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Submachine Gun List & Performance Comparison

Submachine Gun List & Performance Comparison

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Knives Out | Submachine Gun List & Performance Comparison - GameWith

This article introduces a performance comparison of submachine guns (SMGs) in Knives Out. Which submachine gun is truly the strongest? Use this as a reference for which weapons to pick up.

Table of Contents

Submachine Gun List

Basic Performance

SMG DMG RNG Fire R. Rcl Ammo Mob
Thompson 36 180 16 6.5 35 22
MP5 35 160 16 5.5 30 25
MK5 34 160 21 4 24 26
Dual TMP 33 150 19 6 28 50
PP2000 31 160 18 6 40 22
Type 05 SMG 30 250 19 6 40 28
P90 30 250 17 3 50 25
UZI 24 160 20 2 30 28

*DMG = Damage, RNG = Range, Fire R. = Fire Rate, Rcl = Recoil, Ammo = Ammunition, Mob = Mobility.

Fire Rate & Damage Comparison

Table of Contents (Tap to Navigate)
Fire RateReload Speed
Headshot DamageBody Damage

Fire Rate

Weapon Sec. to Fire 30 Rounds
UZI About 1.5 sec
Type 05 SMG About 1.6 sec
MK5 About 1.7 sec
P90 About 1.7 sec
Dual TMP About 1.8 sec
PP2000 Medical Gun About 1.8 sec
MP5 About 1.9 sec
Thompson About 1.9 sec

*Time in seconds to empty a 30-round magazine on full auto.

Reload Speed

Weapon Reload Speed
UZI 0.4 sec
MP5 0.9 sec
Dual TMP 0.9 sec
MK5 1.1 sec
Type 05 SMG 1.7 sec
PP2000 Medical SMG 2.0 sec
P90 2.4 sec
Thompson 2.5 sec

*Automatic reload time in seconds when all ammunition in the magazine is depleted.

Headshot Damage

*Values verified in the shooting range are listed; MAX damage value is 100.

Weapon None Lv1 Lv2 Lv3
Thompson 75 38 30 26
MP5 73 37 29 26
MK5 71 36 29 25
Dual TMP 69 35 28 24
PP2000 Medical SMG 65 33 26 23
Type 05 SMG 63 32 26 23
P90 63 32 26 23
UZI 50 25 20 18

*Lv1 = Helmet (Lv1), Lv2 = Helmet (Lv2), Lv3 = Helmet (Lv3)

Body Damage

*Values verified in the shooting range are listed; MAX damage value is 100.

Weapon None Lv1 Lv2 Lv3
Tonfa 36 18 15 13
MP5 35 18 14 13
MK5 34 17 14 12
Dual TMP 32 17 14 12
PP2000 Medic SMG 31 16 13 11
Type 05 SMG 30 15 12 11
P90 30 15 12 11
UZI 24 12 10 9

*Lv1 = Bulletproof Vest (Lv1), Lv2 = Bulletproof Vest (Lv2), Lv3 = Bulletproof Vest (Lv3)

Strengths of Submachine Guns

Low Recoil

Submachine guns have very low recoil when firing on full auto, so you can keep shooting straight ahead without trying to control recoil with camera movement. For those who struggle with tap firing or recoil control, using a submachine gun on full auto is a viable option.

Which Weapon is Strong?

There are multiple types of submachine guns, each with its own characteristics, and the best choice largely depends on your skill and preference.

An Upgrade to the MP5

The Thompson submachine gun is a new SMG implemented in the November 29 (Thursday) update. It has high single-shot damage, surpassing the previous highest damage value of the MP5. Recommended for players skilled at hip firing.

High Damage Rate SMG

An SMG with a suppressor that once reigned supreme. It has since been nerfed and now has rather modest performance. Its long range and suppressor allow for stealthy gameplay.

Exceptionally Stable SMG

With the introduction of the Thompson, it has become the second most powerful SMG, but it remains an easy-to-use and strong weapon. It is differentiated from the Thompson by its attachments and faster sight recovery time.

Increased Stability

The November 29 (Thursday) update addressed the MK5's biggest weakness, its small magazine capacity. The initial magazine capacity was increased from 15 to 20 rounds, making it significantly more stable than before.

High-Capacity Crowd Controller

The P90 has a very large magazine, allowing it to take down multiple enemies without reloading. Its low recoil makes it easy to control, and it truly shines in close-quarters combat during chaotic fights.

UZI: Short-Range Specialist

The UZI has a high fire rate and low recoil. Since it cannot equip sights or scopes, it's useful in early-game close-quarters combat. Its utility diminishes in the mid to late game, so consider switching weapons.

Dual TMP: Attractive for its High Mobility

Dual TMP

Implemented in the October 27, 2022 (October 25 for PC version) update, this is the first dual-wield weapon. Its mobility, allowing for shooting while running, and fast reload speed make it promising for close-quarters combat.

PP2000: Support Role Pioneer

PP2000

The PP2000 is a support weapon that can deploy a drone to grant temporary healing, shield, and movement speed buffs. These effects can be applied not only to oneself but also to teammates.

Role of Submachine Guns

Close-Range Early Game Ace

They excel in close-quarters combat that occurs while gathering supplies in the early game. Immediately after parachuting, the speed at which you pick up a weapon is crucial for survival, so if you find a submachine gun, you can go ahead and try to eliminate nearby enemies first.

Best Non-AR Carry Option

Submachine guns have a short range, making it difficult to engage enemies at a distance. They are somewhat challenging to use effectively in the mid to late game. It's best to carry one when you can't find an assault rifle.

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Article Written by
Knives Out Strategy Team

Knives Out Strategy Team

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