Learn all about DR. MARIO in Super Smash Bros Ultimate (SSBU) in this Fighter guide; including rating, unlock condition, Super Moves & Final Smashes, featured move tips and more!
SSBU Featured Article
DR. MARIO - Rating & Overview
DR. MARIO - Fighter Rating
Rating |
---|
B |
DR. MARIO - Debut & Appearances
Debut in Smash Bros. | First Appearance |
---|---|
Super Smash Bros. Melee | Super Mario |
Character Origin & Backstory
Dr. Mario made his debut in 1990 in the puzzle game of the same name. He was developing vitamins to combat some nasty viruses.
Did You Know? Facts About the Fighter
The game Dr. Mario was released for the NES and the Game Boy in the same year. It's a puzzle game where Mario tries to eradicate viruses using vitamin capsules.
DR. MARIO - How to Unlock
3 Unlock Methods Available
There are in total, 3 ways of unlocking / adding new character to your roster in SSBU. By completing either one of these condition will unlock these Fighter to be used in Smash Mode and Classic Mode.
Game Mode | Condition |
---|---|
World of Light | Yoshi Island Zone |
Classic Mode | Unlocked by Clearing 7 Games with MARIO |
Smash Mode | No.62 to Unlock |
DR. MARIO - Fighter Tips & Featured Move Sets
DR. MARIO - Featured Video
Up Smash to Fling Enemy Above the Stage
Launches opponents a great distance backward at an upward diagonal. If it lands while you're on a tall platform, you may be able to KO opponents through the top of the screen.
Land Kick at the End of the Move for Extra Damage (Neutral Air)
A rare move in that the end of the move is stronger than the beginning. Time your movement well so you hit opponents near the end of the move to launch them.
Meteor Enemies with Down Air Attack
Unlike Mario's down air attack, Dr. Mario's down air has a meteor effect. It's powerful, but Dr. Mario's recovery is limited, so be careful with your aim.
DR. MARIO - All Move Sets
Doctor Finale - Final Smash
Doctor Finale |
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Dr. Mario lets loose a pair of giant vitamin capsules that spiral through the air, pushing opponents away. The attack covers a wide area and travels far, so it's best to unleash this after jumping. |
Super Move List
*Actual results may differ according to distance between target and combos.
Control | Damage | Super Move & Effect |
---|---|---|
Super (B) | 7.0% | [Megavitamins] Throws a vitamin capsule that bounces off the ground. |
Side Super (← or → + B) | 9.8% | [Super Sheet] Reflects projectiles with a sheet. Has a shorter reach, but a wider vertical range than Mario's. |
Up Super (↑ + B) | 16.9% | [Super Jump Punch] Hits repeatedly with a rising punch that, while lacking coins, is extra powerful at the start of the jump. |
Down Super (↓ + B) | 17.1% | [Dr. Tornado] Spins rapidly. He can move sideways while spiining and even rise, with repeated button presses! |
Smash Attack List
*Actual results may differ according to distance between target and combos.
*Value in brackets shows damage results when fully charged.
Control | Damage | Effect |
---|---|---|
Side Smash | 25.6% (35.1%) | Dr, Mario thrusts his hand forward with enough force to create a small energy ball around his hand. |
Up Smash | 19.8% (27.6%) | Arching above his head, Dr. Mario brings down his fist! |
Down Smash | 14.6% (19.7%) | Almost like a dance move, Dr. Mario will spin low on the ground with his leg extended. |
Normal Attack List
*Actual results may differ according to distance between target and combos.
Control | Damage |
---|---|
Normal Attack1 | 3.5% |
Normal Attack2 | 2.1% |
Normal Attack3 | 5.6% |
Tilt Attack List
*Actual results may differ according to distance between target and combos.
Control | Damage |
---|---|
Side Tilt Attack | 9.8% |
Up Tilt Attack | 8.8% |
Down Tilt Attack | 9.8% |
Dash Attack | 13.8% |
Jump Attack List
*Actual results may differ according to distance between target and combos.
Control | Damage |
---|---|
Jump Attack | 7.0% |
Jump Front Attack | 14.4% |
Jump Back Attack | 16.9% |
Jump Up Attack | 12.2% |
Jump Down Attack | 16.9% |
Throw Attack List
*Actual results may differ according to distance between target and combos.
Control | Damage |
---|---|
Grab Attack | 1.8% |
Front Throw | 11.2% |
Back Throw | 9.8% |
Up Throw | 7.0% |
Down Throw | 15.5% |