Learn all about BOWSER in Super Smash Bros Ultimate (SSBU) in this Fighter guide; including rating, unlock condition, Super Moves & Final Smashes, featured move tips and more!
SSBU Featured Article
BOWSER - Rating & Overview
BOWSER - Fighter Rating
Rating |
---|
D |
BOWSER - Debut & Appearances
Debut in Smash Bros. | First Appearance |
---|---|
Super Smash Bros. Melee | Super Mario |
Character Origin & Backstory
Mario's eternal rival, Bowser, debuted in Super Mario Bros. He appeared as the boss of every world, but they were all fake except for in World 8.
Did You Know? Facts About the Fighter
As the king of the Koopas, Bowser lives to disturb the peace. He's the eternal archenemy of Mario. Bowser attempts to fulfill his own ambitions by leading his minions to attack the Mushroom Kingdom.
BOWSER - How to Unlock
3 Unlock Methods Available
There are in total, 3 ways of unlocking / adding new character to your roster in SSBU. By completing either one of these condition will unlock these Fighter to be used in Smash Mode and Classic Mode.
Game Mode | Condition |
---|---|
World of Light | Lava Castle Zone |
Classic Mode | Unlocked by Clearing 1 Games with DONKEY KONG |
Smash Mode | No.3 to Unlock |
BOWSER - Fighter Tips & Featured Move Sets
BOWSER - Featured Video
Super Armor with Little Damage
Bowser's a real tough guy. When he's only lightly damaged, weaker attacks won't make him flinch.
Alternating Landing Timing to Avoid Ambushes
When you're in the air prior to landing and it looks like an opponent is going to try to hit you from below, you can alter your landing timing by using a down air attack or a down special.
Super Armor on His Tilt Attacks
Weak attacks won't cause him to flinch while his damage is low. He also gets super armor at the start of his tilt attacks and smash attacks.
BOWSER - All Move Sets
Giga Bowser Punch - Final Smash
Giga Bowser Punch |
---|
Bowser transforms into the gigantic Giga Bowser. Aim carefully and unleash a ferocious punch. If an opponent has already taken a lot of damage when they're hit, they are KO'd instantly. |
Super Move List
*Actual results may differ according to distance between target and combos.
Control | Damage | Super Move & Effect |
---|---|---|
Super (B) | 8.6% | [Fire Breath] Breathes fire. The range decreases if uses too much. The angle can be controlled a little bit. |
Side Super (← or → + B) | 21.6% | [Flying Slam] Grabs an opponent, jumps into the air, and then slams them to the ground. |
Up Super (↑ + B) | 15.6% | [Whirling Fortress] Ducks inside his shell and spins. Can be moved sideways while spinning. |
Down Super (↓ + B) | 28.8% | [Bowser Bomb] Butt-stomps enemies. On the ground, he can lift opponents with his horns. |
Smash Attack List
*Actual results may differ according to distance between target and combos.
*Value in brackets shows damage results when fully charged.
Control | Damage | Effect |
---|---|---|
Side Smash | 28.3% (38.6%) | A two-legged jump kick in the direction Bowser is facing. |
Up Smash | 19.3% (26.8%) | Bowser gets on his hand and feet on the floor, then jumps up and spins, using his spiked shell as a weapon. |
Down Smash | 19.7% (26.8%) | Bowsers does low backhand swing then grab in both directions, one after the other. He does his backhand swing in the direction he is facing. |
Normal Attack List
*Actual results may differ according to distance between target and combos.
Control | Damage |
---|---|
Normal Attack1 | 4.8% |
Normal Attack2 | 7.2% |
Normal Attack3 | -% |
Tilt Attack List
*Actual results may differ according to distance between target and combos.
Control | Damage |
---|---|
Side Tilt Attack | 14.4% |
Up Tilt Attack | 13.2% |
Down Tilt Attack | 9.6% |
Dash Attack | 14.4% |
Jump Attack List
*Actual results may differ according to distance between target and combos.
Control | Damage |
---|---|
Jump Attack | 14.4% |
Jump Front Attack | 15.6% |
Jump Back Attack | 22.8% |
Jump Up Attack | 18.0% |
Jump Down Attack | 19.2% |
Throw Attack List
*Actual results may differ according to distance between target and combos.
Control | Damage |
---|---|
Grab Attack | 1.9% |
Front Throw | 14.4% |
Back Throw | 13.8% |
Up Throw | 16.8% |
Down Throw | 14.4% |