Latest Patch Notes (February 13) in Delta Force. Includes updates, adjustments, buffs, debuffs, new map, changes with weapons and operators in Warfare and Operations in Delta Force
A new balance adjustment update occurred this February 18th with no downtime to fix some issues related to Vyron and adjustments to modes in Warfare and weapon changes. Check the list below for more details of the fixes and adjustments.
Weapon and Ammo Balance Adjustments
Weapon Balance Adjustments
G18C Pistol - Basic damage changed from 22 to 23.
SMG-45 Submachine Gun - Leg damage multiplier changed from 0.4 to 0.45.
Warfare Mode Balance Adjustments
Attack and Defend
Map: Knife Edge - Adjusted capture areas for Objectives B1 and C2. - Optimized spawn locations for both attacking and defending teams at Objectives B1, B2, and C2.
Capture the Flag
Map: Ascension- Adjusted the G.T.I. base location in Ascension - Capture the Flag. - Adjusted the initial vehicle spawn location for G.T.I. in Ascension - Capture the Flag. - Adjusted the initial infantry spawn location for G.T.I. in Ascension - Capture the Flag.
Operations Mode Balance Adjustments
List of Adjustments
Map: Ascension- Adjusted magazine capacity for select pistols in the starting round. - Adjusted sights and attachments for certain weapon presets.
Other Bug Fixes & Optimizations
List of Adjustments
- Fixed a network-related issue allowing Vyron to access out-of-bounds areas in the game.
Older Patch Notes Overview
Patch Notes - February 13
In line with the Valentine's Day event, there are also some balance changes with Sinerva and some bug fixes to optimize the game's quality. You can check the following changes as of February 13th below.
Operator: Sineva Balance Changes
EOD Set Adjustments (Operations)
Damage Reduction: 50% → 30%
Blast Shield Front Explosive Damage Reduction: 35% → 50%
Cooldown: 90s → 60s
Stamina recovery speed adjustments
Increased the sound transmission range when equipping or removing the EOD Set to 50 meters.
Greatly increased the audibility of footsteps while shielded.
Slightly reduced sprint speed when the EOD Set is active.
Stamina cost for shield bash while sprinting with the EOD Set: 40 → 50.
Shield bash damage Vest Lv.0-6: adjusted from 20/20/20/18/14/12/12 to 20/18/16/14/12/10/10.
Grapple Gun (Operations)
Slightly increased the grapple gun's hitbox, making it easier to be hit by bullets or destroyed by melee attacks.
Increased the visibility of the grapple gun's warning signal.
Increased the audibility of the sound effect when charging the grapple gun.
Razor Wire Grenade (Both Modes)
Increased the damage threshold required to destroy Razor Wire with explosions: 20 → 30.
Bug Fixes & Optimizations - February 13th
List of Adjustments
- Fixed an issue where some system tutorials failed to display correctly. - Fixed an issue where certain operators could enter unintended areas in the Layali Grove map due to gadget-related glitches. - Fixed an issue where certain operators could enter unintended areas in the Knife Edge due to gadget-related glitches. - Fixed an issue in Brakkesh where operators could get stuck due to specific environmental conditions. - Fixed a network-related issue causing unintended gadget interaction for Sineva. - Fixed an issue where Operator Vyron had a chance to experience a perspective problem when using tactical equipment. - Fixed an issue where Sineva's shield incorrectly judged bullet trajectories when downed. - Fixed an issue in Space City where Operation Starfall incorrectly triggered a phase switch in Operation Ascended. - Fixed an occasional issue where players would fall through the map in Shafted. - Fixed an issue where using full-body emotes at the extraction point caused operators to display incorrectly. - Fixed an issue where all operators could see the low on ammo alert. - Fixed an issue in Hot Zone where right-clicking to use vest kits or med kits failed to bring up the menu. - Optimized the hand effects for Hackclaw - Inky Reflections. - Optimized the tutorial function by adding exclusive operator tips for specific situations. - Optimized the reload effect for the M4A1 when equipped with the AR 60-Round Extended Mag.
Explosion-resistant Set Damage Reduction: 30% → 50%
Turn speed cap while using Shield: 360 degrees/sec → 540 degrees/sec
With the increased turn speed, players can react faster to enemy attacks. The enhanced durability makes it easier to hold out even when surrounded by enemies.
Warfare
List of Buffs
Grapple Hook Cooldown: 15s → 10s
Peek window durability: 100 → 150
Score for blocking bullets and explosives: 10 points per 100 damage → 30 points per 100 damage
Extra Capture Score when using Tactical Gear: 5 points → 10 points
Thanks to the improved scoring system, achieving high scores with Deep Blue is now easier. In particular, shield blocking now earns 3 times as many points, allowing players to accumulate significant points during base defense.
Operations
List of Adjustments
Grapple Gun Cooldown: 35 seconds → 25 seconds
Stun duration after Grapple Hook hit: 1 second → 0.8 seconds
Defuse time for explosion-resistant Set adjusted: 4.6 seconds → 1.6 seconds
With the significantly shortened defuse time, it’s easier to counter fleeing enemies using guns. When fighting with Deep Blue, target enemies who turn their backs to you.
