Jorgen's skills can increase the energy recovery speed of allies or temporarily prevent enemies from recovering energy. He has excellent synergy with Orion, who gains energy with each attack. However, Jorgen cannot deal significant damage to enemies or disrupt them. When including Jorgen in a team, pair him with an attacker.
Easily Damages Back-Row Enemies
Jorgen's 3rd skill causes allied physical damage to hit only the back-row enemy for 10 seconds. Although Jorgen's attack type is magic, his 3rd skill is excellent, allowing him to be included in physical parties. However, be aware that for 10 seconds, damage can only be dealt to the back-row enemy, and front/mid-row enemies cannot be attacked.
Upgrade Priority
Prioritize Increasing Defensive Stats
Jorgen has very high support capabilities, so it's recommended to increase his defensive stats to increase opportunities to support allies. Also, by maximizing skins that increase magic attack, he can also become active as an attacker.
Skills
1
2
3
4
Tainted Wounds
Torment of Powerlessness
Cycle of Energies
The Leper
Skins
1
2
3
4
Demonic
Champion
Default
Winter
5
Romantic
Artifacts
1
2
3
Guardian's Contract
Ring of Strength
Shavarakk's Blood
Glyphs
1
2
3
4
5
Armor
Magic Defense
HP
Strength
Magic Attack
Skills
Agony of Helplessness
Name
Effect
Agony of Helplessness
Jorgen summons a skull to the enemy frontline, dealing magic damage to nearby heroes. Affected enemies cannot gain energy for 9.0 seconds.
Energy Cycle
Name
Effect
Energy Cycle
Protects an ally with a magic shield. Until the shield is destroyed, the targeted ally gains energy twice as fast.
Outcast
Name
Effect
Outcast
Jorgen curses the entire enemy team, making the furthest enemy the target of the curse. Physical damage received by heroes on the enemy team is redirected to the cursed target for 10.0 seconds.
Tainted Wounds
Name
Effect
Tainted Wounds
Each time Jorgen attacks, he steals some energy from the targeted enemy.
Artifacts and Glyphs
Artifacts
*When 'Agony of Helplessness' is used during battle, a bonus status is granted to the entire team for 9 seconds according to the activation rate.
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