Latest Patch Notes (April 21) in Delta Force. Includes updates, adjustments, buffs, debuffs, new map, changes with weapons and operators in Warfare and Operations in Delta Force
Table of Contents
Check out the details for Season 4 here!
Patch Notes - April 21
April 21 Patch Notes Overview
Reference List | |
▼Weapons | ▼Operators |
▼Map (Warfare Mode) | ▼Map (Operation Mode) |
▼System & Other Improvements |
Weapon and Ammo Balance Adjustments
All Modes
List of Adjustments |
M250 Base hip fire damage reduced from 55 to 45. |
Operations
List of Adjustments |
M250 Abdomen damage multiplier reduced from 0.9 to 0.7. |
M14 Range damage falloff increased: The damage at 40m now starts at 0.8 (previously 0.85). |
M14 Polymer Integrated Stock Stat Change Recoil +4 → Control +4 |
M14 Rail Integrated Stock Attribute Change Recoil +8 → Recoil +2, Control +4 |
SG552 Base damage increased from 22 to 24 Armor Penetration increased from 30 to 31 |
SG552 Damage Falloff Adjustment Falloff damage range: 55m → 35m / Falloff rate 0.85 Second falloff damage range: 90m → 65m / Falloff rate 0.7 → 0.75 |
AK-12 Damage Falloff Reduction Falloff damage range 40m: 0.75 → 0.9 Second falloff damage range 70m: 0.7 → 0.75 |
AUG Headshot damage multiplier increased from 1.9 to 2.0 Upper chest damage multiplier changed from 1.0 to 1.1 |
AUG 60-Round Drum Magazine Attribute Change Control -12 → Control -6 |
AUG Vanguard Standard Barrel Attribute Change Recoil +4, Handling +8, Stability -6, Hip Fire +8 → Recoil +4, Handling +2, Stability +4, Hip Fire -8 |
AUG Integrated 3x Scope Barrel Attribute Change Recoil +6, Handling -4, Hip Fire -12 → Recoil +4, Handling -4, Stability +4, Hip Fire -12 |
AUG Integrated Suppressor Attribute Change Recoil +16, Control -6, Stability -6, Hip Fire -16 → Recoil +12, Control -10, Stability +6, Hip Fire -16 |
QBZ95-1 Headshot damage multiplier increased from 1.9 to 2.3 |
CI-19 Headshot damage multiplier increased from 1.9 to 2.1 |
QJB201 Headshot damage multiplier increased from 1.9 to 2.1 |
Shotgun Ammo Rounds The chance of shotgun ammo causing character bleeding wounds has been significantly reduced |
Warfare
List of Adjustments |
M250 Hand damage multiplier reduced from 1 to 0.8. |
M250 Damage Falloff Adjustment Range damage falloff adjusted: Damage at 40m now starts at 0.78 (previously 0.85) At 50m at 0.63 (previously 0.75) At 70m at 0.53 (previously 0.55) At 90m at 0.48 (previously 0.45) |
SR-3M Hand damage multiplier reduced from 1 to 0.9 |
SR-3M Damage Falloff Adjustment Range damage falloff adjusted: Damage at 25m now starts at 0.65 (previously 0.7) At 35m at 0.55 (previously 0.6 At 45m at 0.45 (previously 0.5) |
New Assault Class Weapons - K416 - K437 - 725 Double Barrel Shotgun |
New Weapons for Hacking Claw - K416 - PTR32 - 725 Double Barrel Shotgun - S12K |
New Weapons for Luna - QBZ95-1 - PTR32 |
New Engineer Class Weapons - QBZ95-1 - AK-12 - 725 Double Barrel Shotgun |
New Support Class Weapon - 725 Double Barrel Shotgun |
Other Improvements and Fixes
List of Improvements |
Fixed an issue where the PKM General Machine Gun's firing behaved strangely when using certain low-power sights |
Optimized the timing of when bullets are added during a reload, making the reload animation feel smoother |
Improved the illumination angle, range, and brightness of various flashlight attachments for better visibility on night maps |
Slightly reduced the brightness of flashlight beams in third-person view to subtly decrease the risk of being easily spotted on night maps |
Operator Balance Adjustments
Sineva (All Modes)
List of Adjustments |
Cooldown for Protective Set Knockdown 60s → 45s |
Shield Removal Action Order The action for removing the shield now involves taking off the helmet first, followed by retracting the blast shield |
Laser Wire Grenade Increased the throwing distance of wire fences. The number of melee attacks required to destroy a wire fence has increased from 3 to 5 |
Blast Shield Function Change With the exception of flash grenades and swarm drones, sonic traps, QLL32 crouching tiger, volt arrows, incendiary grenades, and whirlwind discs will now all cause the blast shield to open |
Sineva (Operations)
List of Adjustments |
Protective Set Stamina Recovery Adjustment Previously, stamina began to decrease immediately (at 0 seconds) and reached 10% after 45s. It now begins to decrease after 45s and reaches 50% after 90s |
Added Shield Bash Resistance After being knocked down 3 times in a row, players will be immune to the blast shield's knockdown effect for 5s |
Multi-Functional Grapple Gun The time it takes to retrieve the hook after it hits a surface has been reduced from 0.8s to 0.7s |
Sineva (Warfare)
List of Adjustments |
You can now use Warfare gadgets, including flamethrowers and welding tools, while the EOD Set is active |
Shepherd (Operations)
List of Adjustments |
Cooldown for Enhanced Frag Grenade Knockdown 55s → 45s |
Ururu (All Modes)
List of Adjustments |
