Learn all about META KNIGHT in Super Smash Bros Ultimate (SSBU) in this Fighter guide; including rating, unlock condition, Super Moves & Final Smashes, featured move tips and more!
SSBU Featured Article
Table of Contents
META KNIGHT - Rating & Overview
META KNIGHT - Fighter Rating
Rating |
---|
A |
META KNIGHT - Debut & Appearances
Debut in Smash Bros. | First Appearance |
---|---|
Super Smash Bros. Brawl | Kirby |
Character Origin & Backstory
Meta Knight debuted in Kirby's Adventure on the NES as a mysterious figure who stood in Kirby's way as a boss but also sometimes helped him.
Did You Know? Facts About the Fighter
Meta-Knight first appeared in Kirby's Adventure. He leads the Meta-Knights. He wears a mask, but when he loses to Kirby, you can see a glimpse of his true face when his face cracks.
META KNIGHT - How to Unlock
3 Unlock Methods Available
There are in total, 3 ways of unlocking / adding new character to your roster in SSBU. By completing either one of these condition will unlock these Fighter to be used in Smash Mode and Classic Mode.
Game Mode | Condition |
---|---|
World of Light | Mysterious Dimension Zone |
Classic Mode | Unlocked by Clearing 5 Games with LINK |
Smash Mode | No.38 to Unlock |
META KNIGHT - Fighter Tips & Featured Move Sets
META KNIGHT - Featured Video
Triple Hit by Holding Side Tilt Attack
Keep pressing the button to unleash three attacks! The third strike of Meta Knight's side tilt attack is powerful enough to launch opponents.
Up Air Attack as an Air Combo Opener
Use this move to launch an opponent at an upward diagonal angle, then follow up with another of the same attack. If you then land an up special, you can launch your opponent up even further into the air.
Falling Defenseless After Using Up Super
If Meta Knight uses any of his special moves in the air, he'll fall to the ground in a defenseless state afterward. He's an adept midair fighter, but you have to be careful when using his special.
META KNIGHT - All Move Sets
Darkness Illusion - Final Smash
Darkness Illusion |
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Meta Knight raises his sword, emitting a blast of electricity. If he hits an opponent, he multiplies himself to attack and launch the opponent. If no one is hit, the move won't do anything. |
Super Move List
*Actual results may differ according to distance between target and combos.
Control | Damage | Super Move & Effect |
---|---|---|
Super (B) | 12.6% | [Mach Tornado] Twirls and hits enemies to launch them. Repeated button presses can change the direction or cause him to float. |
Side Super (← or → + B) | 19.1% | [Drill Rush] Spins into opponents with his sword. The angle can be changed a bit. |
Up Super (↑ + B) | 12.6% | [Shuttle Loop] Flies into the air, strikes, then strikes again after a loop. Enemies hit by this move are launched upward. |
Down Super (↓ + B) | -% | [Dimensional Cape] Vanishes, teleports in any direction, and then attacks when reappearing. |
Smash Attack List
*Actual results may differ according to distance between target and combos.
*Value in brackets shows damage results when fully charged.
Control | Damage | Effect |
---|---|---|
Side Smash | 16.8% (23.6%) | Meta Knight swings his sword in a sideward strike in front of him. |
Up Smash | 17.0% (23.1%) | Jumping a bit, Meta Knight releases a flurry of strikes above him. |
Down Smash | 10.7% (14.7%) | Down low, Meta Knight swings his sword swifty. |
Normal Attack List
*Actual results may differ according to distance between target and combos.
Control | Damage |
---|---|
Normal Attack1 | 12.0% |
Normal Attack2 | -% |
Normal Attack3 | -% |
Tilt Attack List
*Actual results may differ according to distance between target and combos.
Control | Damage |
---|---|
Side Tilt Attack | 2.4% |
Up Tilt Attack | 7.2% |
Down Tilt Attack | 6.0% |
Dash Attack | 8.4% |
Jump Attack List
*Actual results may differ according to distance between target and combos.
Control | Damage |
---|---|
Jump Attack | 9.0% |
Jump Front Attack | 7.2% |
Jump Back Attack | 3.6% |
Jump Up Attack | 4.8% |
Jump Down Attack | 7.2% |
Throw Attack List
*Actual results may differ according to distance between target and combos.
Control | Damage |
---|---|
Grab Attack | 1.2% |
Front Throw | 10.8% |
Back Throw | 12.0% |
Up Throw | 9.0% |
Down Throw | 12.0% |