Learn all about KING K. ROOL in Super Smash Bros Ultimate (SSBU) in this Fighter guide; including rating, unlock condition, Super Moves & Final Smashes, featured move tips and more!
SSBU Featured Article
Table of Contents
KING K. ROOL - Rating & Overview
KING K. ROOL - Fighter Rating
Rating |
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S |
KING K. ROOL - Debut & Appearances
Debut in Smash Bros. | First Appearance |
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New | Donkey Kong |
Character Origin & Backstory
King K. Rool made his debut in 1994 in Donkey Kong Country. He is the leader of the Kremlings and his favortie hobby is stealing Donkey Kong's bananas.
Did You Know? Facts About the Fighter
King K. Rool appears as the last boss in Donkey Kong Country. He will pretend to be defeaterd during the fight. After the fake ending and "THE END?" shows up, he will get up and attack again.
KING K. ROOL - How to Unlock
3 Unlock Methods Available
There are in total, 3 ways of unlocking / adding new character to your roster in SSBU. By completing either one of these condition will unlock these Fighter to be used in Smash Mode and Classic Mode.
Game Mode | Condition |
---|---|
World of Light | Mysterious Dimension Zone |
Classic Mode | Unlocked by Clearing 2 Games with LINK |
Smash Mode | No.37 to Unlock |
KING K. ROOL - Fighter Tips & Featured Move Sets
KING K. ROOL - Featured Video
Bury Enemies with Downward Throw
Throw a grabbed opponent downward to bury them in the ground. The more damage an opponent has, the longer they will stay buried.
Belly Super Armor
Some attacks, like side tilt attacks and neutral air attacks, cause King K. Rool's belly to have super armor. This allows you to land attacks even when getting hit by incoming attacks.
Belly Cracks
His belly's super armor is very reliable, but once it takes damage, a crack will appear. The crack will grow as it takes more damage, until finally King K. Rool becomes stunned while his belly heals.
KING K. ROOL - All Move Sets
Blast-o-Matic - Final Smash
Blast-o-Matic |
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King K. Rool charges forward. He then fires the Blast-o-Matic from his fortress, striking nay fighters he hit with his first attack. This blast completely destroys Donkey Kong island, dealing serious damage and launching fighters. |
Super Move List
*Actual results may differ according to distance between target and combos.
Control | Damage | Super Move & Effect |
---|---|---|
Super (B) | 15.6% | [Blunderbuss] Fires an iron ball from his gun. The button can be held to suck the iron ball (or opponents) back in. |
Side Super (← or → + B) | 10.8 + 8.4% | [Crownerang] Throws his crown like it's a boomerang. Can't be thrown again until it is picked up. |
Up Super (↑ + B) | 10.8% | [Propellerpack] Rises up into the air wearing a propeller, damaging any opponents caught in the attack. |
Down Super (↓ + B) | -% | [Gut Check] Counterattacks with his belly. Cannot be used continuously, and does not protect from behind. |
Smash Attack List
*Actual results may differ according to distance between target and combos.
*Value in brackets shows damage results when fully charged.
Control | Damage | Effect |
---|---|---|
Side Smash | 19.8% (31.9%) | King K. Rool punches forward, complete with a punching glove! |
Up Smash | 16.3% (21.8%) | King K. Rool uses his biggest asset to drop a Belly Flop. |
Down Smash | 9.6% (-%) | A more destructive Belly Flop. You can see the ground going up around King K. Rool when doing this. |
Normal Attack List
*Actual results may differ according to distance between target and combos.
Control | Damage |
---|---|
Normal Attack1 | 3.0% |
Normal Attack2 | 3.0% |
Normal Attack3 | 8.4% |
Tilt Attack List
*Actual results may differ according to distance between target and combos.
Control | Damage |
---|---|
Side Tilt Attack | 15.6% |
Up Tilt Attack | 13.8% |
Down Tilt Attack | 9.6% |
Dash Attack | 18.0% |
Jump Attack List
*Actual results may differ according to distance between target and combos.
Control | Damage |
---|---|
Jump Attack | 14.4% |
Jump Front Attack | 14.4% |
Jump Back Attack | 22.8% |
Jump Up Attack | 16.8% |
Jump Down Attack | 14.4% |
Throw Attack List
*Actual results may differ according to distance between target and combos.
Control | Damage |
---|---|
Grab Attack | 1.9% |
Front Throw | 12.0% |
Back Throw | 19.2% |
Up Throw | 6.0% |
Down Throw | 13.2% |