Loitering Munition The area where it can be hit has been reduced, making it less likely to be destroyed by bullets that pass nearby |
Ururu (Operations)
List of Adjustments |
Cooldown for Composite Incendiary Knockdown 55s → 45s |
Composite Incendiary delay before dealing damage after landing and igniting 0.25s → 0.5s |
Composite Incendiary damage results delay during continuous burning Changed from 0.5s to 0, meaning enemies will take damage instantly upon entering sustained flames |
Composite Incendiary Damage Changed from a constant 16 damage per second to an initial 8 damage per second upon contact, increasing to 20 damage per second after burning for 1.5 seconds. Damage resets when leaving the flames |
Luna (All Modes)
List of Adjustments |
Enemy Analysis When triggered by Volt Arrow and GE2 Frag Grenade, the duration enemies are marked has increased from 0.5s to 1s |
Luna (Operations)
List of Adjustments |
GE2 Frag Grenade Cooldown 55s → 45s |
Volt Arrow When ricochet is enabled, it will now bounce exactly one time |
Toxik (Operations)
List of Adjustments |
"Dragonfly" Swarm System Cooldown 120s → 90s |
Blinding Gas Max Carry Capacity 1 → 2 |
Cooldown for Blinding Gas Knockdown 35s → 55s |
Other Improvements and Fixes
List of Improvements |
Hackclaw - Fixed an issue where Hackclaw's passive ability, Silent Step, would sometimes fail to activate. |
Vyron - Fixed incorrect behavior when Vyron used Dynamic Propulsion in certain situations |
Sineva - Fixed an issue where Sineva's shield would sometimes appear in the wrong position while being held |
Sineva - Fixed an issue where Sineva's observation window would sometimes show incorrect HP values. |
Sineva - Fixed an issue where Sineva's shield bash would deal the wrong amount of damage to enemy soldiers. |
Warfare Mode Balance Adjustments
Threshold Map Optimizations
List of Optimizations |
New Map Event Added (Attack and Defend) A new map event has been added where the C1 sector will collapse and be destroyed after being hit by multiple guided missiles, transforming into a neutral objective. (Due to these terrain changes, the Operations password location within the C1 objective will be slightly adjusted.) |
New In-Match Event Added (Attack and Defend) An in-match event has been added where, if the attacking team's troop force strength in Zone C drops below 75, air support bombing will be triggered, opening a new attack route to the C2 objective. |
C2 Base Balance Adjustments (Attack and Defend) The balance of the C2 objective area has been adjusted. The redeployment cooldown for attackers' assault vehicles has been reduced to 40s across all sectors. The score requirement for guided missiles has been lowered to 17,000 |
Vehicle Cooldown Changes (King of the Hill) The redeployment cooldown for assault vehicles has been reduced to 40s for both teams |
Vehicle Changes (King of the Hill) The wheeled tank destroyer has been replaced with a light tank |
Trench Lines Map Optimizations
List of Optimizations |
Map Play Area Adjustments The left mountainside area has been adjusted, the playable area expanded, and several fight positions have been optimized |
Vehicle Changes (Attack and Defend) The attackers' wheeled tank destroyer in the fourth sector has been replaced with a light tank |
Play Area Changes (PC Version / Capture Mode) The overall playable area has been expanded, and a new Captured has been added |
Trainwreck Map Optimizations
List of Optimizations |
Vehicle Changes (Attack and Defend) The attackers' wheeled tank destroyer in the first sector has been replaced with a light tank |
Vehicle Additions (King of the Hill) A light tank has been added |
Vehicle Adjustments (Hill of Iron Mode) The number of main battle tanks has been reduced by two, and two light tanks have been added |
Combat Optimizations
List of Optimizations |
Building / Field Destruction Shattered debris will now inflict damage on characters |
Recon Helicopter All redeployment times have been adjusted to 150s |
LAV-25 Anti-Air Vehicle All redeployment times have been adjusted to 90s |
Ascension / Cracked / Trench Warfare On PC, the number of main battle tanks has been reduced by two, and two light tanks have been added. On mobile, the number of main battle tanks has been reduced by one, and one light tank has been added |
Match Results Optimized the match summary screen by adding mission lists and progress tracking for Armory, Operator Development, Operator Achievements, Operator Recruitment, and Collectibles Skins.The results panel has been optimized, and multi-dimensional mission lists and progress displays have been added for Armory / Operator Growth / Operator Achievements / Operator Recruitment / Collection Appearances |
Vehicle Balance Adjustments - The explosion radius of the shrapnel shell has been reduced, and its cooldown increased. - The speed and acceleration of the wire-guided missile have been increased. - The vehicle collision speed calculation has been optimized to reduce collision damage within certain speed ranges |
