This is Jhu's evaluation and training priority in Hero Wars Mobile. Skills, artifacts, glyphs, and how to obtain are listed.
Table of Contents
Jhu's Evaluation

Basic Information
Position | Main Stat | Role | Faction |
---|---|---|---|
Mid Line | Strength | Marksman | Way of Nature |
Evaluation
Overall Rating | Attacker | Tank | Support |
---|---|---|---|
A | A | B | - |
Physical Attacker with Very High Offensive Performance
Jhu's 1st skill significantly increases his attack speed for 7 seconds and prevents him from being defeated. His 2nd skill increases damage dealt to enemies in exchange for consuming his own HP. He excels as a physical attacker due to his ability to deal high damage quickly. Furthermore, his 3rd skill allows him to attack enemies in the back row.
Allies Needed to Support Jhu
Jhu cannot perform at his best when his 1st skill's effect is inactive. Also, his HP tends to decrease due to his 2nd skill's effect. It is recommended to pair him with Jorgen, who increases allies' energy gain speed, or characters who can heal allies' HP to increase the activation opportunities for his 1st skill.
Counter Characters and Compatible Characters
Jhu's Counter Characters
Character | Features |
---|---|
![]() | - Lowers enemy attack speed - Stuns enemies |
![]() | - Charms enemies, preventing them from attacking - Charms the attacking enemy when she takes damage |
![]() | - Attacks whenever an ally receives critical damage - Very high magic attack |
Compatible Characters
Character | Features |
---|---|
![]() | - Increases allies' critical hit rate - Follows up when an ally deals critical damage |
![]() | - Way of Nature character - Heals all allies' HP - HP recovery amount is doubled for Way of Nature characters |
![]() | - Way of Nature character - Significantly increases the offensive performance of Way of Nature characters - Makes one enemy fight as an ally |
Development Priority
Prioritize Critical Hit Rate and Armor Penetration
To leverage Jhu's very high offensive performance, it is recommended to prioritize increasing his Critical Hit Rate and Armor Penetration.
Skills
1 | 2 | 3 | 4 |
---|---|---|---|
I Won't Let You Finish Me | Life Taker | Spirit Healing | The Seer |
Skins
1 | 2 | 3 | 4 |
---|---|---|---|
Solar | Winter | Masquerade | Default |
5 | |||
Champion |
Artifacts
1 | 2 | 3 |
---|---|---|
Bone of Zarakkar | Warrior's Code | Ring of Strength |
Glyphs
1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|
Armor Penetration | Critical Hit Rate | Strength | Physical Attack | HP |
Skills
I Won't Let You Finish Me
Name | Effect |
---|---|
![]() | Jhu enters a rage state for 7.0 seconds, significantly increasing his attack speed. While in a rage state, Jhu cannot die. |
Life Taker
Name | Effect |
---|---|
![]() | Each of Jhu's attacks on a target deals additional pure damage, but he consumes 2% of his current HP. |
The Seer
Name | Effect |
---|---|
![]() | Jhu's attack power increases, and he focuses his attacks on ranged-type enemies. |
Spirit Healing
Name | Effect |
---|---|
![]() | After activating the 1st skill, if Jhu is not affected by control effects, a portion of his HP is restored. |
Artifacts and Glyphs
Artifacts
*When 'I Won't Let You Finish Me' is used during battle, the entire team receives a bonus status for 9 seconds, depending on the activation rate.
Name | Stats |
---|---|
![]() | Critical Hit Rate |
![]() | Critical Hit Rate Physical Attack |
![]() | Strength |
Glyphs
1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|
![]() | ![]() | ![]() | ![]() | ![]() |
Skins
Name | Stats |
---|---|
Default | Strength |
Winter Skin | Armor Penetration |
Champion Skin | Magic Defense |
Solar Skin | Critical Hit Rate |
Masquerade Skin | Physical Attack |
How to Obtain
- Guild War Shop