Learn all about DIDDY KONG in Super Smash Bros Ultimate (SSBU) in this Fighter guide; including rating, unlock condition, Super Moves and Final Smashes, featured move tips and more!
SSBU Featured Article
DIDDY KONG - Rating & Overview
DIDDY KONG - Fighter Rating
Rating |
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S |
DIDDY KONG - Debut & Appearances
Debut in Smash Bros. | First Appearance |
---|---|
Super Smash Bros. Brawl | Donkey Kong |
Character Origin & Backstory
The small and agile Diddy Kong first appeared in the SNES title Donkey Kong Country in 1994, where he was a valuable partner to DK.
Did You Know? Facts About the Fighter
Diddy Kong appears as Donkey Kong's best friend and trusted partner in Donkey Kong Country. He lacks the power to defeat some enemies, but there's something to be said for his quick dash and high jumps.
DIDDY KONG - How to Unlock
3 Unlock Methods Available
There are in total, 3 ways of unlocking / adding new character to your roster in SSBU. By completing either one of these condition will unlock these Fighter to be used in Smash Mode and Classic Mode.
Game Mode | Condition |
---|---|
World of Light | Waterfall Zone |
Classic Mode | Unlocked by Clearing 7 Games with DONKEY KONG |
Smash Mode | No.37 to Unlock |
DIDDY KONG - Fighter Tips & Featured Move Sets
DIDDY KONG - Featured Video
Quick Diversion with Down Tilt Attack
It's a quick move that doesn't leave Diddy Kong vulnerable long, making it easy to use on ground as a diversion. You also have a chance for a follow-up attack (such as an up smash) after it hits.
Long Reaching Forward Air Attack
With long reach and long hit time, this move is good at restricting an opponent's actions. It can be used as a diversion in the air, or even as an attack after dashing into a short hop.
DIDDY KONG - All Move Sets
Hyper Rocketbarrel - Final Smash
Hyper Rocketbarrel |
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Diddy Kong multiplies himself and flies around the stage. He sometimes targets an opponent and charges at them. At the end of the attack, Diddy Kong charges at the opponent he damaged the most to launch them. |
Super Move List
*Actual results may differ according to distance between target and combos.
Control | Damage | Super Move & Effect |
---|---|---|
Super (B) | 7.0 ~ 16.0% | [Peanut Popgun] Fires peantus, shell and all. If charged for too long, it'll blow up in his face! |
Side Super (← or → + B) | 1.2% | [Monkey Flip] Leaps forward and grabs whomever he contacts. A second button press causes him to kick. |
Up Super (↑ + B) | 12.0% | [Rocketbarrel Boost] Rockets through the air and tackles opponents. Can be charged for extra distance. |
Down Super (↓ + B) | -% | [Banana Peel] Throws a banana peel behind himself to trip foes. Only one peel can exist at a time. |
Smash Attack List
*Actual results may differ according to distance between target and combos.
*Value in brackets shows damage results when fully charged.
Control | Damage | Effect |
---|---|---|
Side Smash | 19.7% (26.8%) | Diddy Kong unleashes two slaps one after the other to his front. |
Up Smash | 13.5% (18.4%) | Spinning upwards, Diddy Kong does a flurry of attacks that ends with an uppercut. |
Down Smash | 14.7% (20.1%) | Diddy Kong strongly kicks in a circle once on the ground. |
Normal Attack List
*Actual results may differ according to distance between target and combos.
Control | Damage |
---|---|
Normal Attack1 | 2.4% |
Normal Attack2 | 1.8% |
Normal Attack3 | 4.8% |
Tilt Attack List
*Actual results may differ according to distance between target and combos.
Control | Damage |
---|---|
Side Tilt Attack | 12.0% |
Up Tilt Attack | 7.2% |
Down Tilt Attack | 6.6% |
Dash Attack | 8.4% |
Jump Attack List
*Actual results may differ according to distance between target and combos.
Control | Damage |
---|---|
Jump Attack | 7.2% |
Jump Front Attack | 12.0% |
Jump Back Attack | 10.8% |
Jump Up Attack | 7.2% |
Jump Down Attack | 15.0% |
Throw Attack List
*Actual results may differ according to distance between target and combos.
Control | Damage |
---|---|
Grab Attack | 1.2% |
Front Throw | 10.8% |
Back Throw | 6.0% |
Up Throw | 8.4% |
Down Throw | 14.4% |