Character Combat Actions The lean peek firing mechanic has been improved to address issues where certain actions would cause opponents to expose only very small portions of their head or side |
Character Mobility Character movement during vaulting has been improved to reduce movement penalties |
Airdrop Vehicle A score inflation coefficient has been added for repeatedly calling in airdrop vehicles, meaning subsequent requests will cost more points |
Throwable Display The warning icons for throwables that pose a threat to characters have been optimized. They will now appear as an outline when behind walls, making them easier to spot |
PC Custom Throw and Deploy Method In the Settings menu, under the Control & Combat section, PC players can now choose between Quick Throw, Hold, and Default methods for certain Tactical Gadgets and Warfare Class Gadgets. (For example: With Quick Throw enabled, Zoya can throw Blinding Gas instantly.) |
Flash Protection Mode Added Enabling this mode will change the visual effect of being hit by a flash drone to a darker screen instead of a full whiteout |
Magnetic Bomb Indicator A special icon will now appear above a character who has a magnetic bomb attached to them |
In-Match Score Adjustments
List of Adjustments |
King of the Hill Score for Objective Captured by Allies adjusted from 50 to 150 |
Trainwreck Map (Attack and Defend) - Attack Line score adjusted from 25 to 35 - Hold the Line score adjusted from 50 to 60 |
Operations Mode Balance Adjustments
Map "Brakkesh" Optimization
Optimization Details |
Brakkesh Boss Blue Eagle Helicopter The crash site logic has been optimized to prioritize locations closer to where the helicopter was shot down, with Operation Broken Wings always landing at the helipad. Additionally, the helicopter's patrol routes and the display logic for rocket missile damage have been improved (actual damage values remain the same) |
Map "Zero Dam" Optimization
Optimization Details |
Several map balance points have been adjusted |
Combat Optimization
Optimization Details |
Audio Optimized sound localization logic with the addition of object-based binaural sound, allowing for more accurate 3D sound positioning. |
Audio Settings The HRTF option can now be enabled on the Settings → Audio → HRTF |
Headphones Issues with inaccurate sound angles in headphone mode have been fixed, allowing for a clearer distinction between sounds coming from above and below in multi-level buildings |
Character Combat Actions The lean peek firing mechanic has been improved to address issues where certain actions would cause opponents to expose only very small portions of their head or side |
Character Mobility Character movement during vaulting has been improved to reduce movement penalties |
Item Models The in-match visual size of the "Micro Reactor" and "Portable Military Radar" items has been optimized |
Item Inspection New inspection animations have been added for the Spinosaurus Claw Fossil, Infantry Fighting Vehicle Model, Portable Military Radar, Video Camera, and Luxury Mechanical Watch |
PC Version - Throw and Deploy Method the Settings menu, under the Control & Combat section, PC players can now choose between Quick Throw, Hold, and Default methods for certain Tactical Gadgets. (For example: With Quick Throw enabled, Zoya can throw Blinding Gas instantly.) |
Flash Effect Reduction Mode Enabling this mode will change the visual effect of being hit by a flash drone to a darker screen instead of a full whiteout |
Magnetic Bomb Tip Display A special icon will now appear above a character who has a magnetic bomb attached to them |
Other Bug Fixes and Optimizations
Optimization Details |
ModeSelect Panel The display of the mode selection panel has been refined, and a quick join button for active events has been added |
Operator Profile The number of missions required has been optimized, and the difficulty of missions has been balanced |
Gunsmith A sight reticle preview function has been added, allowing players to see how reticle styles will look when modifying sights |
Gunsmith Filter Function An attachment list filtering function has been added, enabling players to filter attachments based on desired attributes. Weapon modification recommendations have also been updated |
Share Code Chat channels now support quickly sending and copying share codes |
Collection The functionality for using Selection Packs has been optimized, now allowing players to open a custom number of packs at once |
Tutorial (PC Version) The PC version now features in-game tutorials for extraction points (with text and images), system gameplay mechanics, and voice guidance |
Friends System A friend note feature has been added, allowing you to customize remarks for your friends |
Controls and Settings (Mobile Version) - The mobile version now supports separate controls for jump and mantle actions. - It also allows independent setting for the "Fire Interrupts Reload" function |
