Welcome to the Among Us guide on Sabotage. Find out how to sabotage comms, O2, reactor, lights, doors, the cooldown on each, how to handle sabotage, and more!
Table of Contents
Related Articles | |
---|---|
Imposter Tips | Map Guide |
Sabotage Types
Types of Sabotage
Sabotage | Description |
---|---|
▼Comms | Players are no longer able to see their task list or task locations on the map. During this time, security cameras will also be disabled. |
▼Lights | Hampers the ability of non-Impostors to see. Their visibility will go down substantially and they'll only be able to see things immediately next to them. |
▼Doors | Locks a particular door in a designated area for 10 seconds. |
▼Oxygen | Begins a countdown. If Crewmates fail to enter the required codes in the right locations in time, Imposters win. |
▼Reactor | Same as the Oxygen sabotage. If the timer reaches 0 and Crewmates haven't dealt with this, Imposters win. |
There are 5 types of Sabotage you can carry out. Some of it will just give you an advantage in certain situations, while some will outright win you the game should they get through uninterrupted.
Important | Comms, Lights, O2, and Reactor sabotage will temporarily disable Emergency Meetings! |
---|
Note that you can press Space or E as a hotkey on PC to pull up the sabotage menu at any time.
Check Out How To Play & Rules HereImposter's Perspective Map (Skeld)
When playing as the Imposter, your map will appear in red and you won't be able to see the location of tasks. You will instead have access to the sabotage buttons listed above.
Check Out How To Play As An Imposter From HereSabotage Cooldowns
Sabotage Type | Cooldown |
---|---|
Comms | ~30 seconds |
Lights | ~30 seconds |
O2 | ~30 seconds |
Reactor | ~30 seconds |
Doors | ~17 seconds |
There are a few general rules to sabotaging. One is that only one major sabotage can be active at a time. You cannot start a Reactor breach and follow it up with a near-simultaneous O2 leak. One Sabotage at a time.
The exception to this are doors. Each door has its own internal cooldown, so you can sabotage separate doors simultaneously. `
Cooldown Starts After Sabotage Is Dealt With
Note that for non-door sabotages, the cooldown will start after Crewmates have dealt with the problem.
Learn More On How To Play As Crewmate From HereHow To Handle Sabotage
Comms Sabotage
Communications system sabotages can be dealt with by heading to the communications room and performing a task there. Every map will have such a room, so just make note of it. On Mira HQ, however, you will need two people to perform this!
Lights Sabotage
Sabotage of lights can be fixed by heading to the Electrical room and performing some brief maintenance. Only one person needs to respond to this.
Door Sabotage
In most cases, there won't be anything you can do about door sabotage other than wait for it to end. However, on the Polus map only, it's possible to unlock sabotaged doors by doing a short task, as seen in the picture above!
Oxygen (O2) Sabotage
Oxygen sabotage is critical and must be dealt with immediately. Two players will need to input numbers into two panels to cancel this out. The location of these panels changes depending on the map you're playing. Arrows will indicate where you need to go.
Reactor Sabotage
Reactor Sabotage functions similarly to O2. Two players will have to simultaneously hold down a panel to deactivate the meltdown. This is always carried out in the reactor room of the map.