Auction
The exchange and producing recipes for advanced holographic thermal vision and advanced combat thermal sights, as well as other related items, have been adjusted. New producing recipes related to NVDs have been added
Recovery System Adjustments
Penalties for recovering Tekniq Alloy will no longer directly result in a negative balance. Instead, they will be recorded as recovery debt. A portion of each Tekniq Alloy you earn will be automatically deducted to repay this debt. You can also manually repay the debt when you have sufficient Tekniq Alloy. Accounts that currently have a negative Tekniq Alloy balance will have their negative recovery amounts adjusted to the new recovery system after its launch. This will no longer affect Auction House listings or normal gear purchases in Operations
Black Site
The screen display and tips have been optimized. A quick material refill function, a recipe marking function, and a finished product price preview function have been added
Rookie Tutorial
An Operations rookie tutorial specifically for extraction has been added
Gear Ticket
Gear Tickets can now be used to directly apply default weapon appearances
Loadout System
When purchasing ballistic vests, you can now optionally select the desired durability. You can also optionally choose the durability level for carried new meds. Reminders for expired Safe Box loadouts and night combat loadout suggestions have been added
Pre-deployment Description Text
The allocation of elite gear tickets has been optimized. The quick exchange function has been improved with price displays and sold-out notifications, and the text for carry restrictions has been optimized
Stash
The performance of the stash screen has been optimized, and the navigation bar tips on mobile have been improved

▲Back to Overview

Older Patch Notes Overview

Patch Notes - March 13

March 13 Patch Notes Here

Patch Notes - February 18

February 18 Patch Notes Here

Patch Notes - February 13

February 13 Patch Notes Here

Patch Notes - January 23

January 23 Patch Notes Here

Patch Notes - January 21

January 21 Patch Notes Here

Patch Notes for January 18, 2025

January 18, 2025 Patch Notes Here

Useful / Strategy Tips

Character Database & Tier List

All Character Rating List

Weapon Database & Tier List

All Weapon Rating List

Operation Mode Guide

Operations Mode Perfect Guide

Warfare Mode Guide

Warfare Mode Guide

Map Guide

All Map List

Skin List Guide

Skin Bundle List And Pack Contents
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Delta Force Strategy Team

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