Learn all about OLIMAR in Super Smash Bros Ultimate (SSBU) in this Fighter guide; including rating, unlock condition, Super Moves & Final Smashes, featured move tips and more!
SSBU Featured Article
OLIMAR - Rating & Overview
OLIMAR - Fighter Rating
Rating |
---|
B |
OLIMAR - Debut & Appearances
Debut in Smash Bros. | First Appearance |
---|---|
Super Smash Bros. Brawl | Pikmin |
Character Origin & Backstory
Olimar made his first appearance in the original Pikmin, released in 2001. He's a hardworking space pilot for Hocotate Freight.
Did You Know? Facts About the Fighter
The S.S. Dolphin runs into trouble during a space vacation, causing it to crash-land on an unexplored planet. Olimar tries to repair the ship using the help of the Pikmin he meets there.
OLIMAR - How to Unlock
3 Unlock Methods Available
There are in total, 3 ways of unlocking / adding new character to your roster in SSBU. By completing either one of these condition will unlock these Fighter to be used in Smash Mode and Classic Mode.
Game Mode | Condition |
---|---|
World of Light | Mushroom Zone |
Classic Mode | Unlocked by Clearing 8 Games with MARIO |
Smash Mode | No.48 to Unlock |
OLIMAR - Fighter Tips & Featured Move Sets
OLIMAR - Featured Video
Projectile Smash Attack
All three of Olimar's smash attacks count as projectiles, which can be reflected by moves like Reflector.
Double Hitting Pikmin Down Smash Attack
If there are at least two Pikmin with Olimar, they'll attack on both sides of him. If there's only one, it'll attack in front of him.
Neutral Air Attack to Attack without Pikmins
Olimar attacks by twirling. It's his only aerial attack that doesn't use any Pikmin, so you can use it even if all your Pikmin are gone.
OLIMAR - All Move Sets
End of Day - Final Smash
End of Day |
---|
Olimar boards a ship and flies off, leaving his foes at the mercy of the indigenous creatures. The ship's return can be controlled with left and right. Upon landing, it explodes and launches nearby foes. |
Super Move List
*Actual results may differ according to distance between target and combos.
Control | Damage | Super Move & Effect |
---|---|---|
Super (B) | -% | [Pikmin Pluck] Plucks a maximum of three Pikmin in this order: red, yellow, blue, white, purple. |
Side Super (← or → + B) | 2.4% | [Pikmin Throw] Throws Pikmin. Most Pikmin stick to opponents, but Purple Pikmin slam them. |
Up Super (↑ + B) | -% | [Winged Pikmin] Summons Winged Pikmin to fly him around. Less effective if laden with Pikmin. |
Down Super (↓ + B) | -% | [Pikmin Order] Blows his whistle to recall Pikmin and changes their order. |
Smash Attack List
*Actual results may differ according to distance between target and combos.
*Value in brackets shows damage results when fully charged.
Control | Damage | Effect |
---|---|---|
Side Smash | 17.4% (20.8%) | Olimar commands one of his Pikmins to lunge and attack! Each one has a different effect. |
Up Smash | 18.7% (20.1%) | One of the Pikmins will jump and spin above Olimar for this move. |
Down Smash | 13.2% (22.1%) | Two Pikmins will attack for this move. One of them will lunge on each side of Olimar. |
Normal Attack List
*Actual results may differ according to distance between target and combos.
Control | Damage |
---|---|
Normal Attack1 | 3.6% |
Normal Attack2 | 4.8% |
Normal Attack3 | -% |
Tilt Attack List
*Actual results may differ according to distance between target and combos.
Control | Damage |
---|---|
Side Tilt Attack | 13.2% |
Up Tilt Attack | 8.4% |
Down Tilt Attack | 7.2% |
Dash Attack | 13.2% |
Jump Attack List
*Actual results may differ according to distance between target and combos.
Control | Damage |
---|---|
Jump Attack | 9.6% |
Jump Front Attack | 8.1 ~ 16.3% |
Jump Back Attack | 10.3 ~ 20.7% |
Jump Up Attack | 8.6 ~ 17.2% |
Jump Down Attack | 8.6 ~ 17.2% |
Throw Attack List
*Actual results may differ according to distance between target and combos.
Control | Damage |
---|---|
Grab Attack | 1.2% |
Front Throw | 8.0 ~ 17.1% |
Back Throw | 9.2 ~ 19.4% |
Up Throw | 8.0 ~ 17.1% |
Down Throw | 10.3 ~ 22.0% |