Mobile Input Latency Input lag for mobile screen swipes and button presses has been optimized and reduced. |
Market The MandelBrick section now supports pending purchase orders. Deluxe appearances and deluxe charms can be added to watchlists. The process for purchasing previous MandelBrick items has also been improved for better usability |
Random Firearm Appearance A function has been added to allow you to enter matches with random firearm appearances |
System Improvement (Warfare)
Optimization Details |
Scoreboard Debug Healing contribution is now calculated as: (score from healing actions + score from rescue actions) / 100 - Point capture contribution is now calculated as: (score from point capture actions) / 100 - Engineer contribution is now calculated as: (score from fortification-related actions + score from vehicle-related actions) / 100 - Tactical contribution is now calculated as: (score from operator gear items + score from call-in attack) / 100 |
Friendly Indicators - Distance information has been removed from friendly indicators. - The display distance of friendly names has been reduced, and the distance-based scaling of these indicators has been optimized. |
Gunsmith The interactive experience when pre-installing and applying loadouts has been improved |
Tutorial (Mobile Version) Mobile guidance for the Warfare mode has been added, covering being downed, giving up, and redeploying |
Grade Results Optimization - The display now shows remaining double score effects and bonus score amounts - When score protection is active, the reason and remaining uses are displayed |
XBOX Controller Playable via Bluetooth connection |
PS5 and third-party controllers 2.4G or wired connection required |
※Note: Controller compatibility is still in development. You may experience partial functionality with connected controllers, which does not represent the final level of adaptation quality.
System Optimization (Operations)
Optimization Details |
Cheater Kill Compensation The algorithm for calculating compensation range has been optimized, and it can now track back and provide compensation for matches from earlier periods |
Auction House The listing screen now allows you to press on the price histogram to quickly jump to different price points |
Supply Station When the item you've selected is available at a lower price in the Supply Station, your purchase will automatically be made at that lower Supply Station exchange price |
Exchange and Producing Recipe Adjustments Exchange profits for limited-time items in the T&E Lab have been increased. The drop rate of keycards and other rare items in research results has been significantly increased, with a small chance to also obtain materials needed for producing Lv.6 Combat Supplies |
New Items Available for Auction The exchange and producing recipes for advanced holographic thermal vision and advanced combat thermal sights, as well as other related items, have been adjusted. New producing recipes related to NVDs have been added |
Recovery System Adjustments Penalties for recovering Tekniq Alloy will no longer directly result in a negative balance. Instead, they will be recorded as recovery debt. A portion of each Tekniq Alloy you earn will be automatically deducted to repay this debt. You can also manually repay the debt when you have sufficient Tekniq Alloy. Accounts that currently have a negative Tekniq Alloy balance will have their negative recovery amounts adjusted to the new recovery system after its launch. This will no longer affect Auction House listings or normal gear purchases in Operations |
Black Site The screen display and tips have been optimized. A quick material refill function, a recipe marking function, and a finished product price preview function have been added |
Rookie Tutorial An Operations rookie tutorial specifically for extraction has been added |
Gear Ticket Gear Tickets can now be used to directly apply default weapon appearances |
Loadout System When purchasing ballistic vests, you can now optionally select the desired durability. You can also optionally choose the durability level for carried new meds. Reminders for expired Safe Box loadouts and night combat loadout suggestions have been added |
Pre-deployment Description Text The allocation of elite gear tickets has been optimized. The quick exchange function has been improved with price displays and sold-out notifications, and the text for carry restrictions has been optimized |
Stash The performance of the stash screen has been optimized, and the navigation bar tips on mobile have been improved |
Older Patch Notes Overview
Patch Notes - March 13
Patch Notes - February 18
Patch Notes - February 13
Patch Notes - January 23
Patch Notes - January 21
Patch Notes for January 18, 2025
January 18, 2025 Patch Notes Here
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