[Ascension]New map event implemented, and the D rear grip spire is destructible
[Construction System Implemented]Confirmed constructions that can be built with Repairhammer after switching, allowing the construction of guards, obstacles, and fixed weapons for tactical advantage
[Vehicle Handling Improvement]Improved driving feel and resolved vehicle passability issues on certain terrain
[Vehicle Attachment Changes During Matches]Added vehicle modification feature to the DeployScreen, enabling customization of weapon stations
[New Action]Added "Diving" action, which needs to be assigned in the key settings, and can be triggered by pressing the dive key while running
[Destruction Effects Enhanced]Added destructible buildings and objects, improving destruction representation
[Optimization of Guards in Maps]Debugged the height of half guards and improved the "head glitch" issue
Map "Shafted" Optimization
Optimization List
Added container rear grip behind Train Station
Expanded rear grip behind Tunnel Boring Machine
Added new route to Agricultural Lab
Debugged attack side respawn location at A rear grip in Attack and Defend
Map "Cracked" Optimization
Optimization List
Increased boundary of A, B, and C rear grips in Attack and Defend
Added attack side ATV at A rear grip
Made two buildings at A rear grip destructible
Map "Trench Lines" Optimization
Optimization List
Improved wind power station rear grip and strengthened guards to clarify rear grip sections
Debugged vehicle deployment rules at B rear grip in Attack and Defend
Expanded all objectives at King of the Hill to rear grip and set some Summit areas as Restricted Zones
Map "Threshold" Optimization
Optimization List
Expanded range of A objective and C2 objective in Attack and Defend
Map "Ascension" Occupation Rule Changes
List of Occupation Rule Changes
Reduced the required number of objective resources for victory
Removed resource increase from successful area occupation
Removed resource grant to the enemy side upon abandonment during Knockdown
Removed Rescue Count and Occupation Points categories
Score System Optimization in Matches
List of Optimization Details
[Vehicle & Fixed Weapon Repair Assist Improvement]Vehicle repair during a set period, if HP recovery is below 25, grants 40 points; above 25 grants 100 points.
[Vehicle Repair Mechanism Adjustment]Repairing a vehicle’s HP decrease by an ally does not grant score.
[Vehicle Destruction Assist Improvement]Score is given to the player who damaged the vehicle even if the crew escapes before destruction.
[Vehicle Assist Bug Fix]Fixed a bug where the Vehicle Destruction Assist score was not awarded when destroying a vehicle shortly after the enemy crew disembarked.
[Cracked Assault and Defense]Defending the Frontline: 15/30 seconds → 35/30 seconds
Operator Score Adjustments
List of Adjustments
[Recon]Claymore Mine Operator Kill: 50 → 150
[Engineer]・Vehicle repair within the same Squad: 20 → 40 ・Vehicle repair within the same faction: 10 → 20 ・Vehicle destruction by Anti-Tank Mine: 200 → 400
[Uluru]・Kills by Loitering Munition: 100 → 200 ・Kills by Incendiary Grenades: 30 → 45 ・Incendiary Grenade Assist: 20 → 35
Other Adjustments
List of Adjustments
[Respawn Beacon Improvement]Improved the height and width checks during reinstallation, resolving situations where placement was impossible.
[Call-in Adjustments]Adjusted the minimum damage for artillery strikes.
[Minimap Improvements]Improved performance and visibility of avatar display.
[Improvement of Doctor Escort Mission]・Changed Doctor's Extraction Point to Helicopter Rear Grip ・Extraction Point automatically released after Escort Operation completion ・Orders can be placed 10 minutes after starting, and the completion time limit is extended
Reduced total number of Players in Normal
Reduced the number of Flamethrower and Machine Gunner appearances at the "New Tower of Babel" Helicopter Rear Grip
Reduced HP of the two pilots of Boss Character "Blue Eagle HAAVK-64"
Reduced the number of Ahsarah Guard soldiers around the museum and the "Blue River Hotel"
Reduced the number of enemy soldiers in "Operation Brocken"
Space City Adjustments
List of Adjustments
[New Map Event Implementation]The main bridge at the launch Helicopter Rear Grip collapses, spawning enemies and high-value containers
Opened the sandy route to the right of the Central Command building
Increased the unlocking speed of the Eastern Helicopter Rear Grip Suspension Bridge after Keycard authentication
Implemented "Operation Starfall"
Improved the visual expression of the CEO Office to enhance visibility
Reduced HP of Boss's self-destruct vehicle
Desmoulins spawned at the launch Helicopter Rear Grip now have reduced aim speed when the "Player moves significantly"
Reduced the missile firing frequency of combat vehicles
Layali Grove Adjustments
List of Adjustments
Improved the route connecting the Radar Station and the Central Station, added tactical options and detour routes to prevent deadlocks
Expanded the Cellar and field underground passage
Zero Dam Adjustments
List of Adjustments
Fixed certain bug spots that affected balance
Others Adjustments
List of Adjustments
[Minimap Improvement]Updated the base map and improved the accuracy of paths and guards
[Item Pickup Motion Implementation]Added item inspection motions for Quantum Storage, Graphics Card, GTI Satellite Communication Antenna, and Black Box
[Boss & Soldier Balance Adjustments]Decreased damage for all Bosses when performing melee attacks
[New Stabilizer Gas Block]・Control: +4 → +2 ・Control speed: +3 → 0 ・Stability: +4 → +2 ・Effective range and muzzle velocity: +30% → +15%
Warfare Class Gadget
List of adjustments
[ADS Anti-Personnel Weapon System]Changed to intercept vehicles' main guns, missiles, as well as EngineerClass AT4, Stinger, Javelin, and roaming weapons
[.338 Lap Mag AP, all ammunition excluding level 7 ammo]・Damage reduction against the same level armor: 25% → 50% ・Damage reduction against lower-level armor: 0% → 25%
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