Learn all about ICE CLIMBERS in Super Smash Bros Ultimate (SSBU) in this Fighter guide; including rating, unlock condition, Super Moves & Final Smashes, featured move tips and more!
SSBU Featured Article
Table of Contents
ICE CLIMBERS - Rating & Overview
ICE CLIMBERS - Fighter Rating
Rating |
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D |
ICE CLIMBERS - Debut & Appearances
Debut in Smash Bros. | First Appearance |
---|---|
Super Smash Bros. Melee | Ice Climber |
Character Origin & Backstory
Ice Climbers first appeared in the 1985 release Ice Climber. The boy is Popo and the girl is Nana. They jump with hammers in hand as they aim for the summit.
Did You Know? Facts About the Fighter
In Ice Climber, Popo and Nana are identical outside of their clothing. Two players can play at the same time, and the game can be cooperative or competitive depending on how you play.
ICE CLIMBERS - How to Unlock
3 Unlock Methods Available
There are in total, 3 ways of unlocking / adding new character to your roster in SSBU. By completing either one of these condition will unlock these Fighter to be used in Smash Mode and Classic Mode.
Game Mode | Condition |
---|---|
World of Light | Frozen Mountain Zone |
Classic Mode | Unlocked by Clearing 3 Games with LINK |
Smash Mode | No.10 to Unlock |
ICE CLIMBERS - Fighter Tips & Featured Move Sets
ICE CLIMBERS - Featured Video
Double Hit Enemies with Down Smash
Popo attacks in front of himself and Nana attacks behind. When Popo is alone, his attack range will become smaller.
Forward Air Attack Can Launch & Meteor
Roll forward in the air and slam down the hammer. Popo's attack can launch opponents far, and Nana's attack has a meteor effect if it hits just right.
Keep Nana Safe From Enemy
Nana is slightly easier to launch than Popo. When Nana is gone, the Special moves and normal attacks will become weaker and Belay won't be as effective for recoveries.
ICE CLIMBERS - All Move Sets
Iceberg - Final Smash
Iceberg |
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A huge iceberg emerges in the center of the stage. Opponents are hit each time they touch it. You can control the iceberg with left and right inputs. You also move as normal, so be wary of self-destructing. |
Super Move List
*Actual results may differ according to distance between target and combos.
Control | Damage | Super Move & Effect |
---|---|---|
Super (B) | 14.7% | [Ice Shot] Create ice chunks and hit them with their hammers. The chunks slide on the ground and bounce off walls. |
Side Super (← or → + B) | 10.5% | [Squall Hammer] Twirl with their hammers extended. Directional input can move them left and right. |
Up Super (↑ + B) | 19.2% | [Belay] Nana pulls on the rope that Popo throws, and the two work together to jump up high. |
Down Super (↓ + B) | 22.3% | [Blizzard] Unleash an icy flurry that may freeze foes. On an already frozen foe, this prolongs their freeze. |
Smash Attack List
*Actual results may differ according to distance between target and combos.
*Value in brackets shows damage results when fully charged.
Control | Damage | Effect |
---|---|---|
Side Smash | 14.9% (35.2%) | Ice Climbers' hammers will bring down their hammers hard to the ground. |
Up Smash | 23.1% (32.3%) | For this move, the Ice Climbers will swing their hammers in an arc above their heads. |
Down Smash | 16.7% (21.8%) | Both Ice Climbers will swing their hammers low on the ground, one for each side. |
Normal Attack List
*Actual results may differ according to distance between target and combos.
Control | Damage |
---|---|
Normal Attack1 | 2.4% |
Normal Attack2 | 4.2% |
Normal Attack3 | -% |
Tilt Attack List
*Actual results may differ according to distance between target and combos.
Control | Damage |
---|---|
Side Tilt Attack | 10.8% |
Up Tilt Attack | 10.5% |
Down Tilt Attack | 7.2% |
Dash Attack | 7.2% |
Jump Attack List
*Actual results may differ according to distance between target and combos.
Control | Damage |
---|---|
Jump Attack | 7.1% |
Jump Front Attack | 14.4% |
Jump Back Attack | 12.0% |
Jump Up Attack | 10.8% |
Jump Down Attack | 9.6% |
Throw Attack List
*Actual results may differ according to distance between target and combos.
Control | Damage |
---|---|
Grab Attack | 1.2% |
Front Throw | 9.6% |
Back Throw | 9.6% |
Up Throw | 7.2% |
Down Throw | 7.2% |