Learn all about DONKEY KONG in Super Smash Bros Ultimate (SSBU) in this Fighter guide; including rating, unlock condition, Super Moves & Final Smashes, featured move tips and more!
SSBU Featured Article
Table of Contents
DONKEY KONG - Rating & Overview
DONKEY KONG - Fighter Rating
Rating |
---|
D |
DONKEY KONG - Debut & Appearances
Debut in Smash Bros. | First Appearance |
---|---|
Super Smash Bros. | Donkey Kong |
Character Origin & Backstory
Donkey Kong, the arcade classic, was released in 1981. In that game, the heroine known as Lady was kidnapped and Dongkey Kong tried to stop Mario from rescuing her.
Did You Know? Facts About the Fighter
Donkey Kong first wore his signature red necktie with the initials DK in Donkey Kong Country. In that game, he sets off on an adventure to recover his banana hoard that was stolen by King K. Rool.
DONKEY KONG - How to Unlock
3 Unlock Methods Available
There are in total, 3 ways of unlocking / adding new character to your roster in SSBU. By completing either one of these condition will unlock these Fighter to be used in Smash Mode and Classic Mode.
Game Mode | Condition |
---|---|
World of Light | Jungle Zone |
Classic Mode | Default Character |
Smash Mode | Default Character |
DONKEY KONG - Fighter Tips & Featured Move Sets
DONKEY KONG - Featured Video
Toss Enemy in Your Preferred Direction with Kong Karry (Forward Throw)
You'll toss opponents diagonally upward when throwing forward, toss them high when throwing backward, and launch them low when tossed down. Throwing them up is a great start to a combo.
Rip Open Enemy Guard With Powerful Moves
Donkey Kong can use his side special Headbutt and his down special Hand Slap to damage or even shatter his foes' shields.
4 Moves with Metor Effect (Hit Enemy Downward)
Four of Donkey Kong's moves have a meteor effect—his forward air attack, down air attack, midair side special, and the second hit of his midair down special.
DONKEY KONG - All Move Sets
Jungle Rush - Final Smash
Jungle Rush |
---|
Donkey Kong pummels opponents with a flurry of punches before launching them with a finishing uppercut. If the first hit doesn't make contact, the whole attack fails so make sure to get that hit in. |
Super Move List
*Actual results may differ according to distance between target and combos.
Control | Damage | Super Move & Effect |
---|---|---|
Super (B) | 12.0 ~ 33.6% | [Giant Punch] Charges up a punch that can keep charging after dodging or shielding. |
Side Super (← or → + B) | 12.0% | [Headbutt] Buries opponents when they're hit on the ground. Can't be interrupted by weaker attacks. |
Up Super (↑ + B) | 19.2% | [Spinning Kong] Spins with a whirlwind of punches. Can shift left or right while airborne and forward while grounded. |
Down Super (↓ + B) | 16.8% | [Hand Slap] Sends out shock waves by slapping the ground, sending foes into the air. Has a meteor effect while airborne. |
Smash Attack List
*Actual results may differ according to distance between target and combos.
*Value in brackets shows damage results when fully charged.
Control | Damage | Effect |
---|---|---|
Side Smash | 26.4% (36.9%) | Donkey Kong spreads his arms open wide and claps his giant hands to the side. |
Up Smash | 22.9% (31.9%) | Donkey Kong claps upward with both hands. |
Down Smash | 21.3% (28.5%) | Raising his fists up and then downward, Donkey Kong smashes the ground to his sides. |
Normal Attack List
*Actual results may differ according to distance between target and combos.
Control | Damage |
---|---|
Normal Attack1 | 4.8% |
Normal Attack2 | 7.2% |
Normal Attack3 | -% |
Tilt Attack List
*Actual results may differ according to distance between target and combos.
Control | Damage |
---|---|
Side Tilt Attack | 9.6% |
Up Tilt Attack | 12.0% |
Down Tilt Attack | 7.2% |
Dash Attack | 14.4% |
Jump Attack List
*Actual results may differ according to distance between target and combos.
Control | Damage |
---|---|
Jump Attack | 13.2% |
Jump Front Attack | 19.2% |
Jump Back Attack | 15.6% |
Jump Up Attack | 15.6% |
Jump Down Attack | 15.6% |
Throw Attack List
*Actual results may differ according to distance between target and combos.
Control | Damage |
---|---|
Grab Attack | 1.9% |
Front Throw | 14.4% |
Back Throw | 10.8% |
Up Throw | 8.4% |
Down Throw | 13.2% |