Gear Tickets Guide - How To Get and Use in Delta Force. This includes recommended loadout for each ticket, events to complete, when you can use and what you can do in Delta Force.
How To Use Gear Tickets
Use From The Gear Set Button
Ticket Value List | ||
Recruit Equivalent to 50,000 | Standard Equivalent to 200,000 | Elite Equivalent to 400,000 |
*These values may differ from the actual sale prices.
Gear Tickets can be used by clicking the Preset Set button located at the bottom right of the preparation screen. There are three types of tickets based on the total cost of the loadout, and you can choose from different sets based on their roles.
Only Usable In Operations Mode
Gear Tickets can only be used in Operations Mode. Weapon customization and consumables are fixed, but you can participate in matches without incurring Loadout costs.
Great For Farming Profit
Using tickets allows you to participate in matches without spending Loadout costs, meaning everything you bring back is pure profit. If you’re looking to gather Tekniq Alloy, it’s recommended to deploy using Gear Tickets.
Items In The Safe Box Can Be Taken In
When using Gear Tickets, only the items stored in the Safe Box can be brought into the match. It’s recommended to bring in essential items like healing items or ammo.
Tip! | Weapons and attachments cannot be stored in the Safe Box! |
Recommended Loadout Sets
Traits of Each Set
Balance | ・A Loadout balanced between firepower and survival ・Healing items are provided ・Comes with extensive weapon customization |
Survive | ・High-level armor ・Abundant healing items ・Lower weapon performance |
Firepower | ・Comprehensive weapon customization ・Higher-level ammunition compared to other sets ・Weaker armor and recovery options |
Recommended Weapons for Each Ticket
Ticket | Type | Weapon |
Recruit | Firepower | Mini-14 |
Standard | Survive | Vityaz |
Standard | Firepower | SG552 |
Elite | Balance | M4A1 |
Elite | Survive | P90 |
Elite | Firepower | M4A1 |
Firepower Is Recommended For Recruit Sets
The Firepower Gear Set uses higher-level ammunition, but its traits include weaker armor and fewer healing items. However, it increases your chances of defeating higher-level enemies, making Firepower a basic recommendation.
Elite And Recruit Sets Also Recommended For Survival
While the weapon strength is inferior to other sets, it compensates by allowing the use of powerful Level 4 armor. Compared to Firepower Loadouts, the weapons and ammunition are weaker, making this set effective in standard modes where enemies have lower armor levels.
Where To Get Gear Ticket
List Of Events With Loadout Tickets
Recruit Ticket Value: 50,000 | ・Daily Mission (3 tickets) ・Event Rewards |
Uncommon Ticket Value: 200,000 | ・Event Rewards ・Combat Pass Rewards |
Elite Ticket Value: 400,000 | ・Event Rewards ・Combat Pass Rewards |
Converted When Exceeds Carry Limit
Type | Carry Limit | Amount |
Recruit | 10 tickets | 100 Tekniq Alloy |
Standard | 5 tickets | 40,000 Tekniq Alloy |
Elite | 5 tickets | 100,000 Tekniq Alloy |
If Gear Tickets exceed the possession limit, they are converted into Tekniq Alloy per ticket. The conversion amount is lower than the ticket’s set Loadout value, so check your possession status before accepting tickets.
Acquired through Daily Missions
Among the three types, clearing the leftmost Daily Mission grants Recruit Gear Tickets. You can obtain 3 tickets daily, making them easy to use frequently.
Acquired Through Ongoing Events
Event rewards can also include Gear Tickets. Tactical Bootcamp is a global event for all players, offering a significant number of tickets.
Acquired Through Combat Pass Rewards
Tickets can be earned by leveling up the Combat Pass. Uncommon and Elite tickets are mainly awarded, with Elite tickets being rare and valuable.
Recommended Articles for Delta Force
Character Database & Tier List
All Character Rating ListWeapon Database & Tier List
All Weapon Rating ListOperation Mode Guide
Best Items To Extract In Operations | Operations Mode Guide |
Preparation Guide | How To Organize Your Stash |
How to Heal HP and Injuries | - |