Learn all about MARTH in Super Smash Bros Ultimate (SSBU) in this Fighter guide; including rating, unlock condition, Super Moves & Final Smashes, featured move tips and more!
SSBU Featured Article
MARTH - Rating & Overview
MARTH - Fighter Rating
Rating |
---|
S |
MARTH - Debut & Appearances
Debut in Smash Bros. | First Appearance |
---|---|
Super Smash Bros. Melee | Fire Emblem |
Character Origin & Backstory
Marth debuted in the first Fire Emblem game in 1990, but that game wasn't released in North America until the Nintendo DS remake in 2009.
Did You Know? Facts About the Fighter
Marth is the protagonist of the first Fire Emblem series game, Fire Emblem: Shadow Dragon and the Blade of Light. He's the prince of Altea and was driven from his homeland.
MARTH - How to Unlock
3 Unlock Methods Available
There are in total, 3 ways of unlocking / adding new character to your roster in SSBU. By completing either one of these condition will unlock these Fighter to be used in Smash Mode and Classic Mode.
Game Mode | Condition |
---|---|
World of Light | Starting Area |
Classic Mode | Unlocked by Clearing 2 Games with YOSHI |
Smash Mode | No.7 to Unlock |
MARTH - Fighter Tips & Featured Move Sets
MARTH - Featured Video
Adjust the Reach to Maximize Damage for Side Smash
The tip of the blade has astounding launching power. It's a bit hard to aim for a hit with it, but that just means the rush you get from landing a clean hit feels even better.
Change Direction While Performing Back Air Attack
This is a unique move in that Marth can change his direction while attacking. After the beginning part of the move, he'll change direction in midair.
Hit Enemy With Tip of Sword for Higher Damage
For moves that use Marth's sword, the base is weak and the tip is strong. Try to maintain a good distance when fighting so you hit your opponents with the tip.
MARTH - All Move Sets
Critical Hit - Final Smash
Critical Hit |
---|
Marth dashes forward and strikes. If the attack connects, it has the potential to be a one-hit KO. Marth dashes forward a long distance, so there's a risk that you can self-destruct, but you can press the button again to stop. |
Super Move List
*Actual results may differ according to distance between target and combos.
Control | Damage | Super Move & Effect |
---|---|---|
Super (B) | 9.6% | [Shield Breaker] Stabs with such powerful force that at max charge, he can destroy a shield in one hit! |
Side Super (← or → + B) | 14.4% | [Dancing Blade] Slashes opponents up to four times, with repeated button presses. Tilting up or down can change each attack. |
Up Super (↑ + B) | 13.2% | [Dolphin Slash] Strikes upward as he rises into the air. Deals the most damage at the start. |
Down Super (↓ + B) | -% | [Counter] Prepares for an attack and strikes back if hit. The power depends on the enemy's attack. |
Smash Attack List
*Actual results may differ according to distance between target and combos.
*Value in brackets shows damage results when fully charged.
Control | Damage | Effect |
---|---|---|
Side Smash | 15.6% (21.8%) | Marth quickly swings his sword up and over his head, hitting the ground powerfully. |
Up Smash | 15.6% (21.8%) | Crouching down, Marth jabs his sword straight up into the air with force. |
Down Smash | 9.7% (13.4%) | Two swings, left and right, to the sides, one after the other. Marth makes his first swing in the direction he is facing. |
Normal Attack List
*Actual results may differ according to distance between target and combos.
Control | Damage |
---|---|
Normal Attack1 | 3.6% |
Normal Attack2 | 4.8% |
Normal Attack3 | -% |
Tilt Attack List
*Actual results may differ according to distance between target and combos.
Control | Damage |
---|---|
Side Tilt Attack | 10.8% |
Up Tilt Attack | 7.2% |
Down Tilt Attack | 8.4% |
Dash Attack | 12.0% |
Jump Attack List
*Actual results may differ according to distance between target and combos.
Control | Damage |
---|---|
Jump Attack | 8.4% |
Jump Front Attack | 9.6% |
Jump Back Attack | 10.8% |
Jump Up Attack | 15.6% |
Jump Down Attack | 14.4% |
Throw Attack List
*Actual results may differ according to distance between target and combos.
Control | Damage |
---|---|
Grab Attack | 1.5% |
Front Throw | 4.8% |
Back Throw | 6.0% |
Up Throw | 4.8% |
Down Throw | 4.8% |